diff options
Diffstat (limited to 'progs/demos/fogcoord.c')
-rw-r--r-- | progs/demos/fogcoord.c | 418 |
1 files changed, 0 insertions, 418 deletions
diff --git a/progs/demos/fogcoord.c b/progs/demos/fogcoord.c deleted file mode 100644 index 336aa580755..00000000000 --- a/progs/demos/fogcoord.c +++ /dev/null @@ -1,418 +0,0 @@ -/* - * EXT_fog_coord. - * - * Based on glutskel.c by Brian Paul - * and NeHe's Volumetric fog tutorial! - * - * Daniel Borca - */ - -#include <stdio.h> -#include <stdlib.h> -#include <math.h> -#include <GL/glew.h> -#include <GL/glut.h> - -#define DEPTH 5.0f - -static GLfloat camz; - -static GLint fogMode; -static GLboolean fogCoord; -static GLfloat fogDensity = 0.75; -static GLfloat fogStart = 1.0, fogEnd = DEPTH; -static GLfloat fogColor[4] = {0.6f, 0.3f, 0.0f, 1.0f}; -static const char *ModeStr = NULL; -static GLboolean Arrays = GL_FALSE; -static GLboolean Texture = GL_TRUE; - - -static void -Reset(void) -{ - fogMode = 1; - fogCoord = 1; - fogDensity = 0.75; - fogStart = 1.0; - fogEnd = DEPTH; - Arrays = GL_FALSE; - Texture = GL_TRUE; -} - - -static void -glFogCoordf_ext (GLfloat f) -{ - if (fogCoord) - glFogCoordfEXT(f); -} - - -static void -PrintString(const char *s) -{ - while (*s) { - glutBitmapCharacter(GLUT_BITMAP_8_BY_13, (int) *s); - s++; - } -} - - -static void -PrintInfo(void) -{ - char s[100]; - - glDisable(GL_FOG); - glColor3f(0, 1, 1); - - sprintf(s, "Mode(m): %s Start(s/S): %g End(e/E): %g Density(d/D): %g", - ModeStr, fogStart, fogEnd, fogDensity); - glWindowPos2iARB(5, 20); - PrintString(s); - - sprintf(s, "Arrays(a): %s glFogCoord(c): %s EyeZ(z/z): %g", - (Arrays ? "Yes" : "No"), - (fogCoord ? "Yes" : "No"), - camz); - glWindowPos2iARB(5, 5); - PrintString(s); -} - - -static int -SetFogMode(GLint fogMode) -{ - fogMode &= 3; - switch (fogMode) { - case 0: - ModeStr = "Off"; - glDisable(GL_FOG); - break; - case 1: - ModeStr = "GL_LINEAR"; - glEnable(GL_FOG); - glFogi(GL_FOG_MODE, GL_LINEAR); - glFogf(GL_FOG_START, fogStart); - glFogf(GL_FOG_END, fogEnd); - break; - case 2: - ModeStr = "GL_EXP"; - glEnable(GL_FOG); - glFogi(GL_FOG_MODE, GL_EXP); - glFogf(GL_FOG_DENSITY, fogDensity); - break; - case 3: - ModeStr = "GL_EXP2"; - glEnable(GL_FOG); - glFogi(GL_FOG_MODE, GL_EXP2); - glFogf(GL_FOG_DENSITY, fogDensity); - break; - } - return fogMode; -} - - -static GLboolean -SetFogCoord(GLboolean fogCoord) -{ - if (!GLEW_EXT_fog_coord) { - return GL_FALSE; - } - - if (fogCoord) { - glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); - } - else { - glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FRAGMENT_DEPTH_EXT); - } - return fogCoord; -} - - -/* could reuse vertices */ -static GLuint vertex_index[] = { - /* Back */ - 0, 1, 2, 3, - - /* Floor */ - 4, 5, 6, 7, - - /* Roof */ - 8, 9, 10, 11, - - /* Right */ - 12, 13, 14, 15, - - /* Left */ - 16, 17, 18, 19 -}; - -static GLfloat vertex_pointer[][3] = { - /* Back */ - {-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, {-1.0f, 1.0f,-DEPTH}, - - /* Floor */ - {-1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, { 1.0f,-1.0f, 0.0}, {-1.0f,-1.0f, 0.0}, - - /* Roof */ - {-1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f,-DEPTH}, { 