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-rw-r--r--progs/openvg/demos/Makefile40
-rw-r--r--progs/openvg/demos/gears.c394
-rw-r--r--progs/openvg/demos/lion-render.c1573
-rw-r--r--progs/openvg/demos/lion-render.h16
-rw-r--r--progs/openvg/demos/lion.c288
-rw-r--r--progs/openvg/demos/sp.c103
6 files changed, 2414 insertions, 0 deletions
diff --git a/progs/openvg/demos/Makefile b/progs/openvg/demos/Makefile
new file mode 100644
index 00000000000..7ecb987f9d1
--- /dev/null
+++ b/progs/openvg/demos/Makefile
@@ -0,0 +1,40 @@
+# progs/vg/Makefile
+
+TOP = ../../..
+include $(TOP)/configs/current
+
+VG_LIBS=-lm -pthread -lEGL -lOpenVG
+INCLUDE_DIRS = -I$(TOP)/include
+
+PROGRAMS = \
+ gears \
+ lion
+
+.c.o:
+ $(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
+
+
+
+default: $(PROGRAMS)
+
+
+gears: gears.o
+ $(CC) $(CFLAGS) gears.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@
+
+gears.o: gears.c $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include gears.c
+
+
+lion: lion.o lion-render.o
+ $(CC) $(CFLAGS) lion.o lion-render.o -L$(TOP)/$(LIB_DIR) $(VG_LIBS) -o $@
+
+lion.o: lion.c lion-render.h $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include lion.c
+lion-render.o: lion-render.c lion-render.h $(HEADERS)
+ $(CC) -c $(CFLAGS) -I$(TOP)/include lion-render.c
+
+
+clean:
+ rm -f *.o *~
+ rm -f *.so
+ rm -f $(PROGRAMS)
diff --git a/progs/openvg/demos/gears.c b/progs/openvg/demos/gears.c
new file mode 100644
index 00000000000..7dcb3954a80
--- /dev/null
+++ b/progs/openvg/demos/gears.c
@@ -0,0 +1,394 @@
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <VG/openvg.h>
+#include <GLES/egl.h>
+
+static VGint width, height;
+static VGPath gear1;
+static VGPath gear2;
+static VGPath gear3;
+
+static VGPaint fill;
+const VGfloat color[4] = {0.5, 0.5, 0.5, 1.0};
+
+static VGfloat gear1_angle = 35;
+static VGfloat gear2_angle = 24;
+static VGfloat gear3_angle = 33.5;
+
+static void moveTo(VGPath path, VGfloat x, VGfloat y)
+{
+ static VGubyte moveTo = VG_MOVE_TO | VG_ABSOLUTE;
+ VGfloat pathData[2];
+ pathData[0] = x; pathData[1] = y;
+ vgAppendPathData(path, 1, &moveTo, pathData);
+}
+
+static void lineTo(VGPath path, VGfloat x, VGfloat y)
+{
+ static VGubyte lineTo = VG_LINE_TO | VG_ABSOLUTE;
+ VGfloat pathData[2];
+ pathData[0] = x; pathData[1] = y;
+ vgAppendPathData(path, 1, &lineTo, pathData);
+}
+
+static void closeSubpath(VGPath path)
+{
+ static VGubyte close = VG_CLOSE_PATH | VG_ABSOLUTE;
+ VGfloat pathData[2];
+ vgAppendPathData(path, 1, &close, pathData);
+}
+
+static void cubicTo(VGPath path, VGfloat x1, VGfloat y1, VGfloat x2, VGfloat y2,
+ VGfloat midx, VGfloat midy)
+{
+ static VGubyte cubic = VG_CUBIC_TO | VG_ABSOLUTE;
+ VGfloat pathData[6];
+ pathData[0] = x1;
+ pathData[1] = y1;
+ pathData[2] = x2;
+ pathData[3] = y2;
+ pathData[4] = midx;
+ pathData[5] = midy;
+ vgAppendPathData(path, 1, &cubic, pathData);
+}
+
+static VGPath gearsPath(double inner_radius, double outer_radius,
+ int teeth, double tooth_depth)
+{
+ VGPath path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f,
+ 0, 0, (unsigned int)VG_PATH_CAPABILITY_ALL);
+
+ int i;
+ double r0, r1, r2;
+ double angle, da;
+
+ r0 = inner_radius;
+ r1 = outer_radius - tooth_depth / 2.0;
+ r2 = outer_radius + tooth_depth / 2.0;
+
+ da = 2.0 * M_PI / (VGfloat) teeth / 4.0;
+
+ angle = 0.0;
+ moveTo(path, r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da));
+
+ for (i = 1; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / (VGfloat)teeth;
+
+ lineTo(path, r1 * cos(angle), r1 * sin(angle));
+ lineTo(path, r2 * cos(angle + da), r2 * sin(angle + da));
+ lineTo(path, r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da));
+
+ if (i < teeth)
+ lineTo(path, r1 * cos(angle + 3 * da),
+ r1 * sin(angle + 3 * da));
+ }
+
+ closeSubpath(path);
+
+ moveTo(path, r0 * cos(angle + 3 * da), r0 * sin(angle + 3 * da));
+
+ for (i = 1; i <= teeth; i++) {
+ angle = i * 2.0 * M_PI / (VGfloat) teeth;
+
+ lineTo(path, r0 * cos(angle), r0 * sin(angle));
+ }
+
+ closeSubpath(path);
+ return path;
+}
+
+static void
+draw(void)
+{
+ vgClear(0, 0, width, height);
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+
+ vgLoadIdentity();
+ vgLoadIdentity();
+ vgTranslate(170, 330);
+ vgRotate(gear1_angle);
+ vgDrawPath(gear1, VG_FILL_PATH);
+
+ vgLoadIdentity();
+ vgTranslate(369, 330);
+ vgRotate(gear2_angle);
+ vgDrawPath(gear2, VG_FILL_PATH);
+
+ vgLoadIdentity();
+ vgTranslate(170, 116);
+ vgRotate(gear3_angle);
+ vgDrawPath(gear3, VG_FILL_PATH);
+
+ gear1_angle += 1;
+ gear2_angle -= (20.0 / 12.0);
+ gear3_angle -= (20.0 / 14.0);
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ width = w;
+ height = h;
+}
+
+
+static void
+init(void)
+{
+ float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
+ vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
+
+ gear1 = gearsPath(30.0, 120.0, 20, 20.0);
+ gear2 = gearsPath(15.0, 75.0, 12, 20.0);
+ gear3 = gearsPath(20.0, 90.0, 14, 20.0);
+
+ fill = vgCreatePaint();
+ vgSetParameterfv(fill, VG_PAINT_COLOR, 4, color);
+ vgSetPaint(fill, VG_FILL_PATH);
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENVG_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ XEvent event;
+
+ while (XPending(dpy) > 0) {
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 500, winHeight = 500;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "xegl_tri", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
+ printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
+ printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/openvg/demos/lion-render.c b/progs/openvg/demos/lion-render.c
new file mode 100644
index 00000000000..f3f151f5522
--- /dev/null
+++ b/progs/openvg/demos/lion-render.c
@@ -0,0 +1,1573 @@
+#include "lion-render.h"
+
+#include <stdlib.h>
+#include <stdio.h>
+
+#define ELEMENTS(x) (sizeof(x)/sizeof((x)[0]))
+
+static void init(struct lion *l, int i, VGint hexColor, const VGfloat *coords, int elems)
+{
+ static VGubyte cmds[128];
+ VGfloat color[4];
+ VGint j;
+
+ color[0] = ((hexColor >> 16) & 0xff) / 255.f;
+ color[1] = ((hexColor >> 8) & 0xff) / 255.f;
+ color[2] = ((hexColor >> 0) & 0xff) / 255.f;
+ color[3] = 1.0;
+
+ l->paths[i] = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F, 1.0f, 0.0f,
+ 0, 0, (unsigned int)VG_PATH_CAPABILITY_ALL);
+ l->fills[i] = vgCreatePaint();
+ vgSetParameterfv(l->fills[i], VG_PAINT_COLOR, 4, color);
+
+ cmds[0] = VG_MOVE_TO_ABS;
