diff options
Diffstat (limited to 'progs/demos/ipers.c')
-rw-r--r-- | progs/demos/ipers.c | 704 |
1 files changed, 704 insertions, 0 deletions
diff --git a/progs/demos/ipers.c b/progs/demos/ipers.c new file mode 100644 index 00000000000..76da4c01f13 --- /dev/null +++ b/progs/demos/ipers.c @@ -0,0 +1,704 @@ +/* + * This program is under the GNU GPL. + * Use at your own risk. + * + * written by David Bucciarelli ([email protected]) + * Humanware s.r.l. + */ + +#include <stdio.h> +#include <stdlib.h> +#include <math.h> +#include <time.h> + +#ifdef WIN32 +#include <windows.h> +#include <mmsystem.h> +#endif + +#include <GL/glut.h> + +#include "../util/readtex.c" + +#ifdef XMESA +#include "GL/xmesa.h" +static int fullscreen = 1; +#endif + +static int WIDTH = 640; +static int HEIGHT = 480; + +#define MAX_LOD 9 + +#define TEX_SKY_WIDTH 256 +#define TEX_SKY_HEIGHT TEX_SKY_WIDTH + +#ifndef M_PI +#define M_PI 3.1415926535 +#endif + +#define FROM_NONE 0 +#define FROM_DOWN 1 +#define FROM_UP 2 +#define FROM_LEFT 3 +#define FROM_RIGHT 4 +#define FROM_FRONT 5 +#define FROM_BACK 6 + +static int win = 0; + +static float obs[3] = { 3.8, 0.0, 0.0 }; +static float dir[3]; +static float v = 0.0; +static float alpha = -90.0; +static float beta = 90.0; + +static int fog = 1; +static int bfcull = 1; +static int usetex = 1; +static int help = 1; +static int poutline = 0; +static int normext = 1; +static int joyavailable = 0; +static int joyactive = 0; +static int LODbias = 3; +static int maxdepth = MAX_LOD; + +static unsigned int totpoly = 0; + +static GLuint t1id, t2id; +static GLuint skydlist, LODdlist[MAX_LOD], LODnumpoly[MAX_LOD]; + +static void +initlight(void) +{ + GLfloat lspec[4] = { 1.0, 1.0, 1.0, 1.0 }; + static GLfloat lightpos[4] = { 30, 15.0, 30.0, 1.0 }; + + glLightfv(GL_LIGHT0, GL_POSITION, lightpos); + glLightfv(GL_LIGHT0, GL_SPECULAR, lspec); + + glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 32.0); + glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, lspec); +} + +static void +initdlists(void) +{ + static slicetable[MAX_LOD][2] = { + {21, 10}, + {18, 9}, + {15, 8}, + {12, 7}, + {9, 6}, + {7, 5}, + {5, 4}, + {4, 3}, + {3, 2} + }; + GLUquadricObj *obj; + int i, xslices, yslices; + + obj = gluNewQuadric(); + + skydlist = glGenLists(1); + glNewList(skydlist, GL_COMPILE); + glBindTexture(GL_TEXTURE_2D, t2id); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); + glColor3f(1.0f, 1.0f, 1.0f); + + gluQuadricDrawStyle(obj, GLU_FILL); + gluQuadricNormals(obj, GLU_NONE); + gluQuadricTexture(obj, GL_TRUE); + gluQuadricOrientation(obj, GLU_INSIDE); + gluSphere(obj, 40.0f, 18, 9); + + glEndList(); + + for (i = 0; i < MAX_LOD; i++) { + LODdlist[i] = glGenLists(1); + glNewList(LODdlist[i], GL_COMPILE); + + gluQuadricDrawStyle(obj, GLU_FILL); + gluQuadricNormals(obj, GLU_SMOOTH); + gluQuadricTexture(obj, GL_TRUE); + gluQuadricOrientation(obj, GLU_OUTSIDE); + xslices = slicetable[i][0]; + yslices = slicetable[i][1]; + gluSphere(obj, 1.0f, xslices, yslices); + LODnumpoly[i] = xslices * (yslices - 2) + 2 * (xslices - 1); + + glEndList(); + } +} + +static void +inittextures(void) +{ + GLubyte tsky[TEX_SKY_HEIGHT][TEX_SKY_WIDTH][3]; + GLuint x, y; + GLfloat fact; + GLenum gluerr; + + /* Brick */ + + glGenTextures(1, &t1id); + glBindTexture(GL_TEXTURE_2D, t1id); + + if (!LoadRGBMipmaps("../images/bw.rgb", 3)) { + fprintf(stderr, "Error reading a texture.\n"); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); + + /* Sky */ + + glGenTextures(1, &t2id); + glBindTexture(GL_TEXTURE_2D, t2id); + + for (y = 0; y < TEX_SKY_HEIGHT; y++) + for (x = 0; x < TEX_SKY_WIDTH; x++) + if (y < TEX_SKY_HEIGHT / 2) { + fact = y / (GLfloat) (TEX_SKY_HEIGHT / 2); + tsky[y][x][0] = + (GLubyte) (255.0f * (0.1f * fact + 0.3f * (1.0f - fact))); + tsky[y][x][1] = + (GLubyte) (255.0f * (0.2f * fact + 1.0f * (1.0f - fact))); + tsky[y][x][2] = 255; + } + else { + tsky[y][x][0] = tsky[TEX_SKY_HEIGHT - y - 1][x][0]; + tsky[y][x][1] = tsky[TEX_SKY_HEIGHT - y - 1][x][1]; + tsky[y][x][2] = 255; + } + + glPixelStorei(GL_UNPACK_ALIGNMENT, 1); + if ( + (gluerr = + gluBuild2DMipmaps(GL_TEXTURE_2D, 3, TEX_SKY_WIDTH, TEX_SKY_HEIGHT, + GL_RGB, GL_UNSIGNED_BYTE, (GLvoid *) (tsky)))) { + fprintf(stderr, "GLULib%s\n", gluErrorString(gluerr)); + exit(-1); + } + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); + + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, + GL_LINEAR_MIPMAP_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +} + +static float +gettime(void) +{ + static clock_t told = 0; + clock_t tnew, ris; + + tnew = clock(); + + ris = tnew - told; + + told = tnew; + + return (ris / (float) CLOCKS_PER_SEC); +} + +static void +calcposobs(void) +{ + dir[0] = sin(alpha * M_PI / 180.0); + dir[1] = cos(alpha * M_PI / 180.0) * sin(beta * M_PI / 180.0); + dir[2] = cos(beta * M_PI / 180.0); + + obs[0] += v * dir[0]; + obs[1] += v * dir[1]; + obs[2] += v * dir[2]; +} + +static void +special(int k, int x, int y) +{ + switch (k) { + case GLUT_KEY_LEFT: + alpha -= 2.0; + break; + case GLUT_KEY_RIGHT: + alpha += 2.0; + break; + case GLUT_KEY_DOWN: + beta -= 2.0; + break; + case GLUT_KEY_UP: + beta += 2.0; + break; + } +} + +static void +key(unsigned char k, int x, int y) +{ + switch (k) { + case 27: + exit(0); + break; + + case 'a': + v += 0.01; + break; + case 'z': + v -= 0.01; + break; + +#ifdef XMESA + case ' ': + fullscreen = (!fullscreen); + XMesaSetFXmode(fullscreen ? XMESA_FX_FULLSCREEN : XMESA_FX_WINDOW); + break; +#endif + + case '+': + LODbias--; + break; + case '-': + LODbias++; + break; + case 'j': + joyactive = (!joyactive); + break; + case 'h': + help = (!help); + break; + case 'f': + fog = (!fog); + break; + case 't': + usetex = (!usetex); + break; + case 'n': + normext = (!normext); + break; + case 'b': + if (bfcull) { + glDisable(GL_CULL_FACE); + bfcull = 0; + } + else { + glEnable(GL_CULL_FACE); + bfcull = 1; + } + break; + case 