diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/GL/gl.h | 2451 | ||||
-rw-r--r-- | include/GL/glu.h | 410 | ||||
-rw-r--r-- | include/GL/glx.h | 63 |
3 files changed, 1708 insertions, 1216 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h index a37382bd820..0ab6b2aa138 100644 --- a/include/GL/gl.h +++ b/include/GL/gl.h @@ -1,8 +1,8 @@ -/* $Id: gl.h,v 1.17 1999/11/05 18:20:31 tjump Exp $ */ +/* $Id: gl.h,v 1.18 1999/11/11 01:27:17 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -45,6 +45,11 @@ #endif +/* + * XXX move as many of these pragma's and MS Windows-isms into + * the new src/glheader.h file. + */ + #if defined(_WIN32) && !defined(__WIN32__) # define __WIN32__ #endif @@ -127,991 +132,967 @@ extern "C" { /* * Apps can test for this symbol to do conditional compilation if needed. */ +/* XXX these Mesa symbols are going away #define MESA - #define MESA_MAJOR_VERSION 3 #define MESA_MINOR_VERSION 1 +*/ #define GL_VERSION_1_1 1 #define GL_VERSION_1_2 1 + /* * - * Enumerations + * Datatypes * */ +#ifdef CENTERLINE_CLPP +#define signed +#endif +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef void GLvoid; +typedef signed char GLbyte; /* 1-byte signed */ +typedef short GLshort; /* 2-byte signed */ +typedef int GLint; /* 4-byte signed */ +typedef unsigned char GLubyte; /* 1-byte unsigned */ +typedef unsigned short GLushort; /* 2-byte unsigned */ +typedef unsigned int GLuint; /* 4-byte unsigned */ +typedef int GLsizei; /* 4-byte signed */ +typedef float GLfloat; /* single precision float */ +typedef float GLclampf; /* single precision float in [0,1] */ +typedef double GLdouble; /* double precision float */ +typedef double GLclampd; /* double precision float in [0,1] */ -typedef enum { - /* Boolean values */ - GL_FALSE = 0, - GL_TRUE = 1, - - /* Data types */ - GL_BYTE = 0x1400, - GL_UNSIGNED_BYTE = 0x1401, - GL_SHORT = 0x1402, - GL_UNSIGNED_SHORT = 0x1403, - GL_INT = 0x1404, - GL_UNSIGNED_INT = 0x1405, - GL_FLOAT = 0x1406, - GL_DOUBLE = 0x140A, - GL_2_BYTES = 0x1407, - GL_3_BYTES = 0x1408, - GL_4_BYTES = 0x1409, - - /* Primitives */ - GL_POINTS = 0x0000, - GL_LINES = 0x0001, - GL_LINE_LOOP = 0x0002, - GL_LINE_STRIP = 0x0003, - GL_TRIANGLES = 0x0004, - GL_TRIANGLE_STRIP = 0x0005, - GL_TRIANGLE_FAN = 0x0006, - GL_QUADS = 0x0007, - GL_QUAD_STRIP = 0x0008, - GL_POLYGON = 0x0009, - - /* Vertex Arrays */ - GL_VERTEX_ARRAY = 0x8074, - GL_NORMAL_ARRAY = 0x8075, - GL_COLOR_ARRAY = 0x8076, - GL_INDEX_ARRAY = 0x8077, - GL_TEXTURE_COORD_ARRAY = 0x8078, - GL_EDGE_FLAG_ARRAY = 0x8079, - GL_VERTEX_ARRAY_SIZE = 0x807A, - GL_VERTEX_ARRAY_TYPE = 0x807B, - GL_VERTEX_ARRAY_STRIDE = 0x807C, - GL_NORMAL_ARRAY_TYPE = 