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-rw-r--r--progs/demos/isosurf.c1146
1 files changed, 0 insertions, 1146 deletions
diff --git a/progs/demos/isosurf.c b/progs/demos/isosurf.c
deleted file mode 100644
index a5b21ffb5c3..00000000000
--- a/progs/demos/isosurf.c
+++ /dev/null
@@ -1,1146 +0,0 @@
-
-/*
- * Display an isosurface of 3-D wind speed volume.
- *
- * Command line options:
- * -info print GL implementation information
- *
- * Brian Paul This file in public domain.
- */
-
-
-/* Keys:
- * =====
- *
- * - Arrow keys to rotate
- * - 's' toggles smooth shading
- * - 'l' toggles lighting
- * - 'f' toggles fog
- * - 'I' and 'i' zoom in and out
- * - 'c' toggles a user clip plane
- * - 'm' toggles colorful materials in GL_TRIANGLES modes.
- * - '+' and '-' move the user clip plane
- *
- * Other options are available via the popup menu.
- */
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <math.h>
-#ifdef _WIN32
-#include <windows.h>
-#undef CLIP_MASK
-#endif
-#include <GL/glew.h>
-#include "GL/glut.h"
-
-#include "readtex.h"
-#define TEXTURE_FILE "../images/reflect.rgb"
-
-#define LIT 0x00000001
-#define UNLIT 0x00000002
-#define REFLECT 0x00000004
-#define POINT_FILTER 0x00000008
-#define LINEAR_FILTER 0x00000010
-#define GLVERTEX 0x00000020
-#define DRAW_ELTS 0x00000040
-#define DRAW_ARRAYS 0x00000080
-#define ARRAY_ELT 0x00000100
-#define LOCKED 0x00000200
-#define UNLOCKED 0x00000400
-#define IMMEDIATE 0x00000800
-#define DISPLAYLIST 0x00001000
-#define SHADE_SMOOTH 0x00002000
-#define SHADE_FLAT 0x00004000
-#define TRIANGLES 0x00008000
-#define STRIPS 0x00010000
-#define POINTS 0x00020000
-#define USER_CLIP 0x00040000
-#define NO_USER_CLIP 0x00080000
-#define MATERIALS 0x00100000
-#define NO_MATERIALS 0x00200000
-#define FOG 0x00400000
-#define NO_FOG 0x00800000
-#define QUIT 0x01000000
-#define GLINFO 0x02000000
-#define STIPPLE 0x04000000
-#define NO_STIPPLE 0x08000000
-#define POLYGON_FILL 0x10000000
-#define POLYGON_LINE 0x20000000
-#define POLYGON_POINT 0x40000000
-
-#define LIGHT_MASK (LIT|UNLIT|REFLECT)
-#define FILTER_MASK (POINT_FILTER|LINEAR_FILTER)
-#define RENDER_STYLE_MASK (GLVERTEX|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT)
-#define DLIST_MASK (IMMEDIATE|DISPLAYLIST)
-#define LOCK_MASK (LOCKED|UNLOCKED)
-#define MATERIAL_MASK (MATERIALS|NO_MATERIALS)
-#define PRIMITIVE_MASK (TRIANGLES|STRIPS|POINTS)
-#define CLIP_MASK (USER_CLIP|NO_USER_CLIP)
-#define SHADE_MASK (SHADE_SMOOTH|SHADE_FLAT)
-#define FOG_MASK (FOG|NO_FOG)
-#define STIPPLE_MASK (STIPPLE|NO_STIPPLE)
-#define POLYGON_MASK (POLYGON_FILL|POLYGON_LINE|POLYGON_POINT)
-
-#define MAXVERTS 10000
-static GLint maxverts = MAXVERTS;
-static float data[MAXVERTS][6];
-static float compressed_data[MAXVERTS][6];
-static float expanded_data[MAXVERTS*3][6];
-static GLuint indices[MAXVERTS];
-static GLuint tri_indices[MAXVERTS*3];
-static GLuint strip_indices[MAXVERTS];
-static GLfloat col[100][4];
-static GLint numverts, num_tri_verts, numuniq;
-
-static GLfloat xrot;
-static GLfloat yrot;
-static GLfloat dist;
-static GLint state, allowed = ~0;
-static GLboolean doubleBuffer = GL_TRUE;
-static GLdouble plane[4];
-static GLuint surf1, dlist_state;
-
-static GLboolean PrintInfo = GL_FALSE;
-
-
-static GLubyte halftone[] = {
