diff options
Diffstat (limited to 'progs/egl')
-rw-r--r-- | progs/egl/xeglgears.c | 79 |
1 files changed, 67 insertions, 12 deletions
diff --git a/progs/egl/xeglgears.c b/progs/egl/xeglgears.c index dd2c7e8b459..a6a977d9fff 100644 --- a/progs/egl/xeglgears.c +++ b/progs/egl/xeglgears.c @@ -346,6 +346,7 @@ struct egl_manager { EGLint major, minor; GC gc; + GLuint fbo; }; static struct egl_manager * @@ -545,7 +546,8 @@ enum { GEARS_PIXMAP, GEARS_PIXMAP_TEXTURE, GEARS_PBUFFER, - GEARS_PBUFFER_TEXTURE + GEARS_PBUFFER_TEXTURE, + GEARS_RENDERBUFFER }; static void @@ -698,6 +700,13 @@ event_loop(struct egl_manager *eman, EGLint surface_type, EGLint w, EGLint h) draw(); texture_gears(eman, surface_type); break; + + case GEARS_RENDERBUFFER: + glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo); + draw(); + glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); + texture_gears(eman, surface_type); + break; } frames++; @@ -728,10 +737,16 @@ usage(void) printf(" -pixmap-texture use pixmap surface and texture using EGLImage\n"); printf(" -pbuffer use pbuffer surface and eglCopyBuffers\n"); printf(" -pbuffer-texture use pbuffer surface and eglBindTexImage\n"); + printf(" -renderbuffer renderbuffer as EGLImage and bind as texture from\n"); } static const char *names[] = { - "window", "pixmap", "pixmap_texture", "pbuffer", "pbuffer_texture" + "window", + "pixmap", + "pixmap_texture", + "pbuffer", + "pbuffer_texture", + "renderbuffer" }; int @@ -755,7 +770,7 @@ main(int argc, char *argv[]) GLboolean printInfo = GL_FALSE; GLboolean fullscreen = GL_FALSE; EGLBoolean ret; - GLuint texture; + GLuint texture, color_rb, depth_rb; int i; for (i = 1; i < argc; i++) { @@ -785,6 +800,9 @@ main(int argc, char *argv[]) surface_type = GEARS_PBUFFER_TEXTURE; attribs[1] = EGL_PBUFFER_BIT; } + else if (strcmp(argv[i], "-renderbuffer") == 0) { + surface_type = GEARS_RENDERBUFFER; + } else { usage(); return -1; @@ -809,20 +827,20 @@ main(int argc, char *argv[]) snprintf(win_title, sizeof(win_title), "xeglgears (%s)", names[surface_type]); + ret = egl_manager_create_window(eman, win_title, winWidth, winHeight, + EGL_TRUE, fullscreen, NULL); + if (!ret) + return -1; + /* create surface(s) */ switch (surface_type) { case GEARS_WINDOW: - ret = egl_manager_create_window(eman, win_title, winWidth, winHeight, - EGL_TRUE, fullscreen, NULL); if (ret) ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx); break; case GEARS_PIXMAP: case GEARS_PIXMAP_TEXTURE: - ret = (egl_manager_create_window(eman, win_title, winWidth, winHeight, - EGL_TRUE, fullscreen, NULL) && - egl_manager_create_pixmap(eman, eman->xwin, - EGL_TRUE, NULL)); + ret = egl_manager_create_pixmap(eman, eman->xwin, EGL_TRUE, NULL); if (surface_type == GEARS_PIXMAP_TEXTURE) eman->image = eglCreateImageKHR (eman->dpy, eman->ctx, EGL_NATIVE_PIXMAP_KHR, @@ -840,15 +858,51 @@ main(int argc, char *argv[]) EGL_TEXTURE_TARGET, EGL_TEXTURE_2D, EGL_NONE }; - ret = (egl_manager_create_window(eman, win_title, winWidth, winHeight, - EGL_TRUE, fullscreen, NULL) && - egl_manager_create_pixmap(eman, eman->xwin, + ret = (egl_manager_create_pixmap(eman, eman->xwin, EGL_TRUE, NULL) && egl_manager_create_pbuffer(eman, pbuf_attribs)); if (ret) ret = eglMakeCurrent(eman->dpy, eman->pbuf, eman->pbuf, eman->ctx); } break; + + + case GEARS_RENDERBUFFER: + ret = eglMakeCurrent(eman->dpy, eman->win, eman->win, eman->ctx); + if (ret == EGL_FALSE) + printf("failed to make context current\n"); + + glGenFramebuffers(1, &eman->fbo); + glBindFramebuffer(GL_FRAMEBUFFER_EXT, eman->fbo); + + glGenRenderbuffers(1, &color_rb); + glBindRenderbuffer(GL_RENDERBUFFER_EXT, color_rb); + glRenderbufferStorage(GL_RENDERBUFFER_EXT, GL_RGBA, winWidth, winHeight); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + GL_COLOR_ATTACHMENT0_EXT, + GL_RENDERBUFFER_EXT, + color_rb); + + eman->image = eglCreateImageKHR(eman->dpy, eman->ctx, + EGL_GL_RENDERBUFFER_KHR, + (EGLClientBuffer) color_rb, NULL); + + glGenRenderbuffers(1, &depth_rb); + glBindRenderbuffer(GL_RENDERBUFFER_EXT, depth_rb); + glRenderbufferStorage(GL_RENDERBUFFER_EXT, + GL_DEPTH_COMPONENT, winWidth, winHeight); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, + GL_DEPTH_ATTACHMENT_EXT, + GL_RENDERBUFFER_EXT, + depth_rb); + + if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE) { + printf("framebuffer not complete\n"); + exit(1); + } + + break; + default: ret = EGL_FALSE; break; @@ -856,6 +910,7 @@ main(int argc, char *argv[]) switch (surface_type) { case GEARS_PIXMAP_TEXTURE: + case GEARS_RENDERBUFFER: glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, eman->image); |