diff options
Diffstat (limited to 'progs/demos')
-rw-r--r-- | progs/demos/.gitignore | 1 | ||||
-rw-r--r-- | progs/demos/Makefile | 1 | ||||
-rw-r--r-- | progs/demos/SConscript | 7 | ||||
-rw-r--r-- | progs/demos/arbocclude.c | 213 | ||||
-rw-r--r-- | progs/demos/arbocclude2.c | 314 |
5 files changed, 428 insertions, 108 deletions
diff --git a/progs/demos/.gitignore b/progs/demos/.gitignore index 1b31866a850..aecdd9a0118 100644 --- a/progs/demos/.gitignore +++ b/progs/demos/.gitignore @@ -1,6 +1,7 @@ arbfplight arbfslight arbocclude +arbocclude2 bounce clearspd copypix diff --git a/progs/demos/Makefile b/progs/demos/Makefile index 5b1d2a0b65b..a13a272ce9c 100644 --- a/progs/demos/Makefile +++ b/progs/demos/Makefile @@ -15,6 +15,7 @@ PROGS = \ arbfplight \ arbfslight \ arbocclude \ + arbocclude2 \ bounce \ clearspd \ copypix \ diff --git a/progs/demos/SConscript b/progs/demos/SConscript index 10d53b50bf5..20ec6a002a7 100644 --- a/progs/demos/SConscript +++ b/progs/demos/SConscript @@ -4,14 +4,17 @@ progs = [ 'arbfplight', 'arbfslight', 'arbocclude', + 'arbocclude2', 'bounce', 'clearspd', 'copypix', 'cubemap', + 'dinoshade', 'dissolve', 'drawpix', 'engine', 'fbo_firecube', + 'fbotexture', 'fire', 'fogcoord', 'fplight', @@ -30,6 +33,7 @@ progs = [ 'multiarb', 'paltex', 'pointblast', + 'projtex', 'ray', 'readpix', 'reflect', @@ -50,9 +54,6 @@ progs = [ 'tunnel2', 'vao_demo', 'winpos', - 'dinoshade', - 'fbotexture', - 'projtex', ] for prog in progs: diff --git a/progs/demos/arbocclude.c b/progs/demos/arbocclude.c index f669a1f26ba..cc787eeb8a7 100644 --- a/progs/demos/arbocclude.c +++ b/progs/demos/arbocclude.c @@ -32,11 +32,12 @@ #include <GL/glew.h> #include <GL/glut.h> -#define TEST_DISPLAY_LISTS 0 +#define NUM_OCC 10 static GLboolean Anim = GL_TRUE; -static GLfloat Xpos = 0; -static GLuint OccQuery; +static GLfloat Xpos[NUM_OCC], Ypos[NUM_OCC]; +static GLfloat Sign[NUM_OCC]; +static GLuint OccQuery[NUM_OCC]; static GLint Win = 0; @@ -54,38 +55,43 @@ PrintString(const char *s) static void Idle(void) { static int lastTime = 0; - static int sign = +1; int time = glutGet(GLUT_ELAPSED_TIME); float step; + int i; if (lastTime == 0) lastTime = time; else if (time - lastTime < 20) /* 50Hz update */ return; - step = (time - lastTime) / 1000.0 * sign; - lastTime = time; + for (i = 0; i < NUM_OCC; i++) { - Xpos += step; + step = (time - lastTime) / 1000.0 * Sign[i]; + + Xpos[i] += step; + + if (Xpos[i] > 2.5) { + Xpos[i] = 2.5; + Sign[i] = -1; + } + else if (Xpos[i] < -2.5) { + Xpos[i] = -2.5; + Sign[i] = +1; + } - if (Xpos > 2.5) { - Xpos = 2.5; - sign = -1; - } - else if (Xpos < -2.5) { - Xpos = -2.5; - sign = +1; } + + lastTime = time; + glutPostRedisplay(); } static void Display( void ) { - GLuint passed; - GLint ready; - char s[100]; + int i; + glClearColor(0.25, 0.25, 0.25, 0.0); glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glMatrixMode( GL_PROJECTION ); @@ -96,97 +102,84 @@ static void