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-rw-r--r--progs/demos/multiarb.c55
1 files changed, 38 insertions, 17 deletions
diff --git a/progs/demos/multiarb.c b/progs/demos/multiarb.c
index c4671b516c4..239efac6633 100644
--- a/progs/demos/multiarb.c
+++ b/progs/demos/multiarb.c
@@ -1,4 +1,4 @@
-/* $Id: multiarb.c,v 1.11 2002/02/13 02:23:33 brianp Exp $ */
+/* $Id: multiarb.c,v 1.12 2003/05/30 15:30:17 brianp Exp $ */
/*
* GL_ARB_multitexture demo
@@ -33,6 +33,7 @@ static GLint NumUnits = 1;
static GLboolean TexEnabled[8];
static GLfloat Drift = 0.0;
+static GLfloat drift_increment = 0.005;
static GLfloat Xrot = 20.0, Yrot = 30.0, Zrot = 0.0;
@@ -42,7 +43,7 @@ static void Idle( void )
if (Animate) {
GLint i;
- Drift += 0.05;
+ Drift += drift_increment;
if (Drift >= 1.0)
Drift = 0.0;
@@ -74,6 +75,9 @@ static void Idle( void )
static void DrawObject(void)
{
GLint i;
+ GLint j;
+ static const GLfloat tex_coords[] = { 0.0, 0.0, 1.0, 1.0, 0.0 };
+ static const GLfloat vtx_coords[] = { -1.0, -1.0, 1.0, 1.0, -1.0 };
if (!TexEnabled[0] && !TexEnabled[1])
glColor3f(0.1, 0.1, 0.1); /* add onto this */
@@ -82,21 +86,24 @@ static void DrawObject(void)
glBegin(GL_QUADS);
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 0.0, 0.0);
- glVertex2f(-1.0, -1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 1.0, 0.0);
- glVertex2f(1.0, -1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 1.0, 1.0);
- glVertex2f(1.0, 1.0);
-
- for (i = 0; i < NumUnits; i++)
- glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i, 0.0, 1.0);
- glVertex2f(-1.0, 1.0);
+ /* Toggle between the vector and scalar entry points. This is done purely
+ * to hit multiple paths in the driver.
+ */
+ if ( Drift > 0.49 ) {
+ for (j = 0; j < 4; j++ ) {
+ for (i = 0; i < NumUnits; i++)
+ glMultiTexCoord2fARB(GL_TEXTURE0_ARB + i,
+ tex_coords[j], tex_coords[j+1]);
+ glVertex2f( vtx_coords[j], vtx_coords[j+1] );
+ }
+ }
+ else {
+ for (j = 0; j < 4; j++ ) {
+ for (i = 0; i < NumUnits; i++)
+ glMultiTexCoord2fvARB(GL_TEXTURE0_ARB + i, & tex_coords[j]);
+ glVertex2fv( & vtx_coords[j] );
+ }
+ }
glEnd();
}
@@ -105,6 +112,10 @@ static void DrawObject(void)
static void Display( void )
{
+ static GLint T0 = 0;
+ static GLint Frames = 0;
+ GLint t;
+
glClear( GL_COLOR_BUFFER_BIT );
glPushMatrix();
@@ -116,6 +127,16 @@ static void Display( void )
glPopMatrix();
glutSwapBuffers();
+
+ Frames++;
+
+ t = glutGet(GLUT_ELAPSED_TIME);
+ if (t - T0 >= 250) {
+ GLfloat seconds = (t - T0) / 1000.0;
+ drift_increment = 2.2 * seconds / Frames;
+ T0 = t;
+ Frames = 0;
+ }
}