diff options
Diffstat (limited to 'progs/egl/opengles2/es2gears.c')
-rw-r--r-- | progs/egl/opengles2/es2gears.c | 425 |
1 files changed, 0 insertions, 425 deletions
diff --git a/progs/egl/opengles2/es2gears.c b/progs/egl/opengles2/es2gears.c deleted file mode 100644 index 6bd6594320a..00000000000 --- a/progs/egl/opengles2/es2gears.c +++ /dev/null @@ -1,425 +0,0 @@ -/* - * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. - * - * Permission is hereby granted, free of charge, to any person obtaining a - * copy of this software and associated documentation files (the "Software"), - * to deal in the Software without restriction, including without limitation - * the rights to use, copy, modify, merge, publish, distribute, sublicense, - * and/or sell copies of the Software, and to permit persons to whom the - * Software is furnished to do so, subject to the following conditions: - * - * The above copyright notice and this permission notice shall be included - * in all copies or substantial portions of the Software. - * - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL - * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN - * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN - * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. - */ - -/* - * Ported to GLES2. - * Kristian Høgsberg <[email protected]> - * May 3, 2010 - */ - -/* - * Command line options: - * -info print GL implementation information - * - */ - - -#define GL_GLEXT_PROTOTYPES -#define EGL_EGLEXT_PROTOTYPES - -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <sys/time.h> -#include <unistd.h> -#include <GLES2/gl2.h> -#include <EGL/egl.h> -#include <EGL/eglext.h> -#include "eglut.h" - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -struct gear { - GLfloat *vertices; - GLuint vbo; - int count; -}; - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static struct gear *gear1, *gear2, *gear3; -static GLfloat angle = 0.0; -static GLuint proj_location, light_location, color_location; -static GLfloat proj[16]; - -static GLfloat * -vert(GLfloat *p, GLfloat x, GLfloat y, GLfloat z, GLfloat *n) -{ - p[0] = x; - p[1] = y; - p[2] = z; - p[3] = n[0]; - p[4] = n[1]; - p[5] = n[2]; - - return p + 6; -} - -/* Draw a gear wheel. You'll probably want to call this function when - * building a display list since we do a lot of trig here. - * - * Input: inner_radius - radius of hole at center - * outer_radius - radius at center of teeth - * width - width of gear - * teeth - number of teeth - * tooth_depth - depth of tooth - */ -static struct gear * -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat da; - GLfloat *p, *v; - struct gear *gear; - double s[5], c[5]; - GLfloat verts[3 * 14], normal[3]; - const int tris_per_tooth = 20; - - gear = malloc(sizeof *gear); - if (gear == NULL) - return NULL; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - gear->vertices = calloc(teeth * tris_per_tooth * 3 * 6, - sizeof *gear->vertices); - s[4] = 0; - c[4] = 1; - v = gear->vertices; - for (i = 0; i < teeth; i++) { - s[0] = s[4]; - c[0] = c[4]; - sincos(i * 2.0 * M_PI / teeth + da, &s[1], &c[1]); - sincos(i * 2.0 * M_PI / teeth + da * 2, &s[2], &c[2]); - sincos(i * 2.0 * M_PI / teeth + da * 3, &s[3], &c[3]); - sincos(i * 2.0 * M_PI / teeth + da * 4, &s[4], &c[4]); - - normal[0] = 0.0; - normal[1] = 0.0; - normal[2] = 1.0; - - v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal); - - v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal); - v = vert(v, r2 * c[2], r2 * s[2], width * 0.5, normal); - v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal); - v = vert(v, r1 * c[3], r1 * s[3], width * 0.5, normal); - v = vert(v, r0 * c[0], r0 * s[0], width * 0.5, normal); - v = vert(v, r1 * c[4], r1 * s[4], width * 0.5, normal); - v = vert(v, r0 * c[4], r0 * s[4], width * 