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-rw-r--r--progs/glsl/cubemap.frag18
1 files changed, 0 insertions, 18 deletions
diff --git a/progs/glsl/cubemap.frag b/progs/glsl/cubemap.frag
deleted file mode 100644
index 9c27648aaf9..00000000000
--- a/progs/glsl/cubemap.frag
+++ /dev/null
@@ -1,18 +0,0 @@
-// Fragment shader for cube-texture reflection mapping
-// Brian Paul
-
-
-uniform samplerCube cubeTex;
-varying vec3 normal;
-uniform vec3 lightPos;
-
-void main()
-{
- // simple diffuse, specular lighting:
- vec3 lp = normalize(lightPos);
- float dp = dot(lp, normalize(normal));
- float spec = pow(dp, 5.0);
-
- // final color:
- gl_FragColor = dp * textureCube(cubeTex, gl_TexCoord[0].xyz, 0.0) + spec;
-}