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-rw-r--r--progs/glsl/CH11-bumpmap.frag.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/progs/glsl/CH11-bumpmap.frag.txt b/progs/glsl/CH11-bumpmap.frag.txt
index 1467f767ec4..063576f5a3c 100644
--- a/progs/glsl/CH11-bumpmap.frag.txt
+++ b/progs/glsl/CH11-bumpmap.frag.txt
@@ -33,7 +33,7 @@ void main()
litColor = SurfaceColor * max(dot(normDelta, LightDir), 0.0);
vec3 reflectDir = reflect(LightDir, normDelta);
- float spec = max(dot(normalize(EyeDir), reflectDir), 0.0);
+ float spec = max(dot(EyeDir, reflectDir), 0.0);
spec *= SpecularFactor;
litColor = min(litColor + spec, vec3(1.0));