+ for (j = 1; j < elems; ++j) {
+ cmds[j] = VG_LINE_TO_ABS;
+ }
+
+ vgAppendPathData(l->paths[i], elems, cmds, coords);
+}
+
+static void poly0(struct lion *l)
+{
+ VGfloat color = 0xf2cc99;
+ static const VGfloat coords[] = {69,18, 82,8, 99,3, 118,5, 135,12, 149,21, 156,13, 165,9, 177,13, 183,28,
+ 180,50, 164,91, 155,107, 154,114, 151,121, 141,127, 139,136, 155,206, 157,251, 126,342,
+ 133,357, 128,376, 83,376, 75,368, 67,350, 61,350, 53,369, 4,369, 2,361, 5,354,
+ 12,342, 16,321, 4,257, 4,244, 7,218, 9,179, 26,127, 43,93, 32,77, 30,70,
+ 24,67, 16,49, 17,35, 18,23, 30,12, 40,7, 53,7, 62,12
+ };
+
+ init(l, 0, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly1(struct lion *l)
+{
+ VGfloat color = 0xe5b27f;
+ static const VGfloat coords[] = {142,79, 136,74, 138,82, 133,78, 133,84, 127,78, 128,85,
+ 124,80, 125,87, 119,82, 119,90, 125,99, 125,96, 128,100, 128,94,
+ 131,98, 132,93, 135,97, 136,93, 138,97, 139,94, 141,98, 143,94,
+ 144,85
+ };
+
+ init(l, 1, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly2(struct lion *l)
+{
+ VGfloat color = 0xeb8080;
+ static const VGfloat coords[] = {127,101, 132,100, 137,99, 144,101, 143,105, 135,110
+ };
+
+ init(l, 2, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly3(struct lion *l)
+{
+ VGfloat color = 0xf2cc99;
+ static const VGfloat coords[] = {178,229, 157,248, 139,296, 126,349, 137,356,
+ 158,357, 183,342, 212,332, 235,288, 235,261,
+ 228,252, 212,250, 188,251
+ };
+
+ init(l, 3, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly4(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {56,229, 48,241, 48,250, 57,281, 63,325, 71,338,
+ 81,315, 76,321, 79,311, 83,301, 75,308, 80,298,
+ 73,303, 76,296, 71,298, 74,292, 69,293, 74,284,
+ 78,278, 71,278, 74,274, 68,273, 70,268, 66,267,
+ 68,261, 60,266, 62,259, 65,253, 57,258, 59,251,
+ 55,254, 55,248, 60,237, 54,240, 58,234, 54,236
+ };
+
+ init(l, 4, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly5(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {74,363, 79,368, 81,368, 85,362, 89,363, 92,370, 96,373,
+ 101,372, 108,361, 110,371, 113,373, 116,371, 120,358, 122,363,
+ 123,371, 126,371, 129,367, 132,357, 135,361, 130,376, 127,377,
+ 94,378, 84,376, 76,371
+ };
+
+ init(l, 5, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly6(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {212,250, 219,251, 228,258, 236,270, 235,287, 225,304,
+ 205,332, 177,343, 171,352, 158,357, 166,352, 168,346,
+ 168,339, 165,333, 155,327, 155,323, 161,320, 165,316,
+ 169,316, 167,312, 171,313, 168,308, 173,309, 170,306,
+ 177,306, 175,308, 177,311, 174,311, 176,316, 171,315,
+ 174,319, 168,320, 168,323, 175,327, 179,332, 183,326,
+ 184,332, 189,323, 190,328, 194,320, 194,325, 199,316,
+ 201,320, 204,313, 206,316, 208,310, 211,305, 219,298,
+ 226,288, 229,279, 228,266, 224,259, 217,253
+ };
+
+ init(l, 6, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly7(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {151,205, 151,238, 149,252, 141,268, 128,282, 121,301,
+ 130,300, 126,313, 118,324, 116,337, 120,346, 133,352,
+ 133,340, 137,333, 145,329, 156,327, 153,319, 153,291,
+ 157,271, 170,259, 178,277, 193,250, 174,216
+ };
+
+ init(l, 7, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly8(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {78,127, 90,142, 95,155, 108,164, 125,167, 139,175,
+ 150,206, 152,191, 141,140, 121,148, 100,136
+ };
+
+ init(l, 8, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly9(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {21,58, 35,63, 38,68, 32,69, 42,74, 40,79, 47,80, 54,83,
+ 45,94, 34,81, 32,73, 24,66
+ };
+
+ init(l, 9, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly10(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {71,34, 67,34, 66,27, 59,24, 54,17, 48,17, 39,22,
+ 30,26, 28,31, 31,39, 38,46, 29,45, 36,54, 41,61,
+ 41,70, 50,69, 54,71, 55,58, 67,52, 76,43, 76,39,
+ 68,44
+ };
+
+ init(l, 10, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly11(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {139,74, 141,83, 143,89, 144,104, 148,104, 155,106,
+ 154,86, 157,77, 155,72, 150,77, 144,77
+ };
+
+ init(l, 11, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly12(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {105,44, 102,53, 108,58, 111,62, 112,55
+ };
+
+ init(l, 12, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly13(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {141,48, 141,54, 144,58, 139,62, 137,66, 136,59, 137,52
+ };
+
+ init(l, 13, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly14(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {98,135, 104,130, 105,134, 108,132, 108,135, 112,134,
+ 113,137, 116,136, 116,139, 119,139, 124,141, 128,140,
+ 133,138, 140,133, 139,140, 126,146, 104,144
+ };
+
+ init(l, 14, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly15(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {97,116, 103,119, 103,116, 111,118, 116,117, 122,114,
+ 127,107, 135,111, 142,107, 141,114, 145,118, 149,121,
+ 145,125, 140,124, 127,121, 113,125, 100,124
+ };
+
+ init(l, 15, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly16(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {147,33, 152,35, 157,34, 153,31, 160,31, 156,28, 161,28,
+ 159,24, 163,25, 163,21, 165,22, 170,23, 167,17, 172,21,
+ 174,18, 175,23, 176,22, 177,28, 177,33, 174,37, 176,39,
+ 174,44, 171,49, 168,53, 164,57, 159,68, 156,70, 154,60,
+ 150,51, 146,43, 144,35
+ };
+
+ init(l, 16, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly17(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {85,72, 89,74, 93,75, 100,76, 105,75, 102,79, 94,79, 88,76
+ };
+
+ init(l, 17, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly18(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {86,214, 79,221, 76,232, 82,225, 78,239, 82,234, 78,245,
+ 81,243, 79,255, 84,250, 84,267, 87,254, 90,271, 90,257,
+ 95,271, 93,256, 95,249, 92,252, 93,243, 89,253, 89,241,
+ 86,250, 87,236, 83,245, 87,231, 82,231, 90,219, 84,221
+ };
+
+ init(l, 18, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly19(struct lion *l)
+{
+ VGfloat color = 0xffcc7f;
+ static const VGfloat coords[] = {93,68, 96,72, 100,73, 106,72, 108,66, 105,63, 100,62
+ };
+
+ init(l, 19, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly20(struct lion *l)
+{
+ VGfloat color = 0xffcc7f;
+ static const VGfloat coords[] = {144,64, 142,68, 142,73, 146,74, 150,73, 154,64, 149,62
