diff options
Diffstat (limited to 'progs/glsl/multinoise.c')
-rw-r--r-- | progs/glsl/multinoise.c | 278 |
1 files changed, 0 insertions, 278 deletions
diff --git a/progs/glsl/multinoise.c b/progs/glsl/multinoise.c deleted file mode 100644 index d504ba1cc4e..00000000000 --- a/progs/glsl/multinoise.c +++ /dev/null @@ -1,278 +0,0 @@ -/** - * Another test for noise() functions (noise1 to noise4 tested independently). - * 13 Dec 2008 - */ - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -static const char *VertShaderText = - "void main() {\n" - " gl_TexCoord[0].xyz = gl_Vertex.xyz;\n" - " gl_TexCoord[0].w = gl_MultiTexCoord1.x;\n" - " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - "}\n"; - -static const char *FragShaderText[ 4 ] = { - "void main()\n" - "{\n" - " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].w ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1.0;\n" - "}\n", - "void main()\n" - "{\n" - " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1.0;\n" - "}\n", - "void main()\n" - "{\n" - " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1.0;\n" - "}\n", - "void main()\n" - "{\n" - " gl_FragColor.rgb = noise3( gl_TexCoord[ 0 ].xyzw ) * 0.5 + 0.5;\n" - " gl_FragColor.a = 1.0;\n" - "}\n" -}; - -struct uniform_info { - const char *name; - GLuint size; - GLint location; - GLfloat value[4]; -}; - -/* program/shader objects */ -static GLuint fragShader[ 4 ]; -static GLuint vertShader; -static GLuint program[ 4 ]; - -static GLint win = 0; -static GLfloat xRot = 0.0f, yRot = 0.0f, zRot = 0.0f; -static GLfloat Slice = 0.0; -static GLboolean Anim = GL_FALSE; - - -static void -Idle(void) -{ - Slice += 0.01; - glutPostRedisplay(); -} - - -static void -Redisplay(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glMultiTexCoord1f( GL_TEXTURE1, Slice ); - - glPushMatrix(); - glRotatef(xRot, 1.0f, 0.0f, 0.0f); - glRotatef(yRot, 0.0f, 1.0f, 0.0f); - glRotatef(zRot, 0.0f, 0.0f, 1.0f); - - glutSolidTeapot( 1.0 ); - - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Reshape(int width, int height) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -15.0f); -} - - -static void -CleanUp(void) -{ - GLint i; - - glDeleteShader(vertShader); - for( i = 0; i < 4; i++ ) { - glDeleteShader(fragShader[ i ]); - glDeleteProgram(program[ i ]); - } - glutDestroyWindow(win); -} - - -static void -Key(unsigned char key, int x, int y) -{ - const GLfloat step = 0.01; - (void) x; - (void) y; - - switch(key) { - case 'a': - Anim = !Anim; - glutIdleFunc(Anim ? Idle : NULL); - break; - case 's': - Slice -= step; - break; - case 'S': - Slice += step; - break; - case 'z': - zRot -= 1.0; - break; - case 'Z': - zRot += 1.0; - break; - case '1': - case '2': - case '3': - case '4': - glUseProgram(program[ key - '1' ]); - break; - case 27: - CleanUp(); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0f; - - (void) x; - (void) y; - - switch(key) { - case GLUT_KEY_UP: - xRot -= step; - break; - case GLUT_KEY_DOWN: - xRot += step; - break; - case GLUT_KEY_LEFT: - yRot -= step; - break; - case GLUT_KEY_RIGHT: - yRot += step; - break; - } - glutPostRedisplay(); -} - - - -static void -LoadAndCompileShader(GLuint shader, const char *text) -{ - GLint stat; - - glShaderSource(shader, 1, (const GLchar **) &text, NULL); - - glCompileShader(shader); - - glGetShaderiv(shader, GL_COMPILE_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetShaderInfoLog(shader, 1000, &len, log); - fprintf(stderr, "multinoise: problem compiling shader: %s\n", log); - exit(1); - } - else { - printf("Shader compiled OK\n"); - } -} - - -static void -CheckLink(GLuint prog) -{ - GLint stat; - glGetProgramiv(prog, GL_LINK_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetProgramInfoLog(prog, 1000, &len, log); - fprintf(stderr, "Linker error:\n%s\n", log); - } - else { - fprintf(stderr, "Link success!\n"); - } -} - - -static void -Init(void) -{ - const char *version; - GLint i; - - version = (const char *) glGetString(GL_VERSION); - if (version[0] != '2' || version[1] != '.') { - printf("Warning: this program expects OpenGL 2.0\n"); - /*exit(1);*/ - } - - vertShader = glCreateShader(GL_VERTEX_SHADER); - LoadAndCompileShader(vertShader, VertShaderText); - - for( i = 0; i < 4; i++ ) { - fragShader[ i ] = glCreateShader(GL_FRAGMENT_SHADER); - LoadAndCompileShader(fragShader[ i ], FragShaderText[ i ]); - program[ i ] = glCreateProgram(); - glAttachShader(program[ i ], fragShader[ i ]); - glAttachShader(program[ i ], vertShader); - glLinkProgram(program[ i ]); - CheckLink(program[ i ]); - } - - glUseProgram(program[ 0 ]); - - assert(glGetError() == 0); - - glClearColor(0.4f, 0.4f, 0.8f, 0.0f); - - glColor3f(1, 0, 0); - - glFrontFace( GL_CW ); - glEnable( GL_CULL_FACE ); - glEnable( GL_DEPTH_TEST ); -} - - -int -main(int argc, char *argv[]) -{ - glutInit(&argc, argv); - glutInitWindowSize(400, 400); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Redisplay); - Init(); - glutMainLoop(); - return 0; -} - |