Display( void ) glTranslatef( 0.0, 0.0, -15.0 ); /* draw the occluding polygons */ - glColor3f(0, 0.6, 0.8); + glColor3f(0, 0.4, 0.6); glBegin(GL_QUADS); - glVertex2f(-1.6, -1.5); - glVertex2f(-0.4, -1.5); - glVertex2f(-0.4, 1.5); - glVertex2f(-1.6, 1.5); - - glVertex2f( 0.4, -1.5); - glVertex2f( 1.6, -1.5); - glVertex2f( 1.6, 1.5); - glVertex2f( 0.4, 1.5); + glVertex2f(-1.6, -2.5); + glVertex2f(-0.4, -2.5); + glVertex2f(-0.4, 2.5); + glVertex2f(-1.6, 2.5); + glVertex2f( 0.4, -2.5); + glVertex2f( 1.6, -2.5); + glVertex2f( 1.6, 2.5); + glVertex2f( 0.4, 2.5); glEnd(); - /* draw the test polygon with occlusion testing */ - glPushMatrix(); - glTranslatef(Xpos, 0, -0.5); - glScalef(0.3, 0.3, 1.0); - glRotatef(-90.0 * Xpos, 0, 0, 1); - -#if defined(GL_ARB_occlusion_query) -#if TEST_DISPLAY_LISTS - glNewList(10, GL_COMPILE); - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery); - glEndList(); - glCallList(10); -#else - glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery); -#endif glColorMask(0, 0, 0, 0); glDepthMask(GL_FALSE); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); + /* draw the test polygons with occlusion testing */ + for (i = 0; i < NUM_OCC; i++) { + glPushMatrix(); + glTranslatef(Xpos[i], Ypos[i], -0.5); + glScalef(0.2, 0.2, 1.0); + glRotatef(-90.0 * Xpos[i], 0, 0, 1); + + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery[i]); + glBegin(GL_POLYGON); + glVertex3f(-1, -1, 0); + glVertex3f( 1, -1, 0); + glVertex3f( 1, 1, 0); + glVertex3f(-1, 1, 0); + glEnd(); + glEndQueryARB(GL_SAMPLES_PASSED_ARB); + + glPopMatrix(); + } -#if TEST_DISPLAY_LISTS - glNewList(11, GL_COMPILE); - glEndQueryARB(GL_SAMPLES_PASSED_ARB); - glEndList(); - glCallList(11); -#else - glEndQueryARB(GL_SAMPLES_PASSED_ARB); -#endif - - do { - /* do useful work here, if any */ - glGetQueryObjectivARB(OccQuery, GL_QUERY_RESULT_AVAILABLE_ARB, &ready); - } while (!ready); - glGetQueryObjectuivARB(OccQuery, GL_QUERY_RESULT_ARB, &passed); - - /* turn off occlusion testing */ glColorMask(1, 1, 1, 1); glDepthMask(GL_TRUE); -#endif /* GL_ARB_occlusion_query */ - - /* draw the orange rect, so we can see what's going on */ - glColor3f(0.8, 0.5, 0); - glBegin(GL_POLYGON); - glVertex3f(-1, -1, 0); - glVertex3f( 1, -1, 0); - glVertex3f( 1, 1, 0); - glVertex3f(-1, 1, 0); - glEnd(); - glPopMatrix(); - - - /* Print result message */ - glMatrixMode( GL_PROJECTION ); - glLoadIdentity(); - glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); - glMatrixMode( GL_MODELVIEW ); - glLoadIdentity(); - - glColor3f(1, 1, 1); -#if defined(GL_ARB_occlusion_query) - sprintf(s, " %4d Fragments Visible", passed); - glRasterPos3f(-0.50, -0.7, 0); - PrintString(s); - if (!passed) { - glRasterPos3f(-0.25, -0.8, 0); - PrintString("Fully Occluded"); + /* Draw the rectangles now. + * Draw orange if result was ready + * Draw red if result was not ready. + */ + for (i = 0; i < NUM_OCC; i++) { + GLuint passed; + GLint