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-rw-r--r--progs/glsl/shtest.c711
1 files changed, 0 insertions, 711 deletions
diff --git a/progs/glsl/shtest.c b/progs/glsl/shtest.c
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index 520eccfb6d8..00000000000
--- a/progs/glsl/shtest.c
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@@ -1,711 +0,0 @@
-/*
- * Simple shader test harness.
- * Brian Paul
- * 13 Aug 2009
- *
- * Usage:
- * shtest --vs vertShaderFile --fs fragShaderFile
- *
- * In this case the given vertex/frag shaders are read and compiled.
- * Random values are assigned to the uniforms.
- *
- * or:
- * shtest configFile
- *
- * In this case a config file is read that specifies the file names
- * of the shaders plus initial values for uniforms.
- *
- * Example config file:
- *
- * vs shader.vert
- * fs shader.frag
- * uniform pi 3.14159
- * uniform v1 1.0 0.5 0.2 0.3
- * texture 0 2D texture0.rgb
- * texture 1 CUBE texture1.rgb
- * texture 2 RECT texture2.rgb
- *
- */
-
-
-#include <assert.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <string.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glu.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-#include "readtex.h"
-
-
-typedef enum
-{
- SPHERE,
- CUBE,
- NUM_SHAPES
-} shape;
-
-
-static char *FragShaderFile = NULL;
-static char *VertShaderFile = NULL;
-static char *ConfigFile = NULL;
-
-/* program/shader objects */
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint Program;
-
-
-#define MAX_UNIFORMS 100
-static struct uniform_info Uniforms[MAX_UNIFORMS];
-static GLuint NumUniforms = 0;
-
-
-#define MAX_ATTRIBS 100
-static struct attrib_info Attribs[MAX_ATTRIBS];
-static GLuint NumAttribs = 0;
-
-
-/**
- * Config file info.
- */
-struct config_file
-{
- struct name_value
- {
- char name[100];
- float value[4];
- int type;
- } uniforms[100];
-
- int num_uniforms;
-};
-
-
-static GLint win = 0;
-static GLboolean Anim = GL_FALSE;
-static GLfloat TexRot = 0.0;
-static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
-static shape Object = SPHERE;
-
-
-static float
-RandomFloat(float min, float max)
-{
- int k = rand() % 10000;
- float x = min + (max - min) * k / 10000.0;
- return x;
-}
-
-
-/** Set new random values for uniforms */
-static void
-RandomUniformValues(void)
-{
- GLuint i;
- for (i = 0; i < NumUniforms; i++) {
- switch (Uniforms[i].type) {
- case GL_FLOAT:
- Uniforms[i].value[0] = RandomFloat(0.0, 1.0);
- break;
- case GL_SAMPLER_1D:
- case GL_SAMPLER_2D:
- case GL_SAMPLER_3D:
- case GL_SAMPLER_CUBE:
- case GL_SAMPLER_2D_RECT_ARB:
- /* don't change sampler values - random values are bad */
- break;
- default:
- Uniforms[i].value[0] = RandomFloat(-1.0, 2.0);
- Uniforms[i].value[1] = RandomFloat(-1.0, 2.0);
- Uniforms[i].value[2] = RandomFloat(-1.0, 2.0);
- Uniforms[i].value[3] = RandomFloat(-1.0, 2.0);
- }
- }
-}
-
-
-static void
-Idle(void)
-{
- yRot += 2.0;
- if (yRot > 360.0)
- yRot -= 360.0;
- glutPostRedisplay();
-}
-
-
-
-static void
-SquareVertex(GLfloat s, GLfloat t, GLfloat size)
-{
- GLfloat x = -size + s * 2.0 * size;
- GLfloat y = -size + t * 2.0 * size;
- GLuint i;
-
- glMultiTexCoord2f(GL_TEXTURE0, s, t);
- glMultiTexCoord2f(GL_TEXTURE1, s, t);
- glMultiTexCoord2f(GL_TEXTURE2, s, t);
- glMultiTexCoord2f(GL_TEXTURE3, s, t);
-
- /* assign (s,t) to the generic attributes */
- for (i = 0; i < NumAttribs; i++) {
- if (Attribs[i].location >= 0) {
- glVertexAttrib2f(Attribs[i].location, s, t);
- }
- }
-
- glVertex2f(x, y);
-}
-
-
-/*
- * Draw a square, specifying normal and tangent vectors.
