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-rw-r--r--progs/gallium/trivial/quad-tex.c346
1 files changed, 0 insertions, 346 deletions
diff --git a/progs/gallium/trivial/quad-tex.c b/progs/gallium/trivial/quad-tex.c
deleted file mode 100644
index 7ad157c5ac7..00000000000
--- a/progs/gallium/trivial/quad-tex.c
+++ /dev/null
@@ -1,346 +0,0 @@
-/**************************************************************************
- *
- * Copyright © 2010 Jakob Bornecrantz
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice (including the next
- * paragraph) shall be included in all copies or substantial portions of the
- * Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
- * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- *
- **************************************************************************/
-
-
-#define USE_TRACE 0
-#define WIDTH 300
-#define HEIGHT 300
-#define NEAR 30
-#define FAR 1000
-#define FLIP 0
-
-/* pipe_*_state structs */
-#include "pipe/p_state.h"
-/* pipe_context */
-#include "pipe/p_context.h"
-/* pipe_screen */
-#include "pipe/p_screen.h"
-/* PIPE_* */
-#include "pipe/p_defines.h"
-/* TGSI_SEMANTIC_{POSITION|GENERIC} */
-#include "pipe/p_shader_tokens.h"
-/* pipe_buffer_* helpers */
-#include "util/u_inlines.h"
-
-/* constant state object helper */
-#include "cso_cache/cso_context.h"
-
-/* u_sampler_view_default_template */
-#include "util/u_sampler.h"
-/* debug_dump_surface_bmp */
-#include "util/u_debug.h"
-/* util_draw_vertex_buffer helper */
-#include "util/u_draw_quad.h"
-/* FREE & CALLOC_STRUCT */
-#include "util/u_memory.h"
-/* util_make_[fragment|vertex]_passthrough_shader */
-#include "util/u_simple_shaders.h"
-
-/* softpipe software driver */
-#include "softpipe/sp_public.h"
-
-/* null software winsys */
-#include "sw/null/null_sw_winsys.h"
-
-/* traceing support see src/gallium/drivers/trace/README for more info. */
-#if USE_TRACE
-#include "trace/tr_screen.h"
-#include "trace/tr_context.h"
-#endif
-
-struct program
-{
- struct pipe_screen *screen;
- struct pipe_context *pipe;
- struct cso_context *cso;
-
- struct pipe_blend_state blend;
- struct pipe_depth_stencil_alpha_state depthstencil;
- struct pipe_rasterizer_state rasterizer;
- struct pipe_sampler_state sampler;
- struct pipe_viewport_state viewport;
- struct pipe_framebuffer_state framebuffer;
- struct pipe_vertex_element velem[2];
-
- void *vs;
- void *fs;
-
- float clear_color[4];
-
- struct pipe_buffer *vbuf;
- struct pipe_texture *target;
- struct pipe_texture *tex;
- struct pipe_sampler_view *view;
-};
-
-static void init_prog(struct program *p)
-{
- /* create the software rasterizer */
- p->screen = softpipe_create_screen(null_sw_create());
-#if USE_TRACE
- p->screen = trace_screen_create(p->screen);
-#endif
- p->pipe = p->screen->context_create(p->screen, NULL);
- p->cso = cso_create_context(p->pipe);
-
- /* set clear color */
- p->clear_color[0] = 0.3;
- p->clear_color[1] = 0.1;
- p->clear_color[2] = 0.3;
- p->clear_color[3] = 1.0;
-
- /* vertex buffer */
- {
- float vertices[4][2][4] = {
- {
- { 0.9f, 0.9f, 0.0f, 1.0f },
- { 1.0f, 1.0f, 0.0f, 1.0f }
- },
- {
- { -0.9f, 0.9f, 0.0f, 1.0f },
- { 0.0f, 1.0f, 0.0f, 1.0f }
- },
- {
- { -0.9f, -0.9f, 0.0f, 1.0f },
- { 0.0f, 0.0f, 1.0f, 1.0f }
- },
- {
- { 0.9f, -0.9f, 0.0f, 1.0f },
- { 1.0f, 0.0f, 1.0f, 1.0f }
- }
- };
-
- p->vbuf = pipe_buffer_create(p->screen, 16, PIPE_BUFFER_USAGE_VERTEX, sizeof(vertices));
- pipe_buffer_write(p->screen, p->vbuf, 0, sizeof(vertices), vertices);
- }
-
- /* render target texture */
- {
- struct pipe_texture tmplt;
- memset(&tmplt, 0, sizeof(tmplt));
- tmplt.target = PIPE_TEXTURE_2D;
- tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
- tmplt.width0 = WIDTH;
- tmplt.height0 = HEIGHT;
- tmplt.depth0 = 1;
- tmplt.last_level = 0;
- tmplt.bind = PIPE_BIND_RENDER_TARGET;
-
- p->target = p->screen->resource_create(p->screen, &tmplt);
- }
-
- /* sampler texture */
- {
- uint32_t *ptr;
- struct pipe_transfer *t;
- struct pipe_texture t_tmplt;
- struct pipe_sampler_view v_tmplt;
-
- memset(&t_tmplt, 0, sizeof(t_tmplt));
- t_tmplt.target = PIPE_TEXTURE_2D;
- t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
- t_tmplt.width0 = 2;
- t_tmplt.height0 = 2;
- t_tmplt.depth0 = 1;
- t_tmplt.last_level = 0;
- t_tmplt.bind = PIPE_BIND_RENDER_TARGET;
-
- p->tex = p->screen->resource_create(p->screen, &t_tmplt);
-
- t = p->pipe->get_tex_transfer(p->pipe, p->tex,
- 0, 0, 0, /* face, level, zslice */
- PIPE_TRANSFER_WRITE,
- 0, 0, 2, 2); /* x, y, width, height */
-
- ptr = p->pipe->transfer_map(p->pipe, t);
