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Diffstat (limited to 'progs/gallium/python/tests/texture_render.py')
-rwxr-xr-x | progs/gallium/python/tests/texture_render.py | 320 |
1 files changed, 0 insertions, 320 deletions
diff --git a/progs/gallium/python/tests/texture_render.py b/progs/gallium/python/tests/texture_render.py deleted file mode 100755 index 23f3d2a57de..00000000000 --- a/progs/gallium/python/tests/texture_render.py +++ /dev/null @@ -1,320 +0,0 @@ -#!/usr/bin/env python -########################################################################## -# -# Copyright 2009 VMware, Inc. -# All Rights Reserved. -# -# Permission is hereby granted, free of charge, to any person obtaining a -# copy of this software and associated documentation files (the -# "Software"), to deal in the Software without restriction, including -# without limitation the rights to use, copy, modify, merge, publish, -# distribute, sub license, and/or sell copies of the Software, and to -# permit persons to whom the Software is furnished to do so, subject to -# the following conditions: -# -# The above copyright notice and this permission notice (including the -# next paragraph) shall be included in all copies or substantial portions -# of the Software. -# -# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -# OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. -# IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR -# ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, -# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE -# SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. -# -########################################################################## - - -from gallium import * -from base import * - - -def lods(*dims): - size = max(dims) - lods = 0 - while size: - lods += 1 - size >>= 1 - return lods - - -class TextureTest(TestCase): - - tags = ( - 'target', - 'format', - 'width', - 'height', - 'depth', - 'last_level', - 'face', - 'level', - 'zslice', - ) - - def test(self): - dev = self.dev - - target = self.target - format = self.format - width = self.width - height = self.height - depth = self.depth - last_level = self.last_level - face = self.face - level = self.level - zslice = self.zslice - - # textures - dst_texture = dev.resource_create( - target = target, - format = format, - width = width, - height = height, - depth = depth, - last_level = last_level, - bind = PIPE_BIND_RENDER_TARGET, - ) - if dst_texture is None: - raise TestSkip - - dst_surface = dst_texture.get_surface(face = face, level = level, zslice = zslice) - - ref_texture = dev.resource_create( - target = target, - format = format, - width = dst_surface.width, - height = dst_surface.height, - depth = 1, - last_level = 0, - bind = PIPE_BIND_SAMPLER_VIEW, - ) - - ref_surface = ref_texture.get_surface() - - src_texture = dev.resource_create( - target = target, - format = PIPE_FORMAT_B8G8R8A8_UNORM, - width = dst_surface.width, - height = dst_surface.height, - depth = 1, - last_level = 0, - bind = PIPE_BIND_SAMPLER_VIEW, - ) - - src_surface = src_texture.get_surface() - - expected_rgba = FloatArray(height*width*4) - ref_surface.sample_rgba(expected_rgba) - - src_surface.put_tile_rgba(0, 0, src_surface.width, src_surface.height, expected_rgba) - - ctx = self.dev.context_create() - - # disabled blending/masking - blend = Blend() - blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE - blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE - blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO - blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO - blend.rt[0].colormask = PIPE_MASK_RGBA - ctx.set_blend(blend) - - # no-op depth/stencil/alpha - depth_stencil_alpha = DepthStencilAlpha() - ctx.set_depth_stencil_alpha(depth_stencil_alpha) - - # rasterizer - rasterizer = Rasterizer() - rasterizer.front_winding = PIPE_WINDING_CW - rasterizer.cull_mode = PIPE_WINDING_NONE - rasterizer.bypass_vs_clip_and_viewport = 1 - ctx.set_rasterizer(rasterizer) - - # samplers - sampler = Sampler() - sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE - sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE - sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE - sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NEAREST - sampler.min_img_filter = PIPE_TEX_MIPFILTER_NEAREST - sampler.mag_img_filter = PIPE_TEX_MIPFILTER_NEAREST - sampler.normalized_coords = 1 - sampler.min_lod = 0 - sampler.max_lod = PIPE_MAX_TEXTURE_LEVELS - 1 - ctx.set_fragment_sampler(0, sampler) - ctx.set_fragment_sampler_texture(0, src_texture) - - # framebuffer - cbuf_tex = dev.resource_create( - PIPE_FORMAT_B8G8R8A8_UNORM, - width, - height, - bind = PIPE_BIND_RENDER_TARGET, - ) - - fb = Framebuffer() - fb.width = dst_surface.width - fb.height = dst_surface.height - fb.nr_cbufs = 1 - fb.set_cbuf(0, dst_surface) - ctx.set_framebuffer(fb) - rgba = FloatArray(4); - rgba[0] = 0.0 - rgba[1] = 0.0 - rgba[2] = 0.0 - rgba[3] = 0.0 - ctx.clear(PIPE_CLEAR_COLOR, rgba, 0.0, 0) - del fb - - # vertex shader - vs = Shader(''' - VERT - DCL IN[0], POSITION, CONSTANT - DCL IN[1], GENERIC, CONSTANT - DCL OUT[0], POSITION, CONSTANT - DCL OUT[1], GENERIC, CONSTANT - 0:MOV OUT[0], IN[0] - 1:MOV OUT[1], IN[1] - 2:END - ''') - #vs.dump() - ctx.set_vertex_shader(vs) - - # fragment shader - fs = Shader(''' - FRAG - DCL IN[0], GENERIC[0], LINEAR - DCL OUT[0], COLOR, CONSTANT - DCL SAMP[0], CONSTANT - 0:TEX OUT[0], IN[0], SAMP[0], 2D - 1:END - ''') - #fs.dump() - ctx.set_fragment_shader(fs) - - nverts = 4 - nattrs = 2 - verts = FloatArray(nverts * nattrs * 4) - - x = 0 - y = 0 - w = dst_surface.width - h = dst_surface.height - - pos = [ - [x, y], - [x+w, y], - [x+w, y+h], - [x, y+h], - ] - - tex = [ - [0.0, 0.0], - [1.0, 0.0], - [1.0, 1.0], - [0.0, 1.0], - ] - - for i in range(0, 4): - j = 8*i - verts[j + 0] = pos[i][0] # x - verts[j + 1] = pos[i][1] # y - verts[j + 2] = 0.0 # z - verts[j + 3] = 1.0 # w - verts[j + 4] = tex[i][0] # s - verts[j + 5] = tex[i][1] # r - verts[j + 6] = 0.0 - verts[j + 7] = 1.0 - - ctx.draw_vertices(PIPE_PRIM_TRIANGLE_FAN, - nverts, - nattrs, - verts) - - ctx.flush() - - self.assert_rgba(dst_surface, x, y, w, h, expected_rgba, 4.0/256, 0.85) - - - -def main(): - dev = Device() - suite = TestSuite() - - targets = [ - PIPE_TEXTURE_2D, - PIPE_TEXTURE_CUBE, - #PIPE_TEXTURE_3D, - ] - - formats = [ - PIPE_FORMAT_B8G8R8A8_UNORM, - PIPE_FORMAT_B8G8R8X8_UNORM, - #PIPE_FORMAT_B8G8R8A8_SRGB, - PIPE_FORMAT_B5G6R5_UNORM, - PIPE_FORMAT_B5G5R5A1_UNORM, - PIPE_FORMAT_B4G4R4A4_UNORM, - #PIPE_FORMAT_Z32_UNORM, - #PIPE_FORMAT_S8_USCALED_Z24_UNORM, - #PIPE_FORMAT_X8Z24_UNORM, - #PIPE_FORMAT_Z16_UNORM, - #PIPE_FORMAT_S8_USCALED, - PIPE_FORMAT_A8_UNORM, - PIPE_FORMAT_L8_UNORM, - #PIPE_FORMAT_DXT1_RGB, - #PIPE_FORMAT_DXT1_RGBA, - #PIPE_FORMAT_DXT3_RGBA, - #PIPE_FORMAT_DXT5_RGBA, - ] - - sizes = [64, 32, 16, 8, 4, 2, 1] - #sizes = [1020, 508, 252, 62, 30, 14, 6, 3] - #sizes = [64] - #sizes = [63] - - faces = [ - PIPE_TEX_FACE_POS_X, - PIPE_TEX_FACE_NEG_X, - PIPE_TEX_FACE_POS_Y, - PIPE_TEX_FACE_NEG_Y, - PIPE_TEX_FACE_POS_Z, - PIPE_TEX_FACE_NEG_Z, - ] - - for target in targets: - for format in formats: - for size in sizes: - if target == PIPE_TEXTURE_3D: - depth = size - else: - depth = 1 - for face in faces: - if target != PIPE_TEXTURE_CUBE and face: - continue - levels = lods(size) - for last_level in range(levels): - for level in range(0, last_level + 1): - zslice = 0 - while zslice < depth >> level: - test = TextureTest( - dev = dev, - target = target, - format = format, - width = size, - height = size, - depth = depth, - last_level = last_level, - face = face, - level = level, - zslice = zslice, - ) - suite.add_test(test) - zslice = (zslice + 1)*2 - 1 - suite.run() - - -if __name__ == '__main__': - main() |