ready; + + glGetQueryObjectivARB(OccQuery[i], GL_QUERY_RESULT_AVAILABLE_ARB, &ready); + + glGetQueryObjectuivARB(OccQuery[i], GL_QUERY_RESULT_ARB, &passed); + + if (!ready) + glColor3f(1, 0, 0); + else + glColor3f(0.8, 0.5, 0); + + if (!ready || passed) { + glPushMatrix(); + glTranslatef(Xpos[i], Ypos[i], -0.5); + glScalef(0.2, 0.2, 1.0); + glRotatef(-90.0 * Xpos[i], 0, 0, 1); + + glBegin(GL_POLYGON); + glVertex3f(-1, -1, 0); + glVertex3f( 1, -1, 0); + glVertex3f( 1, 1, 0); + glVertex3f(-1, 1, 0); + glEnd(); + + glPopMatrix(); + } + + { + char s[10]; + glRasterPos3f(0.45, Ypos[i], 1.0); + sprintf(s, "%4d", passed); + PrintString(s); + } } -#else - glRasterPos3f(-0.25, -0.8, 0); - PrintString("GL_ARB_occlusion_query not available at compile time"); -#endif /* GL_ARB_occlusion_query */ glutSwapBuffers(); } @@ -222,14 +215,17 @@ static void Key( unsigned char key, int x, int y ) static void SpecialKey( int key, int x, int y ) { const GLfloat step = 0.1; + int i; (void) x; (void) y; switch (key) { case GLUT_KEY_LEFT: - Xpos -= step; + for (i = 0; i < NUM_OCC; i++) + Xpos[i] -= step; break; case GLUT_KEY_RIGHT: - Xpos += step; + for (i = 0; i < NUM_OCC; i++) + Xpos[i] += step; break; } glutPostRedisplay(); @@ -240,29 +236,33 @@ static void Init( void ) { const char *ext = (const char *) glGetString(GL_EXTENSIONS); GLint bits; + int i; if (!strstr(ext, "GL_ARB_occlusion_query")) { printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n"); exit(-1); } -#if defined(GL_ARB_occlusion_query) glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits); if (!bits) { printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n"); exit(-1); } -#endif /* GL_ARB_occlusion_query */ glGetIntegerv(GL_DEPTH_BITS, &bits); printf("Depthbits: %d\n", bits); -#if defined(GL_ARB_occlusion_query) - glGenQueriesARB(1, &OccQuery); - assert(OccQuery > 0); -#endif /* GL_ARB_occlusion_query */ + glGenQueriesARB(NUM_OCC, OccQuery); glEnable(GL_DEPTH_TEST); + + for (i = 0; i < NUM_OCC; i++) { + float t = (float) i / (NUM_OCC - 1); + Xpos[i] = 2.5 * t; + Ypos[i] = 4.0 * (t - 0.5); + Sign[i] = 1.0; + } + } @@ -276,7 +276,10 @@ int main( int argc, char *argv[] ) glutReshapeFunc( Reshape ); glutKeyboardFunc( Key ); glutSpecialFunc( SpecialKey ); - glutIdleFunc( Idle ); + if (Anim) + glutIdleFunc(Idle); + else + glutIdleFunc(NULL); glutDisplayFunc( Display ); Init(); glutMainLoop(); diff --git a/progs/demos/arbocclude2.c b/progs/demos/arbocclude2.c new file mode 100644 index 00000000000..195a23803a4 --- /dev/null +++ b/progs/demos/arbocclude2.c @@ -0,0 +1,314 @@ +/* + * GL_ARB_occlusion_query demo + * + * Brian Paul + * 12 June 2003 + * + * Copyright (C) 2003 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + +#include <assert.h> +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <math.h> +#include <GL/glew.h> +#include <GL/glut.h> + +static GLboolean Anim = GL_TRUE; +static GLfloat Xpos = 0; +static GLuint OccQuery1; +static GLuint