+ };
+
+ init(l, 20, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly21(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {57,91, 42,111, 52,105, 41,117, 53,112, 46,120, 53,116,
+ 50,124, 57,119, 55,127, 61,122, 60,130, 67,126, 66,134,
+ 71,129, 72,136, 77,130, 76,137, 80,133, 82,138, 86,135,
+ 96,135, 94,129, 86,124, 83,117, 77,123, 79,117, 73,120,
+ 75,112, 68,116, 71,111, 65,114, 69,107, 63,110, 68,102,
+ 61,107, 66,98, 61,103, 63,97, 57,99
+ };
+
+ init(l, 21, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly22(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {83,79, 76,79, 67,82, 75,83, 65,88, 76,87, 65,92, 76,91,
+ 68,96, 77,95, 70,99, 80,98, 72,104, 80,102, 76,108, 85,103,
+ 92,101, 87,98, 93,96, 86,94, 91,93, 85,91, 93,89, 99,89, 105,93,
+ 107,85, 102,82, 92,80
+ };
+
+ init(l, 22, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly23(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {109,77, 111,83, 109,89, 113,94, 117,90, 117,81, 114,78
+ };
+
+ init(l, 23, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly24(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {122,128, 127,126, 134,127, 136,129, 134,130, 130,128, 124,129
+ };
+
+ init(l, 24, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly25(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {78,27, 82,32, 80,33, 82,36, 78,37, 82,40, 78,42, 81,46, 76,47,
+ 78,49, 74,50, 82,52, 87,50, 83,48, 91,46, 86,45, 91,42, 88,40,
+ 92,37, 86,34, 90,31, 86,29, 89,26
+ };
+
+ init(l, 25, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly26(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {82,17, 92,20, 79,21, 90,25, 81,25, 94,28, 93,26, 101,30,
+ 101,26, 107,33, 108,28, 111,40, 113,34, 115,45, 117,39,
+ 119,54, 121,46, 124,58, 126,47, 129,59, 130,49, 134,58,
+ 133,44, 137,48, 133,37, 137,40, 133,32, 126,20, 135,26,
+ 132,19, 138,23, 135,17, 142,18, 132,11, 116,6, 94,6, 78,11,
+ 92,12, 80,14, 90,16
+ };
+
+ init(l, 26, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly27(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {142,234, 132,227, 124,223, 115,220, 110,225, 118,224, 127,229,
+ 135,236, 122,234, 115,237, 113,242, 121,238, 139,243, 121,245,
+ 111,254, 95,254, 102,244, 104,235, 110,229, 100,231, 104,224,
+ 113,216, 122,215, 132,217, 141,224, 145,230, 149,240
+ };
+
+ init(l, 27, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly28(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {115,252, 125,248, 137,249, 143,258, 134,255, 125,254
+ };
+
+ init(l, 28, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly29(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {114,212, 130,213, 140,219, 147,225, 144,214, 137,209, 128,207
+ };
+
+ init(l, 29, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly30(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {102,263, 108,258, 117,257, 131,258, 116,260, 109,265
+ };
+
+ init(l, 30, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly31(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {51,241, 35,224, 40,238, 23,224, 31,242, 19,239, 28,247, 17,246,
+ 25,250, 37,254, 39,263, 44,271, 47,294, 48,317, 51,328, 60,351,
+ 60,323, 53,262, 47,246
+ };
+
+ init(l, 31, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly32(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {2,364, 9,367, 14,366, 18,355, 20,364, 26,366, 31,357, 35,364,
+ 39,364, 42,357, 47,363, 53,360, 59,357, 54,369, 7,373
+ };
+
+ init(l, 32, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly33(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {7,349, 19,345, 25,339, 18,341, 23,333, 28,326, 23,326, 27,320,
+ 23,316, 25,311, 20,298, 15,277, 12,264, 9,249, 10,223, 3,248,
+ 5,261, 15,307, 17,326, 11,343
+ };
+
+ init(l, 33, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly34(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {11,226, 15,231, 25,236, 18,227
+ };
+
+ init(l, 34, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly35(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {13,214, 19,217, 32,227, 23,214, 16,208, 15,190, 24,148,
+ 31,121, 24,137, 14,170, 8,189
+ };
+
+ init(l, 35, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly36(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {202,254, 195,258, 199,260, 193,263, 197,263, 190,268,
+ 196,268, 191,273, 188,282, 200,272, 194,272, 201,266,
+ 197,265, 204,262, 200,258, 204,256
+ };
+
+ init(l, 36, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly37(struct lion *l)
+{
+ VGfloat color = 0x845433;
+ static const VGfloat coords[] = {151,213, 165,212, 179,225, 189,246, 187,262, 179,275,
+ 176,263, 177,247, 171,233, 163,230, 165,251, 157,264,
+ 146,298, 145,321, 133,326, 143,285, 154,260, 153,240
+ };
+
+ init(l, 37, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly38(struct lion *l)
+{
+ VGfloat color = 0x845433;
+ static const VGfloat coords[] = {91,132, 95,145, 97,154, 104,148, 107,155, 109,150, 111,158,
+ 115,152, 118,159, 120,153, 125,161, 126,155, 133,164, 132,154,
+ 137,163, 137,152, 142,163, 147,186, 152,192, 148,167, 141,143,
+ 124,145, 105,143
+ };
+
+ init(l, 38, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly39(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {31,57, 23,52, 26,51, 20,44, 23,42, 21,36, 22,29, 25,23,
+ 24,32, 30,43, 26,41, 30,50, 26,48
+ };
+
+ init(l, 39, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly40(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {147,21, 149,28, 155,21, 161,16, 167,14, 175,15, 173,11, 161,9
+ };
+
+ init(l, 40, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly41(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {181,39, 175,51, 169,57, 171,65, 165,68, 165,75, 160,76,
+ 162,91, 171,71, 180,51
+ };
+
+ init(l, 41, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly42(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {132,346, 139,348, 141,346, 142,341, 147,342, 143,355, 133,350
+ };
+
+ init(l, 42, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly43(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {146,355, 151,352, 155,348, 157,343, 160,349, 151,356, 147,357
+ };
+
+ init(l, 43, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly44(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {99,266, 100,281, 94,305, 86,322, 78,332, 72,346, 73,331, 91,291
+ };
+
+ init(l, 44, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly45(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {20,347, 32,342, 45,340, 54,345, 45,350, 42,353, 38,350,
