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-rw-r--r--progs/SConstruct65
1 files changed, 65 insertions, 0 deletions
diff --git a/progs/SConstruct b/progs/SConstruct
new file mode 100644
index 00000000000..4d268cc6d7b
--- /dev/null
+++ b/progs/SConstruct
@@ -0,0 +1,65 @@
+import os
+import os.path
+import sys
+
+env = Environment(
+ tools = ['generic'],
+ toolpath = ['../scons'],
+ ENV = os.environ,
+)
+
+
+# Use Mesa's headers and libs
+if 1:
+ build_topdir = 'build'
+ build_subdir = env['platform']
+ if env['machine'] != 'generic':
+ build_subdir += '-' + env['machine']
+ if env['debug']:
+ build_subdir += "-debug"
+ if env['profile']:
+ build_subdir += "-profile"
+ build_dir = os.path.join(build_topdir, build_subdir)
+
+ env.Append(CPPDEFINES = ['GLEW_STATIC'])
+ env.Append(CPPPATH = ['#../include'])
+ env.Append(LIBPATH = [
+ '#../' + build_dir + '/glew/',
+ '#../' + build_dir + '/glut/glx',
+ ])
+
+
+conf = Configure(env)
+
+# OpenGL
+if env['platform'] == 'windows':
+ env.Prepend(LIBS = ['glu32', 'opengl32'])
+else:
+ env.Prepend(LIBS = ['GLU', 'GL'])
+
+# Glut
+env['GLUT'] = False
+if conf.CheckCHeader('GL/glut.h'):
+ if env['platform'] == 'windows':
+ env['GLUT_LIB'] = 'glut32'
+ else:
+ env['GLUT_LIB'] = 'glut'
+ env['GLUT'] = True
+
+# GLEW
+env['GLEW'] = False
+if conf.CheckCHeader('GL/glew.h'):
+ env['GLEW_LIB'] = 'glew'
+ env['GLEW'] = True
+ env.Prepend(LIBS = ['glew'])
+
+conf.Finish()
+
+
+Export('env')
+
+SConscript(
+ 'SConscript',
+ build_dir = env['build'],
+ duplicate = 0 # http://www.scons.org/doc/0.97/HTML/scons-user/x2261.html
+)