- */
-static void
-Square(GLfloat size)
-{
- GLint tangentAttrib = 1;
- glNormal3f(0, 0, 1);
- glVertexAttrib3f(tangentAttrib, 1, 0, 0);
- glBegin(GL_POLYGON);
-#if 1
- SquareVertex(0, 0, size);
- SquareVertex(1, 0, size);
- SquareVertex(1, 1, size);
- SquareVertex(0, 1, size);
-#else
- glTexCoord2f(0, 0); glVertex2f(-size, -size);
- glTexCoord2f(1, 0); glVertex2f( size, -size);
- glTexCoord2f(1, 1); glVertex2f( size, size);
- glTexCoord2f(0, 1); glVertex2f(-size, size);
-#endif
- glEnd();
-}
-
-
-static void
-Cube(GLfloat size)
-{
- /* +X */
- glPushMatrix();
- glRotatef(90, 0, 1, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- /* -X */
- glPushMatrix();
- glRotatef(-90, 0, 1, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- /* +Y */
- glPushMatrix();
- glRotatef(90, 1, 0, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- /* -Y */
- glPushMatrix();
- glRotatef(-90, 1, 0, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
-
- /* +Z */
- glPushMatrix();
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-
- /* -Z */
- glPushMatrix();
- glRotatef(180, 0, 1, 0);
- glTranslatef(0, 0, size);
- Square(size);
- glPopMatrix();
-}
-
-
-static void
-Sphere(GLfloat radius, GLint slices, GLint stacks)
-{
- static GLUquadricObj *q = NULL;
-
- if (!q) {
- q = gluNewQuadric();
- gluQuadricDrawStyle(q, GLU_FILL);
- gluQuadricNormals(q, GLU_SMOOTH);
- gluQuadricTexture(q, GL_TRUE);
- }
-
- gluSphere(q, radius, slices, stacks);
-}
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(zRot, 0.0f, 0.0f, 1.0f);
-
- glMatrixMode(GL_TEXTURE);
- glLoadIdentity();
- glRotatef(TexRot, 0.0f, 1.0f, 0.0f);
- glMatrixMode(GL_MODELVIEW);
-
- if (Object == SPHERE) {
- Sphere(2.5, 20, 10);
- }
- else if (Object == CUBE) {
- Cube(2.0);
- }
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(Program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 2.0;
- (void) x;
- (void) y;
-
- switch(key) {
- case 'a':
- Anim = !Anim;
- if (Anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'z':
- zRot += step;
- break;
- case 'Z':
- zRot -= step;
- break;
- case 'o':
- Object = (Object + 1) % NUM_SHAPES;
- break;
- case 'r':
- RandomUniformValues();
- SetUniformValues(Program, Uniforms);
- PrintUniforms(Uniforms);
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 2.0;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot += step;
- break;
- case GLUT_KEY_DOWN:
- xRot -= step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-InitUniforms(const struct config_file *conf,
- struct uniform_info uniforms[])
-{
- int i;
-
- for (i = 0; i < conf->num_uniforms; i++) {
- int j;
- for (j = 0; uniforms[j].name; j++) {
- if (strcmp(uniforms[j].name, conf->uniforms[i].name) == 0) {
- uniforms[j].type = conf->uniforms[i].type;
- uniforms[j].value[0] = conf->uniforms[i].value[0];
- uniforms[j].value[1] = conf->uniforms[i].value[1];
- uniforms[j].value[2] = conf->uniforms[i].value[2];
- uniforms[j].value[3] = conf->uniforms[i].value[3];
- }
- }
- }
-}
-
-
-static void
-LoadTexture(GLint unit, GLenum target, const char *texFileName)
-{
- GLint imgWidth, imgHeight;
- GLenum imgFormat;
- GLubyte *image = NULL;
- GLuint tex;
- GLenum filter = GL_LINEAR;
- GLenum objTarget;
-
- image = LoadRGBImage(texFileName, &imgWidth, &imgHeight, &imgFormat);
- if (!image) {
- printf("Couldn't read %s\n", texFileName);
- exit(1);
- }
-
- printf("Load Texture: unit %d, target 0x%x: %s %d x %d\n",
- unit, target, texFileName, imgWidth, imgHeight);
-
- if (target >= GL_TEXTURE_CUBE_MAP_POSITIVE_X &&