+ 31,353, 29,356, 23,350, 19,353, 15,349
+ };
+
+ init(l, 45, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly46(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {78,344, 86,344, 92,349, 88,358, 84,352
+ };
+
+ init(l, 46, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly47(struct lion *l)
+{
+ VGfloat color = 0x9c826b;
+ static const VGfloat coords[] = {93,347, 104,344, 117,345, 124,354, 121,357, 116,351,
+ 112,351, 108,355, 102,351
+ };
+
+ init(l, 47, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly48(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {105,12, 111,18, 113,24, 113,29, 119,34, 116,23, 112,16
+ };
+
+ init(l, 48, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly49(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {122,27, 125,34, 127,43, 128,34, 125,29
+ };
+
+ init(l, 49, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly50(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {115,13, 122,19, 122,15, 113,10
+ };
+
+ init(l, 50, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly51(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {116,172, 107,182, 98,193, 98,183, 90,199, 89,189, 84,207,
+ 88,206, 87,215, 95,206, 93,219, 91,230, 98,216, 97,226,
+ 104,214, 112,209, 104,208, 113,202, 126,200, 139,207, 132,198,
+ 142,203, 134,192, 142,195, 134,187, 140,185, 130,181, 136,177,
+ 126,177, 125,171, 116,180
+ };
+
+ init(l, 51, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly52(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {74,220, 67,230, 67,221, 59,235, 63,233, 60,248, 70,232, 65,249,
+ 71,243, 67,256, 73,250, 69,262, 73,259, 71,267, 76,262, 72,271,
+ 78,270, 76,275, 82,274, 78,290, 86,279, 86,289, 92,274, 88,275,
+ 87,264, 82,270, 82,258, 77,257, 78,247, 73,246, 77,233, 72,236
+ };
+
+ init(l, 52, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly53(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {133,230, 147,242, 148,250, 145,254, 138,247, 129,246, 142,245,
+ 138,241, 128,237, 137,238
+ };
+
+ init(l, 53, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly54(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {133,261, 125,261, 116,263, 111,267, 125,265
+ };
+
+ init(l, 54, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly55(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {121,271, 109,273, 103,279, 99,305, 92,316, 85,327, 83,335,
+ 89,340, 97,341, 94,336, 101,336, 96,331, 103,330, 97,327, 108,325,
+ 99,322, 109,321, 100,318, 110,317, 105,314, 110,312, 107,310, 113,308,
+ 105,306, 114,303, 105,301, 115,298, 107,295, 115,294, 108,293, 117,291,
+ 109,289, 117,286, 109,286, 118,283, 112,281, 118,279, 114,278,
+ 119,276, 115,274
+ };
+
+ init(l, 55, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly56(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {79,364, 74,359, 74,353, 76,347, 80,351, 83,356, 82,360
+ };
+
+ init(l, 56, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly57(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {91,363, 93,356, 97,353, 103,355, 105,360, 103,366, 99,371, 94,368
+ };
+
+ init(l, 57, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly58(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {110,355, 114,353, 118,357, 117,363, 113,369, 111,362
+ };
+
+ init(l, 58, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly59(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {126,354, 123,358, 124,367, 126,369, 129,361, 129,357
+ };
+
+ init(l, 59, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly60(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {30,154, 24,166, 20,182, 23,194, 29,208, 37,218, 41,210, 41,223,
+ 46,214, 46,227, 52,216, 52,227, 61,216, 59,225, 68,213, 73,219,
+ 70,207, 77,212, 69,200, 77,202, 70,194, 78,197, 68,187, 76,182,
+ 64,182, 58,175, 58,185, 53,177, 50,186, 46,171, 44,182, 39,167,
+ 36,172, 36,162, 30,166
+ };
+
+ init(l, 60, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly61(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {44,130, 41,137, 45,136, 43,150, 48,142, 48,157, 53,150,
+ 52,164, 60,156, 61,169, 64,165, 66,175, 70,167, 74,176,
+ 77,168, 80,183, 85,172, 90,182, 93,174, 98,181, 99,173,
+ 104,175, 105,169, 114,168, 102,163, 95,157, 94,166, 90,154,
+ 87,162, 82,149, 75,159, 72,148, 68,155, 67,143, 62,148, 62,138,
+ 58,145, 56,133, 52,142, 52,128, 49,134, 47,125
+ };
+
+ init(l, 61, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly62(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {13,216, 19,219, 36,231, 22,223, 16,222, 22,227, 12,224, 13,220, 16,220
+ };
+
+ init(l, 62, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly63(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {10,231, 14,236, 25,239, 27,237, 19,234
+ };
+
+ init(l, 63, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly64(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {9,245, 14,242, 25,245, 13,245
+ };
+
+ init(l, 64, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly65(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {33,255, 26,253, 18,254, 25,256, 18,258, 27,260, 18,263,
+ 27,265, 19,267, 29,270, 21,272, 29,276, 21,278, 30,281,
+ 22,283, 31,287, 24,288, 32,292, 23,293, 34,298, 26,299,
+ 37,303, 32,305, 39,309, 33,309, 39,314, 34,314, 40,318,
+ 34,317, 40,321, 34,321, 41,326, 33,326, 40,330, 33,332,
+ 39,333, 33,337, 42,337, 54,341, 49,337, 52,335, 47,330,
+ 50,330, 45,325, 49,325, 45,321, 48,321, 45,316, 46,306,
+ 45,286, 43,274, 36,261
+ };
+
+ init(l, 65, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly66(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {7,358, 9,351, 14,351, 17,359, 11,364
+ };
+
+ init(l, 66, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly67(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {44,354, 49,351, 52,355, 49,361
+ };
+
+ init(l, 67, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly68(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {32,357, 37,353, 40,358, 36,361
+ };
+
+ init(l, 68, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly69(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {139,334, 145,330, 154,330, 158,334, 154,341, 152,348,
+ 145,350, 149,340, 147,336, 141,339, 139,345, 136,342,
+ 136,339
+ };
+
+ init(l, 69, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly70(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {208,259, 215,259, 212,255, 220,259, 224,263, 225,274, 224,283,
+ 220,292, 208,300, 206,308, 203,304, 199,315, 197,309, 195,318,