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA,
- 0x55, 0x55, 0x55, 0x55, 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55,
- 0xAA, 0xAA, 0xAA, 0xAA, 0x55, 0x55, 0x55, 0x55};
-
-
-static void read_surface( char *filename )
-{
- FILE *f;
-
- f = fopen(filename,"r");
- if (!f) {
- printf("couldn't read %s\n", filename);
- exit(1);
- }
-
- numverts = 0;
- while (!feof(f) && numverts<maxverts) {
- int result;
- result = fscanf( f, "%f %f %f %f %f %f",
- &data[numverts][0], &data[numverts][1], &data[numverts][2],
- &data[numverts][3], &data[numverts][4], &data[numverts][5] );
- (void) result;
- numverts++;
- }
- numverts--;
-
- printf("%d vertices, %d triangles\n", numverts, numverts-2);
- fclose(f);
-}
-
-
-
-static void print_flags( const char *msg, GLuint flags )
-{
- fprintf(stderr,
- "%s (0x%x): %s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s%s\n",
- msg, flags,
- (flags & GLVERTEX) ? "glVertex, " : "",
- (flags & DRAW_ARRAYS) ? "glDrawArrays, " : "",
- (flags & DRAW_ELTS) ? "glDrawElements, " : "",
- (flags & ARRAY_ELT) ? "glArrayElement, " : "",
- (flags & LOCKED) ? "locked arrays, " : "",
- (flags & TRIANGLES) ? "GL_TRIANGLES, " : "",
- (flags & STRIPS) ? "GL_TRIANGLE_STRIP, " : "",
- (flags & POINTS) ? "GL_POINTS, " : "",
- (flags & DISPLAYLIST) ? "as a displaylist, " : "",
- (flags & LIT) ? "lit, " : "",
- (flags & UNLIT) ? "unlit, " : "",
- (flags & REFLECT) ? "reflect, " : "",
- (flags & SHADE_FLAT) ? "flat-shaded, " : "",
- (flags & USER_CLIP) ? "user_clip, " : "",
- (flags & MATERIALS) ? "materials, " : "",
- (flags & FOG) ? "fog, " : "",
- (flags & STIPPLE) ? "stipple, " : "",
- (flags & POLYGON_LINE) ? "polygon mode line, " : "",
- (flags & POLYGON_POINT) ? "polygon mode point, " : "");
-}
-
-
-
-struct data_idx {
- float *data;
- int idx;
- int uniq_idx;
-};
-
-
-#define COMPARE_FUNC( AXIS ) \
-static int compare_axis_##AXIS( const void *a, const void *b ) \
-{ \
- float t = ( (*(struct data_idx *)a).data[AXIS] - \
- (*(struct data_idx *)b).data[AXIS] ); \
- \
- if (t < 0) return -1; \
- if (t > 0) return 1; \
- return 0; \
-}
-
-COMPARE_FUNC(0)
-COMPARE_FUNC(1)
-COMPARE_FUNC(2)
-COMPARE_FUNC(3)
-COMPARE_FUNC(4)
-COMPARE_FUNC(5)
-COMPARE_FUNC(6)
-
-int (*(compare[7]))( const void *a, const void *b ) =
-{
- compare_axis_0,
- compare_axis_1,
- compare_axis_2,
- compare_axis_3,
- compare_axis_4,
- compare_axis_5,
- compare_axis_6,
-};
-
-
-#define VEC_ELT(f, s, i) (float *)(((char *)f) + s * i)
-
-static int sort_axis( int axis,
- int vec_size,
- int vec_stride,
- struct data_idx *indices,
- int start,
- int finish,
- float *out,
- int uniq,
- const float fudge )
-{
- int i;
-
- if (finish-start > 2)
- {
- qsort( indices+start, finish-start, sizeof(*indices), compare[axis] );
- }
- else if (indices[start].data[axis] > indices[start+1].data[axis])
- {
- struct data_idx tmp = indices[start];
- indices[start] = indices[start+1];
- indices[start+1] = tmp;
- }
-
- if (axis == vec_size-1) {
- for (i = start ; i < finish ; ) {
- float max = indices[i].data[axis] + fudge;
- float *dest = VEC_ELT(out, vec_stride, uniq);
- int j;
-
- for (j = 0 ; j < vec_size ; j++)
- dest[j] = indices[i].data[j];
-
- for ( ; i < finish && max >= indices[i].data[axis]; i++)
- indices[i].uniq_idx = uniq;
-
- uniq++;
- }
- } else {
