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-rw-r--r--progs/glsl/multinoise.c278
1 files changed, 0 insertions, 278 deletions
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c
deleted file mode 100644
index d504ba1cc4e..00000000000
--- a/progs/glsl/multinoise.c
+++ /dev/null
@@ -1,278 +0,0 @@
-/**
- * Another test for noise() functions (noise1 to noise4 tested independently).
- * 13 Dec 2008
- */
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-
-static const char *VertShaderText =
- "void main() {\n"
- " gl_TexCoord[0].xyz = gl_Vertex.xyz;\n"
- " gl_TexCoord[0].w = gl_MultiTexCoord1.x;\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- "}\n";
-
-static const char *FragShaderText[ 4 ] = {
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1.0;\n"
- "}\n",
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1.0;\n"
- "}\n",
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1.0;\n"
- "}\n",
- "void main()\n"
- "{\n"
- " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n"
- " gl_FragColor.a = 1.0;\n"
- "}\n"
-};
-
-struct uniform_info {
- const char *name;
- GLuint size;
- GLint location;
- GLfloat value[4];
-};
-
-/* program/shader objects */
-static GLuint fragShader[ 4 ];
-static GLuint vertShader;
-static GLuint program[ 4 ];
-
-static GLint win = 0;
-static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f;
-static GLfloat Slice = 0.0;
-static GLboolean Anim = GL_FALSE;
-
-
-static void
-Idle(void)
-{
- Slice += 0.01;
- glutPostRedisplay();
-}
-
-
-static void
-Redisplay(void)
-{
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glMultiTexCoord1f( GL_TEXTURE1, Slice );
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glRotatef(zRot, 0.0f, 0.0f, 1.0f);
-
- glutSolidTeapot( 1.0 );
-
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
-}
-
-
-static void
-CleanUp(void)
-{
- GLint i;
-
- glDeleteShader(vertShader);
- for( i = 0; i < 4; i++ ) {
- glDeleteShader(fragShader[ i ]);
- glDeleteProgram(program[ i ]);
- }
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- const GLfloat step = 0.01;
- (void) x;
- (void) y;
-
- switch(key) {
- case 'a':
- Anim = !Anim;
- glutIdleFunc(Anim ? Idle : NULL);
- break;
- case 's':
- Slice -= step;
- break;
- case 'S':
- Slice += step;
- break;
- case 'z':
- zRot -= 1.0;
- break;
- case 'Z':
- zRot += 1.0;
- break;
- case '1':
- case '2':
- case '3':
- case '4':
- glUseProgram(program[ key - '1' ]);
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0f;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot -= step;
- break;
- case GLUT_KEY_DOWN:
- xRot += step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-
-static void
-LoadAndCompileShader(GLuint shader, const char *text)
-{
- GLint stat;
-
- glShaderSource(shader, 1, (const GLchar **) &text, NULL);
-
- glCompileShader(shader);
-
- glGetShaderiv(shader, GL_COMPILE_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetShaderInfoLog(shader, 1000, &len, log);
- fprintf(stderr, "multinoise: problem compiling shader: %s\n", log);
- exit(1);
- }
- else {
- printf("Shader compiled OK\n");
- }
-}
-
-
-static void
-CheckLink(GLuint prog)
-{
- GLint stat;
- glGetProgramiv(prog, GL_LINK_STATUS, &stat);
- if (!stat) {
- GLchar log[1000];
- GLsizei len;
- glGetProgramInfoLog(prog, 1000, &len, log);
- fprintf(stderr, "Linker error:\n%s\n", log);
- }
- else {
- fprintf(stderr, "Link success!\n");
- }
-}
-
-
-static void
-Init(void)
-{
- const char *version;
- GLint i;
-
- version = (const char *) glGetString(GL_VERSION);
- if (version[0] != '2' || version[1] != '.') {
- printf("Warning: this program expects OpenGL 2.0\n");
- /*exit(1);*/
- }
-
- vertShader = glCreateShader(GL_VERTEX_SHADER);
- LoadAndCompileShader(vertShader, VertShaderText);
-
- for( i = 0; i < 4; i++ ) {
- fragShader[ i ] = glCreateShader(GL_FRAGMENT_SHADER);
- LoadAndCompileShader(fragShader[ i ], FragShaderText[ i ]);
- program[ i ] = glCreateProgram();
- glAttachShader(program[ i ], fragShader[ i ]);
- glAttachShader(program[ i ], vertShader);
- glLinkProgram(program[ i ]);
- CheckLink(program[ i ]);
- }
-
- glUseProgram(program[ 0 ]);
-
- assert(glGetError() == 0);
-
- glClearColor(0.4f, 0.4f, 0.8f, 0.0f);
-
- glColor3f(1, 0, 0);
-
- glFrontFace( GL_CW );
- glEnable( GL_CULL_FACE );
- glEnable( GL_DEPTH_TEST );
-}
-
-
-int
-main(int argc, char *argv[])
-{
- glutInit(&argc, argv);
- glutInitWindowSize(400, 400);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- Init();
- glutMainLoop();
- return 0;
-}
-