diff options
Diffstat (limited to 'progs/glsl')
-rw-r--r-- | progs/glsl/.gitignore | 13 | ||||
-rw-r--r-- | progs/glsl/CH11-toyball.frag.txt | 7 | ||||
-rw-r--r-- | progs/glsl/CH11-toyball.vert.txt | 7 | ||||
-rw-r--r-- | progs/glsl/Makefile | 6 | ||||
-rw-r--r-- | progs/glsl/bump.c | 6 | ||||
-rw-r--r-- | progs/glsl/mandelbrot.c | 6 | ||||
-rw-r--r-- | progs/glsl/noise.c | 2 | ||||
-rw-r--r-- | progs/glsl/toyball.c | 6 |
8 files changed, 35 insertions, 18 deletions
diff --git a/progs/glsl/.gitignore b/progs/glsl/.gitignore new file mode 100644 index 00000000000..b63693bbb5a --- /dev/null +++ b/progs/glsl/.gitignore @@ -0,0 +1,13 @@ +bitmap +brick +bump +deriv +extfuncs.h +mandelbrot +noise +points +readtex.c +readtex.h +texdemo1 +trirast +toyball diff --git a/progs/glsl/CH11-toyball.frag.txt b/progs/glsl/CH11-toyball.frag.txt index 90ec1c27fc1..f3cac62fb3e 100644 --- a/progs/glsl/CH11-toyball.frag.txt +++ b/progs/glsl/CH11-toyball.frag.txt @@ -49,14 +49,15 @@ void main() inorout += dot(distance, vec4(1.0)); distance.x = dot(p, HalfSpace4); - distance.y = StripeWidth - abs(p.z); +// distance.y = StripeWidth - abs(p.z); + distance.y = StripeWidth - abs(p.y); distance = smoothstep(-FWidth, FWidth, distance); inorout += distance.x; inorout = clamp(inorout, 0.0, 1.0); - surfColor = mix(Yellow, Red, inorout); - surfColor = mix(surfColor, Blue, distance.y); + surfColor = mix(Yellow, Blue, distance.y); + surfColor = mix(surfColor, Red, inorout); // normal = point on surface for sphere at (0,0,0) normal = p; diff --git a/progs/glsl/CH11-toyball.vert.txt b/progs/glsl/CH11-toyball.vert.txt index b7da3ac839e..a3ee1b03776 100644 --- a/progs/glsl/CH11-toyball.vert.txt +++ b/progs/glsl/CH11-toyball.vert.txt @@ -14,10 +14,11 @@ uniform vec4 BallCenter; // ball center in modelling coordinates void main() { -//orig: ECposition = gl_ModelViewMatrix * gl_Vertex; + ECposition = gl_ModelViewMatrix * gl_Vertex; - ECposition = gl_TextureMatrix[0] * gl_Vertex; - ECposition = gl_ModelViewMatrix * ECposition; +// ECposition = gl_TextureMatrix[0] * gl_Vertex; +// ECposition = gl_MultiTexCoord0 * gl_Vertex; +// ECposition = gl_ModelViewMatrix * ECposition; ECballCenter = gl_ModelViewMatrix * BallCenter; gl_Position = ftransform(); diff --git a/progs/glsl/Makefile b/progs/glsl/Makefile index 8b44239b43e..fe2943d88dd 100644 --- a/progs/glsl/Makefile +++ b/progs/glsl/Makefile @@ -7,6 +7,8 @@ INCDIR = $(TOP)/include LIB_DEP = $(TOP)/$(LIB_DIR)/$(GL_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLU_LIB_NAME) $(TOP)/$(LIB_DIR)/$(GLUT_LIB_NAME) +LIBS = -L$(TOP)/$(LIB_DIR) -l$(GLUT_LIB) -l$(GLU_LIB) -l$(GL_LIB) $(APP_LIB_DEPS) + PROGS = \ bitmap \ brick \ @@ -28,7 +30,7 @@ PROGS = \ # make executable from .c file: .c: $(LIB_DEP) - $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(APP_LIB_DEPS) -o $@ + $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) $< $(LIBS) -o $@ ##### TARGETS ##### @@ -64,7 +66,7 @@ points.c: extfuncs.h toyball.c: extfuncs.h texdemo1: texdemo1.o readtex.o - $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) texdemo1.o readtex.o $(APP_LIB_DEPS) -o $@ + $(CC) -I$(INCDIR) $(CFLAGS) $(LDFLAGS) texdemo1.o readtex.o $(LIBS) -o $@ texdemo1.o: texdemo1.c readtex.h extfuncs.h $(CC) -c -I$(INCDIR) $(CFLAGS) texdemo1.c diff --git a/progs/glsl/bump.c b/progs/glsl/bump.c