- for (i = start ; i < finish ; ) {
- int j = i + 1;
- float max = indices[i].data[axis] + fudge;
- while (j < finish && max >= indices[j].data[axis]) j++;
- if (j == i+1) {
- float *dest = VEC_ELT(out, vec_stride, uniq);
- int k;
-
- indices[i].uniq_idx = uniq;
-
- for (k = 0 ; k < vec_size ; k++)
- dest[k] = indices[i].data[k];
-
- uniq++;
- } else {
- uniq = sort_axis( axis+1, vec_size, vec_stride,
- indices, i, j, out, uniq, fudge );
- }
- i = j;
- }
- }
-
- return uniq;
-}
-
-
-static void extract_indices1( const struct data_idx *in, unsigned int *out,
- int n )
-{
- int i;
- for ( i = 0 ; i < n ; i++ ) {
- out[in[i].idx] = in[i].uniq_idx;
- }
-}
-
-
-static void compactify_arrays(void)
-{
- int i;
- struct data_idx *ind;
-
- ind = (struct data_idx *) malloc( sizeof(struct data_idx) * numverts );
-
- for (i = 0 ; i < numverts ; i++) {
- ind[i].idx = i;
- ind[i].data = data[i];
- }
-
- numuniq = sort_axis(0,
- sizeof(compressed_data[0])/sizeof(float),
- sizeof(compressed_data[0]),
- ind,
- 0,
- numverts,
- (float *)compressed_data,
- 0,
- 1e-6);
-
- printf("Nr unique vertex/normal pairs: %d\n", numuniq);
-
- extract_indices1( ind, indices, numverts );
- free( ind );
-}
-
-static void expand_arrays(void)
-{
- int i;
- int parity = 0;
- for (i = 2 ; i < numverts ; i++, parity ^= 1) {
- int v0 = i-2+parity;
- int v1 = i-1-parity;
- int v2 = i;
- memcpy( expanded_data[(i-2)*3+0], data[v0], sizeof(data[0]) );
- memcpy( expanded_data[(i-2)*3+1], data[v1], sizeof(data[0]) );
- memcpy( expanded_data[(i-2)*3+2], data[v2], sizeof(data[0]) );
- }
-}
-
-static float myrand( float max )
-{
- return max*rand()/(RAND_MAX+1.0);
-}
-
-
-static void make_tri_indices( void )
-{
- unsigned int *v = tri_indices;
- unsigned int parity = 0;
- int i, j;
-
- for (j=2;j<numverts;j++,parity^=1) {
- if (parity) {
- *v++ = indices[j-1];
- *v++ = indices[j-2];
- *v++ = indices[j];
- } else {
- *v++ = indices[j-2];
- *v++ = indices[j-1];
- *v++ = indices[j];
- }
- }
-
- num_tri_verts = v - tri_indices;
- printf("num_tri_verts: %d\n", num_tri_verts);
-
- for (i = j = 0 ; i < num_tri_verts ; i += 600, j++) {
- col[j][3] = 1;
- col[j][2] = myrand(1);
- col[j][1] = myrand(1);
- col[j][0] = myrand(1);
- }
-
- for (i = 0; i < numverts ; i++)
- strip_indices[i] = i;
-}
-
-#define MIN(x,y) (x < y) ? x : y
-
-static void draw_surface( unsigned int with_state )
-{
- GLint i, j;
-
- if (with_state & DISPLAYLIST) {
- if ((with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|MATERIAL_MASK)) !=
- dlist_state) {
- /*
- */
- fprintf(stderr, "rebuilding displaylist\n");
-
- if (dlist_state)
- glDeleteLists( surf1, 1 );
-
- dlist_state = with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK|
- MATERIAL_MASK);
- surf1 = glGenLists(1);
- glNewList(surf1, GL_COMPILE);
- draw_surface( dlist_state );
- glEndList();
- }
-
- glCallList( surf1 );
- return;
- }
-
- switch (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)) {
-#ifdef GL_EXT_vertex_array
-
- case (DRAW_ELTS|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glDrawElements( GL_TRIANGLES, nr, GL_UNSIGNED_INT, tri_indices+i );
- }
- } else {
- glDrawElements( GL_TRIANGLES, num_tri_verts, GL_UNSIGNED_INT,
- tri_indices );
- }
- break;
-
- case (DRAW_ARRAYS|TRIANGLES):
- glDrawArraysEXT( GL_TRIANGLES, 0, (numverts-2)*3 );
