diff options
Diffstat (limited to 'progs/egl')
-rw-r--r-- | progs/egl/eglgears.c | 10 | ||||
-rw-r--r-- | progs/egl/egltri.c | 5 | ||||
-rw-r--r-- | progs/egl/peglgears.c | 10 |
3 files changed, 15 insertions, 10 deletions
diff --git a/progs/egl/eglgears.c b/progs/egl/eglgears.c index 0eee9ecf4da..052d0f9e25d 100644 --- a/progs/egl/eglgears.c +++ b/progs/egl/eglgears.c @@ -274,10 +274,10 @@ draw(void) static void reshape(int width, int height) { - glViewport(0, 0, (GLint) width, (GLint) height); - GLfloat h = (GLfloat) height / (GLfloat) width; + glViewport(0, 0, (GLint) width, (GLint) height); + glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); @@ -333,6 +333,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) double st = current_time(); double ct = st; int frames = 0; + GLfloat seconds, fps; + while (ct - st < ttr) { double tt = current_time(); @@ -352,8 +354,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) frames++; } - GLfloat seconds = ct - st; - GLfloat fps = frames / seconds; + seconds = ct - st; + fps = frames / seconds; printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); } diff --git a/progs/egl/egltri.c b/progs/egl/egltri.c index 79f6702007e..9bbc3cddaf1 100644 --- a/progs/egl/egltri.c +++ b/progs/egl/egltri.c @@ -127,6 +127,7 @@ static void run(EGLDisplay dpy, EGLSurface surf, int ttr) double st = current_time(); double ct = st; int frames = 0; + GLfloat seconds, fps; while (ct - st < ttr) { @@ -139,8 +140,8 @@ static void run(EGLDisplay dpy, EGLSurface surf, int ttr) frames++; } - GLfloat seconds = ct - st; - GLfloat fps = frames / seconds; + seconds = ct - st; + fps = frames / seconds; printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); } diff --git a/progs/egl/peglgears.c b/progs/egl/peglgears.c index 1ddb691677f..212d1acf692 100644 --- a/progs/egl/peglgears.c +++ b/progs/egl/peglgears.c @@ -274,10 +274,10 @@ draw(void) static void reshape(int width, int height) { - glViewport(0, 0, (GLint) width, (GLint) height); - GLfloat h = (GLfloat) height / (GLfloat) width; + glViewport(0, 0, (GLint) width, (GLint) height); + glMatrixMode(GL_PROJECTION); glLoadIdentity(); glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0); @@ -333,6 +333,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) double st = current_time(); double ct = st; int frames = 0; + GLfloat seconds, fps; + while (ct - st < ttr) { double tt = current_time(); @@ -352,8 +354,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr) frames++; } - GLfloat seconds = ct - st; - GLfloat fps = frames / seconds; + seconds = ct - st; + fps = frames / seconds; printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps); } |