+ 193,313, 190,322, 190,316, 185,325, 182,318, 180,325, 172,321,
+ 178,320, 176,313, 186,312, 180,307, 188,307, 184,303, 191,302,
+ 186,299, 195,294, 187,290, 197,288, 192,286, 201,283, 194,280,
+ 203,277, 198,275, 207,271, 200,269, 209,265, 204,265, 212,262
+ };
+
+ init(l, 70, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly71(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {106,126, 106,131, 109,132, 111,134, 115,132, 115,135, 119,133, 118,137,
+ 123,137, 128,137, 133,134, 136,130, 136,127, 132,124, 118,128, 112,128,
+ 106,126, 106,126, 106,126
+ };
+
+ init(l, 71, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly72(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {107,114, 101,110, 98,102, 105,97, 111,98, 119,102, 121,108, 118,112, 113,115
+ };
+
+ init(l, 72, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly73(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {148,106, 145,110, 146,116, 150,118, 152,111, 151,107
+ };
+
+ init(l, 73, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly74(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {80,55, 70,52, 75,58, 63,57, 72,61, 57,61, 67,66, 57,67, 62,69, 54,71,
+ 61,73, 54,77, 63,78, 53,85, 60,84, 56,90, 69,84, 63,82, 75,76, 70,75,
+ 77,72, 72,71, 78,69, 72,66, 81,67, 78,64, 82,63, 80,60, 86,62
+ };
+
+ init(l, 74, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly75(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {87,56, 91,52, 96,50, 102,56, 98,56, 92,60
+ };
+
+ init(l, 75, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly76(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {85,68, 89,73, 98,76, 106,74, 96,73, 91,70
+ };
+
+ init(l, 76, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly77(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {115,57, 114,64, 111,64, 115,75, 122,81, 122,74, 126,79,
+ 126,74, 131,78, 130,72, 133,77, 131,68, 126,61, 119,57
+ };
+
+ init(l, 77, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly78(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {145,48, 143,53, 147,59, 151,59, 150,55
+ };
+
+ init(l, 78, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly79(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {26,22, 34,15, 43,10, 52,10, 59,16, 47,15, 32,22
+ };
+
+ init(l, 79, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly80(struct lion *l)
+{
+ VGfloat color = 0xffe5b2;
+ static const VGfloat coords[] = {160,19, 152,26, 149,34, 154,33, 152,30, 157,30, 155,26, 158,27,
+ 157,23, 161,23
+ };
+
+ init(l, 80, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly81(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {98,117, 105,122, 109,122, 105,117, 113,120, 121,120, 130,112, 128,108,
+ 123,103, 123,99, 128,101, 132,106, 135,109, 142,105, 142,101, 145,101,
+ 145,91, 148,101, 145,105, 136,112, 135,116, 143,124, 148,120, 150,122,
+ 142,128, 133,122, 121,125, 112,126, 103,125, 100,129, 96,124
+ };
+
+ init(l, 81, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly82(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {146,118, 152,118, 152,115, 149,115
+ };
+
+ init(l, 82, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly83(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {148,112, 154,111, 154,109, 149,109
+ };
+
+ init(l, 83, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly84(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {106,112, 108,115, 114,116, 118,114
+ };
+
+ init(l, 84, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly85(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {108,108, 111,110, 116,110, 119,108
+ };
+
+ init(l, 85, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly86(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {106,104, 109,105, 117,106, 115,104
+ };
+
+ init(l, 86, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly87(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {50,25, 41,26, 34,33, 39,43, 49,58, 36,51, 47,68, 55,69, 54,59,
+ 61,57, 74,46, 60,52, 67,42, 57,48, 61,40, 54,45, 60,36, 59,29,
+ 48,38, 52,30, 47,32
+ };
+
+ init(l, 87, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly88(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {147,34, 152,41, 155,49, 161,53, 157,47, 164,47, 158,43, 168,44,
+ 159,40, 164,37, 169,37, 164,33, 169,34, 165,28, 170,30, 170,25,
+ 173,29, 175,27, 176,32, 173,36, 175,39, 172,42, 172,46, 168,49,
+ 170,55, 162,57, 158,63, 155,58, 153,50, 149,46
+ };
+
+ init(l, 88, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly89(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {155,71, 159,80, 157,93, 157,102, 155,108, 150,101, 149,93,
+ 154,101, 152,91, 151,83, 155,79
+ };
+
+ init(l, 89, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly90(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {112,78, 115,81, 114,91, 112,87, 113,82
+ };
+
+ init(l, 90, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly91(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {78,28, 64,17, 58,11, 47,9, 36,10, 28,16, 21,26, 18,41,
+ 20,51, 23,61, 33,65, 28,68, 37,74, 36,81, 43,87, 48,90,
+ 43,100, 40,98, 39,90, 31,80, 30,72, 22,71, 17,61, 14,46,
+ 16,28, 23,17, 33,9, 45,6, 54,6, 65,12
+ };
+
+ init(l, 91, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly92(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {67,18, 76,9, 87,5, 101,2, 118,3, 135,8, 149,20, 149,26,
+ 144,19, 132,12, 121,9, 105,7, 89,8, 76,14, 70,20
+ };
+
+ init(l, 92, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly93(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {56,98, 48,106, 56,103, 47,112, 56,110, 52,115, 57,113, 52,121, 62,115,
+ 58,123, 65,119, 63,125, 69,121, 68,127, 74,125, 74,129, 79,128, 83,132,
+ 94,135, 93,129, 85,127, 81,122, 76,126, 75,121, 71,124, 71,117, 66,121,
+ 66,117, 62,117, 64,112, 60,113, 60,110, 57,111, 61,105, 57,107, 60,101,
+ 55,102
+ };
+
+ init(l, 93, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly94(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {101,132, 103,138, 106,134, 106,139, 112,136, 111,142, 115,139,
+ 114,143, 119,142, 125,145, 131,142, 135,138, 140,134, 140,129,
+ 143,135, 145,149, 150,171, 149,184, 145,165, 141,150, 136,147,
+ 132,151, 131,149, 126,152, 125,150, 121,152, 117,148, 111,152,
+ 110,148, 105,149, 104,145, 98,150, 96,138, 94,132, 94,130, 98,132
+ };
+
+ init(l, 94, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly95(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {41,94, 32,110, 23,132, 12,163, 6,190, 7,217, 5,236,