- break;
-
- case (ARRAY_ELT|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- GLuint k;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glBegin( GL_TRIANGLES );
- for (k = 0 ; k < nr ; k++)
- glArrayElement( tri_indices[i+k] );
- glEnd();
- }
- } else {
- glBegin( GL_TRIANGLES );
- for (i = 0 ; i < num_tri_verts ; i++)
- glArrayElement( tri_indices[i] );
-
- glEnd();
- }
- break;
-
-
- /* Uses the original arrays (including duplicate elements):
- */
- case (DRAW_ARRAYS|STRIPS):
- glDrawArraysEXT( GL_TRIANGLE_STRIP, 0, numverts );
- break;
- case (DRAW_ELTS|STRIPS):
- glDrawElements( GL_TRIANGLE_STRIP, numverts,
- GL_UNSIGNED_INT, strip_indices );
- break;
-
- /* Uses the original arrays (including duplicate elements):
- */
- case (ARRAY_ELT|STRIPS):
- glBegin( GL_TRIANGLE_STRIP );
- for (i = 0 ; i < numverts ; i++)
- glArrayElement( i );
- glEnd();
- break;
-
- case (DRAW_ARRAYS|POINTS):
- glDrawArraysEXT( GL_POINTS, 0, numuniq );
- break;
- case (DRAW_ELTS|POINTS):
- /* can use numuniq with strip_indices as strip_indices[i] == i.
- */
- glDrawElements( GL_POINTS, numuniq,
- GL_UNSIGNED_INT, strip_indices );
- break;
- case (ARRAY_ELT|POINTS):
- /* just emit each unique element once:
- */
- glBegin( GL_POINTS );
- for (i = 0 ; i < numuniq ; i++)
- glArrayElement( i );
- glEnd();
- break;
-#endif
-
- case (GLVERTEX|TRIANGLES):
- if (with_state & MATERIALS) {
- for (j = i = 0 ; i < num_tri_verts ; i += 600, j++) {
- GLuint nr = MIN(num_tri_verts-i, 600);
- GLuint k;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- glBegin( GL_TRIANGLES );
- for (k = 0 ; k < nr ; k++) {
- glNormal3fv( &compressed_data[tri_indices[i+k]][3] );
- glVertex3fv( &compressed_data[tri_indices[i+k]][0] );
- }
- glEnd();
- }
- } else {
- glBegin( GL_TRIANGLES );
- for (i = 0 ; i < num_tri_verts ; i++) {
- glNormal3fv( &compressed_data[tri_indices[i]][3] );
- glVertex3fv( &compressed_data[tri_indices[i]][0] );
- }
- glEnd();
- }
- break;
-
- case (GLVERTEX|POINTS):
- /* Renders all points, but not in strip order... Shouldn't be a
- * problem, but people may be confused as to why points are so
- * much faster in this demo... And why cva doesn't help them...
- */
- glBegin( GL_POINTS );
- for ( i = 0 ; i < numuniq ; i++ ) {
- glNormal3fv( &compressed_data[i][3] );
- glVertex3fv( &compressed_data[i][0] );
- }
- glEnd();
- break;
-
- case (GLVERTEX|STRIPS):
- if (with_state & MATERIALS) {
- glBegin( GL_TRIANGLE_STRIP );
- for (i=0;i<numverts;i++) {
- if (i % 600 == 0 && i != 0) {
- unsigned j = i / 600;
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, col[j]);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, col[j]);
- }
- glNormal3fv( &data[i][3] );
- glVertex3fv( &data[i][0] );
- }
- glEnd();
- }
- else {
- glBegin( GL_TRIANGLE_STRIP );
- for (i=0;i<numverts;i++) {
- glNormal3fv( &data[i][3] );
- glVertex3fv( &data[i][0] );
- }
- glEnd();
- }
- break;
-
- default:
- fprintf(stderr, "unimplemented mode %x...\n",
- (with_state & (RENDER_STYLE_MASK|PRIMITIVE_MASK)));
- break;
- }
-}
-
-
-
-static void Display(void)
-{
- glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
- draw_surface( state );
- glFlush();
- if (doubleBuffer) glutSwapBuffers();
-}
-
-
-/* KW: only do this when necessary, so CVA can re-use results.