0x807E, - GL_NORMAL_ARRAY_STRIDE = 0x807F, - GL_COLOR_ARRAY_SIZE = 0x8081, - GL_COLOR_ARRAY_TYPE = 0x8082, - GL_COLOR_ARRAY_STRIDE = 0x8083, - GL_INDEX_ARRAY_TYPE = 0x8085, - GL_INDEX_ARRAY_STRIDE = 0x8086, - GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088, - GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089, - GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A, - GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C, - GL_VERTEX_ARRAY_POINTER = 0x808E, - GL_NORMAL_ARRAY_POINTER = 0x808F, - GL_COLOR_ARRAY_POINTER = 0x8090, - GL_INDEX_ARRAY_POINTER = 0x8091, - GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092, - GL_EDGE_FLAG_ARRAY_POINTER = 0x8093, - GL_V2F = 0x2A20, - GL_V3F = 0x2A21, - GL_C4UB_V2F = 0x2A22, - GL_C4UB_V3F = 0x2A23, - GL_C3F_V3F = 0x2A24, - GL_N3F_V3F = 0x2A25, - GL_C4F_N3F_V3F = 0x2A26, - GL_T2F_V3F = 0x2A27, - GL_T4F_V4F = 0x2A28, - GL_T2F_C4UB_V3F = 0x2A29, - GL_T2F_C3F_V3F = 0x2A2A, - GL_T2F_N3F_V3F = 0x2A2B, - GL_T2F_C4F_N3F_V3F = 0x2A2C, - GL_T4F_C4F_N3F_V4F = 0x2A2D, - - /* Matrix Mode */ - GL_MATRIX_MODE = 0x0BA0, - GL_MODELVIEW = 0x1700, - GL_PROJECTION = 0x1701, - GL_TEXTURE = 0x1702, - - /* Points */ - GL_POINT_SMOOTH = 0x0B10, - GL_POINT_SIZE = 0x0B11, - GL_POINT_SIZE_GRANULARITY = 0x0B13, - GL_POINT_SIZE_RANGE = 0x0B12, - - /* Lines */ - GL_LINE_SMOOTH = 0x0B20, - GL_LINE_STIPPLE = 0x0B24, - GL_LINE_STIPPLE_PATTERN = 0x0B25, - GL_LINE_STIPPLE_REPEAT = 0x0B26, - GL_LINE_WIDTH = 0x0B21, - GL_LINE_WIDTH_GRANULARITY = 0x0B23, - GL_LINE_WIDTH_RANGE = 0x0B22, - - /* Polygons */ - GL_POINT = 0x1B00, - GL_LINE = 0x1B01, - GL_FILL = 0x1B02, - GL_CW = 0x0900, - GL_CCW = 0x0901, - GL_FRONT = 0x0404, - GL_BACK = 0x0405, - GL_POLYGON_MODE = 0x0B40, - GL_POLYGON_SMOOTH = 0x0B41, - GL_POLYGON_STIPPLE = 0x0B42, - GL_EDGE_FLAG = 0x0B43, - GL_CULL_FACE = 0x0B44, - GL_CULL_FACE_MODE = 0x0B45, - GL_FRONT_FACE = 0x0B46, - GL_POLYGON_OFFSET_FACTOR = 0x8038, - GL_POLYGON_OFFSET_UNITS = 0x2A00, - GL_POLYGON_OFFSET_POINT = 0x2A01, - GL_POLYGON_OFFSET_LINE = 0x2A02, - GL_POLYGON_OFFSET_FILL = 0x8037, - - /* Display Lists */ - GL_COMPILE = 0x1300, - GL_COMPILE_AND_EXECUTE = 0x1301, - GL_LIST_BASE = 0x0B32, - GL_LIST_INDEX = 0x0B33, - GL_LIST_MODE = 0x0B30, - - /* Depth buffer */ - GL_NEVER = 0x0200, - GL_LESS = 0x0201, - GL_GEQUAL = 0x0206, - GL_LEQUAL = 0x0203, - GL_GREATER = 0x0204, - GL_NOTEQUAL = 0x0205, - GL_EQUAL = 0x0202, - GL_ALWAYS = 0x0207, - GL_DEPTH_TEST = 0x0B71, - GL_DEPTH_BITS = 0x0D56, - GL_DEPTH_CLEAR_VALUE = 0x0B73, - GL_DEPTH_FUNC = 0x0B74, - GL_DEPTH_RANGE = 0x0B70, - GL_DEPTH_WRITEMASK = 0x0B72, - GL_DEPTH_COMPONENT = 0x1902, - - /* Lighting */ - GL_LIGHTING = 