diff options
Diffstat (limited to 'progs/demos/teapot.c')
-rw-r--r-- | progs/demos/teapot.c | 685 |
1 files changed, 0 insertions, 685 deletions
diff --git a/progs/demos/teapot.c b/progs/demos/teapot.c deleted file mode 100644 index 04a675f36e6..00000000000 --- a/progs/demos/teapot.c +++ /dev/null @@ -1,685 +0,0 @@ -/* - * This program is under the GNU GPL. - * Use at your own risk. - * - * written by David Bucciarelli ([email protected]) - * Humanware s.r.l. - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <time.h> -#include <string.h> - -#ifdef WIN32 -#include <windows.h> -#endif - -#include <GL/glut.h> -#include "readtex.h" - -#ifdef XMESA -#include "GL/xmesa.h" -static int fullscreen=1; -#endif - -static int WIDTH=640; -static int HEIGHT=480; - -static GLint T0 = 0; -static GLint Frames = 0; - -#define BASESIZE 10.0 - -#define BASERES 12 -#define TEAPOTRES 3 - -#ifndef M_PI -#define M_PI 3.1415926535 -#endif - -extern void shadowmatrix(GLfloat [4][4], GLfloat [4], GLfloat [4]); -extern void findplane(GLfloat [4], GLfloat [3], GLfloat [3], GLfloat [3]); - - -static int win=0; - -static float obs[3]={5.0,0.0,1.0}; -static float dir[3]; -static float v=0.0; -static float alpha=-90.0; -static float beta=90.0; - -static GLfloat baseshadow[4][4]; -static GLfloat lightpos[4]={2.3,0.0,3.0,1.0}; -static GLfloat lightdir[3]={-2.3,0.0,-3.0}; -static GLfloat lightalpha=0.0; - -static int fog=1; -static int bfcull=1; -static int usetex=1; -static int help=1; -static int joyavailable=0; -static int joyactive=0; - -static GLuint t1id,t2id; -static GLuint teapotdlist,basedlist,lightdlist; - - - -/******************** begin shadow code ********************/ - -/* Taken from the projshadow.c - by Tom McReynolds, SGI */ - -/* Modified by David Bucciarelli */ - -enum { - X, Y, Z, W -}; -enum { - A, B, C, D -}; - -/* create a matrix that will project the desired shadow */ -void -shadowmatrix(GLfloat shadowMat[4][4], - GLfloat groundplane[4], - GLfloat lightpos[4]) -{ - GLfloat dot; - - /* find dot product between light position vector and ground plane normal */ - dot = groundplane[X] * lightpos[X] + - groundplane[Y] * lightpos[Y] + - groundplane[Z] * lightpos[Z] + - groundplane[W] * lightpos[W]; - - shadowMat[0][0] = dot - lightpos[X] * groundplane[X]; - shadowMat[1][0] = 0.f - lightpos[X] * groundplane[Y]; - shadowMat[2][0] = 0.f - lightpos[X] * groundplane[Z]; - shadowMat[3][0] = 0.f - lightpos[X] * groundplane[W]; - - shadowMat[X][1] = 0.f - lightpos[Y] * groundplane[X]; - shadowMat[1][1] = dot - lightpos[Y] * groundplane[Y]; - shadowMat[2][1] = 0.f - lightpos[Y] * groundplane[Z]; - shadowMat[3][1] = 0.f - lightpos[Y] * groundplane[W]; - - shadowMat[X][2] = 0.f - lightpos[Z] * groundplane[X]; - shadowMat[1][2] = 0.f - lightpos[Z] * groundplane[Y]; - shadowMat[2][2] = dot - lightpos[Z] * groundplane[Z]; - shadowMat[3][2] = 0.f - lightpos[Z] * groundplane[W]; - - shadowMat[X][3] = 0.f - lightpos[W] * groundplane[X]; - shadowMat[1][3] = 0.f - lightpos[W] * groundplane[Y]; - shadowMat[2][3] = 0.f - lightpos[W] * groundplane[Z]; - shadowMat[3][3] = dot - lightpos[W] * groundplane[W]; - -} - -/* find the plane equation