+ 3,247, 9,230, 12,211, 12,185, 18,160, 26,134, 35,110,
+ 43,99
+ };
+
+ init(l, 95, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly96(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {32,246, 41,250, 50,257, 52,267, 53,295, 53,323, 59,350,
+ 54,363, 51,365, 44,366, 42,360, 40,372, 54,372, 59,366,
+ 62,353, 71,352, 75,335, 73,330, 66,318, 68,302, 64,294,
+ 67,288, 63,286, 63,279, 59,275, 58,267, 56,262, 50,247,
+ 42,235, 44,246, 32,236, 35,244
+ };
+
+ init(l, 96, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly97(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {134,324, 146,320, 159,322, 173,327, 179,337, 179,349,
+ 172,355, 158,357, 170,350, 174,343, 170,333, 163,328, 152,326,
+ 134,329
+ };
+
+ init(l, 97, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly98(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {173,339, 183,334, 184,338, 191,329, 194,332, 199,323, 202,325,
+ 206,318, 209,320, 213,309, 221,303, 228,296, 232,289, 234,279,
+ 233,269, 230,262, 225,256, 219,253, 208,252, 198,252, 210,249,
+ 223,250, 232,257, 237,265, 238,277, 238,291, 232,305, 221,323,
+ 218,335, 212,342, 200,349, 178,348
+ };
+
+ init(l, 98, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly99(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {165,296, 158,301, 156,310, 156,323, 162,324, 159,318,
+ 162,308, 162,304
+ };
+
+ init(l, 99, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly100(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {99,252, 105,244, 107,234, 115,228, 121,228, 131,235,
+ 122,233, 113,235, 109,246, 121,239, 133,243, 121,243,
+ 110,251
+ };
+
+ init(l, 100, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly101(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {117,252, 124,247, 134,249, 136,253, 126,252
+ };
+
+ init(l, 101, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly102(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {117,218, 132,224, 144,233, 140,225, 132,219, 117,218,
+ 117,218, 117,218
+ };
+
+ init(l, 102, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly103(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {122,212, 134,214, 143,221, 141,213, 132,210
+ };
+
+ init(l, 103, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly104(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {69,352, 70,363, 76,373, 86,378, 97,379, 108,379, 120,377,
+ 128,378, 132,373, 135,361, 133,358, 132,366, 127,375, 121,374,
+ 121,362, 119,367, 117,374, 110,376, 110,362, 107,357, 106,371,
+ 104,375, 97,376, 90,375, 90,368, 86,362, 83,364, 86,369, 85,373,
+ 78,370, 73,362, 71,351
+ };
+
+ init(l, 104, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly105(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {100,360, 96,363, 99,369, 102,364
+ };
+
+ init(l, 105, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly106(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {115,360, 112,363, 114,369, 117,364
+ };
+
+ init(l, 106, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly107(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {127,362, 125,364, 126,369, 128,365
+ };
+
+ init(l, 107, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly108(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {5,255, 7,276, 11,304, 15,320, 13,334, 6,348, 2,353, 0,363,
+ 5,372, 12,374, 25,372, 38,372, 44,369, 42,367, 36,368, 31,369,
+ 30,360, 27,368, 20,370, 16,361, 15,368, 10,369, 3,366, 3,359, 6,352,
+ 11,348, 17,331, 19,316, 12,291, 9,274
+ };
+
+ init(l, 108, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly109(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {10,358, 7,362, 10,366, 11,362
+ };
+
+ init(l, 109, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly110(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {25,357, 22,360, 24,366, 27,360
+ };
+
+ init(l, 110, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly111(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {37,357, 34,361, 36,365, 38,361
+ };
+
+ init(l, 111, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly112(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {49,356, 46,359, 47,364, 50,360
+ };
+
+ init(l, 112, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly113(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {130,101, 132,102, 135,101, 139,102, 143,103,
+ 142,101, 137,100, 133,100
+ };
+
+ init(l, 113, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly114(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {106,48, 105,52, 108,56, 109,52
+ };
+
+ init(l, 114, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly115(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {139,52, 139,56, 140,60, 142,58, 141,56
+ };
+
+ init(l, 115, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly116(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {25,349, 29,351, 30,355, 33,350, 37,348, 42,351, 45,347,
+ 49,345, 44,343, 36,345
+ };
+
+ init(l, 116, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly117(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {98,347, 105,351, 107,354, 109,349, 115,349, 120,353, 118,349,
+ 113,346, 104,346
+ };
+
+ init(l, 117, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly118(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {83,348, 87,352, 87,357, 89,351, 87,348
+ };
+
+ init(l, 118, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly119(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {155,107, 163,107, 170,107, 186,108, 175,109, 155,109
+ };
+
+ init(l, 119, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly120(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {153,114, 162,113, 175,112, 192,114, 173,114, 154,115
+ };
+
+ init(l, 120, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly121(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {152,118, 164,120, 180,123, 197,129, 169,123, 151,120
+ };
+
+ init(l, 121, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly122(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {68,109, 87,106, 107,106, 106,108, 88,108
+ };
+
+ init(l, 122, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly123(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {105,111, 95,112, 79,114, 71,116, 85,115, 102,113
+ };
+
+ init(l, 123, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly124(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {108,101, 98,99, 87,99, 78,99, 93,100, 105,102
+ };
+
