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Diffstat (limited to 'progs/demos/gears.c')
-rw-r--r-- | progs/demos/gears.c | 403 |
1 files changed, 0 insertions, 403 deletions
diff --git a/progs/demos/gears.c b/progs/demos/gears.c deleted file mode 100644 index 31a5b79eab9..00000000000 --- a/progs/demos/gears.c +++ /dev/null @@ -1,403 +0,0 @@ -/* - * 3-D gear wheels. This program is in the public domain. - * - * Command line options: - * -info print GL implementation information - * -exit automatically exit after 30 seconds - * - * - * Brian Paul - */ - -/* Conversion to GLUT by Mark J. Kilgard */ - - - -#include <math.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> -#include <GL/glut.h> - -#ifndef M_PI -#define M_PI 3.14159265 -#endif - -static GLint T0 = 0; -static GLint Frames = 0; -static GLint autoexit = 0; -static GLint win = 0; -static GLboolean Visible = GL_TRUE; -static GLboolean Animate = GL_TRUE; -static GLfloat viewDist = 40.0; - - -/** - - Draw a gear wheel. You'll probably want to call this function when - building a display list since we do a lot of trig here. - - Input: inner_radius - radius of hole at center - outer_radius - radius at center of teeth - width - width of gear - teeth - number of teeth - tooth_depth - depth of tooth - - **/ - -static void -gear(GLfloat inner_radius, GLfloat outer_radius, GLfloat width, - GLint teeth, GLfloat tooth_depth) -{ - GLint i; - GLfloat r0, r1, r2; - GLfloat angle, da; - GLfloat u, v, len; - - r0 = inner_radius; - r1 = outer_radius - tooth_depth / 2.0; - r2 = outer_radius + tooth_depth / 2.0; - - da = 2.0 * M_PI / teeth / 4.0; - - glShadeModel(GL_FLAT); - - glNormal3f(0.0, 0.0, 1.0); - - /* draw front face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - if (i < teeth) { - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - } - } - glEnd(); - - /* draw front sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - } - glEnd(); - - glNormal3f(0.0, 0.0, -1.0); - - /* draw back face */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - if (i < teeth) { - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - } - } - glEnd(); - - /* draw back sides of teeth */ - glBegin(GL_QUADS); - da = 2.0 * M_PI / teeth / 4.0; - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - } - glEnd(); - - /* draw outward faces of teeth */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i < teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - - glVertex3f(r1 * cos(angle), r1 * sin(angle), width * 0.5); - glVertex3f(r1 * cos(angle), r1 * sin(angle), -width * 0.5); - u = r2 * cos(angle + da) - r1 * cos(angle); - v = r2 * sin(angle + da) - r1 * sin(angle); - len = sqrt(u * u + v * v); - u /= len; - v /= len; - glNormal3f(v, -u, 0.0); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), width * 0.5); - glVertex3f(r2 * cos(angle + da), r2 * sin(angle + da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), width * 0.5); - glVertex3f(r2 * cos(angle + 2 * da), r2 * sin(angle + 2 * da), -width * 0.5); - u = r1 * cos(angle + 3 * da) - r2 * cos(angle + 2 * da); - v = r1 * sin(angle + 3 * da) - r2 * sin(angle + 2 * da); - glNormal3f(v, -u, 0.0); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), width * 0.5); - glVertex3f(r1 * cos(angle + 3 * da), r1 * sin(angle + 3 * da), -width * 0.5); - glNormal3f(cos(angle), sin(angle), 0.0); - } - - glVertex3f(r1 * cos(0), r1 * sin(0), width * 0.5); - glVertex3f(r1 * cos(0), r1 * sin(0), -width * 0.5); - - glEnd(); - - glShadeModel(GL_SMOOTH); - - /* draw inside radius cylinder */ - glBegin(GL_QUAD_STRIP); - for (i = 0; i <= teeth; i++) { - angle = i * 2.0 * M_PI / teeth; - glNormal3f(-cos(angle), -sin(angle), 0.0); - glVertex3f(r0 * cos(angle), r0 * sin(angle), -width * 0.5); - glVertex3f(r0 * cos(angle), r0 * sin(angle), width * 0.5); - } - glEnd(); - -} - -static GLfloat view_rotx = 20.0, view_roty = 30.0, view_rotz = 0.0; -static GLint gear1, gear2, gear3; -static GLfloat angle = 0.0; - -static void -cleanup(void) -{ - glDeleteLists(gear1, 1); - glDeleteLists(gear2, 1); - glDeleteLists(gear3, 1); - glutDestroyWindow(win); -} - -static void -draw(void) -{ - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - - glPushMatrix(); - - glTranslatef(0.0, 0.0, -viewDist); - - glRotatef(view_rotx, 1.0, 0.0, 0.0); - glRotatef(view_roty, 0.0, 1.0, 