diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/drm-uapi/drm_fourcc.h | 80 |
1 files changed, 80 insertions, 0 deletions
diff --git a/include/drm-uapi/drm_fourcc.h b/include/drm-uapi/drm_fourcc.h index e04613d30a1..d5e52350a3a 100644 --- a/include/drm-uapi/drm_fourcc.h +++ b/include/drm-uapi/drm_fourcc.h @@ -385,6 +385,23 @@ extern "C" { fourcc_mod_code(NVIDIA, 0x15) /* + * Some Broadcom modifiers take parameters, for example the number of + * vertical lines in the image. Reserve the lower 32 bits for modifier + * type, and the next 24 bits for parameters. Top 8 bits are the + * vendor code. + */ +#define __fourcc_mod_broadcom_param_shift 8 +#define __fourcc_mod_broadcom_param_bits 48 +#define fourcc_mod_broadcom_code(val, params) \ + fourcc_mod_code(BROADCOM, ((((__u64)params) << __fourcc_mod_broadcom_param_shift) | val)) +#define fourcc_mod_broadcom_param(m) \ + ((int)(((m) >> __fourcc_mod_broadcom_param_shift) & \ + ((1ULL << __fourcc_mod_broadcom_param_bits) - 1))) +#define fourcc_mod_broadcom_mod(m) \ + ((m) & ~(((1ULL << __fourcc_mod_broadcom_param_bits) - 1) << \ + __fourcc_mod_broadcom_param_shift)) + +/* * Broadcom VC4 "T" format * * This is the primary layout that the V3D GPU can texture from (it @@ -405,6 +422,69 @@ extern "C" { */ #define DRM_FORMAT_MOD_BROADCOM_VC4_T_TILED fourcc_mod_code(BROADCOM, 1) +/* + * Broadcom SAND format + * + * This is the native format that the H.264 codec block uses. For VC4 + * HVS, it is only valid for H.264 (NV12/21) and RGBA modes. + * + * The image can be considered to be split into columns, and the + * columns are placed consecutively into memory. The width of those + * columns can be either 32, 64, 128, or 256 pixels, but in practice + * only 128 pixel columns are used. + * + * The pitch between the start of each column is set to optimally + * switch between SDRAM banks. This is passed as the number of lines + * of column width in the modifier (we can't use the stride value due + * to various core checks that look at it , so you should set the + * stride to width*cpp). + * + * Note that the column height for this format modifier is the same + * for all of the planes, assuming that each column contains both Y + * and UV. Some SAND-using hardware stores UV in a separate tiled + * image from Y to reduce the column height, which is not supported + * with these modifiers. + */ + +#define DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(2, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(3, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(4, v) +#define DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(v) \ + fourcc_mod_broadcom_code(5, v) + +#define DRM_FORMAT_MOD_BROADCOM_SAND32 \ + DRM_FORMAT_MOD_BROADCOM_SAND32_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND64 \ + DRM_FORMAT_MOD_BROADCOM_SAND64_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND128 \ + DRM_FORMAT_MOD_BROADCOM_SAND128_COL_HEIGHT(0) +#define DRM_FORMAT_MOD_BROADCOM_SAND256 \ + DRM_FORMAT_MOD_BROADCOM_SAND256_COL_HEIGHT(0) + +/* Broadcom UIF format + * + * This is the common format for the current Broadcom multimedia + * blocks, including V3D 3.x and newer, newer video codecs, and + * displays. + * + * The image consists of utiles (64b blocks), UIF blocks (2x2 utiles), + * and macroblocks (4x4 UIF blocks). Those 4x4 UIF block groups are + * stored in columns, with padding between the columns to ensure that + * moving from one column to the next doesn't hit the same SDRAM page + * bank. + * + * To calculate the padding, it is assumed that each hardware block + * and the software driving it knows the platform's SDRAM page size, + * number of banks, and XOR address, and that it's identical between + * all blocks using the format. This tiling modifier will use XOR as + * necessary to reduce the padding. If a hardware block can't do XOR, + * the assumption is that a no-XOR tiling modifier will be created. + */ +#define DRM_FORMAT_MOD_BROADCOM_UIF fourcc_mod_code(BROADCOM, 6) + #if defined(__cplusplus) } #endif |