given 3 points */ -void -findplane(GLfloat plane[4], - GLfloat v0[3], GLfloat v1[3], GLfloat v2[3]) -{ - GLfloat vec0[3], vec1[3]; - - /* need 2 vectors to find cross product */ - vec0[X] = v1[X] - v0[X]; - vec0[Y] = v1[Y] - v0[Y]; - vec0[Z] = v1[Z] - v0[Z]; - - vec1[X] = v2[X] - v0[X]; - vec1[Y] = v2[Y] - v0[Y]; - vec1[Z] = v2[Z] - v0[Z]; - - /* find cross product to get A, B, and C of plane equation */ - plane[A] = vec0[Y] * vec1[Z] - vec0[Z] * vec1[Y]; - plane[B] = -(vec0[X] * vec1[Z] - vec0[Z] * vec1[X]); - plane[C] = vec0[X] * vec1[Y] - vec0[Y] * vec1[X]; - - plane[D] = -(plane[A] * v0[X] + plane[B] * v0[Y] + plane[C] * v0[Z]); -} - -/******************** end shadow code ********************/ - - -static void calcposobs(void) -{ - dir[0]=sin(alpha*M_PI/180.0); - dir[1]=cos(alpha*M_PI/180.0)*sin(beta*M_PI/180.0); - dir[2]=cos(beta*M_PI/180.0); - - obs[0]+=v*dir[0]; - obs[1]+=v*dir[1]; - obs[2]+=v*dir[2]; -} - -static void special(int k, int x, int y) -{ - switch(k) { - case GLUT_KEY_LEFT: - alpha-=2.0; - break; - case GLUT_KEY_RIGHT: - alpha+=2.0; - break; - case GLUT_KEY_DOWN: - beta-=2.0; - break; - case GLUT_KEY_UP: - beta+=2.0; - break; - } -} - -static void cleanup(void) -{ - glDeleteTextures(1, &t1id); - glDeleteTextures(1, &t2id); - glDeleteLists(teapotdlist, 1); - glDeleteLists(basedlist, 1); - glDeleteLists(lightdlist, 1); -} - -static void key(unsigned char k, int x, int y) -{ - switch(k) { - case 27: - cleanup(); - exit(0); - break; - - case 'a': - v+=0.005; - break; - case 'z': - v-=0.005; - break; - - case 'j': - joyactive=(!joyactive); - break; - case 'h': - help=(!help); - break; - case 'f': - fog=(!fog); - break; - case 't': - usetex=(!usetex); - break; - case 'b': - if(bfcull) { - glDisable(GL_CULL_FACE); - bfcull=0; - } else { - glEnable(GL_CULL_FACE); - bfcull=1; - } - break; -#ifdef XMESA - case ' ': - XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); - fullscreen=(!fullscreen); - break; -#endif - } -} - -static void reshape(int w, int h) -{ - WIDTH=w; - HEIGHT=h; - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - gluPerspective(45.0,w/(float)h,0.2,40.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glViewport(0,0,w,h); -} - -static void printstring(void *font, char *string) -{ - int len,i; - - len=(int)strlen(string); - for(i=0;i<len;i++) - glutBitmapCharacter(font,string[i]); -} - -static void printhelp(void) -{ - glEnable(GL_BLEND); - glColor4f(0.5,0.5,0.5,0.5); - glRecti(40,40,600,440); - glDisable(GL_BLEND); - - glColor3f(1.0,0.0,0.0); - glRasterPos2i(300,420); - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Help"); - - glRasterPos2i(60,390); - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"h - Toggle Help"); - glRasterPos2i(60,360); - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"t - Toggle Textures"); - glRasterPos2i(60,330); - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"f - Toggle Fog"); - glRasterPos2i(60,300); - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"b - Toggle Back face culling"); - glRasterPos2i(60,270); - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"Arrow Keys - Rotate"); - glRasterPos2i(60,240); - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"a - Increase velocity"); - glRasterPos2i(60,210); - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"z - Decrease velocity"); - - glRasterPos2i(60,180); - if(joyavailable) - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"j - Toggle jostick control (Joystick control available)"); - else - printstring(GLUT_BITMAP_TIMES_ROMAN_24,"(No Joystick control available)"); -} - -static void drawbase(void) -{ - static const GLfloat amb[4] = { 1, .5, 0.2, 1 }; - static const GLfloat diff[4] = { 1, .4, 0.2, 1 }; - int i,j; - float x,y,dx,dy; - - glBindTexture(GL_TEXTURE_2D,t1id); - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff); - dx=BASESIZE/BASERES; - dy=-BASESIZE/BASERES; - for(y=BASESIZE/2.0,j=0;j<BASERES;y+=dy,j++) { - glBegin(GL_QUAD_STRIP); - glColor3f(1.0,1.0,1.0); - glNormal3f(0.0,0.0,1.0); - for(x=-BASESIZE/2.0,i=0;i<BASERES;x+=dx,i++) { - glTexCoord2f(x,y); - glVertex3f(x,y,0.0); - - glTexCoord2f(x,y+dy); - glVertex3f(x,y+dy,0.0); - } - glEnd(); - } -} - -static void drawteapot(void) -{ - static const GLfloat amb[4] = { 0.2, 0.2, 0.2, 1 }; - static const GLfloat diff[4] = { 0.8, 0.3, 0.5, 1 }; - static float xrot=0.0; - static float zrot=0.0; - - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, amb); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, diff); - - glPushMatrix(); - glRotatef(lightalpha,0.0,0.0,1.0); - glMultMatrixf((GLfloat *)baseshadow); - glRotatef(-lightalpha,0.0,0.0,1.0); - - glTranslatef(0.0,0.0,1.0); - glRotatef(xrot,1.0,0.0,0.0); - glRotatef(zrot,0.0,0.0,1.0); - - glDisable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); - glDisable(GL_LIGHTING); - - glColor3f(0.0,0.0,0.0); - glCallList(teapotdlist); - - glEnable(GL_DEPTH_TEST); - glEnable(GL_LIGHTING); - if(usetex) - glEnable(GL_TEXTURE_2D); - - glPopMatrix(); - - glPushMatrix(); - glTranslatef(0.0,0.0,1.0); - glRotatef(xrot,1.0,0.0,0.0); - glRotatef(zrot,0.0,0.0,1.0); - - glCallList(teapotdlist); - glPopMatrix(); - - xrot+=2.0; - zrot+=1.0; -} - -static void drawlight1(void) -{ - glPushMatrix(); - glRotatef(lightalpha,0.0,0.0,1.0); - glLightfv(GL_LIGHT0,GL_POSITION,lightpos); - glLightfv(GL_LIGHT0,GL_SPOT_DIRECTION,lightdir); - - glPopMatrix(); -} - -static void drawlight2(void) -{ - glPushMatrix(); - glRotatef(lightalpha,0.0,0.0,1.0); - glTranslatef(lightpos[0],lightpos[1],lightpos[2]); - - glDisable(GL_TEXTURE_2D); - glCallList(lightdlist); - if(usetex) - glEnable(GL_TEXTURE_2D); - - glPopMatrix(); - - lightalpha+=1.0; -} - -static void dojoy(void) -{ -#ifdef WIN32 - static UINT max[2]={0,0}; - static UINT min[2]={0xffffffff,0xffffffff},center[2]; - MMRESULT res; - JOYINFO joy; - - res=joyGetPos(JOYSTICKID1,&joy); - - if(res==JOYERR_NOERROR) { - joyavailable=1; - - if(max[0]<joy.wXpos) - max[0]=joy.wXpos; - if(min[0]>joy.wXpos) - min[0]=joy.wXpos; - center[0]=(max[0]+min[0])/2; - - if(max[1]<joy.wYpos) - max[1]=joy.wYpos; - if(min[1]>joy.wYpos) - min[1]=joy.wYpos; - center[1]=(max[1]+min[1])/2; - - if(joyactive) { - if(fabs(center[0]-(float)joy.wXpos)>0.1*(max[0]-min[0])) - alpha-=2.5*(center[0]-(float)joy.wXpos)/(max[0]-min[0]); - if(fabs(center[1]-(float)joy.wYpos)>0.1*(max[1]-min[1])) - beta+=2.5*(center[1]-(float)joy.wYpos)/(max[1]-min[1]); - - if(joy.wButtons & JOY_BUTTON1) - v+=0.005; - if(joy.wButtons & JOY_BUTTON2) - v-=0.005; - } - } else - joyavailable=0; -#endif -} - -static void draw(void) -{ - static char frbuf[80] = ""; - - dojoy(); - - glEnable(GL_DEPTH_TEST); - glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); - - if(usetex) - glEnable(GL_TEXTURE_2D); - else - glDisable(GL_TEXTURE_2D); - - if(fog) - glEnable(GL_FOG); - else - glDisable(GL_FOG); - - glEnable(GL_LIGHTING); - - glShadeModel(GL_SMOOTH); - - glPushMatrix(); - calcposobs(); - - gluLookAt(obs[0],obs[1],obs[2], - obs[0]+dir[0],obs[1]+dir[1],obs[2]+dir[2], - 0.0,0.0,1.0); - - drawlight1(); - glCallList(basedlist); - drawteapot(); - drawlight2(); - glPopMatrix(); - - glDisable(GL_LIGHTING); - glDisable(GL_TEXTURE_2D); - glDisable(GL_DEPTH_TEST); - glDisable(GL_FOG); - glShadeModel(GL_FLAT); - - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glOrtho(-0.5,639.5,-0.5,479.5,-1.0,1.0); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - - glColor3f(1.0,0.0,0.0); - glRasterPos2i(10,10); - printstring(GLUT_BITMAP_HELVETICA_18,frbuf); - glRasterPos2i(350,470); - printstring(GLUT_BITMAP_HELVETICA_10,"Teapot V1.2 Written by David Bucciarelli ([email protected])"); - - if(help) - printhelp(); - - reshape(WIDTH,HEIGHT); - - glutSwapBuffers(); - - Frames++; - - { - GLint t = glutGet(GLUT_ELAPSED_TIME); - if (t - T0 >= 2000) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - sprintf(frbuf, "Frame rate: %f", fps); - T0 = t; - Frames = 0; - } - } -} - -static void inittextures(void) -{ - glGenTextures(1,&t1id); - glBindTexture(GL_TEXTURE_2D,t1id); - - glPixelStorei(GL_UNPACK_ALIGNMENT,4); - if (!LoadRGBMipmaps("../images/tile.rgb", GL_RGB)) { - fprintf(stderr,"Error reading a texture.\n"); - exit(-1); - } - - glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); - - glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); - - glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); - - glGenTextures(1,&t2id); - glBindTexture(GL_TEXTURE_2D,t2id); - - glPixelTransferf(GL_RED_SCALE, 0.75); - glPixelTransferf(GL_RED_BIAS, 0.25); - glPixelTransferf(GL_GREEN_SCALE, 0.75); - glPixelTransferf(GL_GREEN_BIAS, 0.25); - glPixelTransferf(GL_BLUE_SCALE, 0.75); - glPixelTransferf(GL_BLUE_BIAS, 0.25); - - if (!LoadRGBMipmaps("../images/bw.rgb", GL_RGB)) { - fprintf(stderr,"Error reading a texture.\n"); - exit(-1); - } - - glPixelTransferf(GL_RED_SCALE, 1.0); - glPixelTransferf(GL_RED_BIAS, 0.0); - glPixelTransferf(GL_GREEN_SCALE, 1.0); - glPixelTransferf(GL_GREEN_BIAS, 0.0); - glPixelTransferf(GL_BLUE_SCALE, 1.0); - glPixelTransferf(GL_BLUE_BIAS, 0.0); - - - glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT); - glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT); - - glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR_MIPMAP_LINEAR); - glTexParameterf(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR); - - glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE); -} - -static void initlight(void) -{ - float matamb[4] ={0.5, 0.5, 0.5, 1.0}; - float