0.5, normal); - - v = vert(v, r0 * c[4], r0 * s[4], width * 0.5, normal); - v = vert(v, r0 * c[0], r0 * s[0], width * 0.5, normal); - v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal); - v = vert(v, r0 * c[0], r0 * s[0], -width * 0.5, normal); - - normal[0] = 0.0; - normal[1] = 0.0; - normal[2] = -1.0; - - v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal); - - v = vert(v, r0 * c[4], r0 * s[4], -width * 0.5, normal); - v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal); - v = vert(v, r0 * c[0], r0 * s[0], -width * 0.5, normal); - v = vert(v, r1 * c[3], r1 * s[3], -width * 0.5, normal); - v = vert(v, r1 * c[0], r1 * s[0], -width * 0.5, normal); - v = vert(v, r2 * c[2], r2 * s[2], -width * 0.5, normal); - v = vert(v, r2 * c[1], r2 * s[1], -width * 0.5, normal); - - v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal); - - v = vert(v, r1 * c[0], r1 * s[0], width * 0.5, normal); - v = vert(v, r1 * c[0], r1 * s[0], -width * 0.5, normal); - v = vert(v, r2 * c[1], r2 * s[1], width * 0.5, normal); - v = vert(v, r2 * c[1], r2 * s[1], -width * 0.5, normal); - v = vert(v, r2 * c[2], r2 * s[2], width * 0.5, normal); - v = vert(v, r2 * c[2], r2 * s[2], -width * 0.5, normal); - v = vert(v, r1 * c[3], r1 * s[3], width * 0.5, normal); - v = vert(v, r1 * c[3], r1 * s[3], -width * 0.5, normal); - v = vert(v, r1 * c[4], r1 * s[4], width * 0.5, normal); - v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal); - - v = vert(v, r1 * c[4], r1 * s[4], -width * 0.5, normal); - } - - gear->count = (v - gear->vertices) / 6; - - glGenBuffers(1, &gear->vbo); - glBindBuffer(GL_ARRAY_BUFFER, gear->vbo); - glBufferData(GL_ARRAY_BUFFER, gear->count * 6 * 4, - gear->vertices, GL_STATIC_DRAW); - - return gear; -} - -static void -multiply(GLfloat *m, const GLfloat *n) -{ - GLfloat tmp[16]; - const GLfloat *row, *column; - div_t d; - int i, j; - - for (i = 0; i < 16; i++) { - tmp[i] = 0; - d = div(i, 4); - row = n + d.quot * 4; - column = m + d.rem; - for (j = 0; j < 4; j++) - tmp[i] += row[j] * column[j * 4]; - } - memcpy(m, &tmp, sizeof tmp); -} - -static void -rotate(GLfloat *m, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) -{ - double s, c; - - sincos(angle, &s, &c); - GLfloat r[16] = { - x * x * (1 - c) + c, y * x * (1 - c) + z * s, x * z * (1 - c) - y * s, 0, - x * y * (1 - c) - z * s, y * y * (1 - c) + c, y * z * (1 - c) + x * s, 0, - x * z * (1 - c) + y * s, y * z * (1 - c) - x * s, z * z * (1 - c) + c, 0, - 0, 0, 0, 1 - }; - - multiply(m, r); -} - -static void -translate(GLfloat *m, GLfloat x, GLfloat y, GLfloat z) -{ - GLfloat t[16] = { 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, x, y, z, 1 }; - - multiply(m, t); -} - -static const GLfloat light[3] = { 1.0, 1.0, -1.0 }; - -static void -draw_gear(struct gear *gear, GLfloat *m, - GLfloat x, GLfloat y, GLfloat angle, const GLfloat *color) -{ - GLfloat tmp[16]; - - memcpy(tmp, m, sizeof tmp); - translate(tmp, x, y, 0); - rotate(tmp, 2 * M_PI * angle / 360.0, 0, 0, 1); - glUniformMatrix4fv(proj_location, 1, GL_FALSE, tmp); - glUniform3fv(light_location, 1, light); - glUniform4fv(color_location, 1, color); - - glBindBuffer(GL_ARRAY_BUFFER, gear->vbo); - - glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, - 6 * sizeof(GLfloat), NULL); - glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, - 6 * sizeof(GLfloat), (GLfloat *) 0 + 3); - glEnableVertexAttribArray(0); - glEnableVertexAttribArray(1); - glDrawArrays(GL_TRIANGLE_STRIP, 0, gear->count); -} - -static void -gears_draw(void) -{ - const static GLfloat red[4] = { 0.8, 0.1, 0.0, 1.0 }; - const static GLfloat green[4] = { 0.0, 0.8, 0.2, 1.0 }; - const static GLfloat blue[4] = { 0.2, 0.2, 1.0, 1.0 }; - GLfloat m[16]; - - glClearColor(0.0, 0.0, 0.0, 0.0); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - memcpy(m, proj, sizeof