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-rwxr-xr-xprogs/gallium/python/tests/texture_sample.py98
1 files changed, 82 insertions, 16 deletions
diff --git a/progs/gallium/python/tests/texture_sample.py b/progs/gallium/python/tests/texture_sample.py
index 49545c2e07a..9b5c15ad1da 100755
--- a/progs/gallium/python/tests/texture_sample.py
+++ b/progs/gallium/python/tests/texture_sample.py
@@ -115,6 +115,7 @@ class TextureColorSampleTest(TestCase):
def test(self):
dev = self.dev
+ ctx = self.ctx
target = self.target
format = self.format
@@ -125,6 +126,8 @@ class TextureColorSampleTest(TestCase):
face = self.face
level = self.level
zslice = self.zslice
+ minz = 0.0
+ maxz = 1.0
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
geom_flags = 0
@@ -136,8 +139,6 @@ class TextureColorSampleTest(TestCase):
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
- ctx = self.dev.context_create()
-
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
@@ -155,7 +156,6 @@ class TextureColorSampleTest(TestCase):
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
- rasterizer.bypass_vs_clip_and_viewport = 1
ctx.set_rasterizer(rasterizer)
# samplers
@@ -183,14 +183,45 @@ class TextureColorSampleTest(TestCase):
)
expected_rgba = FloatArray(height*width*4)
- texture.get_surface(
+ surface = texture.get_surface(
face = face,
level = level,
zslice = zslice,
- ).sample_rgba(expected_rgba)
+ )
+
+ ctx.surface_sample_rgba(surface, expected_rgba)
ctx.set_fragment_sampler_texture(0, texture)
+ # viewport
+ viewport = Viewport()
+ scale = FloatArray(4)
+ scale[0] = width
+ scale[1] = height
+ scale[2] = (maxz - minz) / 2.0
+ scale[3] = 1.0
+ viewport.scale = scale
+ translate = FloatArray(4)
+ translate[0] = 0.0
+ translate[1] = 0.0
+ translate[2] = (maxz - minz) / 2.0
+ translate[3] = 0.0
+ viewport.translate = translate
+ ctx.set_viewport(viewport)
+
+ # scissor
+ scissor = Scissor()
+ scissor.minx = 0
+ scissor.miny = 0
+ scissor.maxx = width
+ scissor.maxy = height
+ ctx.set_scissor(scissor)
+
+ # clip
+ clip = Clip()
+ clip.nr = 0
+ ctx.set_clip(clip)
+
# framebuffer
cbuf_tex = dev.texture_create(
PIPE_FORMAT_B8G8R8A8_UNORM,
@@ -265,8 +296,8 @@ class TextureColorSampleTest(TestCase):
for i in range(0, 4):
j = 8*i
- verts[j + 0] = pos[i][0] # x
- verts[j + 1] = pos[i][1] # y
+ verts[j + 0] = pos[i][0]/float(width) # x
+ verts[j + 1] = pos[i][1]/float(height) # y
verts[j + 2] = 0.0 # z
verts[j + 3] = 1.0 # w
verts[j + 4] = tex[i][0] # s
@@ -283,7 +314,7 @@ class TextureColorSampleTest(TestCase):
cbuf = cbuf_tex.get_surface()
- self.assert_rgba(cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
+ self.assert_rgba(ctx, cbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
class TextureDepthSampleTest(TestCase):
@@ -302,6 +333,7 @@ class TextureDepthSampleTest(TestCase):
def test(self):
dev = self.dev
+ ctx = self.ctx
target = self.target
format = self.format
@@ -312,6 +344,8 @@ class TextureDepthSampleTest(TestCase):
face = self.face
level = self.level
zslice = self.zslice
+ minz = 0.0
+ maxz = 1.0
tex_usage = PIPE_TEXTURE_USAGE_SAMPLER
geom_flags = 0
@@ -323,8 +357,6 @@ class TextureDepthSampleTest(TestCase):
if not dev.is_format_supported(format, target, tex_usage, geom_flags):
raise TestSkip
- ctx = self.dev.context_create()
-
# disabled blending/masking
blend = Blend()
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE
@@ -345,9 +377,24 @@ class TextureDepthSampleTest(TestCase):
rasterizer = Rasterizer()
rasterizer.front_winding = PIPE_WINDING_CW
rasterizer.cull_mode = PIPE_WINDING_NONE
- rasterizer.bypass_vs_clip_and_viewport = 1
ctx.set_rasterizer(rasterizer)
+ # viewport
+ viewport = Viewport()
+ scale = FloatArray(4)
+ scale[0] = width
+ scale[1] = height
+ scale[2] = (maxz - minz) / 2.0
+ scale[3] = 1.0
+ viewport.scale = scale
+ translate = FloatArray(4)
+ translate[0] = 0.0
+ translate[1] = 0.0
+ translate[2] = (maxz - minz) / 2.0
+ translate[3] = 0.0
+ viewport.translate = translate
+ ctx.set_viewport(viewport)
+
# samplers
sampler = Sampler()
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE
@@ -373,14 +420,29 @@ class TextureDepthSampleTest(TestCase):
)
expected_rgba = FloatArray(height*width*4)
- texture.get_surface(
+ surface = texture.get_surface(
face = face,
level = level,
zslice = zslice,
- ).sample_rgba(expected_rgba)
+ )
+
+ ctx.surface_sample_rgba(surface, expected_rgba)
ctx.set_fragment_sampler_texture(0, texture)
+ # scissor
+ scissor = Scissor()
+ scissor.minx = 0
+ scissor.miny = 0
+ scissor.maxx = width
+ scissor.maxy = height
+ ctx.set_scissor(scissor)
+
+ # clip
+ clip = Clip()
+ clip.nr = 0
+ ctx.set_clip(clip)
+
# framebuffer
cbuf_tex = dev.texture_create(
PIPE_FORMAT_B8G8R8A8_UNORM,
@@ -464,8 +526,8 @@ class TextureDepthSampleTest(TestCase):
for i in range(0, 4):
j = 8*i
- verts[j + 0] = pos[i][0] # x
- verts[j + 1] = pos[i][1] # y
+ verts[j + 0] = pos[i][0]/float(width) # x
+ verts[j + 1] = pos[i][1]/float(height) # y
verts[j + 2] = 0.0 # z
verts[j + 3] = 1.0 # w
verts[j + 4] = tex[i][0] # s
@@ -482,7 +544,7 @@ class TextureDepthSampleTest(TestCase):
zsbuf = zsbuf_tex.get_surface()
- self.assert_rgba(zsbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
+ self.assert_rgba(ctx, zsbuf, x, y, w, h, expected_rgba, 4.0/256, 0.85)
@@ -534,6 +596,8 @@ def main():
PIPE_TEX_FACE_NEG_Z,
]
+ ctx = dev.context_create()
+
for format in color_formats:
for target in targets:
for size in sizes:
@@ -551,6 +615,7 @@ def main():
while zslice < depth >> level:
test = TextureColorSampleTest(
dev = dev,
+ ctx = ctx,
target = target,
format = format,
width = size,
@@ -573,6 +638,7 @@ def main():
for size in sizes:
test = TextureDepthSampleTest(
dev = dev,
+ ctx = ctx,
target = target,
format = format,
width = size,