0.0); - glRotatef(view_rotz, 0.0, 0.0, 1.0); - - glPushMatrix(); - glTranslatef(-3.0, -2.0, 0.0); - glRotatef(angle, 0.0, 0.0, 1.0); - glCallList(gear1); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(3.1, -2.0, 0.0); - glRotatef(-2.0 * angle - 9.0, 0.0, 0.0, 1.0); - glCallList(gear2); - glPopMatrix(); - - glPushMatrix(); - glTranslatef(-3.1, 4.2, 0.0); - glRotatef(-2.0 * angle - 25.0, 0.0, 0.0, 1.0); - glCallList(gear3); - glPopMatrix(); - - glPopMatrix(); - - glutSwapBuffers(); - - Frames++; - - { - GLint t = glutGet(GLUT_ELAPSED_TIME); - if (t - T0 >= 5000) { - GLfloat seconds = (t - T0) / 1000.0; - GLfloat fps = Frames / seconds; - printf("%d frames in %6.3f seconds = %6.3f FPS\n", Frames, seconds, fps); - fflush(stdout); - T0 = t; - Frames = 0; - if ((t >= 999.0 * autoexit) && (autoexit)) { - cleanup(); - exit(0); - } - } - } -} - - -static void -idle(void) -{ - static double t0 = -1.; - double dt, t = glutGet(GLUT_ELAPSED_TIME) / 1000.0; - if (t0 < 0.0) - t0 = t; - dt = t - t0; - t0 = t; - - angle += 70.0 * dt; /* 70 degrees per second */ - angle = fmod(angle, 360.0); /* prevents eventual overflow */ - - glutPostRedisplay(); -} - -static void -update_idle_func(void) -{ - if (Visible && Animate) - glutIdleFunc(idle); - else - glutIdleFunc(NULL); -} - -/* change view angle, exit upon ESC */ -/* ARGSUSED1 */ -static void -key(unsigned char k, int x, int y) -{ - switch (k) { - case 'z': - view_rotz += 5.0; - break; - case 'Z': - view_rotz -= 5.0; - break; - case 'd': - viewDist += 1.0; - break; - case 'D': - viewDist -= 1.0; - break; - case 'a': - Animate = !Animate; - update_idle_func(); - break; - case 27: /* Escape */ - cleanup(); - exit(0); - break; - default: - return; - } - glutPostRedisplay(); -} - -/* change view angle */ -/* ARGSUSED1 */ -static void -special(int k, int x, int y) -{ - switch (k) { - case GLUT_KEY_UP: - view_rotx += 5.0; - break; - case GLUT_KEY_DOWN: - view_rotx -= 5.0; - break; - case GLUT_KEY_LEFT: - view_roty += 5.0; - break; - case GLUT_KEY_RIGHT: - view_roty -= 5.0; - break; - default: - return; - } - glutPostRedisplay(); -} - -/* new window size or exposure */ -static void -reshape(int width, int height) -{ - GLfloat h = (GLfloat) height / (GLfloat) width; - - glViewport(0, 0, (GLint) width, (GLint) height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1.0, 1.0, -h, h, 5.0, 200.0); - glMatrixMode(GL_MODELVIEW); -} - -static void -init(int argc, char *argv[]) -{ - static GLfloat pos[4] = {5.0, 5.0, 10.0, 0.0}; - static GLfloat red[4] = {0.8, 0.1, 0.0, 1.0}; - static GLfloat green[4] = {0.0, 0.8, 0.2, 1.0}; - static GLfloat blue[4] = {0.2, 0.2, 1.0, 1.0}; - GLint i; - - glLightfv(GL_LIGHT0, GL_POSITION, pos); - glEnable(GL_CULL_FACE); - glEnable(GL_LIGHTING); - glEnable(GL_LIGHT0); - glEnable(GL_DEPTH_TEST); - - /* make the gears */ - gear1 = glGenLists(1); - glNewList(gear1, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, red); - gear(1.0, 4.0, 1.0, 20, 0.7); - glEndList(); - - gear2 = glGenLists(1); - glNewList(gear2, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, green); - gear(0.5, 2.0, 2.0, 10, 0.7); - glEndList(); - - gear3 = glGenLists(1); - glNewList(gear3, GL_COMPILE); - glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE, blue); - gear(1.3, 2.0, 0.5, 10, 0.7); - glEndList(); - - glEnable(GL_NORMALIZE); - - for ( i=1; i<argc; i++ ) { - if (strcmp(argv[i], "-info")==0) { - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - printf("GL_VERSION = %s\n", (char *) glGetString(GL_VERSION)); - printf("GL_VENDOR = %s\n", (char *) glGetString(GL_VENDOR)); - printf("GL_EXTENSIONS = %s\n", (char *) glGetString(GL_EXTENSIONS)); - } - else if ( strcmp(argv[i], "-exit")==0) { - autoexit = 30; - printf("Auto Exit after %i seconds.\n", autoexit ); - } - } -} - - -static void -visible(int vis) -{ - Visible = vis; - update_idle_func(); -} - -int main(int argc, char *argv[]) -{ - glutInitWindowSize(300, 300); - glutInit(&argc, argv); - glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); - win = glutCreateWindow("Gears"); - init(argc, argv); - - glutDisplayFunc(draw); - glutReshapeFunc(reshape); - glutKeyboardFunc(key); - glutSpecialFunc(special); - glutVisibilityFunc(visible); - update_idle_func(); - - glutMainLoop(); - return 0; /* ANSI C requires main to return int. */ -} |