diff options
Diffstat (limited to 'progs/glsl/CH18-mandel.frag')
-rw-r--r-- | progs/glsl/CH18-mandel.frag | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/progs/glsl/CH18-mandel.frag b/progs/glsl/CH18-mandel.frag deleted file mode 100644 index a972d68bcfb..00000000000 --- a/progs/glsl/CH18-mandel.frag +++ /dev/null @@ -1,55 +0,0 @@ -// -// Fragment shader for drawing the Mandelbrot set -// -// Authors: Dave Baldwin, Steve Koren, Randi Rost -// based on a shader by Michael Rivero -// -// Copyright (c) 2002-2005: 3Dlabs, Inc. -// -// See 3Dlabs-License.txt for license information -// - -varying vec3 Position; -varying float LightIntensity; - -uniform float MaxIterations; -uniform float Zoom; -uniform float Xcenter; -uniform float Ycenter; -uniform vec3 InnerColor; -uniform vec3 OuterColor1; -uniform vec3 OuterColor2; - -void main() -{ - float real = Position.x * Zoom + Xcenter; - float imag = Position.y * Zoom + Ycenter; - float Creal = real; // Change this line... - float Cimag = imag; // ...and this one to get a Julia set - - float r2 = 0.0; - float iter; - -// for (iter = 0.0; iter < MaxIterations && r2 < 4.0; ++iter) - for (iter = 0.0; iter < 12.0 && r2 < 4.0; ++iter) - { - float tempreal = real; - - real = (tempreal * tempreal) - (imag * imag) + Creal; - imag = 2.0 * tempreal * imag + Cimag; - r2 = (real * real) + (imag * imag); - } - - // Base the color on the number of iterations - - vec3 color; - - if (r2 < 4.0) - color = InnerColor; - else - color = mix(OuterColor1, OuterColor2, fract(iter * 0.05)); - - color *= LightIntensity; - - gl_FragColor = vec4(color, 1.0); -} |