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Diffstat (limited to 'progs/glsl/cubemap.frag')
-rw-r--r-- | progs/glsl/cubemap.frag | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/progs/glsl/cubemap.frag b/progs/glsl/cubemap.frag deleted file mode 100644 index 9c27648aaf9..00000000000 --- a/progs/glsl/cubemap.frag +++ /dev/null @@ -1,18 +0,0 @@ -// Fragment shader for cube-texture reflection mapping -// Brian Paul - - -uniform samplerCube cubeTex; -varying vec3 normal; -uniform vec3 lightPos; - -void main() -{ - // simple diffuse, specular lighting: - vec3 lp = normalize(lightPos); - float dp = dot(lp, normalize(normal)); - float spec = pow(dp, 5.0); - - // final color: - gl_FragColor = dp * textureCube(cubeTex, gl_TexCoord[0].xyz, 0.0) + spec; -} |