'p': + if (poutline) { + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + poutline = 0; + usetex = 1; + } + else { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + poutline = 1; + usetex = 0; + } + break; + } +} + +static void +reshape(int w, int h) +{ + WIDTH = w; + HEIGHT = h; + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + gluPerspective(90.0, w / (float) h, 0.8, 100.0); + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + glViewport(0, 0, w, h); +} + +static void +printstring(void *font, char *string) +{ + int len, i; + + len = (int) strlen(string); + for (i = 0; i < len; i++) + glutBitmapCharacter(font, string[i]); +} + +static void +printhelp(void) +{ + glEnable(GL_BLEND); + glColor4f(0.5, 0.5, 0.5, 0.5); + glRecti(40, 40, 600, 440); + glDisable(GL_BLEND); + + glColor3f(1.0, 0.0, 0.0); + glRasterPos2i(300, 420); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Help"); + + glRasterPos2i(60, 390); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "h - Toggle Help"); + glRasterPos2i(60, 360); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "t - Toggle Textures"); + glRasterPos2i(60, 330); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "f - Toggle Fog"); + glRasterPos2i(60, 300); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "b - Toggle Back face culling"); + glRasterPos2i(60, 270); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "Arrow Keys - Rotate"); + glRasterPos2i(60, 240); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "a - Increase velocity"); + glRasterPos2i(60, 210); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "z - Decrease velocity"); + glRasterPos2i(60, 180); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, "p - Toggle Wire frame"); + glRasterPos2i(60, 150); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, + "b - Toggle GL_EXT_rescale_normal extension"); + glRasterPos2i(60, 120); + printstring(GLUT_BITMAP_TIMES_ROMAN_24, + "+/- - Increase/decrease the Object maximum LOD"); + + glRasterPos2i(60, 90); + if (joyavailable) + printstring(GLUT_BITMAP_TIMES_ROMAN_24, + "j - Toggle jostick control (Joystick control available)"); + else + printstring(GLUT_BITMAP_TIMES_ROMAN_24, + "(No Joystick control available)"); +} + +static void +dojoy(void) +{ +#ifdef _WIN32 + static UINT max[2] = { 0, 0 }; + static UINT min[2] = { 0xffffffff, 0xffffffff }, center[2]; + MMRESULT res; + JOYINFO joy; + + res = joyGetPos(JOYSTICKID1, &joy); + + if (res == JOYERR_NOERROR) { + joyavailable = 1; + + if (max[0] < joy.wXpos) + max[0] = joy.wXpos; + if (min[0] > joy.wXpos) + min[0] = joy.wXpos; + center[0] = (max[0] + min[0]) / 2; + + if (max[1] < joy.wYpos) + max[1] = joy.wYpos; + if (min[1] > joy.wYpos) + min[1] = joy.wYpos; + center[1] = (max[1] + min[1]) / 2; + + if (joyactive) { + if (fabs(center[0] - (float) joy.wXpos) > 0.1 * (max[0] - min[0])) + alpha -= + 2.0 * (center[0] - (float) joy.wXpos) / (max[0] - min[0]); + if (fabs(center[1] - (float) joy.wYpos) > 0.1 * (max[1] - min[1])) + beta += 2.0 * (center[1] - (float) joy.wYpos) / (max[1] - min[1]); + + if (joy.wButtons & JOY_BUTTON1) + v += 0.01; + if (joy.wButtons & JOY_BUTTON2) + v -= 0.01; + } + } + else + joyavailable = 0; +#endif +} + +static void +drawipers(int depth, int from) +{ + int lod; + + if (depth == maxdepth) + return; + + lod = depth + LODbias; + if (lod < 0) + lod = 0; + if (lod >= MAX_LOD) + return; + + switch (from) { + case FROM_NONE: + glCallList(LODdlist[lod]); + + depth++; + drawipers(depth, FROM_DOWN); + drawipers(depth, FROM_UP); + drawipers(depth, FROM_FRONT); + drawipers(depth, FROM_BACK); + drawipers(depth, FROM_LEFT); + drawipers(depth, FROM_RIGHT); + break; + case FROM_FRONT: + glPushMatrix(); + glTranslatef(0.0f, -1.5f, 0.0f); + glScalef(0.5f, 0.5f, 0.5f); + + glCallList(LODdlist[lod]); + + depth++; + drawipers(depth, FROM_DOWN); + drawipers(depth, FROM_UP); + drawipers(depth, FROM_FRONT); + drawipers(depth, FROM_LEFT); + drawipers(depth, FROM_RIGHT); + glPopMatrix(); + break; + case FROM_BACK: + glPushMatrix(); + glTranslatef(0.0f, 1.5f, 0.0f); + glScalef(0.5f, 0.5f, 0.5f); + + glCallList(LODdlist[lod]); + + depth++; + drawipers(depth, FROM_DOWN); + drawipers(depth, FROM_UP); + drawipers(depth, FROM_BACK); + drawipers(depth, FROM_LEFT); + drawipers(depth, FROM_RIGHT); + glPopMatrix(); + break; + case FROM_LEFT: + glPushMatrix(); + glTranslatef(-1.5f, 0.0f, 0.0f); + glScalef(0.5f, 0.5f, 0.5f); + + glCallList(LODdlist[lod]); + + depth++; + drawipers(depth, FROM_DOWN); + drawipers(depth, FROM_UP); + drawipers(depth, FROM_FRONT); + drawipers(depth, FROM_BACK); + drawipers(depth, FROM_LEFT); + glPopMatrix(); + break; + case FROM_RIGHT: + glPushMatrix(); + glTranslatef(1.5f, 0.0f, 0.0f); + glScalef(0.5f, 0.5f, 0.5f); + + glCallList(LODdlist[lod]); + + depth++; + drawipers(depth, FROM_DOWN); + drawipers(depth, FROM_UP); + drawipers(depth, FROM_FRONT); + drawipers(depth, FROM_BACK); + drawipers(depth, FROM_RIGHT); + glPopMatrix(); + break; + case FROM_DOWN: + glPushMatrix(); + glTranslatef(0.0f, 0.0f, 1.5f); + glScalef(0.5f, 0.5f, 0.5f); + + glCallList(LODdlist[lod]); + + depth++; + drawipers(depth, FROM_DOWN); + drawipers(depth, FROM_FRONT); + drawipers(depth, FROM_BACK); + drawipers(depth, FROM_LEFT); + drawipers(depth, FROM_RIGHT); + glPopMatrix(); + break; + case FROM_UP: + glPushMatrix(); + glTranslatef(0.0f, 0.0f, -1.5f); + glScalef(0.5f, 0.5f, 0.5f); + + glCallList(LODdlist[lod]); + + depth++; + drawipers(depth, FROM_UP); + drawipers(depth, FROM_FRONT); + drawipers(depth, FROM_BACK); + drawipers(depth, FROM_LEFT); + drawipers(depth, FROM_RIGHT); + glPopMatrix(); + break; + } + + totpoly += LODnumpoly[lod]; +} + +static void +draw(void) +{ + static int count = 0; + static char frbuf[80]; + static GLfloat alpha = 0.0f; + static GLfloat beta = 0.0f; + float fr; + + dojoy(); + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + if (usetex) + glEnable(GL_TEXTURE_2D); + else + glDisable(GL_TEXTURE_2D); + + if (fog) + glEnable(GL_FOG); + else + glDisable(GL_FOG); + + glPushMatrix(); + calcposobs(); + gluLookAt(obs[0], obs[1], obs[2], + obs[0] + dir[0], obs[1] + dir[1], obs[2] + dir[2], + 0.0, 0.0, 1.0); + + /* Scene */ + glEnable(GL_DEPTH_TEST); + + glShadeModel(GL_SMOOTH); + glBindTexture(GL_TEXTURE_2D, t1id); + glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); + glColor3f(1.0f, 1.0f, 1.0f); + glEnable(GL_LIGHT0); + glEnable(GL_LIGHTING); + + if (normext) + glEnable(GL_RESCALE_NORMAL_EXT); + else + glEnable(GL_NORMALIZE); + + glPushMatrix(); + glRotatef(alpha, 0.0f, 0.0f, 1.0f); + glRotatef(beta, 1.0f, 0.0f, 0.0f); + totpoly = 0; + drawipers(0, FROM_NONE); + glPopMatrix(); + + alpha += 0.5f; + beta += 0.3f; + + glDisable(GL_LIGHTING); + glDisable(GL_LIGHT0); + glShadeModel(GL_FLAT); + + if (normext) + glDisable(GL_RESCALE_NORMAL_EXT); + else + glDisable(GL_NORMALIZE); + + glCallList(skydlist); + + glPopMatrix(); + + /* Help Screen */ + + fr = gettime(); + sprintf(frbuf, + "Frame rate: %0.2f LOD: %d Tot. poly.: %d Poly/sec: %.1f", + 1.0 / fr, LODbias, totpoly, totpoly / fr); + + glDisable(GL_TEXTURE_2D); + glDisable(GL_FOG); + glShadeModel(GL_FLAT); + glDisable(GL_DEPTH_TEST); + + glMatrixMode(GL_PROJECTION); + glPushMatrix(); + glLoadIdentity(); + glOrtho(-0.5, 639.5, -0.5, 479.5, -1.0, 1.0); + + glMatrixMode(GL_MODELVIEW); + glLoadIdentity(); + + glColor3f(1.0, 0.0, 0.0); + glRasterPos2i(10, 10); + printstring(GLUT_BITMAP_HELVETICA_18, frbuf); + glRasterPos2i(350, 470); + printstring(GLUT_BITMAP_HELVETICA_10, + "IperS V1.0 Written by David Bucciarelli ([email protected])"); + + if (help) + printhelp(); + + glMatrixMode(GL_PROJECTION); + glPopMatrix(); + glMatrixMode(GL_MODELVIEW); + + glutSwapBuffers(); + + count++; +} + +int +main(int ac, char **av) +{ + float fogcolor[4] = { 0.7, 0.7, 0.7, 1.0 }; + + fprintf(stderr, + "IperS V1.0\nWritten by David Bucciarelli ([email protected])\n"); + + glutInitWindowPosition(0, 0); + glutInitWindowSize(WIDTH, HEIGHT); + glutInit(&ac, av); + + glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); + + if (!(win = glutCreateWindow("IperS"))) { + fprintf(stderr, "Error, couldn't open window\n"); + exit(-1); + } + + reshape(WIDTH, HEIGHT); + + glShadeModel(GL_SMOOTH); + glEnable(GL_DEPTH_TEST); + glEnable(GL_CULL_FACE); + glEnable(GL_TEXTURE_2D); + + glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); + + glEnable(GL_FOG); + glFogi(GL_FOG_MODE, GL_EXP2); + glFogfv(GL_FOG_COLOR, fogcolor); + + glFogf(GL_FOG_DENSITY, 0.006); + + glHint(GL_FOG_HINT, GL_NICEST); + + inittextures(); + initdlists(); + initlight(); + + glClearColor(fogcolor[0], fogcolor[1], fogcolor[2], fogcolor[3]); + glClear(GL_COLOR_BUFFER_BIT); + + calcposobs(); + + glutReshapeFunc(reshape); + glutDisplayFunc(draw); + glutKeyboardFunc(key); + glutSpecialFunc(special); + glutIdleFunc(draw); + + glutMainLoop(); + + return 0; +} |