+ init(l, 124, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly125(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {85,63, 91,63, 97,60, 104,60, 108,62, 111,69, 112,75,
+ 110,74, 108,71, 103,73, 106,69, 105,65, 103,64, 103,67,
+ 102,70, 99,70, 97,66, 94,67, 97,72, 88,67, 84,66
+ };
+
+ init(l, 125, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly126(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {140,74, 141,66, 144,61, 150,61, 156,62, 153,70, 150,73,
+ 152,65, 150,65, 151,68, 149,71, 146,71, 144,66, 143,70,
+ 143,74
+ };
+
+ init(l, 126, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly127(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {146,20, 156,11, 163,9, 172,9, 178,14, 182,18, 184,32, 182,42,
+ 182,52, 177,58, 176,67, 171,76, 165,90, 157,105, 160,92, 164,85,
+ 168,78, 167,73, 173,66, 172,62, 175,59, 174,55, 177,53, 180,46,
+ 181,29, 179,21, 173,13, 166,11, 159,13, 153,18, 148,23
+ };
+
+ init(l, 127, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly128(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {150,187, 148,211, 150,233, 153,247, 148,267, 135,283, 125,299,
+ 136,292, 131,313, 122,328, 122,345, 129,352, 133,359, 133,367,
+ 137,359, 148,356, 140,350, 131,347, 129,340, 132,332, 140,328,
+ 137,322, 140,304, 154,265, 157,244, 155,223, 161,220, 175,229,
+ 186,247, 185,260, 176,275, 178,287, 185,277, 188,261, 196,253,
+ 189,236, 174,213
+ };
+
+ init(l, 128, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly129(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {147,338, 142,341, 143,345, 141,354, 147,343
+ };
+
+ init(l, 129, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly130(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {157,342, 156,349, 150,356, 157,353, 163,346, 162,342
+ };
+
+ init(l, 130, color, coords, ELEMENTS(coords)/2);
+}
+
+static void poly131(struct lion *l)
+{
+ VGfloat color = 0x000000;
+ static const VGfloat coords[] = {99,265, 96,284, 92,299, 73,339, 73,333, 87,300
+ };
+
+ init(l, 131, color, coords, ELEMENTS(coords)/2);
+}
+
+
+struct lion * lion_create(void)
+{
+ struct lion *l = calloc(1, sizeof(struct lion));
+
+ poly0(l);
+ poly1(l);
+ poly2(l);
+ poly3(l);
+ poly4(l);
+ poly5(l);
+ poly6(l);
+ poly7(l);
+ poly8(l);
+ poly9(l);
+
+ poly10(l);
+ poly11(l);
+ poly12(l);
+ poly13(l);
+ poly14(l);
+ poly15(l);
+ poly16(l);
+ poly17(l);
+ poly18(l);
+ poly19(l);
+
+ poly20(l);
+ poly21(l);
+ poly22(l);
+ poly23(l);
+ poly24(l);
+ poly25(l);
+ poly26(l);
+ poly27(l);
+ poly28(l);
+ poly29(l);
+
+ poly30(l);
+ poly31(l);
+ poly32(l);
+ poly33(l);
+ poly34(l);
+ poly35(l);
+ poly36(l);
+ poly37(l);
+ poly38(l);
+ poly39(l);
+
+ poly40(l);
+ poly41(l);
+ poly42(l);
+ poly43(l);
+ poly44(l);
+ poly45(l);
+ poly46(l);
+ poly47(l);
+ poly48(l);
+ poly49(l);
+
+ poly50(l);
+ poly51(l);
+ poly52(l);
+ poly53(l);
+ poly54(l);
+ poly55(l);
+ poly56(l);
+ poly57(l);
+ poly58(l);
+ poly59(l);
+
+ poly60(l);
+ poly61(l);
+ poly62(l);
+ poly63(l);
+ poly64(l);
+ poly65(l);
+ poly66(l);
+ poly67(l);
+ poly68(l);
+ poly69(l);
+
+ poly70(l);
+ poly71(l);
+ poly72(l);
+ poly73(l);
+ poly74(l);
+ poly75(l);
+ poly76(l);
+ poly77(l);
+ poly78(l);
+ poly79(l);
+
+ poly80(l);
+ poly81(l);
+ poly82(l);
+ poly83(l);
+ poly84(l);
+ poly85(l);
+ poly86(l);
+ poly87(l);
+ poly88(l);
+ poly89(l);
+
+ poly90(l);
+ poly91(l);
+ poly92(l);
+ poly93(l);
+ poly94(l);
+ poly95(l);
+ poly96(l);
+ poly97(l);
+ poly98(l);
+ poly99(l);
+
+ poly100(l);
+ poly101(l);
+ poly102(l);
+ poly103(l);
+ poly104(l);
+ poly105(l);
+ poly106(l);
+ poly107(l);
+ poly108(l);
+ poly109(l);
+
+ poly110(l);
+ poly111(l);
+ poly112(l);
+ poly113(l);
+ poly114(l);
+ poly115(l);
+ poly116(l);
+ poly117(l);
+ poly118(l);
+ poly119(l);
+
+ poly120(l);
+ poly121(l);
+ poly122(l);
+ poly123(l);
+ poly124(l);
+ poly125(l);
+ poly126(l);
+ poly127(l);
+ poly128(l);
+ poly129(l);
+
+ poly130(l);
+ poly131(l);
+
+ return l;
+}
+
+void lion_render(struct lion *l)
+{
+ VGint i;
+
+ for (i = 0; i < LION_SIZE; ++i) {
+ vgSetPaint(l->fills[i], VG_FILL_PATH);
+ vgDrawPath(l->paths[i], VG_FILL_PATH);
+ }
+}
+
+void lion_destroy(struct lion *l)
+{
+ VGint i;
+ for (i = 0; i < LION_SIZE; ++i) {
+ vgDestroyPaint(l->fills[i]);
+ vgDestroyPath(l->paths[i]);
+ }
+ free(l);
+}
diff --git a/progs/openvg/demos/lion-render.h b/progs/openvg/demos/lion-render.h
new file mode 100644
index 00000000000..c4c020b7edd
--- /dev/null
+++ b/progs/openvg/demos/lion-render.h
@@ -0,0 +1,16 @@
+#ifndef LION_RENDER_H
+#define LION_RENDER_H
+
+#include <VG/openvg.h>
+
+#define LION_SIZE 132
+struct lion {
+ VGPath paths[LION_SIZE];
+ VGPaint fills[LION_SIZE];
+};
+
+struct lion *lion_create(void);
+void lion_render(struct lion *l);
+void lion_destroy(struct lion *l);
+
+#endif
diff --git a/progs/openvg/demos/lion.c b/progs/openvg/demos/lion.c
new file mode 100644
index 00000000000..7224fed399d
--- /dev/null
+++ b/progs/openvg/demos/lion.c
@@ -0,0 +1,288 @@
+#include <assert.h>
+#include <math.h>
+#include <stdlib.h>
+#include <stdio.h>
+#include <string.h>
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/keysym.h>
+#include <VG/openvg.h>
+#include <GLES/egl.h>
+
+#include "lion-render.h"
+
+static VGint width, height;
+struct lion *lion = 0;
+VGfloat angle = 0;
+
+static void
+draw(void)
+{
+ vgClear(0, 0, width, height);
+
+ vgSeti(VG_MATRIX_MODE, VG_MATRIX_PATH_USER_TO_SURFACE);
+ vgLoadIdentity();
+ vgTranslate(width/2, height/2);
+ vgRotate(angle);
+ vgTranslate(-width/2, -height/2);
+
+ lion_render(lion);
+
+ ++angle;
+}
+
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+ width = w;
+ height = h;
+}
+
+
+static void
+init(void)
+{
+ float clear_color[4] = {1.0, 1.0, 1.0, 1.0};
+ vgSetfv(VG_CLEAR_COLOR, 4, clear_color);
+
+ lion = lion_create();
+}
+
+
+/*
+ * Create an RGB, double-buffered X window.
+ * Return the window and context handles.
+ */
+static void
+make_x_window(Display *x_dpy, EGLDisplay egl_dpy,
+ const char *name,
+ int x, int y, int width, int height,
+ Window *winRet,
+ EGLContext *ctxRet,
+ EGLSurface *surfRet)
+{
+ static const EGLint attribs[] = {
+ EGL_RED_SIZE, 1,
+ EGL_GREEN_SIZE, 1,
+ EGL_BLUE_SIZE, 1,
+ EGL_NONE
+ };
+
+ int scrnum;
+ XSetWindowAttributes attr;
+ unsigned long mask;
+ Window root;
+ Window win;
+ XVisualInfo *visInfo, visTemplate;
+ int num_visuals;
+ EGLContext ctx;
+ EGLConfig config;
+ EGLint num_configs;
+ EGLint vid;
+
+ scrnum = DefaultScreen( x_dpy );
