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+// Multi-texture fragment shader
+// Brian Paul
+
+// Composite second texture over first.
+// We're assuming the 2nd texture has a meaningful alpha channel.
+
+uniform sampler2D tex1;
+uniform sampler2D tex2;
+
+void main()
+{
+ vec4 t1 = texture2D(tex1, gl_TexCoord[0].xy, 0.0);
+ vec4 t2 = texture2D(tex2, gl_TexCoord[1].xy, 0.0);
+ gl_FragColor = mix(t1, t2, t2.w);
+}