- */
-static void set_matrix( void )
-{
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glTranslatef( 0.0, 0.0, dist );
- glRotatef( yrot, 0.0, 1.0, 0.0 );
- glRotatef( xrot, 1.0, 0.0, 0.0 );
-}
-
-static void Benchmark( float xdiff, float ydiff )
-{
- int startTime, endTime;
- int draws;
- double seconds, fps, triPerSecond;
-
- printf("Benchmarking...\n");
-
- draws = 0;
- startTime = glutGet(GLUT_ELAPSED_TIME);
- xrot = 0.0;
- do {
- xrot += xdiff;
- yrot += ydiff;
- set_matrix();
- Display();
- draws++;
- endTime = glutGet(GLUT_ELAPSED_TIME);
- } while (endTime - startTime < 5000); /* 5 seconds */
-
- /* Results */
- seconds = (double) (endTime - startTime) / 1000.0;
- triPerSecond = (numverts - 2) * draws / seconds;
- fps = draws / seconds;
- printf("Result: triangles/sec: %g fps: %g\n", triPerSecond, fps);
-}
-
-
-static void InitMaterials(void)
-{
- static float ambient[] = {0.1, 0.1, 0.1, 1.0};
- static float diffuse[] = {0.5, 1.0, 1.0, 1.0};
- static float position0[] = {0.0, 0.0, 20.0, 0.0};
- static float position1[] = {0.0, 0.0, -20.0, 0.0};
- static float front_mat_shininess[] = {60.0};
- static float front_mat_specular[] = {0.2, 0.2, 0.2, 1.0};
- static float front_mat_diffuse[] = {0.5, 0.28, 0.38, 1.0};
- /*
- static float back_mat_shininess[] = {60.0};
- static float back_mat_specular[] = {0.5, 0.5, 0.2, 1.0};
- static float back_mat_diffuse[] = {1.0, 1.0, 0.2, 1.0};
- */
- static float lmodel_ambient[] = {1.0, 1.0, 1.0, 1.0};
- static float lmodel_twoside[] = {GL_FALSE};
-
- glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT0, GL_POSITION, position0);
- glEnable(GL_LIGHT0);
-
- glLightfv(GL_LIGHT1, GL_AMBIENT, ambient);
- glLightfv(GL_LIGHT1, GL_DIFFUSE, diffuse);
- glLightfv(GL_LIGHT1, GL_POSITION, position1);
- glEnable(GL_LIGHT1);
-
- glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
- glLightModelfv(GL_LIGHT_MODEL_TWO_SIDE, lmodel_twoside);
-
- glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, front_mat_shininess);
- glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, front_mat_specular);
- glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, front_mat_diffuse);
-
- glPolygonStipple (halftone);
-}
-
-
-
-#define UPDATE(o,n,mask) (o&=~mask, o|=n&mask)
-#define CHANGED(o,n,mask) ((n&mask) && (n&mask) != (o&mask) )
-
-static void ModeMenu(int m)
-{
- m &= allowed;
-
- if (!m) return;
-
- if (m==QUIT)
- exit(0);
-
- if (m==GLINFO) {
- printf("GL_VERSION: %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_EXTENSIONS: %s\n", (char *) glGetString(GL_EXTENSIONS));
- printf("GL_RENDERER: %s\n", (char *) glGetString(GL_RENDERER));
- return;
- }
-
- if (CHANGED(state, m, FILTER_MASK)) {
- UPDATE(state, m, FILTER_MASK);
- if (m & LINEAR_FILTER) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- }
- }
-
- if (CHANGED(state, m, LIGHT_MASK)) {
- UPDATE(state, m, LIGHT_MASK);
- if (m & LIT) {
- glEnable(GL_LIGHTING);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_2D);
- }
- else if (m & UNLIT) {
- glDisable(GL_LIGHTING);
- glDisable(GL_TEXTURE_GEN_S);
- glDisable(GL_TEXTURE_GEN_T);
- glDisable(GL_TEXTURE_2D);
- }
- else if (m & REFLECT) {
- glDisable(GL_LIGHTING);
- glEnable(GL_TEXTURE_GEN_S);
- glEnable(GL_TEXTURE_GEN_T);
- glEnable(GL_TEXTURE_2D);
- }
- }
-
