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-rw-r--r--progs/glsl/deriv.c249
1 files changed, 0 insertions, 249 deletions
diff --git a/progs/glsl/deriv.c b/progs/glsl/deriv.c
deleted file mode 100644
index 588246b71ac..00000000000
--- a/progs/glsl/deriv.c
+++ /dev/null
@@ -1,249 +0,0 @@
-/**
- * Test OpenGL 2.0 dx/dy functions for texcoords.
- * Brian Paul
- * 2 May 2007
- *
- * NOTE: resize the window to observe how the partial derivatives of
- * the texcoords change.
- */
-
-
-#include <assert.h>
-#include <string.h>
-#include <stdio.h>
-#include <stdlib.h>
-#include <math.h>
-#include <GL/glew.h>
-#include <GL/glut.h>
-#include "shaderutil.h"
-
-
-static char *FragProgFile = NULL;
-static char *VertProgFile = NULL;
-static GLuint fragShader;
-static GLuint vertShader;
-static GLuint program;
-static GLuint SphereList, RectList, CurList;
-static GLint win = 0;
-static GLboolean anim = GL_TRUE;
-static GLfloat xRot = 0.0f, yRot = 0.0f;
-static GLint WinSize[2];
-static GLint WinSizeUniform = -1;
-
-
-static void
-Redisplay(void)
-{
- glUniform2iv(WinSizeUniform, 1, WinSize);
-
- glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
-
- glPushMatrix();
- glRotatef(xRot, 1.0f, 0.0f, 0.0f);
- glRotatef(yRot, 0.0f, 1.0f, 0.0f);
- glCallList(CurList);
- glPopMatrix();
-
- glutSwapBuffers();
-}
-
-
-static void
-Idle(void)
-{
- yRot = glutGet(GLUT_ELAPSED_TIME) * 0.1;
- glutPostRedisplay();
-}
-
-
-static void
-Reshape(int width, int height)
-{
- WinSize[0] = width;
- WinSize[1] = height;
- glViewport(0, 0, width, height);
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum(-1.0, 1.0, -1.0, 1.0, 5.0, 25.0);
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef(0.0f, 0.0f, -15.0f);
-}
-
-
-static void
-CleanUp(void)
-{
- glDeleteShader(fragShader);
- glDeleteShader(vertShader);
- glDeleteProgram(program);
- glutDestroyWindow(win);
-}
-
-
-static void
-Key(unsigned char key, int x, int y)
-{
- (void) x;
- (void) y;
-
- switch(key) {
- case ' ':
- case 'a':
- anim = !anim;
- if (anim)
- glutIdleFunc(Idle);
- else
- glutIdleFunc(NULL);
- break;
- case 'o':
- if (CurList == SphereList)
- CurList = RectList;
- else
- CurList = SphereList;
- break;
- case 27:
- CleanUp();
- exit(0);
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-SpecialKey(int key, int x, int y)
-{
- const GLfloat step = 3.0f;
-
- (void) x;
- (void) y;
-
- switch(key) {
- case GLUT_KEY_UP:
- xRot -= step;
- break;
- case GLUT_KEY_DOWN:
- xRot += step;
- break;
- case GLUT_KEY_LEFT:
- yRot -= step;
- break;
- case GLUT_KEY_RIGHT:
- yRot += step;
- break;
- }
- glutPostRedisplay();
-}
-
-
-static void
-MakeSphere(void)
-{
- GLUquadricObj *obj = gluNewQuadric();
- SphereList = glGenLists(1);
- gluQuadricTexture(obj, GL_TRUE);
- glNewList(SphereList, GL_COMPILE);
- gluSphere(obj, 2.0f, 30, 15);
- glEndList();
- gluDeleteQuadric(obj);
-}
-
-
-static void
-MakeRect(void)
-{
- RectList = glGenLists(1);
- glNewList(RectList, GL_COMPILE);
- glBegin(GL_POLYGON);
- glTexCoord2f(0, 0); glVertex2f(-2, -2);
- glTexCoord2f(1, 0); glVertex2f( 2, -2);
- glTexCoord2f(1, 1); glVertex2f( 2, 2);
- glTexCoord2f(0, 1); glVertex2f(-2, 2);
- glEnd();
- glEndList();
-}
-
-
-static void
-Init(void)
-{
- static const char *fragShaderText =
- "uniform ivec2 WinSize; \n"
- "void main() {\n"
- " vec2 d = dFdy(gl_TexCoord[0].xy) * vec2(WinSize); \n"
- " gl_FragColor = vec4(d.x, d.y, 0.0, 1.0);\n"
- " // gl_FragColor = gl_TexCoord[0];\n"
- "}\n";
- static const char *vertShaderText =
- "void main() {\n"
- " gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;\n"
- " gl_TexCoord[0] = gl_MultiTexCoord0;\n"
- "}\n";
-
- if (!ShadersSupported())
- exit(1);
-
- vertShader = CompileShaderText(GL_VERTEX_SHADER, vertShaderText);
- fragShader = CompileShaderText(GL_FRAGMENT_SHADER, fragShaderText);
- program = LinkShaders(vertShader, fragShader);
-
- glUseProgram(program);
- WinSizeUniform = glGetUniformLocation(program, "WinSize");
-
- /*assert(glGetError() == 0);*/
-
- glClearColor(0.3f, 0.3f, 0.3f, 0.0f);
- glEnable(GL_DEPTH_TEST);
-
- MakeSphere();
- MakeRect();
-
- CurList = SphereList;
-
- printf("GL_RENDERER = %s\n",(const char *) glGetString(GL_RENDERER));
-
- assert(glIsProgram(program));
- assert(glIsShader(fragShader));
- assert(glIsShader(vertShader));
-
- glColor3f(1, 0, 0);
-}
-
-
-static void
-ParseOptions(int argc, char *argv[])
-{
- int i;
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-fs") == 0) {
- FragProgFile = argv[i+1];
- }
- else if (strcmp(argv[i], "-vs") == 0) {
- VertProgFile = argv[i+1];
- }
- }
-}
-
-
-int
-main(int argc, char *argv[])
-{
- WinSize[0] = WinSize[1] = 200;
-
- glutInit(&argc, argv);
- glutInitWindowSize(WinSize[0], WinSize[1]);
- glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
- win = glutCreateWindow(argv[0]);
- glewInit();
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Redisplay);
- if (anim)
- glutIdleFunc(Idle);
- ParseOptions(argc, argv);
- Init();
- glutMainLoop();
- return 0;
-}