diff options
Diffstat (limited to 'progs/glsl/vert-tex.c')
-rw-r--r-- | progs/glsl/vert-tex.c | 267 |
1 files changed, 0 insertions, 267 deletions
diff --git a/progs/glsl/vert-tex.c b/progs/glsl/vert-tex.c deleted file mode 100644 index 2b93c788889..00000000000 --- a/progs/glsl/vert-tex.c +++ /dev/null @@ -1,267 +0,0 @@ -/** - * Vertex shader texture sampling test. - * Brian Paul - * 2 Dec 2008 - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "shaderutil.h" - - -static const char *VertShaderText = - "uniform sampler2D tex1; \n" - "void main() \n" - "{ \n" - " vec4 pos = gl_Vertex; \n" - " pos.z = texture2D(tex1, gl_MultiTexCoord0.xy).x - 0.5; \n" - " gl_Position = gl_ModelViewProjectionMatrix * pos; \n" - " gl_FrontColor = pos; \n" - "} \n"; - -static const char *FragShaderText = - "void main() \n" - "{ \n" - " gl_FragColor = gl_Color; \n" - "} \n"; - - -static GLuint fragShader; -static GLuint vertShader; -static GLuint program; - -static GLint win = 0; -static GLboolean Anim = GL_TRUE; -static GLboolean WireFrame = GL_TRUE; -static GLfloat xRot = -70.0f, yRot = 0.0f, zRot = 0.0f; - -static void -Idle(void) -{ - zRot = 90 + glutGet(GLUT_ELAPSED_TIME) * 0.05; - glutPostRedisplay(); -} - - -static void -DrawMesh(void) -{ - GLfloat xmin = -2.0, xmax = 2.0; - GLfloat ymin = -2.0, ymax = 2.0; - GLuint xdivs = 20, ydivs = 20; - GLfloat dx = (xmax - xmin) / xdivs; - GLfloat dy = (ymax - ymin) / ydivs; - GLfloat ds = 1.0 / xdivs, dt = 1.0 / ydivs; - GLfloat x, y, s, t; - GLuint i, j; - - y = ymin; - t = 0.0; - for (i = 0; i < ydivs; i++) { - x = xmin; - s = 0.0; - glBegin(GL_QUAD_STRIP); - for (j = 0; j < xdivs; j++) { - glTexCoord2f(s, t); - glVertex2f(x, y); - glTexCoord2f(s, t + dt); - glVertex2f(x, y + dy); - x += dx; - s += ds; - } - glEnd(); - y += dy; - t += dt; - } -} - - -static void -Redisplay(void) -{ - if (WireFrame) - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - else - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(xRot, 1.0f, 0.0f, 0.0f); - glRotatef(yRot, 0.0f, 1.0f, 0.0f); - glRotatef(zRot, 0.0f, 0.0f, 1.0f); - - glPushMatrix(); - DrawMesh(); - glPopMatrix(); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -15.0f); -} - - -static void -CleanUp(void) -{ - glDeleteShader(fragShader); - glDeleteShader(vertShader); - glDeleteProgram(program); - glutDestroyWindow(win); -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 2.0; - (void) x; - (void) y; - - switch(key) { - case 'a': - Anim = !Anim; - if (Anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'w': - WireFrame = !WireFrame; - break; - case 'z': - zRot += step; - break; - case 'Z': - zRot -= step; - break; - case 27: - CleanUp(); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 2.0; - - (void) x; - (void) y; - - switch(key) { - case GLUT_KEY_UP: - xRot += step; - break; - case GLUT_KEY_DOWN: - xRot -= step; - break; - case GLUT_KEY_LEFT: - yRot -= step; - break; - case GLUT_KEY_RIGHT: - yRot += step; - break; - } - glutPostRedisplay(); -} - - -static void -MakeTexture(void) -{ - const GLuint texWidth = 64, texHeight = 64; - GLfloat texImage[64][64]; - GLuint i, j; - - /* texture is basically z = f(x, y) */ - for (i = 0; i < texHeight; i++) { - GLfloat y = 2.0 * (i / (float) (texHeight - 1)) - 1.0; - for (j = 0; j < texWidth; j++) { - GLfloat x = 2.0 * (j / (float) (texWidth - 1)) - 1.0; - GLfloat z = 0.5 + 0.5 * (sin(4.0 * x) * sin(4.0 * y)); - texImage[i][j] = z; - } - } - - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, 42); - glTexImage2D(GL_TEXTURE_2D, 0, GL_INTENSITY, texWidth, texHeight, 0, - GL_LUMINANCE, GL_FLOAT, texImage); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); -} - - -static void -Init(void) -{ - GLint m; - - glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &m); - if (m < 1) { - printf("Error: no vertex shader texture units supported.\n"); - exit(1); - } - - if (!ShadersSupported()) - exit(1); - - vertShader = CompileShaderText(GL_VERTEX_SHADER, VertShaderText); - fragShader = CompileShaderText(GL_FRAGMENT_SHADER, FragShaderText); - program = LinkShaders(vertShader, fragShader); - - glUseProgram(program); - - assert(glGetError() == 0); - - MakeTexture(); - - glClearColor(0.4f, 0.4f, 0.8f, 0.0f); - - glEnable(GL_DEPTH_TEST); - - glColor3f(1, 1, 1); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(500, 500); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Redisplay); - Init(); - if (Anim) - glutIdleFunc(Idle); - glutMainLoop(); - return 0; -} - |