- if (CHANGED(state, m, SHADE_MASK)) {
- UPDATE(state, m, SHADE_MASK);
- if (m & SHADE_SMOOTH)
- glShadeModel(GL_SMOOTH);
- else
- glShadeModel(GL_FLAT);
- }
-
-
- if (CHANGED(state, m, CLIP_MASK)) {
- UPDATE(state, m, CLIP_MASK);
- if (m & USER_CLIP) {
- glEnable(GL_CLIP_PLANE0);
- } else {
- glDisable(GL_CLIP_PLANE0);
- }
- }
-
- if (CHANGED(state, m, FOG_MASK)) {
- UPDATE(state, m, FOG_MASK);
- if (m & FOG) {
- glEnable(GL_FOG);
- }
- else {
- glDisable(GL_FOG);
- }
- }
-
- if (CHANGED(state, m, STIPPLE_MASK)) {
- UPDATE(state, m, STIPPLE_MASK);
- if (m & STIPPLE) {
- glEnable(GL_POLYGON_STIPPLE);
- }
- else {
- glDisable(GL_POLYGON_STIPPLE);
- }
- }
-
- if (CHANGED(state, m, POLYGON_MASK)) {
- UPDATE(state, m, POLYGON_MASK);
- if (m & POLYGON_FILL) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
- }
- else if (m & POLYGON_LINE) {
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- }
- else {
- glPolygonMode(GL_FRONT_AND_BACK, GL_POINT);
- }
- }
-
-#ifdef GL_EXT_vertex_array
- if (CHANGED(state, m, (LOCK_MASK|RENDER_STYLE_MASK|PRIMITIVE_MASK)))
- {
- if (m & (PRIMITIVE_MASK)) {
- UPDATE(state, m, (PRIMITIVE_MASK));
- }
-
- if (m & (RENDER_STYLE_MASK)) {
- UPDATE(state, m, (RENDER_STYLE_MASK));
- }
-
- if (m & LOCK_MASK) {
- UPDATE(state, m, (LOCK_MASK));
- }
-
-
- print_flags("primitive", state & PRIMITIVE_MASK);
- print_flags("render style", state & RENDER_STYLE_MASK);
-
- if ((state & PRIMITIVE_MASK) != STRIPS &&
- ((state & RENDER_STYLE_MASK) == DRAW_ELTS ||
- (state & RENDER_STYLE_MASK) == ARRAY_ELT ||
- (state & PRIMITIVE_MASK) == POINTS))
- {
- fprintf(stderr, "enabling small arrays\n");
- /* Rendering any primitive with draw-element/array-element
- * --> Can't do strips here as ordering has been lost in
- * compaction process...
- */
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numuniq,
- compressed_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numuniq,
- &compressed_data[0][3]);
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, numuniq );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
- else if ((state & PRIMITIVE_MASK) == TRIANGLES &&
- (state & RENDER_STYLE_MASK) == DRAW_ARRAYS) {
- fprintf(stderr, "enabling big arrays\n");
- /* Only get here for TRIANGLES and drawarrays
- */
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
- expanded_data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), (numverts-2) * 3,
- &expanded_data[0][3]);
-
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, (numverts-2)*3 );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
- else {
- fprintf(stderr, "enabling normal arrays\n");
- glVertexPointerEXT( 3, GL_FLOAT, sizeof(data[0]), numverts, data );
- glNormalPointerEXT( GL_FLOAT, sizeof(data[0]), numverts, &data[0][3]);
-#ifdef GL_EXT_compiled_vertex_array
- if (allowed & LOCKED) {
- if (state & LOCKED) {
- glLockArraysEXT( 0, numverts );
- } else {
- glUnlockArraysEXT();
- }
- }
-#endif
- }
-
- }
-#endif
-
-
- if (m & DLIST_MASK) {
- UPDATE(state, m, DLIST_MASK);
- }
-
- if (m & MATERIAL_MASK) {
- UPDATE(state, m, MATERIAL_MASK);
- }
-
- print_flags("new flags", state);
-
- glutPostRedisplay();
-}
-
-
-
-static void Init(int argc, char *argv[])
-{
- GLfloat fogColor[4] = {0.5,1.0,0.5,1.0};
-
- xrot = 0;
- yrot = 0;
- dist = -6;