OccQuery2; +static GLint Win = 0; + + +static void +PrintString(const char *s) +{ + while (*s) { + glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); + s++; + } +} + + + +static void Idle(void) +{ + static int lastTime = 0; + static int sign = +1; + int time = glutGet(GLUT_ELAPSED_TIME); + float step; + + if (lastTime == 0) + lastTime = time; + else if (time - lastTime < 20) /* 50Hz update */ + return; + + step = (time - lastTime) / 1000.0 * sign; + lastTime = time; + + Xpos += step; + + if (Xpos > 2.5) { + Xpos = 2.5; + sign = -1; + } + else if (Xpos < -2.5) { + Xpos = -2.5; + sign = +1; + } + glutPostRedisplay(); +} + + +static void Display( void ) +{ + GLuint passed1, passed2; + GLint ready; + char s[100]; + + glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); + + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glFrustum( -1.0, 1.0, -1.0, 1.0, 5.0, 25.0 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + glTranslatef( 0.0, 0.0, -15.0 ); + + /* draw the occluding polygons */ + glColor3f(0, 0.6, 0.8); + glBegin(GL_QUADS); + glVertex2f(-1.6, -1.5); + glVertex2f(-0.4, -1.5); + glVertex2f(-0.4, 1.5); + glVertex2f(-1.6, 1.5); + + glVertex2f( 0.4, -1.5); + glVertex2f( 1.6, -1.5); + glVertex2f( 1.6, 1.5); + glVertex2f( 0.4, 1.5); + glEnd(); + +#if defined(GL_ARB_occlusion_query) + glColorMask(0, 0, 0, 0); + glDepthMask(GL_FALSE); + + /* draw the first polygon with occlusion testing */ + glPushMatrix(); + glTranslatef(Xpos, 0.4, -0.5); + glScalef(0.3, 0.3, 1.0); + glRotatef(-90.0 * Xpos, 0, 0, 1); + + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery1); + + glBegin(GL_POLYGON); + glVertex3f(-1, -1, 0); + glVertex3f( 1, -1, 0); + glVertex3f( 1, 1, 0); + glVertex3f(-1, 1, 0); + glEnd(); + + glEndQueryARB(GL_SAMPLES_PASSED_ARB); + + /* draw the second polygon with occlusion testing */ + glPopMatrix(); + glPushMatrix(); + glTranslatef(Xpos, -0.4, -0.5); + glScalef(0.3, 0.3, 1.0); + + glBeginQueryARB(GL_SAMPLES_PASSED_ARB, OccQuery2); + + glBegin(GL_POLYGON); + glVertex3f(-1, -1, 0); + glVertex3f( 1, -1, 0); + glVertex3f( 1, 1, 0); + glVertex3f(-1, 1, 0); + glEnd(); + + glEndQueryARB(GL_SAMPLES_PASSED_ARB); + + /* turn off occlusion testing */ + glColorMask(1, 1, 1, 1); + glDepthMask(GL_TRUE); + + do { + /* do useful work here, if any */ + glGetQueryObjectivARB(OccQuery1, GL_QUERY_RESULT_AVAILABLE_ARB, &ready); + } while (!ready); + glGetQueryObjectuivARB(OccQuery1, GL_QUERY_RESULT_ARB, &passed1); + + do { + /* do useful work here, if any */ + glGetQueryObjectivARB(OccQuery2, GL_QUERY_RESULT_AVAILABLE_ARB, &ready); + } while (!ready); + glGetQueryObjectuivARB(OccQuery2, GL_QUERY_RESULT_ARB, &passed2); +#endif /* GL_ARB_occlusion_query */ + + /* draw the second rect, so we can see what's going on */ + glColor3f(0.8, 0.5, 0); + glBegin(GL_POLYGON); + glVertex3f(-1, -1, 0); + glVertex3f( 1, -1, 0); + glVertex3f( 1, 1, 0); + glVertex3f(-1, 1, 