+ root = RootWindow( x_dpy, scrnum );
+
+ if (!eglChooseConfig( egl_dpy, attribs, &config, 1, &num_configs)) {
+ printf("Error: couldn't get an EGL visual config\n");
+ exit(1);
+ }
+
+ assert(config);
+ assert(num_configs > 0);
+
+ if (!eglGetConfigAttrib(egl_dpy, config, EGL_NATIVE_VISUAL_ID, &vid)) {
+ printf("Error: eglGetConfigAttrib() failed\n");
+ exit(1);
+ }
+
+ /* The X window visual must match the EGL config */
+ visTemplate.visualid = vid;
+ visInfo = XGetVisualInfo(x_dpy, VisualIDMask, &visTemplate, &num_visuals);
+ if (!visInfo) {
+ printf("Error: couldn't get X visual\n");
+ exit(1);
+ }
+
+ /* window attributes */
+ attr.background_pixel = 0;
+ attr.border_pixel = 0;
+ attr.colormap = XCreateColormap( x_dpy, root, visInfo->visual, AllocNone);
+ attr.event_mask = StructureNotifyMask | ExposureMask | KeyPressMask;
+ mask = CWBackPixel | CWBorderPixel | CWColormap | CWEventMask;
+
+ win = XCreateWindow( x_dpy, root, 0, 0, width, height,
+ 0, visInfo->depth, InputOutput,
+ visInfo->visual, mask, &attr );
+
+ /* set hints and properties */
+ {
+ XSizeHints sizehints;
+ sizehints.x = x;
+ sizehints.y = y;
+ sizehints.width = width;
+ sizehints.height = height;
+ sizehints.flags = USSize | USPosition;
+ XSetNormalHints(x_dpy, win, &sizehints);
+ XSetStandardProperties(x_dpy, win, name, name,
+ None, (char **)NULL, 0, &sizehints);
+ }
+
+ eglBindAPI(EGL_OPENVG_API);
+
+ ctx = eglCreateContext(egl_dpy, config, EGL_NO_CONTEXT, NULL );
+ if (!ctx) {
+ printf("Error: eglCreateContext failed\n");
+ exit(1);
+ }
+
+ *surfRet = eglCreateWindowSurface(egl_dpy, config, win, NULL);
+
+ if (!*surfRet) {
+ printf("Error: eglCreateWindowSurface failed\n");
+ exit(1);
+ }
+
+ XFree(visInfo);
+
+ *winRet = win;
+ *ctxRet = ctx;
+}
+
+
+static void
+event_loop(Display *dpy, Window win,
+ EGLDisplay egl_dpy, EGLSurface egl_surf)
+{
+ while (1) {
+ XEvent event;
+
+ while (XPending(dpy) > 0) {
+ XNextEvent(dpy, &event);
+
+ switch (event.type) {
+ case Expose:
+ break;
+ case ConfigureNotify:
+ reshape(event.xconfigure.width, event.xconfigure.height);
+ break;
+ case KeyPress:
+ {
+ char buffer[10];
+ int r, code;
+ code = XLookupKeysym(&event.xkey, 0);
+ r = XLookupString(&event.xkey, buffer, sizeof(buffer),
+ NULL, NULL);
+ if (buffer[0] == 27) {
+ /* escape */
+ return;
+ }
+ }
+ break;
+ default:
+ ; /*no-op*/
+ }
+ }
+
+ draw();
+ eglSwapBuffers(egl_dpy, egl_surf);
+ }
+}
+
+
+static void
+usage(void)
+{
+ printf("Usage:\n");
+ printf(" -display <displayname> set the display to run on\n");
+ printf(" -info display OpenGL renderer info\n");
+}
+
+int
+main(int argc, char *argv[])
+{
+ const int winWidth = 350, winHeight = 450;
+ Display *x_dpy;
+ Window win;
+ EGLSurface egl_surf;
+ EGLContext egl_ctx;
+ EGLDisplay egl_dpy;
+ char *dpyName = NULL;
+ GLboolean printInfo = GL_FALSE;
+ EGLint egl_major, egl_minor;
+ int i;
+ const char *s;
+
+ for (i = 1; i < argc; i++) {
+ if (strcmp(argv[i], "-display") == 0) {
+ dpyName = argv[i+1];
+ i++;
+ }
+ else if (strcmp(argv[i], "-info") == 0) {
+ printInfo = GL_TRUE;
+ }
+ else {
+ usage();
+ return -1;
+ }
+ }
+
+ x_dpy = XOpenDisplay(dpyName);
+ if (!x_dpy) {
+ printf("Error: couldn't open display %s\n",
+ dpyName ? dpyName : getenv("DISPLAY"));
+ return -1;
+ }
+
+ egl_dpy = eglGetDisplay(x_dpy);
+ if (!egl_dpy) {
+ printf("Error: eglGetDisplay() failed\n");
+ return -1;
+ }
+
+ if (!eglInitialize(egl_dpy, &egl_major, &egl_minor)) {
+ printf("Error: eglInitialize() failed\n");
+ return -1;
+ }
+
+ s = eglQueryString(egl_dpy, EGL_VERSION);
+ printf("EGL_VERSION = %s\n", s);
+
+ make_x_window(x_dpy, egl_dpy,
+ "Lion Example", 0, 0, winWidth, winHeight,
+ &win, &egl_ctx, &egl_surf);
+
+ XMapWindow(x_dpy, win);
+ if (!eglMakeCurrent(egl_dpy, egl_surf, egl_surf, egl_ctx)) {
+ printf("Error: eglMakeCurrent() failed\n");
+ return -1;
+ }
+
+ if (printInfo) {
+ printf("VG_RENDERER = %s\n", (char *) vgGetString(VG_RENDERER));
+ printf("VG_VERSION = %s\n", (char *) vgGetString(VG_VERSION));
+ printf("VG_VENDOR = %s\n", (char *) vgGetString(VG_VENDOR));
+ }
+
+ init();
+
+ /* Set initial projection/viewing transformation.
+ * We can't be sure we'll get a ConfigureNotify event when the window
+ * first appears.
+ */
+ reshape(winWidth, winHeight);
+
+ event_loop(x_dpy, win, egl_dpy, egl_surf);
+
+ eglDestroyContext(egl_dpy, egl_ctx);
+ eglDestroySurface(egl_dpy, egl_surf);
+ eglTerminate(egl_dpy);
+
+
+ XDestroyWindow(x_dpy, win);
+ XCloseDisplay(x_dpy);
+
+ return 0;
+}
diff --git a/progs/openvg/demos/sp.c b/progs/openvg/demos/sp.c
new file mode 100644
index 00000000000..d04f252e2ec
--- /dev/null
+++ b/progs/openvg/demos/sp.c
@@ -0,0 +1,103 @@
+#include "eglcommon.h"
+
+#include <VG/openvg.h>
+#include <VG/vgu.h>
+#include <stdio.h>
+#include <math.h>
+#include <stdlib.h>
+
+#include <X11/keysym.h>
+
+struct object {
+ VGPath path;
+ VGPaint fill;
+ VGPaint stroke;
+ VGint draw_mode;
+};
+
+struct character {
+ struct object objects[32];
+ VGint num_objects;
+};
+
+struct character cartman;
+
+static void init_character()
+{
+ struct object object;
+ VGint num_objects = 0;
+
+ {
+ const VGint num_segments = 6;
+ const VGubyte segments[] = {VG_MOVE_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CUBIC_TO_ABS,
+ VG_CLOSE_PATH};
+ const VGfloat coords[] = {181.83267, 102.60408,
+ 181.83267,102.60408 185.53793,114.5749 186.5355,115.00243,
+ 187.53306,115.42996 286.0073,115.00243 286.0073,115.00243,
+ 286.0073,115.00243 292.70526,103.45914 290.85263,101.03648,
+ 289.00001,98.61381 181.54765,102.31906 181.83267,102.60408
+ };
+ VGuint color = 0x7c4e32ff;
+ object.path = vgCreatePath(VG_PATH_FORMAT_STANDARD, VG_PATH_DATATYPE_F,
+ 1, 0, 0, 0, VG_PATH_CAPABILITY_ALL);
+ vgAppendPathData(object.path, num_segments, segments, coords);
+
+ object.fill = vgCreatePaint();
+ vgSetColor(object.fill, color);
+ character.objects[objects.num_objects] = object;
+ ++objects.num_objects;
+ }
+ {
+
+ }
+}
+
+
+static void
+init(void)
+{
+}
+
+/* new window size or exposure */
+static void
+reshape(int w, int h)
+{
+}
+
+int key_press(unsigned key)
+{
+ switch(key) {
+ case XK_Right:
+
+ break;
+ case XK_Left:
+ break;
+ case XK_Up:
+ break;
+ case XK_Down:
+ break;
+ case 'a':
+ break;
+ case 's':
+ break;
+ default:
+ break;
+ }
+ return VG_FALSE;
+}
+
+static void
+draw(void)
+{
+}
+
+
+int main(int argc, char **argv)
+{
+ set_window_size(400, 400);
+ return run(argc, argv, init, reshape, draw, key_press);
+}