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-rw-r--r--progs/egl/eglgears.c10
-rw-r--r--progs/egl/egltri.c5
-rw-r--r--progs/egl/peglgears.c10
3 files changed, 15 insertions, 10 deletions
diff --git a/progs/egl/eglgears.c b/progs/egl/eglgears.c
index 0eee9ecf4da..052d0f9e25d 100644
--- a/progs/egl/eglgears.c
+++ b/progs/egl/eglgears.c
@@ -274,10 +274,10 @@ draw(void)
static void
reshape(int width, int height)
{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
GLfloat h = (GLfloat) height / (GLfloat) width;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
@@ -333,6 +333,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
double st = current_time();
double ct = st;
int frames = 0;
+ GLfloat seconds, fps;
+
while (ct - st < ttr)
{
double tt = current_time();
@@ -352,8 +354,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
frames++;
}
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
+ seconds = ct - st;
+ fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
diff --git a/progs/egl/egltri.c b/progs/egl/egltri.c
index 79f6702007e..9bbc3cddaf1 100644
--- a/progs/egl/egltri.c
+++ b/progs/egl/egltri.c
@@ -127,6 +127,7 @@ static void run(EGLDisplay dpy, EGLSurface surf, int ttr)
double st = current_time();
double ct = st;
int frames = 0;
+ GLfloat seconds, fps;
while (ct - st < ttr)
{
@@ -139,8 +140,8 @@ static void run(EGLDisplay dpy, EGLSurface surf, int ttr)
frames++;
}
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
+ seconds = ct - st;
+ fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}
diff --git a/progs/egl/peglgears.c b/progs/egl/peglgears.c
index 1ddb691677f..212d1acf692 100644
--- a/progs/egl/peglgears.c
+++ b/progs/egl/peglgears.c
@@ -274,10 +274,10 @@ draw(void)
static void
reshape(int width, int height)
{
- glViewport(0, 0, (GLint) width, (GLint) height);
-
GLfloat h = (GLfloat) height / (GLfloat) width;
+ glViewport(0, 0, (GLint) width, (GLint) height);
+
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustum(-1.0, 1.0, -h, h, 5.0, 60.0);
@@ -333,6 +333,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
double st = current_time();
double ct = st;
int frames = 0;
+ GLfloat seconds, fps;
+
while (ct - st < ttr)
{
double tt = current_time();
@@ -352,8 +354,8 @@ static void run_gears(EGLDisplay dpy, EGLSurface surf, int ttr)
frames++;
}
- GLfloat seconds = ct - st;
- GLfloat fps = frames / seconds;
+ seconds = ct - st;
+ fps = frames / seconds;
printf("%d frames in %3.1f seconds = %6.3f FPS\n", frames, seconds, fps);
}