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-rw-r--r--progs/demos/isosurf.c11
-rw-r--r--progs/demos/tessdemo.c17
2 files changed, 15 insertions, 13 deletions
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c
index 160886f9ce9..12125aac965 100644
--- a/progs/demos/isosurf.c
+++ b/progs/demos/isosurf.c
@@ -1,4 +1,4 @@
-/* $Id: isosurf.c,v 1.14 2002/01/04 09:47:17 gareth Exp $ */
+/* $Id: isosurf.c,v 1.15 2002/10/18 17:47:35 kschultz Exp $ */
/*
* Display an isosurface of 3-D wind speed volume.
@@ -32,6 +32,7 @@
#include <math.h>
#ifdef _WIN32
#include <windows.h>
+#undef CLIP_MASK
#endif
#define GL_GLEXT_LEGACY
#include "GL/glut.h"
@@ -84,7 +85,7 @@
#define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE)
#define MAXVERTS 10000
-static GLuint maxverts = MAXVERTS;
+static GLint maxverts = MAXVERTS;
static float data[MAXVERTS][6];
static float compressed_data[MAXVERTS][6];
static float expanded_data[MAXVERTS*3][6];
@@ -337,7 +338,7 @@ static void make_tri_indices( void )
{
unsigned int *v = tri_indices;
unsigned int parity = 0;
- unsigned int i, j;
+ int i, j;
for (j=2;j<numverts;j++,parity^=1) {
if (parity) {
@@ -367,9 +368,9 @@ static void make_tri_indices( void )
#define MIN(x,y) (x < y) ? x : y
-static void draw_surface( int with_state )
+static void draw_surface( unsigned int with_state )
{
- GLuint i, j;
+ GLint i, j;
if (with_state & DISPLAYLIST) {
if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
diff --git a/progs/demos/tessdemo.c b/progs/demos/tessdemo.c
index abde73054cd..581dec90d5a 100644
--- a/progs/demos/tessdemo.c
+++ b/progs/demos/tessdemo.c
@@ -1,4 +1,4 @@
-/* $Id: tessdemo.c,v 1.12 2002/07/12 15:54:02 brianp Exp $ */
+/* $Id: tessdemo.c,v 1.13 2002/10/18 17:47:36 kschultz Exp $ */
/*
* A demo of the GLU polygon tesselation functions written by Bogdan Sikorski.
@@ -90,7 +90,7 @@ static void GLCALLBACK edge_callback( GLenum flag )
static void GLCALLBACK end_callback()
{
- GLint i;
+ GLuint i;
glBegin( GL_LINES );
@@ -310,6 +310,7 @@ static void mouse_clicked( int button, int state, int x, int y )
static void display( void )
{
GLuint i,j;
+ GLsizei ii, jj;
GLuint point_cnt;
glClear( GL_COLOR_BUFFER_BIT );
@@ -321,12 +322,12 @@ static void display( void )
glBegin( GL_LINES );
- for ( i = 0 ; i < width ; i += 10 ) {
- for ( j = 0 ; j < height ; j += 10 ) {
- glVertex2i( 0, j );
- glVertex2i( width, j );
- glVertex2i( i, height );
- glVertex2i( i, 0 );
+ for ( ii = 0 ; ii < width ; ii += 10 ) {
+ for ( jj = 0 ; jj < height ; jj += 10 ) {
+ glVertex2i( 0, jj );
+ glVertex2i( width, jj );
+ glVertex2i( ii, height );
+ glVertex2i( ii, 0 );
}
}