1.0f, 1.0f, 0.0}, {-1.0f, 1.0f, 0.0}, - - /* Right */ - { 1.0f,-1.0f, 0.0}, { 1.0f, 1.0f, 0.0}, { 1.0f, 1.0f,-DEPTH}, { 1.0f,-1.0f,-DEPTH}, - - /* Left */ - {-1.0f,-1.0f, 0.0}, {-1.0f, 1.0f, 0.0}, {-1.0f, 1.0f,-DEPTH}, {-1.0f,-1.0f,-DEPTH} -}; - -static GLfloat texcoord_pointer[][2] = { - /* Back */ - {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, 1.0f}, {0.0f, 1.0f}, - - /* Floor */ - {0.0f, 0.0f}, {1.0f, 0.0f}, {1.0f, DEPTH}, {0.0f, DEPTH}, - - /* Roof */ - {1.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, DEPTH}, {1.0f, DEPTH}, - - /* Right */ - {0.0f, 1.0f}, {0.0f, 0.0f}, {DEPTH, 0.0f}, {DEPTH, 1.0f}, - - /* Left */ - {0.0f, 0.0f}, {0.0f, 1.0f}, {DEPTH, 1.0f}, {DEPTH, 0.0f} -}; - -static GLfloat fogcoord_pointer[] = { - /* Back */ - DEPTH, DEPTH, DEPTH, DEPTH, - - /* Floor */ - DEPTH, DEPTH, 0.0, 0.0, - - /* Roof */ - DEPTH, DEPTH, 0.0, 0.0, - - /* Right */ - 0.0, 0.0, DEPTH, DEPTH, - - /* Left */ - 0.0, 0.0, DEPTH, DEPTH -}; - - -static void -Display( void ) -{ - glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); - glLoadIdentity (); - - glTranslatef(0.0f, 0.0f, -camz); - - SetFogMode(fogMode); - - glColor3f(1, 1, 1); - - if (Texture) - glEnable(GL_TEXTURE_2D); - - if (Arrays) { - glEnableClientState(GL_VERTEX_ARRAY); - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glDrawElements(GL_QUADS, sizeof(vertex_index) / sizeof(vertex_index[0]), - GL_UNSIGNED_INT, vertex_index); - glDisableClientState(GL_VERTEX_ARRAY); - glDisableClientState(GL_TEXTURE_COORD_ARRAY); - } - else { - /* Back */ - glBegin(GL_QUADS); - glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH); - glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f,-DEPTH); - glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f, 1.0f,-DEPTH); - glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f,-DEPTH); - glEnd(); - - /* Floor */ - glBegin(GL_QUADS); - glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH); - glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,-1.0f,-DEPTH); - glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, DEPTH); glVertex3f( 1.0f,-1.0f,0.0); - glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, DEPTH); glVertex3f(-1.0f,-1.0f,0.0); - glEnd(); - - /* Roof */ - glBegin(GL_QUADS); - glFogCoordf_ext(DEPTH); glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, 1.0f,-DEPTH); - glFogCoordf_ext(DEPTH); glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, 1.0f,-DEPTH); - glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, DEPTH); glVertex3f( 1.0f, 1.0f,0.0); - glFogCoordf_ext(0.0f); glTexCoord2f(1.0f, DEPTH); glVertex3f(-1.0f, 1.0f,0.0); - glEnd(); - - /* Right */ - glBegin(GL_QUADS); - glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,-1.0f,0.0); - glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, 1.0f,0.0); - glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 0.0f); glVertex3f( 1.0f, 1.0f,-DEPTH); - glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 1.0f); glVertex3f( 1.0f,-1.0f,-DEPTH); - glEnd(); - - /* Left */ - glBegin(GL_QUADS); - glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,-1.0f,0.0); - glFogCoordf_ext(0.0f); glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f, 