- target <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z) {
- objTarget = GL_TEXTURE_CUBE_MAP;
- }
- else {
- objTarget = target;
- }
-
- glActiveTexture(GL_TEXTURE0 + unit);
- glGenTextures(1, &tex);
- glBindTexture(objTarget, tex);
-
- if (target == GL_TEXTURE_3D) {
- /* depth=1 */
- gluBuild3DMipmaps(target, 4, imgWidth, imgHeight, 1,
- imgFormat, GL_UNSIGNED_BYTE, image);
- }
- else if (target == GL_TEXTURE_1D) {
- gluBuild1DMipmaps(target, 4, imgWidth,
- imgFormat, GL_UNSIGNED_BYTE, image);
- }
- else {
- gluBuild2DMipmaps(target, 4, imgWidth, imgHeight,
- imgFormat, GL_UNSIGNED_BYTE, image);
- }
-
- free(image);
-
- glTexParameteri(objTarget, GL_TEXTURE_WRAP_S, GL_REPEAT);
- glTexParameteri(objTarget, GL_TEXTURE_WRAP_T, GL_REPEAT);
- glTexParameteri(objTarget, GL_TEXTURE_MIN_FILTER, filter);
- glTexParameteri(objTarget, GL_TEXTURE_MAG_FILTER, filter);
-}
-
-
-static GLenum
-TypeFromName(const char *n)
-{
- static const struct {
- const char *name;
- GLenum type;
- } types[] = {
- { "GL_FLOAT", GL_FLOAT },
- { "GL_FLOAT_VEC2", GL_FLOAT_VEC2 },
- { "GL_FLOAT_VEC3", GL_FLOAT_VEC3 },
- { "GL_FLOAT_VEC4", GL_FLOAT_VEC4 },
- { "GL_INT", GL_INT },
- { "GL_INT_VEC2", GL_INT_VEC2 },
- { "GL_INT_VEC3", GL_INT_VEC3 },
- { "GL_INT_VEC4", GL_INT_VEC4 },
- { "GL_SAMPLER_1D", GL_SAMPLER_1D },
- { "GL_SAMPLER_2D", GL_SAMPLER_2D },
- { "GL_SAMPLER_3D", GL_SAMPLER_3D },
- { "GL_SAMPLER_CUBE", GL_SAMPLER_CUBE },
- { "GL_SAMPLER_2D_RECT", GL_SAMPLER_2D_RECT_ARB },
- { NULL, 0 }
- };
- GLuint i;
-
- for (i = 0; types[i].name; i++) {
- if (strcmp(types[i].name, n) == 0)
- return types[i].type;
- }
- abort();
- return GL_NONE;
-}
-
-
-
-/**
- * Read a config file.
- */
-static void
-ReadConfigFile(const char *filename, struct config_file *conf)
-{
- char line[1000];
- FILE *f;
-
- f = fopen(filename, "r");
- if (!f) {
- fprintf(stderr, "Unable to open config file %s\n", filename);
- exit(1);
- }
-
- conf->num_uniforms = 0;
-
- /* ugly but functional parser */
- while (fgets(line, sizeof(line), f) != NULL) {
- if (line[0]) {
- if (strncmp(line, "vs ", 3) == 0) {
- VertShaderFile = strdup(line + 3);
- VertShaderFile[strlen(VertShaderFile) - 1] = 0;
- }
- else if (strncmp(line, "fs ", 3) == 0) {
- FragShaderFile = strdup(line + 3);
- FragShaderFile[strlen(FragShaderFile) - 1] = 0;
- }
- else if (strncmp(line, "texture ", 8) == 0) {
- char target[100], texFileName[100];
- int unit, k;
- k = sscanf(line + 8, "%d %s %s", &unit, target, texFileName);
- assert(k == 3 || k == 8);
- if (strcmp(target, "CUBE") == 0) {
- char texFileNames[6][100];
- k = sscanf(line + 8, "%d %s %s %s %s %s %s %s",
- &unit, target,
- texFileNames[0],
- texFileNames[1],
- texFileNames[2],
- texFileNames[3],
- texFileNames[4],
- texFileNames[5]);
- LoadTexture(unit, GL_TEXTURE_CUBE_MAP_POSITIVE_X, texFileNames[0]);
- LoadTexture(unit, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, texFileNames[1]);
- LoadTexture(unit, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, texFileNames[2]);
- LoadTexture(unit, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, texFileNames[3]);
- LoadTexture(unit, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, texFileNames[4]);
- LoadTexture(unit, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, texFileNames[5]);
- }
- else if (!strcmp(target, "2D")) {
- LoadTexture(unit, GL_TEXTURE_2D, texFileName);
- }
- else if (!strcmp(target, "3D")) {
- LoadTexture(unit, GL_TEXTURE_3D, texFileName);
- }
- else if (!strcmp(target, "RECT")) {
- LoadTexture(unit, GL_TEXTURE_RECTANGLE_ARB, texFileName);
- }
- else {