0); + glEnd(); + + glPopMatrix(); + glPushMatrix(); + glTranslatef(Xpos, 0.4, -0.5); + glScalef(0.3, 0.3, 1.0); + glRotatef(-90.0 * Xpos, 0, 0, 1); + + /* draw the first rect, so we can see what's going on */ + glBegin(GL_POLYGON); + glVertex3f(-1, -1, 0); + glVertex3f( 1, -1, 0); + glVertex3f( 1, 1, 0); + glVertex3f(-1, 1, 0); + glEnd(); + + glPopMatrix(); + + /* Print result message */ + glMatrixMode( GL_PROJECTION ); + glLoadIdentity(); + glOrtho( -1.0, 1.0, -1.0, 1.0, -1.0, 1.0 ); + glMatrixMode( GL_MODELVIEW ); + glLoadIdentity(); + + glColor3f(1, 1, 1); +#if defined(GL_ARB_occlusion_query) + sprintf(s, " %4d Fragments Visible", passed1); + glRasterPos3f(-0.50, -0.6, 0); + PrintString(s); + if (!passed1) { + glRasterPos3f(-0.25, -0.7, 0); + PrintString("Fully Occluded"); + } + sprintf(s, " %4d Fragments Visible", passed2); + glRasterPos3f(-0.50, -0.8, 0); + PrintString(s); + if (!passed2) { + glRasterPos3f(-0.25, -0.9, 0); + PrintString("Fully Occluded"); + } +#else + glRasterPos3f(-0.25, -0.8, 0); + PrintString("GL_ARB_occlusion_query not available at compile time"); +#endif /* GL_ARB_occlusion_query */ + + glutSwapBuffers(); +} + + +static void Reshape( int width, int height ) +{ + glViewport( 0, 0, width, height ); +} + + +static void Key( unsigned char key, int x, int y ) +{ + (void) x; + (void) y; + switch (key) { + case 27: + glutDestroyWindow(Win); + exit(0); + break; + case ' ': + Anim = !Anim; + if (Anim) + glutIdleFunc(Idle); + else + glutIdleFunc(NULL); + break; + } + glutPostRedisplay(); +} + + +static void SpecialKey( int key, int x, int y ) +{ + const GLfloat step = 0.1; + (void) x; + (void) y; + switch (key) { + case GLUT_KEY_LEFT: + Xpos -= step; + break; + case GLUT_KEY_RIGHT: + Xpos += step; + break; + } + glutPostRedisplay(); +} + + +static void Init( void ) +{ + const char *ext = (const char *) glGetString(GL_EXTENSIONS); + GLint bits; + + if (!strstr(ext, "GL_ARB_occlusion_query")) { + printf("Sorry, this demo requires the GL_ARB_occlusion_query extension\n"); + exit(-1); + } + +#if defined(GL_ARB_occlusion_query) + glGetQueryivARB(GL_SAMPLES_PASSED_ARB, GL_QUERY_COUNTER_BITS_ARB, &bits); + if (!bits) { + printf("Hmmm, GL_QUERY_COUNTER_BITS_ARB is zero!\n"); + exit(-1); + } +#endif /* GL_ARB_occlusion_query */ + + glGetIntegerv(GL_DEPTH_BITS, &bits); + printf("Depthbits: %d\n", bits); + +#if defined(GL_ARB_occlusion_query) + glGenQueriesARB(1, &OccQuery1); + assert(OccQuery1 > 0); + glGenQueriesARB(1, &OccQuery2); + assert(OccQuery2 > 0); +#endif /* GL_ARB_occlusion_query */ + + glEnable(GL_DEPTH_TEST); +} + + +int main( int argc, char *argv[] ) +{ + glutInitWindowSize( 400, 400 ); + glutInit( &argc, argv ); + glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); + Win = glutCreateWindow(argv[0]); + glewInit(); + glutReshapeFunc( Reshape ); + glutKeyboardFunc( Key ); + glutSpecialFunc( SpecialKey ); + glutIdleFunc( Idle ); + glutDisplayFunc( Display ); + Init(); + glutMainLoop(); + return 0; +} |