1.0f,0.0); - glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 1.0f); glVertex3f(-1.0f, 1.0f,-DEPTH); - glFogCoordf_ext(DEPTH); glTexCoord2f(DEPTH, 0.0f); glVertex3f(-1.0f,-1.0f,-DEPTH); - glEnd(); - } - - glDisable(GL_TEXTURE_2D); - - PrintInfo(); - - glutSwapBuffers(); -} - - -static void -Reshape( int width, int height ) -{ - glViewport(0, 0, width, height); - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glFrustum(-1, 1, -1, 1, 1.0, 100); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); -} - - -static void -Key( unsigned char key, int x, int y ) -{ - (void) x; - (void) y; - switch (key) { - case 'a': - Arrays = !Arrays; - break; - case 'f': - case 'm': - fogMode = SetFogMode(fogMode + 1); - break; - case 'D': - fogDensity += 0.05; - SetFogMode(fogMode); - break; - case 'd': - if (fogDensity > 0.0) { - fogDensity -= 0.05; - } - SetFogMode(fogMode); - break; - case 's': - if (fogStart > 0.0) { - fogStart -= 0.25; - } - SetFogMode(fogMode); - break; - case 'S': - if (fogStart < 100.0) { - fogStart += 0.25; - } - SetFogMode(fogMode); - break; - case 'e': - if (fogEnd > 0.0) { - fogEnd -= 0.25; - } - SetFogMode(fogMode); - break; - case 'E': - if (fogEnd < 100.0) { - fogEnd += 0.25; - } - SetFogMode(fogMode); - break; - case 'c': - fogCoord = SetFogCoord(fogCoord ^ GL_TRUE); - break; - case 't': - Texture = !Texture; - break; - case 'z': - camz -= 0.1; - break; - case 'Z': - camz += 0.1; - break; - case 'r': - Reset(); - break; - case 27: - exit(0); - break; - } - glutPostRedisplay(); -} - - -static void -Init(void) -{ - static const GLubyte teximage[2][2][4] = { - { { 255, 255, 255, 255}, { 128, 128, 128, 255} }, - { { 128, 128, 128, 255}, { 255, 255, 255, 255} } - }; - - printf("GL_RENDERER = %s\n", (char *) glGetString(GL_RENDERER)); - - if (!GLEW_EXT_fog_coord) { - printf("GL_EXT_fog_coord not supported!\n"); - } - - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, - GL_RGBA, GL_UNSIGNED_BYTE, teximage); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - - glClearColor(0.1f, 0.1f, 0.1f, 0.0f); - - glDepthFunc(GL_LEQUAL); - glEnable(GL_DEPTH_TEST); - glShadeModel(GL_SMOOTH); - glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); - - glFogfv(GL_FOG_COLOR, fogColor); - glHint(GL_FOG_HINT, GL_NICEST); - fogCoord = SetFogCoord(GL_TRUE); /* try to enable fog_coord */ - fogMode = SetFogMode(1); - - glEnableClientState(GL_VERTEX_ARRAY); - glVertexPointer(3, GL_FLOAT, 0, vertex_pointer); - - glEnableClientState(GL_TEXTURE_COORD_ARRAY); - glTexCoordPointer(2, GL_FLOAT, 0, texcoord_pointer); - - if (GLEW_EXT_fog_coord) { - glEnableClientState(GL_FOG_COORDINATE_ARRAY_EXT); - glFogCoordPointerEXT(GL_FLOAT, 0, fogcoord_pointer); - } - - Reset(); -} - - -int -main( int argc, char *argv[] ) -{ - glutInitWindowSize( 600, 600 ); - glutInit( &argc, argv ); - glutInitDisplayMode( GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH ); - glutCreateWindow(argv[0]); - glewInit(); - glutReshapeFunc( Reshape ); - glutKeyboardFunc( Key ); - glutDisplayFunc( Display ); - Init(); - glutMainLoop(); - return 0; -} |