- printf("Bad texture target: %s\n", target);
- exit(1);
- }
- }
- else if (strncmp(line, "uniform ", 8) == 0) {
- char name[1000], typeName[100];
- int k;
- float v1 = 0.0F, v2 = 0.0F, v3 = 0.0F, v4 = 0.0F;
- GLenum type;
-
- k = sscanf(line + 8, "%s %s %f %f %f %f", name, typeName,
- &v1, &v2, &v3, &v4);
-
- type = TypeFromName(typeName);
-
- if (strlen(name) + 1 > sizeof(conf->uniforms[conf->num_uniforms].name)) {
- fprintf(stderr, "string overflow\n");
- exit(1);
- }
- strcpy(conf->uniforms[conf->num_uniforms].name, name);
- conf->uniforms[conf->num_uniforms].value[0] = v1;
- conf->uniforms[conf->num_uniforms].value[1] = v2;
- conf->uniforms[conf->num_uniforms].value[2] = v3;
- conf->uniforms[conf->num_uniforms].value[3] = v4;
- conf->uniforms[conf->num_uniforms].type = type;
- conf->num_uniforms++;
- }
- else {
- if (strlen(line) > 1) {
- fprintf(stderr, "syntax error in: %s\n", line);
- break;
- }
- }
- }
- }
-
- fclose(f);
-}
-
-
-static void
-Init(void)
-{
- GLdouble vertTime, fragTime, linkTime;
- struct config_file config;
-
- memset(&config, 0, sizeof(config));
-
- if (ConfigFile)
- ReadConfigFile(ConfigFile, &config);
-
- if (!VertShaderFile) {
- fprintf(stderr, "Error: no vertex shader\n");
- exit(1);
- }
-
- if (!FragShaderFile) {
- fprintf(stderr, "Error: no fragment shader\n");
- exit(1);
- }
-
- if (!ShadersSupported())
- exit(1);
-
- vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertShaderFile);
- vertTime = GetShaderCompileTime();
- fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragShaderFile);
- fragTime = GetShaderCompileTime();
-
- Program = LinkShaders(vertShader, fragShader);
- linkTime = GetShaderLinkTime();
-
- printf("Read vert shader %s\n", VertShaderFile);
- printf("Read frag shader %s\n", FragShaderFile);
-
- printf("Time to compile vertex shader: %fs\n", vertTime);
- printf("Time to compile fragment shader: %fs\n", fragTime);
- printf("Time to link shaders: %fs\n", linkTime);
-
- assert(ValidateShaderProgram(Program));
-
- glUseProgram(Program);
-
- NumUniforms = GetUniforms(Program, Uniforms);
- if (config.num_uniforms) {
- InitUniforms(&config, Uniforms);
- }
- else {
- RandomUniformValues();
- }
- SetUniformValues(Program, Uniforms);
- PrintUniforms(Uniforms);
-
- NumAttribs = GetAttribs(Program, Attribs);
- PrintAttribs(Attribs);
-
- /* assert(glGetError() == 0); */
-
- glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
-
- glEnable(GL_DEPTH_TEST);
-
- glColor3f(1, 0, 0);
-}
-
-
-static void
-Keys(void)
-{
- printf("Keyboard:\n");
- printf(" a Animation toggle\n");
- printf(" r Randomize uniform values\n");
- printf(" o Change object\n");
- printf(" arrows Rotate object\n");
- printf(" ESC Exit\n");
-}
-
-
-static void
-Usage(void)
-{
- printf("Usage:\n");
- printf(" shtest config.shtest\n");
- printf(" Run w/ given config file.\n");
- printf(" shtest --vs vertShader --fs fragShader\n");
- printf(" Load/compile given shaders.\n");
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
-
- if (argc == 1) {
- Usage();
- exit(1);
- }
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "--fs") == 0) {
- FragShaderFile = argv[i+1];
- i++;
- }
- else if (strcmp(argv[i], "--vs") == 0) {
- VertShaderFile = argv[i+1];
- i++;
- }
- else {
- /* assume the arg is a config file */
- ConfigFile = argv[i];
- break;
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInitWindowSize(400, 400);
- glutInit(&argc, argv);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- ParseOptions(argc, argv);
- Init();
- Keys();
- glutMainLoop();
- return 0;
-}
-