- plane[0] = 1.0;
- plane[1] = 0.0;
- plane[2] = -1.0;
- plane[3] = 0.0;
-
- glClearColor(0.0, 0.0, 1.0, 0.0);
- glEnable( GL_DEPTH_TEST );
- glEnableClientState( GL_VERTEX_ARRAY );
- glEnableClientState( GL_NORMAL_ARRAY );
-
- glMatrixMode(GL_PROJECTION);
- glLoadIdentity();
- glFrustum( -1.0, 1.0, -1.0, 1.0, 5, 25 );
-
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
-
- InitMaterials();
-
- set_matrix();
-
- glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
- glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST);
-
- glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
- glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP);
-
-
- /* Green fog is easy to see */
- glFogi(GL_FOG_MODE,GL_EXP2);
- glFogfv(GL_FOG_COLOR,fogColor);
- glFogf(GL_FOG_DENSITY,0.15);
- glHint(GL_FOG_HINT,GL_DONT_CARE);
-
- {
- static int firsttime = 1;
- if (firsttime) {
- firsttime = 0;
- compactify_arrays();
- expand_arrays();
- make_tri_indices();
-
- if (!LoadRGBMipmaps(TEXTURE_FILE, GL_RGB)) {
- printf("Error: couldn't load texture image\n");
- exit(1);
- }
- }
- }
-
- ModeMenu(SHADE_SMOOTH|
- LIT|
- POINT_FILTER|
- NO_USER_CLIP|
- NO_MATERIALS|
- NO_FOG|
- NO_STIPPLE|
- IMMEDIATE|
- STRIPS|
- UNLOCKED|
- GLVERTEX);
-
- if (PrintInfo) {
- printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER));
- printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION));
- printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR));
- printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS));
- }
-}
-
-
-
-static void Reshape(int width, int height)
-{
- glViewport(0, 0, (GLint)width, (GLint)height);
-}
-
-
-
-static void Key( unsigned char key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case 27:
- exit(0);
- case 'f':
- ModeMenu((state ^ FOG_MASK) & FOG_MASK);
- break;
- case 's':
- ModeMenu((state ^ SHADE_MASK) & SHADE_MASK);
- break;
- case 't':
- ModeMenu((state ^ STIPPLE_MASK) & STIPPLE_MASK);
- break;
- case 'l':
- ModeMenu((state ^ LIGHT_MASK) & (LIT|UNLIT));
- break;
- case 'm':
- ModeMenu((state ^ MATERIAL_MASK) & MATERIAL_MASK);
- break;
- case 'c':
- ModeMenu((state ^ CLIP_MASK) & CLIP_MASK);
- break;
- case 'v':
- ModeMenu((LOCKED|IMMEDIATE|DRAW_ELTS|TRIANGLES) & allowed);
- break;
- case 'V':
- ModeMenu(UNLOCKED|IMMEDIATE|GLVERTEX|STRIPS);
- break;
- case 'b':
- Benchmark(5.0, 0);
- break;
- case 'B':
- Benchmark(0, 5.0);
- break;
- case 'i':
- dist += .25;
- set_matrix();
- glutPostRedisplay();
- break;
- case 'I':
- dist -= .25;
- set_matrix();
- glutPostRedisplay();
- break;
- case '-':
- case '_':
- plane[3] += 2.0;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
- set_matrix();
- glutPostRedisplay();
- break;
- case '+':
- case '=':
- plane[3] -= 2.0;
- glMatrixMode(GL_MODELVIEW);
- glLoadIdentity();
- glClipPlane(GL_CLIP_PLANE0, plane);
- set_matrix();
- glutPostRedisplay();
- break;
- case ' ':
- Init(0,0);
- break;
- }
-}
-
-
-static void SpecialKey( int key, int x, int y )
-{
- (void) x;
- (void) y;
- switch (key) {
- case GLUT_KEY_LEFT:
- yrot -= 15.0;
- break;
- case GLUT_KEY_RIGHT:
- yrot += 15.0;
- break;
- case GLUT_KEY_UP:
- xrot += 15.0;
- break;
- case GLUT_KEY_DOWN:
- xrot -= 15.0;
- break;
- default:
- return;
- }
- set_matrix();
- glutPostRedisplay();
-}
-
-
