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-rw-r--r--include/GL/osmesa.h58
1 files changed, 37 insertions, 21 deletions
diff --git a/include/GL/osmesa.h b/include/GL/osmesa.h
index 9746d74f919..4af2c69c4e3 100644
--- a/include/GL/osmesa.h
+++ b/include/GL/osmesa.h
@@ -1,8 +1,8 @@
-/* $Id: osmesa.h,v 1.5 2000/03/28 16:59:39 rjfrank Exp $ */
+/* $Id: osmesa.h,v 1.6 2000/09/08 16:41:38 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.3
+ * Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
@@ -59,11 +59,11 @@ extern "C" {
#endif
-#include "GL/gl.h"
+#include <GL/gl.h>
#define OSMESA_MAJOR_VERSION 3
-#define OSMESA_MINOR_VERSION 3
+#define OSMESA_MINOR_VERSION 5
@@ -114,18 +114,31 @@ typedef struct osmesa_context *OSMesaContext;
* display lists. NULL indicates no sharing.
* Return: an OSMesaContext or 0 if error
*/
-GLAPI OSMesaContext GLAPIENTRY OSMesaCreateContext( GLenum format,
- OSMesaContext sharelist );
+GLAPI OSMesaContext GLAPIENTRY
+OSMesaCreateContext( GLenum format, OSMesaContext sharelist );
+/*
+ * Create an Off-Screen Mesa rendering context and specify desired
+ * size of depth buffer, stencil buffer and accumulation buffer.
+ * If you specify zero for depthBits, stencilBits, accumBits you
+ * can save some memory.
+ *
+ * New in Mesa 3.5
+ */
+GLAPI OSMesaContext GLAPIENTRY
+OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
+ GLint accumBits, OSMesaContext sharelist);
+
/*
* Destroy an Off-Screen Mesa rendering context.
*
* Input: ctx - the context to destroy
*/
-GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
+GLAPI void GLAPIENTRY
+OSMesaDestroyContext( OSMesaContext ctx );
@@ -156,9 +169,9 @@ GLAPI void GLAPIENTRY OSMesaDestroyContext( OSMesaContext ctx );
* invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
* width>internal limit or height>internal limit.
*/
-GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
- void *buffer, GLenum type,
- GLsizei width, GLsizei height );
+GLAPI GLboolean GLAPIENTRY
+OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
+ GLsizei width, GLsizei height );
@@ -166,7 +179,8 @@ GLAPI GLboolean GLAPIENTRY OSMesaMakeCurrent( OSMesaContext ctx,
/*
* Return the current Off-Screen Mesa rendering context handle.
*/
-GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
+GLAPI OSMesaContext GLAPIENTRY
+OSMesaGetCurrentContext( void );
@@ -183,7 +197,8 @@ GLAPI OSMesaContext GLAPIENTRY OSMesaGetCurrentContext( void );
*
* New in version 2.0.
*/
-GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
+GLAPI void GLAPIENTRY
+OSMesaPixelStore( GLint pname, GLint value );
@@ -198,7 +213,8 @@ GLAPI void GLAPIENTRY OSMesaPixelStore( GLint pname, GLint value );
* OSMESA_Y_UP returns 1 or 0 to indicate Y axis direction
* value - pointer to integer in which to return result.
*/
-GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
+GLAPI void GLAPIENTRY
+OSMesaGetIntegerv( GLint pname, GLint *value );
@@ -212,10 +228,10 @@ GLAPI void GLAPIENTRY OSMesaGetIntegerv( GLint pname, GLint *value );
*
* New in Mesa 2.4.
*/
-GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
- GLint *width, GLint *height,
- GLint *bytesPerValue,
- void **buffer );
+GLAPI GLboolean GLAPIENTRY
+OSMesaGetDepthBuffer( OSMesaContext c, GLint *width, GLint *height,
+ GLint *bytesPerValue, void **buffer );
+
/*
@@ -228,10 +244,10 @@ GLAPI GLboolean GLAPIENTRY OSMesaGetDepthBuffer( OSMesaContext c,
*
* New in Mesa 3.3.
*/
-GLAPI GLboolean GLAPIENTRY OSMesaGetColorBuffer( OSMesaContext c,
- GLint *width, GLint *height,
- GLint *format,
- void **buffer );
+GLAPI GLboolean GLAPIENTRY
+OSMesaGetColorBuffer( OSMesaContext c, GLint *width, GLint *height,
+ GLint *format, void **buffer );
+
#if defined(__BEOS__) || defined(__QUICKDRAW__)