diff options
Diffstat (limited to 'progs/glsl/brick.c')
-rw-r--r-- | progs/glsl/brick.c | 138 |
1 files changed, 15 insertions, 123 deletions
diff --git a/progs/glsl/brick.c b/progs/glsl/brick.c index 522698b5d43..526ef0e2e36 100644 --- a/progs/glsl/brick.c +++ b/progs/glsl/brick.c @@ -13,33 +13,26 @@ #include <GL/glut.h> #include <GL/glext.h> #include "extfuncs.h" +#include "shaderutil.h" -static char *FragProgFile = "CH06-brick.frag.txt"; -static char *VertProgFile = "CH06-brick.vert.txt"; +static char *FragProgFile = "CH06-brick.frag"; +static char *VertProgFile = "CH06-brick.vert"; /* program/shader objects */ static GLuint fragShader; static GLuint vertShader; static GLuint program; - -struct uniform_info { - const char *name; - GLuint size; - GLint location; - GLfloat value[4]; -}; - static struct uniform_info Uniforms[] = { /* vert */ - { "LightPosition", 3, -1, { 0.1, 0.1, 9.0, 0} }, + { "LightPosition", 3, GL_FLOAT, { 0.1, 0.1, 9.0, 0}, -1 }, /* frag */ - { "BrickColor", 3, -1, { 0.8, 0.2, 0.2, 0 } }, - { "MortarColor", 3, -1, { 0.6, 0.6, 0.6, 0 } }, - { "BrickSize", 2, -1, { 1.0, 0.3, 0, 0 } }, - { "BrickPct", 2, -1, { 0.9, 0.8, 0, 0 } }, - { NULL, 0, 0, { 0, 0, 0, 0 } } + { "BrickColor", 3, GL_FLOAT, { 0.8, 0.2, 0.2, 0 }, -1 }, + { "MortarColor", 3, GL_FLOAT, { 0.6, 0.6, 0.6, 0 }, -1 }, + { "BrickSize", 2, GL_FLOAT, { 1.0, 0.3, 0, 0 }, -1 }, + { "BrickPct", 2, GL_FLOAT, { 0.9, 0.8, 0, 0 }, -1 }, + END_OF_UNIFORMS }; static GLint win = 0; @@ -146,121 +139,20 @@ SpecialKey(int key, int x, int y) static void -LoadAndCompileShader(GLuint shader, const char *text) -{ - GLint stat; - - glShaderSource_func(shader, 1, (const GLchar **) &text, NULL); - - glCompileShader_func(shader); - - glGetShaderiv_func(shader, GL_COMPILE_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetShaderInfoLog_func(shader, 1000, &len, log); - fprintf(stderr, "brick: problem compiling shader: %s\n", log); - exit(1); - } - else { - printf("Shader compiled OK\n"); - } -} - - -/** - * Read a shader from a file. - */ -static void -ReadShader(GLuint shader, const char *filename) -{ - const int max = 100*1000; - int n; - char *buffer = (char*) malloc(max); - FILE *f = fopen(filename, "r"); - if (!f) { - fprintf(stderr, "brick: Unable to open shader file %s\n", filename); - exit(1); - } - - n = fread(buffer, 1, max, f); - printf("brick: read %d bytes from shader file %s\n", n, filename); - if (n > 0) { - buffer[n] = 0; - LoadAndCompileShader(shader, buffer); - } - - fclose(f); - free(buffer); -} - - -static void -CheckLink(GLuint prog) -{ - GLint stat; - glGetProgramiv_func(prog, GL_LINK_STATUS, &stat); - if (!stat) { - GLchar log[1000]; - GLsizei len; - glGetProgramInfoLog_func(prog, 1000, &len, log); - fprintf(stderr, "Linker error:\n%s\n", log); - } - else { - fprintf(stderr, "Link success!\n"); - } -} - - -static void Init(void) { - const char *version; - GLint i; - - version = (const char *) glGetString(GL_VERSION); - if (version[0] != '2' || version[1] != '.') { - printf("Warning: this program expects OpenGL 2.0\n"); - /*exit(1);*/ - } + if (!ShadersSupported()) + exit(1); GetExtensionFuncs(); - vertShader = glCreateShader_func(GL_VERTEX_SHADER); - ReadShader(vertShader, VertProgFile); - - fragShader = glCreateShader_func(GL_FRAGMENT_SHADER); - ReadShader(fragShader, FragProgFile); + vertShader = CompileShaderFile(GL_VERTEX_SHADER, VertProgFile); + fragShader = CompileShaderFile(GL_FRAGMENT_SHADER, FragProgFile); + program = LinkShaders(vertShader, fragShader); - program = glCreateProgram_func(); - glAttachShader_func(program, fragShader); - glAttachShader_func(program, vertShader); - glLinkProgram_func(program); - CheckLink(program); glUseProgram_func(program); - for (i = 0; Uniforms[i].name; i++) { - Uniforms[i].location - = glGetUniformLocation_func(program, Uniforms[i].name); - printf("Uniform %s location: %d\n", Uniforms[i].name, - Uniforms[i].location); - switch (Uniforms[i].size) { - case 1: - glUniform1fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 2: - glUniform2fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 3: - glUniform3fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - case 4: - glUniform4fv_func(Uniforms[i].location, 1, Uniforms[i].value); - break; - default: - abort(); - } - } + InitUniforms(program, Uniforms); assert(glGetError() == 0); |