- ptr[0] = 0xffff0000;
- ptr[1] = 0xff0000ff;
- ptr[2] = 0xff00ff00;
- ptr[3] = 0xffffff00;
- p->pipe->transfer_unmap(p->pipe, t);
-
- p->pipe->tex_transfer_destroy(p->pipe, t);
-
- u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
-
- p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
- }
-
- /* disabled blending/masking */
- memset(&p->blend, 0, sizeof(p->blend));
- p->blend.rt[0].colormask = PIPE_MASK_RGBA;
-
- /* no-op depth/stencil/alpha */
- memset(&p->depthstencil, 0, sizeof(p->depthstencil));
-
- /* rasterizer */
- memset(&p->rasterizer, 0, sizeof(p->rasterizer));
- p->rasterizer.front_winding = PIPE_WINDING_CW;
- p->rasterizer.cull_mode = PIPE_WINDING_NONE;
- p->rasterizer.gl_rasterization_rules = 1;
-
- /* sampler */
- memset(&p->sampler, 0, sizeof(p->sampler));
- p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
- p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
- p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
- p->sampler.normalized_coords = 1;
-
- /* drawing destination */
- memset(&p->framebuffer, 0, sizeof(p->framebuffer));
- p->framebuffer.width = WIDTH;
- p->framebuffer.height = HEIGHT;
- p->framebuffer.nr_cbufs = 1;
- p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
-
- /* viewport, depth isn't really needed */
- {
- float x = 0;
- float y = 0;
- float z = FAR;
- float half_width = (float)WIDTH / 2.0f;
- float half_height = (float)HEIGHT / 2.0f;
- float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
- float scale, bias;
-
- if (FLIP) {
- scale = -1.0f;
- bias = (float)HEIGHT;
- } else {
- scale = 1.0f;
- bias = 0.0f;
- }
-
- p->viewport.scale[0] = half_width;
- p->viewport.scale[1] = half_height * scale;
- p->viewport.scale[2] = half_depth;
- p->viewport.scale[3] = 1.0f;
-
- p->viewport.translate[0] = half_width + x;
- p->viewport.translate[1] = (half_height + y) * scale + bias;
- p->viewport.translate[2] = half_depth + z;
- p->viewport.translate[3] = 0.0f;
- }
-
- /* vertex elements state */
- memset(p->velem, 0, sizeof(p->velem));
- p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
- p->velem[0].instance_divisor = 0;
- p->velem[0].vertex_buffer_index = 0;
- p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
-
- p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
- p->velem[1].instance_divisor = 0;
- p->velem[1].vertex_buffer_index = 0;
- p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
-
- /* vertex shader */
- {
- const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
- TGSI_SEMANTIC_GENERIC };
- const uint semantic_indexes[] = { 0, 0 };
- p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
- }
-
- /* fragment shader */
- p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D);
-}
-
-static void close_prog(struct program *p)
-{
- /* unset bound textures as well */
- cso_set_fragment_sampler_views(p->cso, 0, NULL);
-
- /* unset all state */
- cso_release_all(p->cso);
-
- p->pipe->delete_vs_state(p->pipe, p->vs);
- p->pipe->delete_fs_state(p->pipe, p->fs);
-
- pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
- pipe_sampler_view_reference(&p->view, NULL);
- pipe_texture_reference(&p->target, NULL);
- pipe_texture_reference(&p->tex, NULL);
- pipe_buffer_reference(&p->vbuf, NULL);
-
- cso_destroy_context(p->cso);
- p->pipe->destroy(p->pipe);
- p->screen->destroy(p->screen);
-
- FREE(p);
-}
-
-static void draw(struct program *p)
-{
- /* set the render target */
- cso_set_framebuffer(p->cso, &p->framebuffer);
-
- /* clear the render target */
- p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
-
- /* set misc state we care about */
- cso_set_blend(p->cso, &p->blend);
- cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
- cso_set_rasterizer(p->cso, &p->rasterizer);
- cso_set_viewport(p->cso, &p->viewport);
-
- /* sampler */
- cso_single_sampler(p->cso, 0, &p->sampler);
- cso_single_sampler_done(p->cso);
-
- /* texture sampler view */
- cso_set_fragment_sampler_views(p->cso, 1, &p->view);
-
- /* shaders */
- cso_set_fragment_shader_handle(p->cso, p->fs);
- cso_set_vertex_shader_handle(p->cso, p->vs);
-
- /* vertex element data */
- cso_set_vertex_elements(p->cso, 2, p->velem);
-
- util_draw_vertex_buffer(p->pipe,
- p->vbuf, 0,
- PIPE_PRIM_QUADS,
- 4, /* verts */
- 2); /* attribs/vert */
-
- p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
-
- debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
-}
-
-int main(int argc, char** argv)
-{
- struct program *p = CALLOC_STRUCT(program);
-
- init_prog(p);
- draw(p);
- close_prog(p);
-
- return 0;
-}