index a6846acf7e4..11f87ab1274 100644 --- a/progs/glsl/bump.c +++ b/progs/glsl/bump.c @@ -247,7 +247,7 @@ LoadAndCompileShader(GLuint shader, const char *text) GLchar log[1000]; GLsizei len; glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "brick: problem compiling shader: %s\n", log); + fprintf(stderr, "bump: problem compiling shader: %s\n", log); exit(1); } else { @@ -267,12 +267,12 @@ ReadShader(GLuint shader, const char *filename) char *buffer = (char*) malloc(max); FILE *f = fopen(filename, "r"); if (!f) { - fprintf(stderr, "brick: Unable to open shader file %s\n", filename); + fprintf(stderr, "bump: Unable to open shader file %s\n", filename); exit(1); } n = fread(buffer, 1, max, f); - printf("brick: read %d bytes from shader file %s\n", n, filename); + printf("bump: read %d bytes from shader file %s\n", n, filename); if (n > 0) { buffer[n] = 0; LoadAndCompileShader(shader, buffer); diff --git a/progs/glsl/mandelbrot.c b/progs/glsl/mandelbrot.c index 7a2bad6dde3..e7b2b04b0df 100644 --- a/progs/glsl/mandelbrot.c +++ b/progs/glsl/mandelbrot.c @@ -172,7 +172,7 @@ LoadAndCompileShader(GLuint shader, const char *text) GLchar log[1000]; GLsizei len; glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "brick: problem compiling shader: %s\n", log); + fprintf(stderr, "mandelbrot: problem compiling shader: %s\n", log); exit(1); } else { @@ -192,12 +192,12 @@ ReadShader(GLuint shader, const char *filename) char *buffer = (char*) malloc(max); FILE *f = fopen(filename, "r"); if (!f) { - fprintf(stderr, "brick: Unable to open shader file %s\n", filename); + fprintf(stderr, "mandelbrot: Unable to open shader file %s\n", filename); exit(1); } n = fread(buffer, 1, max, f); - printf("brick: read %d bytes from shader file %s\n", n, filename); + printf("mandelbrot: read %d bytes from shader file %s\n", n, filename); if (n > 0) { buffer[n] = 0; LoadAndCompileShader(shader, buffer); diff --git a/progs/glsl/noise.c b/progs/glsl/noise.c index a26a8059449..adccd1a7c8f 100644 --- a/progs/glsl/noise.c +++ b/progs/glsl/noise.c @@ -188,7 +188,7 @@ LoadAndCompileShader(GLuint shader, const char *text) GLchar log[1000]; GLsizei len; glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "brick: problem compiling shader: %s\n", log); + fprintf(stderr, "noise: problem compiling shader: %s\n", log); exit(1); } else { diff --git a/progs/glsl/toyball.c b/progs/glsl/toyball.c index cef52c04a6c..3aa096161ae 100644 --- a/progs/glsl/toyball.c +++ b/progs/glsl/toyball.c @@ -185,7 +185,7 @@ LoadAndCompileShader(GLuint shader, const char *text) GLchar log[1000]; GLsizei len; glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "brick: problem compiling shader: %s\n", log); + fprintf(stderr, "toyball: problem compiling shader: %s\n", log); exit(1); } else { @@ -205,12 +205,12 @@ ReadShader(GLuint shader, const char *filename) char *buffer = (char*) malloc(max); FILE *f = fopen(filename, "r"); if (!f) { - fprintf(stderr, "brick: Unable to open shader file %s\n", filename); + fprintf(stderr, "toyball: Unable to open shader file %s\n", filename); exit(1); } n = fread(buffer, 1, max, f); - printf("brick: read %d bytes from shader file %s\n", n, filename); + printf("toyball: read %d bytes from shader file %s\n", n, filename); if (n > 0) { buffer[n] = 0; LoadAndCompileShader(shader, buffer); |