diff options
Diffstat (limited to 'progs/glsl/deriv.c')
-rw-r--r-- | progs/glsl/deriv.c | 249 |
1 files changed, 0 insertions, 249 deletions
diff --git a/progs/glsl/deriv.c b/progs/glsl/deriv.c deleted file mode 100644 index 588246b71ac..00000000000 --- a/progs/glsl/deriv.c +++ /dev/null @@ -1,249 +0,0 @@ -/** - * Test OpenGL 2.0 dx/dy functions for texcoords. - * Brian Paul - * 2 May 2007 - * - * NOTE: resize the window to observe how the partial derivatives of - * the texcoords change. - */ - - -#include <assert.h> -#include <string.h> -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> -#include "shaderutil.h" - - -static char *FragProgFile = NULL; -static char *VertProgFile = NULL; -static GLuint fragShader; -static GLuint vertShader; -static GLuint program; -static GLuint SphereList, RectList, CurList; -static GLint win = 0; -static GLboolean anim = GL_TRUE; -static GLfloat xRot = 0.0f, yRot = 0.0f; -static GLint WinSize[2]; -static GLint WinSizeUniform = -1; - - -static void -Redisplay(void) -{ - glUniform2iv(WinSizeUniform, 1, WinSize); - - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - glRotatef(xRot, 1.0f, 0.0f, 0.0f); - glRotatef(yRot, 0.0f, 1.0f, 0.0f); - glCallList(CurList); - glPopMatrix(); - - glutSwapBuffers(); -} - - -static void -Idle(void) -{ - yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1; - glutPostRedisplay(); -} - - -static void -Reshape(int width, int height) -{ - WinSize[0] = width; - WinSize[1] = height; - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glTranslatef(0.0f, 0.0f, -15.0f); -} - - -static void -CleanUp(void) -{ - glDeleteShader(fragShader); - glDeleteShader(vertShader); - glDeleteProgram(program); - glutDestroyWindow(win); -} - - -static void -Key(unsigned char key, int x, int y) -{ - (void) x; - (void) y; - - switch(key) { - case ' ': - case 'a': - anim = !anim; - if (anim) - glutIdleFunc(Idle); - else - glutIdleFunc(NULL); - break; - case 'o': - if (CurList == SphereList) - CurList = RectList; - else - CurList = SphereList; - break; - case 27: - CleanUp(); - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -SpecialKey(int key, int x, int y) -{ - const GLfloat step = 3.0f; - - (void) x; - (void) y; - - switch(key) { - case GLUT_KEY_UP: - xRot -= step; - break; - case GLUT_KEY_DOWN: - xRot += step; - break; - case GLUT_KEY_LEFT: - yRot -= step; - break; - case GLUT_KEY_RIGHT: - yRot += step; - break; - } - glutPostRedisplay(); -} - - -static void -MakeSphere(void) -{ - GLUquadricObj *obj = gluNewQuadric(); - SphereList = glGenLists(1); - gluQuadricTexture(obj, GL_TRUE); - glNewList(SphereList, GL_COMPILE); - gluSphere(obj, 2.0f, 30, 15); - glEndList(); - gluDeleteQuadric(obj); -} - - -static void -MakeRect(void) -{ - RectList = glGenLists(1); - glNewList(RectList, GL_COMPILE); - glBegin(GL_POLYGON); - glTexCoord2f(0, 0); glVertex2f(-2, -2); - glTexCoord2f(1, 0); glVertex2f( 2, -2); - glTexCoord2f(1, 1); glVertex2f( 2, 2); - glTexCoord2f(0, 1); glVertex2f(-2, 2); - glEnd(); - glEndList(); -} - - -static void -Init(void) -{ - static const char *fragShaderText = - "uniform ivec2 WinSize; \n" - "void main() {\n" - " vec2 d = dFdy(gl_TexCoord[0].xy) * vec2(WinSize); \n" - " gl_FragColor = vec4(d.x, d.y, 0.0, 1.0);\n" - " // gl_FragColor = gl_TexCoord[0];\n" - "}\n"; - static const char *vertShaderText = - "void main() {\n" - " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n" - " gl_TexCoord[0] = gl_MultiTexCoord0;\n" - "}\n"; - - if (!ShadersSupported()) - exit(1); - - vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText); - fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText); - program = LinkShaders(vertShader, fragShader); - - glUseProgram(program); - WinSizeUniform = glGetUniformLocation(program, "WinSize"); - - /*assert(glGetError() == 0);*/ - - glClearColor(0.3f, 0.3f, 0.3f, 0.0f); - glEnable(GL_DEPTH_TEST); - - MakeSphere(); - MakeRect(); - - CurList = SphereList; - - printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER)); - - assert(glIsProgram(program)); - assert(glIsShader(fragShader)); - assert(glIsShader(vertShader)); - - glColor3f(1, 0, 0); -} - - -static void -ParseOptions(int argc, char *argv[]) -{ - int i; - for (i = 1; i < argc; i++) { - if (strcmp(argv[i], "-fs") == 0) { - FragProgFile = argv[i+1]; - } - else if (strcmp(argv[i], "-vs") == 0) { - VertProgFile = argv[i+1]; - } - } -} - - -int -main(int argc, char *argv[]) -{ - WinSize[0] = WinSize[1] = 200; - - glutInit(&argc, argv); - glutInitWindowSize(WinSize[0], WinSize[1]); - glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH); - win = glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc(Reshape); - glutKeyboardFunc(Key); - glutSpecialFunc(SpecialKey); - glutDisplayFunc(Redisplay); - if (anim) - glutIdleFunc(Idle); - ParseOptions(argc, argv); - Init(); - glutMainLoop(); - return 0; -} |