diff options
Diffstat (limited to 'progs/demos')
-rw-r--r-- | progs/demos/drawpix.c | 4 | ||||
-rw-r--r-- | progs/demos/fire.c | 2 | ||||
-rw-r--r-- | progs/demos/paltex.c | 4 | ||||
-rw-r--r-- | progs/demos/readpix.c | 4 | ||||
-rw-r--r-- | progs/demos/shadowtex.c | 6 | ||||
-rw-r--r-- | progs/demos/terrain.c | 1 | ||||
-rw-r--r-- | progs/demos/tessdemo.c | 22 | ||||
-rw-r--r-- | progs/demos/trispd.c | 4 |
8 files changed, 25 insertions, 22 deletions
diff --git a/progs/demos/drawpix.c b/progs/demos/drawpix.c index 222c8209c1c..25d336ece68 100644 --- a/progs/demos/drawpix.c +++ b/progs/demos/drawpix.c @@ -1,4 +1,4 @@ -/* $Id: drawpix.c,v 1.7 2002/04/22 16:03:37 brianp Exp $ */ +/* $Id: drawpix.c,v 1.8 2002/07/12 15:54:02 brianp Exp $ */ /* * glDrawPixels demo/test/benchmark @@ -257,7 +257,7 @@ static void Init( GLboolean ciMode ) if (ciMode) { /* Convert RGB image to grayscale */ - GLubyte *indexImage = malloc( ImgWidth * ImgHeight ); + GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight ); GLint i; for (i=0; i<ImgWidth*ImgHeight; i++) { int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2]; diff --git a/progs/demos/fire.c b/progs/demos/fire.c index e4492cbc161..a648a9d0db9 100644 --- a/progs/demos/fire.c +++ b/progs/demos/fire.c @@ -752,7 +752,7 @@ main(int ac, char **av) glFogfv(GL_FOG_COLOR, fogcolor); glFogf(GL_FOG_DENSITY, 0.1); - p = malloc(sizeof(part) * np); + p = (part *) malloc(sizeof(part) * np); for (i = 0; i < np; i++) setnewpart(&p[i]); diff --git a/progs/demos/paltex.c b/progs/demos/paltex.c index d37538bcf43..67ba27bb8ae 100644 --- a/progs/demos/paltex.c +++ b/progs/demos/paltex.c @@ -1,4 +1,4 @@ -/* $Id: paltex.c,v 1.7 2002/01/16 00:48:43 kschultz Exp $ */ +/* $Id: paltex.c,v 1.8 2002/07/12 15:54:02 brianp Exp $ */ /* * Paletted texture demo. Written by Brian Paul. @@ -161,7 +161,7 @@ static void Init( void ) 0, /* border */ GL_COLOR_INDEX, /* texture format */ GL_UNSIGNED_BYTE, /* texture type */ - texture); /* teh texture */ + texture); /* the texture */ #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); diff --git a/progs/demos/readpix.c b/progs/demos/readpix.c index 0277a46a037..ec3665008d2 100644 --- a/progs/demos/readpix.c +++ b/progs/demos/readpix.c @@ -1,4 +1,4 @@ -/* $Id: readpix.c,v 1.7 2002/05/02 09:17:59 alanh Exp $ */ +/* $Id: readpix.c,v 1.8 2002/07/12 15:54:02 brianp Exp $ */ /* * glReadPixels and glCopyPixels test @@ -219,7 +219,7 @@ Init( GLboolean ciMode ) if (ciMode) { /* Convert RGB image to grayscale */ - GLubyte *indexImage = malloc( ImgWidth * ImgHeight ); + GLubyte *indexImage = (GLubyte *) malloc( ImgWidth * ImgHeight ); GLint i; for (i=0; i<ImgWidth*ImgHeight; i++) { int gray = Image[i*3] + Image[i*3+1] + Image[i*3+2]; diff --git a/progs/demos/shadowtex.c b/progs/demos/shadowtex.c index c5251727d67..b574f43acd3 100644 --- a/progs/demos/shadowtex.c +++ b/progs/demos/shadowtex.c @@ -1,4 +1,4 @@ -/* $Id: shadowtex.c,v 1.6 2002/03/23 16:34:18 brianp Exp $ */ +/* $Id: shadowtex.c,v 1.7 2002/07/12 15:54:02 brianp Exp $ */ /* * Shadow demo using the GL_ARB_depth_texture, GL_ARB_shadow and @@ -276,8 +276,8 @@ Display(void) */ if (DisplayMode == SHOW_DEPTH_MAPPING) { /* load depth image as gray-scale luminance texture */ - GLfloat *depth = malloc(ShadowTexWidth * ShadowTexHeight - * sizeof(GLfloat)); + GLfloat *depth = (GLfloat *) malloc(ShadowTexWidth * ShadowTexHeight + * sizeof(GLfloat)); if (depth) { glReadPixels(0, 0, ShadowTexWidth, ShadowTexHeight, GL_DEPTH_COMPONENT, GL_FLOAT, depth); diff --git a/progs/demos/terrain.c b/progs/demos/terrain.c index 5b5ad3e1f7a..da5b90d300c 100644 --- a/progs/demos/terrain.c +++ b/progs/demos/terrain.c @@ -11,6 +11,7 @@ #include <stdio.h> #include <math.h> #include <stdlib.h> +#include <string.h> #include <time.h> #ifdef WIN32 diff --git a/progs/demos/tessdemo.c b/progs/demos/tessdemo.c index 0659b382c7f..abde73054cd 100644 --- a/progs/demos/tessdemo.c +++ b/progs/demos/tessdemo.c @@ -1,4 +1,4 @@ -/* $Id: tessdemo.c,v 1.11 2001/03/21 02:47:32 gareth Exp $ */ +/* $Id: tessdemo.c,v 1.12 2002/07/12 15:54:02 brianp Exp $ */ /* * A demo of the GLU polygon tesselation functions written by Bogdan Sikorski. @@ -165,6 +165,8 @@ static void set_screen_wh( GLsizei w, GLsizei h ) height = h; } +typedef void (GLAPIENTRY *callback_t)(); + static void tesse( void ) { GLUtesselator *tobj; @@ -177,11 +179,11 @@ static void tesse( void ) if ( tobj != NULL ) { gluTessNormal( tobj, 0.0, 0.0, 1.0 ); - gluTessCallback( tobj, GLU_TESS_BEGIN, glBegin ); - gluTessCallback( tobj, GLU_TESS_VERTEX, glVertex2fv ); - gluTessCallback( tobj, GLU_TESS_END, glEnd ); - gluTessCallback( tobj, GLU_TESS_ERROR, error_callback ); - gluTessCallback( tobj, GLU_TESS_COMBINE, combine_callback ); + gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) glBegin ); + gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) glVertex2fv ); + gluTessCallback( tobj, GLU_TESS_END, (callback_t) glEnd ); + gluTessCallback( tobj, GLU_TESS_ERROR, (callback_t) error_callback ); + gluTessCallback( tobj, GLU_TESS_COMBINE, (callback_t) combine_callback ); glNewList( list_start, GL_COMPILE ); gluBeginPolygon( tobj ); @@ -201,10 +203,10 @@ static void tesse( void ) gluEndPolygon( tobj ); glEndList(); - gluTessCallback( tobj, GLU_TESS_BEGIN, begin_callback ); - gluTessCallback( tobj, GLU_TESS_VERTEX, vertex_callback ); - gluTessCallback( tobj, GLU_TESS_END, end_callback ); - gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, edge_callback ); + gluTessCallback( tobj, GLU_TESS_BEGIN, (callback_t) begin_callback ); + gluTessCallback( tobj, GLU_TESS_VERTEX, (callback_t) vertex_callback ); + gluTessCallback( tobj, GLU_TESS_END, (callback_t) end_callback ); + gluTessCallback( tobj, GLU_TESS_EDGE_FLAG, (callback_t) edge_callback ); glNewList( list_start + 1, GL_COMPILE ); gluBeginPolygon( tobj ); diff --git a/progs/demos/trispd.c b/progs/demos/trispd.c index 96152d4ced9..61d625526f2 100644 --- a/progs/demos/trispd.c +++ b/progs/demos/trispd.c @@ -1,4 +1,4 @@ -/* $Id: trispd.c,v 1.3 2002/04/22 16:03:37 brianp Exp $ */ +/* $Id: trispd.c,v 1.4 2002/07/12 15:54:02 brianp Exp $ */ /* * Simple GLUT program to measure triangle strip rendering speed. @@ -131,7 +131,7 @@ static void LoadTex(int comp, int filter) { GLubyte *pixels; int x, y; - pixels = malloc(4*256*256); + pixels = (GLubyte *) malloc(4*256*256); for (y = 0; y < 256; ++y) for (x = 0; x < 256; ++x) { pixels[(y*256+x)*4+0] = (int)(128.5 + 127.0 * cos(0.024544 * x)); |