diff options
Diffstat (limited to 'progs/demos/bounce.c')
-rw-r--r-- | progs/demos/bounce.c | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/progs/demos/bounce.c b/progs/demos/bounce.c new file mode 100644 index 00000000000..876ce589dc9 --- /dev/null +++ b/progs/demos/bounce.c @@ -0,0 +1,240 @@ +/* $Id: bounce.c,v 1.1 1999/08/19 00:55:40 jtg Exp $ */ + +/* + * Bouncing ball demo. Color index mode only! + * + * This program is in the public domain + * + * Brian Paul + */ + +/* Conversion to GLUT by Mark J. Kilgard */ + +/* + * $Log: bounce.c,v $ + * Revision 1.1 1999/08/19 00:55:40 jtg + * Initial revision + * + * Revision 3.3 1999/03/18 08:16:14 joukj + * + * cmpstr needs string.h to included to avoid warnings + * + * Revision 3.2 1998/11/28 01:13:02 brianp + * now sets an initial window position and size + * + * Revision 3.1 1998/11/28 01:06:57 brianp + * now works in RGB mode by default + * + * Revision 3.0 1998/02/14 18:42:29 brianp + * initial rev + * + */ + + +#include <math.h> +#include <stdlib.h> +#include <string.h> +#include <GL/glut.h> + +#define COS(X) cos( (X) * 3.14159/180.0 ) +#define SIN(X) sin( (X) * 3.14159/180.0 ) + +#define RED 1 +#define WHITE 2 +#define CYAN 3 + +GLboolean IndexMode = GL_FALSE; +GLuint Ball; +GLenum Mode; +GLfloat Zrot = 0.0, Zstep = 6.0; +GLfloat Xpos = 0.0, Ypos = 1.0; +GLfloat Xvel = 0.2, Yvel = 0.0; +GLfloat Xmin = -4.0, Xmax = 4.0; +GLfloat Ymin = -3.8, Ymax = 4.0; +GLfloat G = -0.1; + +static GLuint +make_ball(void) +{ + GLuint list; + GLfloat a, b; + GLfloat da = 18.0, db = 18.0; + GLfloat radius = 1.0; + GLuint color; + GLfloat x, y, z; + + list = glGenLists(1); + + glNewList(list, GL_COMPILE); + + color = 0; + for (a = -90.0; a + da <= 90.0; a += da) { + + glBegin(GL_QUAD_STRIP); + for (b = 0.0; b <= 360.0; b += db) { + + if (color) { + glIndexi(RED); + glColor3f(1, 0, 0); + } else { + glIndexi(WHITE); + glColor3f(1, 1, 1); + } + + x = COS(b) * COS(a); + y = SIN(b) * COS(a); + z = SIN(a); + glVertex3f(x, y, z); + + x = radius * COS(b) * COS(a + da); + y = radius * SIN(b) * COS(a + da); + z = radius * SIN(a + da); + glVertex3f(x, y, z); + + color = 1 - color; + } + glEnd(); + + } + + glEndList(); + + return list; +} + +static void +reshape(int width, int height) +{ + float aspect = (float) width / (float) height; + glViewport(0, 0, (GLint) width, (GLint) height); + glMatrixMode(GL_PROJECTION); + glLoadIdentity(); + glOrtho(-6.0 * aspect, 6.0 * aspect, -6.0, 6.0, -6.0, 6.0); + glMatrixMode(GL_MODELVIEW); +} + +/* ARGSUSED1 */ +static void +key(unsigned char k, int x, int y) +{ + switch (k) { + case 27: /* Escape */ + exit(0); + } +} + +static void +draw(void) +{ + GLint i; + + glClear(GL_COLOR_BUFFER_BIT); + + glIndexi(CYAN); + glColor3f(0, 1, 1); + glBegin(GL_LINES); + for (i = -5; i <= 5; i++) { + glVertex2i(i, -5); + glVertex2i(i, 5); + } + for (i = -5; i <= 5; i++) { + glVertex2i(-5, i); + glVertex2i(5, i); + } + for (i = -5; i <= 5; i++) { + glVertex2i(i, -5); + glVertex2f(i * 1.15, -5.9); + } + glVertex2f(-5.3, -5.35); + glVertex2f(5.3, -5.35); + glVertex2f(-5.75, -5.9); + glVertex2f(5.75, -5.9); + glEnd(); + + glPushMatrix(); + glTranslatef(Xpos, Ypos, 0.0); + glScalef(2.0, 2.0, 2.0); + glRotatef(8.0, 0.0, 0.0, 1.0); + glRotatef(90.0, 1.0, 0.0, 0.0); + glRotatef(Zrot, 0.0, 0.0, 1.0); + + glCallList(Ball); + + glPopMatrix(); + + glFlush(); + glutSwapBuffers(); +} + +static void +idle(void) +{ + static float vel0 = -100.0; + + Zrot += Zstep; + + Xpos += Xvel; + if (Xpos >= Xmax) { + Xpos = Xmax; + Xvel = -Xvel; + Zstep = -Zstep; + } + if (Xpos <= Xmin) { + Xpos = Xmin; + Xvel = -Xvel; + Zstep = -Zstep; + } + Ypos += Yvel; + Yvel += G; + if (Ypos < Ymin) { + Ypos = Ymin; + if (vel0 == -100.0) + vel0 = fabs(Yvel); + Yvel = vel0; + } + glutPostRedisplay(); +} + +void +visible(int vis) +{ + if (vis == GLUT_VISIBLE) + glutIdleFunc(idle); + else + glutIdleFunc(NULL); +} + +int main(int argc, char *argv[]) +{ + glutInit(&argc, argv); + glutInitWindowPosition(0, 0); + glutInitWindowSize(600, 450); + + + IndexMode = argc > 1 && strcmp(argv[1], "-ci") == 0; + if (IndexMode) + glutInitDisplayMode(GLUT_INDEX | GLUT_DOUBLE); + else + glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); + + glutCreateWindow("Bounce"); + Ball = make_ball(); + glCullFace(GL_BACK); + glEnable(GL_CULL_FACE); + glDisable(GL_DITHER); + glShadeModel(GL_FLAT); + + glutDisplayFunc(draw); + glutReshapeFunc(reshape); + glutVisibilityFunc(visible); + glutKeyboardFunc(key); + + if (IndexMode) { + glutSetColor(RED, 1.0, 0.0, 0.0); + glutSetColor(WHITE, 1.0, 1.0, 1.0); + glutSetColor(CYAN, 0.0, 1.0, 1.0); + } + + glutMainLoop(); + return 0; /* ANSI C requires main to return int. */ +} |