-
-static GLint Args(int argc, char **argv)
-{
- GLint i;
- GLint mode = 0;
-
- for (i = 1; i < argc; i++) {
- if (strcmp(argv[i], "-sb") == 0) {
- doubleBuffer = GL_FALSE;
- }
- else if (strcmp(argv[i], "-db") == 0) {
- doubleBuffer = GL_TRUE;
- }
- else if (strcmp(argv[i], "-info") == 0) {
- PrintInfo = GL_TRUE;
- }
- else if (strcmp(argv[i], "-10") == 0) {
- maxverts = 10;
- }
- else if (strcmp(argv[i], "-100") == 0) {
- maxverts = 100;
- }
- else if (strcmp(argv[i], "-1000") == 0) {
- maxverts = 1000;
- }
- else {
- printf("%s (Bad option).\n", argv[i]);
- return QUIT;
- }
- }
-
- return mode;
-}
-
-int main(int argc, char **argv)
-{
- GLenum type;
-
- GLuint arg_mode = Args(argc, argv);
-
- if (arg_mode & QUIT)
- exit(0);
-
- read_surface( "isosurf.dat" );
-
- glutInitWindowSize(400, 400);
- glutInit( &argc, argv);
-
- type = GLUT_DEPTH;
- type |= GLUT_RGB;
- type |= (doubleBuffer) ? GLUT_DOUBLE : GLUT_SINGLE;
- glutInitDisplayMode(type);
-
- if (glutCreateWindow("Isosurface") <= 0) {
- exit(0);
- }
-
- glewInit();
-
- /* Make sure server supports the vertex array extension */
- if (!GLEW_EXT_vertex_array)
- {
- printf("Vertex arrays not supported by this renderer\n");
- allowed &= ~(LOCKED|DRAW_ARRAYS|DRAW_ELTS|ARRAY_ELT);
- }
- else if (!GLEW_EXT_compiled_vertex_array)
- {
- printf("Compiled vertex arrays not supported by this renderer\n");
- allowed &= ~LOCKED;
- }
-
- Init(argc, argv);
- ModeMenu(arg_mode);
-
- glutCreateMenu(ModeMenu);
- glutAddMenuEntry("GL info", GLINFO);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Lit", LIT);
- glutAddMenuEntry("Unlit", UNLIT);
- glutAddMenuEntry("Reflect", REFLECT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Smooth", SHADE_SMOOTH);
- glutAddMenuEntry("Flat", SHADE_FLAT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Fog", FOG);
- glutAddMenuEntry("No Fog", NO_FOG);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Stipple", STIPPLE);
- glutAddMenuEntry("No Stipple", NO_STIPPLE);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Polygon Mode Fill", POLYGON_FILL);
- glutAddMenuEntry("Polygon Mode Line", POLYGON_LINE);
- glutAddMenuEntry("Polygon Mode Points", POLYGON_POINT);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Point Filtered", POINT_FILTER);
- glutAddMenuEntry("Linear Filtered", LINEAR_FILTER);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("GL_TRIANGLES", TRIANGLES);
- glutAddMenuEntry("GL_TRIANGLE_STRIPS", STRIPS);
- glutAddMenuEntry("GL_POINTS", POINTS);
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Displaylist", DISPLAYLIST);
- glutAddMenuEntry("Immediate", IMMEDIATE);
- glutAddMenuEntry("", 0);
- if (allowed & LOCKED) {
- glutAddMenuEntry("Locked Arrays (CVA)", LOCKED);
- glutAddMenuEntry("Unlocked Arrays", UNLOCKED);
- glutAddMenuEntry("", 0);
- }
- glutAddMenuEntry("glVertex", GLVERTEX);
- if (allowed & DRAW_ARRAYS) {
- glutAddMenuEntry("glDrawElements", DRAW_ELTS);
- glutAddMenuEntry("glDrawArrays", DRAW_ARRAYS);
- glutAddMenuEntry("glArrayElement", ARRAY_ELT);
- }
- glutAddMenuEntry("", 0);
- glutAddMenuEntry("Quit", QUIT);
- glutAttachMenu(GLUT_RIGHT_BUTTON);
-
- glutReshapeFunc(Reshape);
- glutKeyboardFunc(Key);
- glutSpecialFunc(SpecialKey);
- glutDisplayFunc(Display);
-
- glutMainLoop();
- return 0;
-}