diff options
Diffstat (limited to 'progs/demos')
-rw-r--r-- | progs/demos/copypix.c | 22 | ||||
-rw-r--r-- | progs/demos/cubemap.c | 21 | ||||
-rw-r--r-- | progs/demos/fbo_firecube.c | 36 | ||||
-rw-r--r-- | progs/demos/lodbias.c | 4 | ||||
-rw-r--r-- | progs/demos/morph3d.c | 3 | ||||
-rw-r--r-- | progs/demos/multiarb.c | 16 | ||||
-rw-r--r-- | progs/demos/textures.c | 2 |
7 files changed, 94 insertions, 10 deletions
diff --git a/progs/demos/copypix.c b/progs/demos/copypix.c index 51435acfa0f..a13339ea62f 100644 --- a/progs/demos/copypix.c +++ b/progs/demos/copypix.c @@ -26,6 +26,7 @@ static int Scissor = 0; static float Xzoom, Yzoom; static GLboolean DrawFront = GL_FALSE; static GLboolean Dither = GL_TRUE; +static GLboolean Invert = GL_FALSE; static void Reset( void ) @@ -59,6 +60,15 @@ static void Display( void ) if (Scissor) glEnable(GL_SCISSOR_TEST); + if (Invert) { + glPixelTransferf(GL_RED_SCALE, -1.0); + glPixelTransferf(GL_GREEN_SCALE, -1.0); + glPixelTransferf(GL_BLUE_SCALE, -1.0); + glPixelTransferf(GL_RED_BIAS, 1.0); + glPixelTransferf(GL_GREEN_BIAS, 1.0); + glPixelTransferf(GL_BLUE_BIAS, 1.0); + } + /* draw copy */ glPixelZoom(Xzoom, Yzoom); glWindowPos2iARB(Xpos, Ypos); @@ -67,6 +77,15 @@ static void Display( void ) glDisable(GL_SCISSOR_TEST); + if (Invert) { + glPixelTransferf(GL_RED_SCALE, 1.0); + glPixelTransferf(GL_GREEN_SCALE, 1.0); + glPixelTransferf(GL_BLUE_SCALE, 1.0); + glPixelTransferf(GL_RED_BIAS, 0.0); + glPixelTransferf(GL_GREEN_BIAS, 0.0); + glPixelTransferf(GL_BLUE_BIAS, 0.0); + } + if (DrawFront) glFinish(); else @@ -105,6 +124,9 @@ static void Key( unsigned char key, int x, int y ) else glDisable(GL_DITHER); break; + case 'i': + Invert = !Invert; + break; case 's': Scissor = !Scissor; break; diff --git a/progs/demos/cubemap.c b/progs/demos/cubemap.c index 0df5ff09c33..20332b1d960 100644 --- a/progs/demos/cubemap.c +++ b/progs/demos/cubemap.c @@ -58,6 +58,9 @@ static GLint ClampIndex = 0; static GLboolean supportFBO = GL_FALSE; static GLboolean supportSeamless = GL_FALSE; static GLboolean seamless = GL_FALSE; +static GLuint TexObj = 0; +static GLint T0 = 0; +static GLint Frames = 0; static struct { @@ -282,6 +285,20 @@ static void draw( void ) glPopMatrix(); glutSwapBuffers(); + + Frames++; + + { + GLint t = glutGet(GLUT_ELAPSED_TIME); + if (t - T0 >= 5000) { + GLfloat seconds = (t - T0) / 1000.0; + GLfloat fps = Frames / seconds; + printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); + fflush(stdout); + T0 = t; + Frames = 0; + } + } } @@ -543,6 +560,10 @@ static void init( GLboolean useImageFiles ) printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER)); + + glGenTextures(1, &TexObj); + glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, TexObj); + if (useImageFiles) { load_envmaps(); } diff --git a/progs/demos/fbo_firecube.c b/progs/demos/fbo_firecube.c index 4e42924a09e..b3f7e00e5af 100644 --- a/progs/demos/fbo_firecube.c +++ b/progs/demos/fbo_firecube.c @@ -938,7 +938,14 @@ reshape(int width, int height) static void init_fbotexture() { + static const GLenum depthFormats[] = { + GL_DEPTH_COMPONENT, + GL_DEPTH_COMPONENT16, + GL_DEPTH_COMPONENT32 + }; + static int numDepthFormats = sizeof(depthFormats) / sizeof(depthFormats[0]); GLint i; + GLenum stat; /* gen framebuffer id, delete it, do some assertions, just for testing */ glGenFramebuffersEXT(1, &MyFB); @@ -969,18 +976,31 @@ init_fbotexture() /* make depth renderbuffer */ glGenRenderbuffersEXT(1, &DepthRB); glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, DepthRB); - glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT16, - TexWidth, TexHeight); - CheckError(__LINE__); + /* we may have to try several formats */ + for (i = 0; i < numDepthFormats; i++) { + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, depthFormats[i], + TexWidth, TexHeight); + CheckError(__LINE__); + + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, + GL_RENDERBUFFER_EXT, DepthRB); + CheckError(__LINE__); + stat = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + if (stat == GL_FRAMEBUFFER_COMPLETE_EXT) { + break; + } + } + + if (stat != GL_FRAMEBUFFER_COMPLETE_EXT) { + fprintf(stderr, "Error: unable to get usable FBO combination!\n"); + exit(1); + } + glGetRenderbufferParameterivEXT(GL_RENDERBUFFER_EXT, - GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i); + GL_RENDERBUFFER_DEPTH_SIZE_EXT, &i); CheckError(__LINE__); printf("Depth renderbuffer size = %d bits\n", i); - /* attach DepthRB to MyFB */ - glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, - GL_RENDERBUFFER_EXT, DepthRB); - CheckError(__LINE__); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0); /* diff --git a/progs/demos/lodbias.c b/progs/demos/lodbias.c index 30b1ed13d5f..8d39bd605a7 100644 --- a/progs/demos/lodbias.c +++ b/progs/demos/lodbias.c @@ -43,6 +43,7 @@ static GLboolean Anim = GL_TRUE; static GLint Bias = 0, BiasStepSign = +1; /* ints avoid fp precision problem */ static GLint BiasMin = -400, BiasMax = 400; static int win = 0; +static GLuint TexObj = 0; static void @@ -214,6 +215,9 @@ static void Init( void ) glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + glGenTextures(1, &TexObj); + glBindTexture(GL_TEXTURE_2D, TexObj); + if (glutExtensionSupported("GL_SGIS_generate_mipmap")) { /* test auto mipmap generation */ GLint width, height, i; diff --git a/progs/demos/morph3d.c b/progs/demos/morph3d.c index 6aca8270ff5..01a06aba0ff 100644 --- a/progs/demos/morph3d.c +++ b/progs/demos/morph3d.c @@ -887,5 +887,6 @@ int main(int argc, char **argv) glutIdleFunc( idle_ ); glutDisplayFunc( draw ); glutMainLoop(); - + + return 0; } diff --git a/progs/demos/multiarb.c b/progs/demos/multiarb.c index 85c4e3a266c..3d89d3a13e9 100644 --- a/progs/demos/multiarb.c +++ b/progs/demos/multiarb.c @@ -27,6 +27,8 @@ #define ANIMATE 10 #define QUIT 100 +static GLint T0 = 0; +static GLint Frames = 0; static GLboolean Animate = GL_TRUE; static GLint NumUnits = 1; static GLboolean TexEnabled[8]; @@ -105,6 +107,20 @@ static void Display( void ) glPopMatrix(); glutSwapBuffers(); + + Frames++; + + { + GLint t = glutGet(GLUT_ELAPSED_TIME); + if (t - T0 >= 5000) { + GLfloat seconds = (t - T0) / 1000.0; + GLfloat fps = Frames / seconds; + printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); + fflush(stdout); + T0 = t; + Frames = 0; + } + } } diff --git a/progs/demos/textures.c b/progs/demos/textures.c index b7bf135d219..d94154a2008 100644 --- a/progs/demos/textures.c +++ b/progs/demos/textures.c @@ -57,7 +57,7 @@ Idle(void) { Xrot = glutGet(GLUT_ELAPSED_TIME) * 0.02; Yrot = glutGet(GLUT_ELAPSED_TIME) * 0.04; - //Zrot += 2.0; + /*Zrot += 2.0;*/ glutPostRedisplay(); } |