m); - rotate(m, 2 * M_PI * view_rotx / 360.0, 1, 0, 0); - rotate(m, 2 * M_PI * view_roty / 360.0, 0, 1, 0); - rotate(m, 2 * M_PI * view_rotz / 360.0, 0, 0, 1); - - draw_gear(gear1, m, -3.0, -2.0, angle, red); - draw_gear(gear2, m, 3.1, -2.0, -2 * angle - 9.0, green); - draw_gear(gear3, m, -3.1, 4.2, -2 * angle - 25.0, blue); -} - -/* new window size or exposure */ -static void -gears_reshape(int width, int height) -{ - GLfloat ar, m[16] = { - 1.0, 0.0, 0.0, 0.0, - 0.0, 1.0, 0.0, 0.0, - 0.0, 0.0, 0.1, 0.0, - 0.0, 0.0, 0.0, 1.0, - }; - - if (width < height) - ar = width; - else - ar = height; - - m[0] = 0.1 * ar / width; - m[5] = 0.1 * ar / height; - memcpy(proj, m, sizeof proj); - glViewport(0, 0, (GLint) width, (GLint) height); -} - -static void -gears_special(int special) -{ - switch (special) { - case EGLUT_KEY_LEFT: - view_roty += 5.0; - break; - case EGLUT_KEY_RIGHT: - view_roty -= 5.0; - break; - case EGLUT_KEY_UP: - view_rotx += 5.0; - break; - case EGLUT_KEY_DOWN: - view_rotx -= 5.0; - break; - } -} - -static void -gears_idle(void) -{ - static double tRot0 = -1.0; - double dt, t = eglutGet(EGLUT_ELAPSED_TIME) / 1000.0; - - if (tRot0 < 0.0) - tRot0 = t; - dt = t - tRot0; - tRot0 = t; - - /* advance rotation for next frame */ - angle += 70.0 * dt; /* 70 degrees per second */ - if (angle > 3600.0) - angle -= 3600.0; - - eglutPostRedisplay(); -} - -static const char vertex_shader[] = - "uniform mat4 proj;\n" - "attribute vec4 position;\n" - "attribute vec4 normal;\n" - "varying vec3 rotated_normal;\n" - "varying vec3 rotated_position;\n" - "vec4 tmp;\n" - "void main()\n" - "{\n" - " gl_Position = proj * position;\n" - " rotated_position = gl_Position.xyz;\n" - " tmp = proj * normal;\n" - " rotated_normal = tmp.xyz;\n" - "}\n"; - - static const char fragment_shader[] = - //"precision mediump float;\n" - "uniform vec4 color;\n" - "uniform vec3 light;\n" - "varying vec3 rotated_normal;\n" - "varying vec3 rotated_position;\n" - "vec3 light_direction;\n" - "vec4 white = vec4(1.0, 1.0, 1.0, 1.0);\n" - "void main()\n" - "{\n" - " light_direction = normalize(light - rotated_position);\n" - " gl_FragColor = color + white * dot(light_direction, rotated_normal);\n" - "}\n"; - -static void -gears_init(void) -{ - GLuint v, f, program; - const char *p; - char msg[512]; - - glEnable(GL_CULL_FACE); - glEnable(GL_DEPTH_TEST); - - p = vertex_shader; - v = glCreateShader(GL_VERTEX_SHADER); - glShaderSource(v, 1, &p, NULL); - glCompileShader(v); - glGetShaderInfoLog(v, sizeof msg, NULL, msg); - printf("vertex shader info: %s\n", msg); - - p = fragment_shader; - f = glCreateShader(GL_FRAGMENT_SHADER); - glShaderSource(f, 1, &p, NULL); - glCompileShader(f); - glGetShaderInfoLog(f, sizeof msg, NULL, msg); - printf("fragment shader info: %s\n", msg); - - program = glCreateProgram(); - glAttachShader(program, v); - glAttachShader(program, f); - glBindAttribLocation(program, 0, "position"); - glBindAttribLocation(program, 1, "normal"); - - glLinkProgram(program); - glGetProgramInfoLog(program, sizeof msg, NULL, msg); - printf("info: %s\n", msg); - - glUseProgram(program); - proj_location = glGetUniformLocation(program, "proj"); - light_location = glGetUniformLocation(program, "light"); - color_location = glGetUniformLocation(program, "color"); - - /* make the gears */ - gear1 = gear(1.0, 4.0, 1.0, 20, 0.7); - gear2 = gear(0.5, 2.0, 2.0, 10, 0.7); - gear3 = gear(1.3, 2.0, 0.5, 10, 0.7); -} - -int -main(int argc, char *argv[]) -{ - eglutInitWindowSize(300, 300); - eglutInitAPIMask(EGLUT_OPENGL_ES2_BIT); - eglutInit(argc, argv); - - eglutCreateWindow("es2gears"); - - eglutIdleFunc(gears_idle); - eglutReshapeFunc(gears_reshape); - eglutDisplayFunc(gears_draw); - eglutSpecialFunc(gears_special); - - gears_init(); - - eglutMainLoop(); - - return 0; -} |