matdiff[4]={0.9, 0.2, 0.2, 1.0}; - float matspec[4]={1.0,1.0,1.0,1.0}; - - float lamb[4] ={1.5, 1.5, 1.5, 1.0}; - float ldiff[4]={1.0, 1.0, 1.0, 1.0}; - float lspec[4]={1.0, 1.0, 1.0, 1.0}; - - glLightf(GL_LIGHT0,GL_SPOT_CUTOFF,70.0); - glLightf(GL_LIGHT0,GL_SPOT_EXPONENT,20.0); - glLightfv(GL_LIGHT0,GL_AMBIENT,lamb); - glLightfv(GL_LIGHT0,GL_DIFFUSE,ldiff); - glLightfv(GL_LIGHT0,GL_SPECULAR,lspec); - - glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 15.0); - glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, matdiff); - glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, matspec); - glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, matamb); - - glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lamb); - glEnable(GL_LIGHT0); -} - -static void initdlists(void) -{ - GLUquadricObj *lcone,*lbase; - GLfloat plane[4]; - GLfloat v0[3]={0.0,0.0,0.0}; - GLfloat v1[3]={1.0,0.0,0.0}; - GLfloat v2[3]={0.0,1.0,0.0}; - - findplane(plane,v0,v1,v2); - shadowmatrix(baseshadow,plane,lightpos); - - teapotdlist=glGenLists(1); - glNewList(teapotdlist,GL_COMPILE); - glRotatef(90.0,1.0,0.0,0.0); - glCullFace(GL_FRONT); - glBindTexture(GL_TEXTURE_2D,t2id); - glutSolidTeapot(0.75); - glCullFace(GL_BACK); - glEndList(); - - basedlist=glGenLists(1); - glNewList(basedlist,GL_COMPILE); - drawbase(); - glEndList(); - - lightdlist=glGenLists(1); - glNewList(lightdlist,GL_COMPILE); - glDisable(GL_LIGHTING); - - lcone=gluNewQuadric(); - lbase=gluNewQuadric(); - glRotatef(45.0,0.0,1.0,0.0); - - glColor3f(1.0,1.0,1.0); - glCullFace(GL_FRONT); - gluDisk(lbase,0.0,0.2,12.0,1.0); - glCullFace(GL_BACK); - - glColor3f(0.5,0.0,0.0); - gluCylinder(lcone,0.2,0.0,0.5,12,1); - - gluDeleteQuadric(lcone); - gluDeleteQuadric(lbase); - - glEnable(GL_LIGHTING); - glEndList(); -} - -int main(int ac, char **av) -{ - float fogcolor[4]={0.025,0.025,0.025,1.0}; - - fprintf(stderr,"Teapot V1.2\nWritten by David Bucciarelli ([email protected])\n"); - - /* - if(!SetPriorityClass(GetCurrentProcess(),REALTIME_PRIORITY_CLASS)) { - fprintf(stderr,"Error setting the process class.\n"); - return 0; - } - - if(!SetThreadPriority(GetCurrentThread(),THREAD_PRIORITY_TIME_CRITICAL)) { - fprintf(stderr,"Error setting the process priority.\n"); - return 0; - } - */ - - glutInitWindowSize(WIDTH,HEIGHT); - glutInit(&ac,av); - - glutInitDisplayMode(GLUT_RGB|GLUT_DEPTH|GLUT_DOUBLE); - - if(!(win=glutCreateWindow("Teapot"))) { - fprintf(stderr,"Error, couldn't open window\n"); - return -1; - } - - reshape(WIDTH,HEIGHT); - - glShadeModel(GL_SMOOTH); - glEnable(GL_DEPTH_TEST); - glEnable(GL_CULL_FACE); - glEnable(GL_TEXTURE_2D); - - glEnable(GL_FOG); - glFogi(GL_FOG_MODE,GL_EXP2); - glFogfv(GL_FOG_COLOR,fogcolor); - - glFogf(GL_FOG_DENSITY,0.04); - glHint(GL_FOG_HINT,GL_NICEST); - glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); - - calcposobs(); - - inittextures(); - initlight(); - - initdlists(); - - glClearColor(fogcolor[0],fogcolor[1],fogcolor[2],fogcolor[3]); - - glutReshapeFunc(reshape); - glutDisplayFunc(draw); - glutKeyboardFunc(key); - glutSpecialFunc(special); - glutIdleFunc(draw); - - glutMainLoop(); - cleanup(); - - return 0; -} |