0x0B50, - GL_LIGHT0 = 0x4000, - GL_LIGHT1 = 0x4001, - GL_LIGHT2 = 0x4002, - GL_LIGHT3 = 0x4003, - GL_LIGHT4 = 0x4004, - GL_LIGHT5 = 0x4005, - GL_LIGHT6 = 0x4006, - GL_LIGHT7 = 0x4007, - GL_SPOT_EXPONENT = 0x1205, - GL_SPOT_CUTOFF = 0x1206, - GL_CONSTANT_ATTENUATION = 0x1207, - GL_LINEAR_ATTENUATION = 0x1208, - GL_QUADRATIC_ATTENUATION = 0x1209, - GL_AMBIENT = 0x1200, - GL_DIFFUSE = 0x1201, - GL_SPECULAR = 0x1202, - GL_SHININESS = 0x1601, - GL_EMISSION = 0x1600, - GL_POSITION = 0x1203, - GL_SPOT_DIRECTION = 0x1204, - GL_AMBIENT_AND_DIFFUSE = 0x1602, - GL_COLOR_INDEXES = 0x1603, - GL_LIGHT_MODEL_TWO_SIDE = 0x0B52, - GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51, - GL_LIGHT_MODEL_AMBIENT = 0x0B53, - GL_FRONT_AND_BACK = 0x0408, - GL_SHADE_MODEL = 0x0B54, - GL_FLAT = 0x1D00, - GL_SMOOTH = 0x1D01, - GL_COLOR_MATERIAL = 0x0B57, - GL_COLOR_MATERIAL_FACE = 0x0B55, - GL_COLOR_MATERIAL_PARAMETER = 0x0B56, - GL_NORMALIZE = 0x0BA1, - - /* User clipping planes */ - GL_CLIP_PLANE0 = 0x3000, - GL_CLIP_PLANE1 = 0x3001, - GL_CLIP_PLANE2 = 0x3002, - GL_CLIP_PLANE3 = 0x3003, - GL_CLIP_PLANE4 = 0x3004, - GL_CLIP_PLANE5 = 0x3005, - - /* Accumulation buffer */ - GL_ACCUM_RED_BITS = 0x0D58, - GL_ACCUM_GREEN_BITS = 0x0D59, - GL_ACCUM_BLUE_BITS = 0x0D5A, - GL_ACCUM_ALPHA_BITS = 0x0D5B, - GL_ACCUM_CLEAR_VALUE = 0x0B80, - GL_ACCUM = 0x0100, - GL_ADD = 0x0104, - GL_LOAD = 0x0101, - GL_MULT = 0x0103, - GL_RETURN = 0x0102, - - /* Alpha testing */ - GL_ALPHA_TEST = 0x0BC0, - GL_ALPHA_TEST_REF = 0x0BC2, - GL_ALPHA_TEST_FUNC = 0x0BC1, - - /* Blending */ - GL_BLEND = 0x0BE2, - GL_BLEND_SRC = 0x0BE1, - GL_BLEND_DST = 0x0BE0, - GL_ZERO = 0, - GL_ONE = 1, - GL_SRC_COLOR = 0x0300, - GL_ONE_MINUS_SRC_COLOR = 0x0301, - GL_DST_COLOR = 0x0306, - GL_ONE_MINUS_DST_COLOR = 0x0307, - GL_SRC_ALPHA = 0x0302, - GL_ONE_MINUS_SRC_ALPHA = 0x0303, - GL_DST_ALPHA = 0x0304, - GL_ONE_MINUS_DST_ALPHA = 0x0305, - GL_SRC_ALPHA_SATURATE = 0x0308, - GL_CONSTANT_COLOR = 0x8001, - GL_ONE_MINUS_CONSTANT_COLOR = 0x8002, - GL_CONSTANT_ALPHA = 0x8003, - GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004, - - /* Render Mode */ - GL_FEEDBACK = 0x1C01, - GL_RENDER = 0x1C00, - GL_SELECT = 0x1C02, - - /* Feedback */ - GL_2D = 0x0600, - GL_3D = 0x0601, - GL_3D_COLOR = 0x0602, - GL_3D_COLOR_TEXTURE = 0x0603, - GL_4D_COLOR_TEXTURE = 0x0604, - GL_POINT_TOKEN = 0x0701, - GL_LINE_TOKEN = 0x0702, - GL_LINE_RESET_TOKEN = 0x0707, - GL_POLYGON_TOKEN = 0x0703, - GL_BITMAP_TOKEN = 0x0704, - GL_DRAW_PIXEL_TOKEN = 0x0705, - GL_COPY_PIXEL_TOKEN = 0x0706, - GL_PASS_THROUGH_TOKEN = 0x0700, - GL_FEEDBACK_BUFFER_POINTER = 0x0DF0, - GL_FEEDBACK_BUFFER_SIZE = 0x0DF1, - GL_FEEDBACK_BUFFER_TYPE = 0x0DF2, - - /* Selection */ - GL_SELECTION_BUFFER_POINTER = 0x0DF3, - GL_SELECTION_BUFFER_SIZE = 0x0DF4, - - /* Fog */ - GL_FOG = 0x0B60, - GL_FOG_MODE = 0x0B65, - GL_FOG_DENSITY = 0x0B62, - GL_FOG_COLOR = 0x0B66, - GL_FOG_INDEX = 0x0B61, - GL_FOG_START = 0x0B63, - GL_FOG_END = 0x0B64, - GL_LINEAR = 0x2601, - GL_EXP = 0x0800, - GL_EXP2 = 0x0801, - - /* Logic Ops */ - GL_LOGIC_OP = 0x0BF1, - GL_INDEX_LOGIC_OP = 0x0BF1, - GL_COLOR_LOGIC_OP = 0x0BF2, - GL_LOGIC_OP_MODE = 0x0BF0, - GL_CLEAR = 0x1500, - GL_SET = 0x150F, - GL_COPY = 0x1503, - GL_COPY_INVERTED = 0x150C, - GL_NOOP = 0x1505, - GL_INVERT = 0x150A, - GL_AND = 0x1501, - GL_NAND = 0x150E, - GL_OR = 0x1507, - GL_NOR = 0x1508, - GL_XOR = 0x1506, - GL_EQUIV = 0x1509, - GL_AND_REVERSE = 0x1502, - GL_AND_INVERTED = 0x1504, - GL_OR_REVERSE = 0x150B, - GL_OR_INVERTED = 0x150D, - - /* Stencil */ - GL_STENCIL_TEST = 0x0B90, - GL_STENCIL_WRITEMASK = 0x0B98, - GL_STENCIL_BITS = 0x0D57, - GL_STENCIL_FUNC = 0x0B92, - GL_STENCIL_VALUE_MASK = 0x0B93, - GL_STENCIL_REF = 0x0B97, - GL_STENCIL_FAIL = 0x0B94, - GL_STENCIL_PASS_DEPTH_PASS = 0x0B96, - GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95, - GL_STENCIL_CLEAR_VALUE = 0x0B91, - GL_STENCIL_INDEX = 0x1901, - GL_KEEP = 0x1E00, - GL_REPLACE = 0x1E01, - GL_INCR = 0x1E02, - GL_DECR = 0x1E03, - - /* Buffers, Pixel Drawing/Reading */ - GL_NONE = 0, - GL_LEFT = 0x0406, - GL_RIGHT = 0x0407, - /*GL_FRONT = 0x0404, */ - /*GL_BACK = 0x0405, */ - /*GL_FRONT_AND_BACK = 0x0408, */ - GL_FRONT_LEFT = 0x0400, - GL_FRONT_RIGHT = 0x0401, - GL_BACK_LEFT = 0x0402, - GL_BACK_RIGHT = 0x0403, - GL_AUX0 = 0x0409, - GL_AUX1 = 0x040A, - GL_AUX2 = 0x040B, - GL_AUX3 = 0x040C, - GL_COLOR_INDEX = 0x1900, - GL_RED = 0x1903, - GL_GREEN = 0x1904, - GL_BLUE = 0x1905, - GL_ALPHA = 0x1906, - GL_LUMINANCE = 0x1909, - GL_LUMINANCE_ALPHA = 0x190A, - GL_ALPHA_BITS = 0x0D55, - GL_RED_BITS = 0x0D52, - GL_GREEN_BITS = 0x0D53, - GL_BLUE_BITS = 0x0D54, - GL_INDEX_BITS = 0x0D51, - GL_SUBPIXEL_BITS = 0x0D50, - GL_AUX_BUFFERS = 0x0C00, - GL_READ_BUFFER = 0x0C02, - GL_DRAW_BUFFER = 0x0C01, - GL_DOUBLEBUFFER = 0x0C32, - GL_STEREO = 0x0C33, - GL_BITMAP = 0x1A00, - GL_COLOR = 0x1800, - GL_DEPTH = 0x1801, - GL_STENCIL = 0x1802, - GL_DITHER = 0x0BD0, - GL_RGB = 0x1907, - GL_RGBA = 0x1908, - - /* Implementation limits */ - GL_MAX_LIST_NESTING = 0x0B31, - GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35, - GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36, - GL_MAX_NAME_STACK_DEPTH = 0x0D37, - GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38, - GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39, - GL_MAX_EVAL_ORDER = 0x0D30, - GL_MAX_LIGHTS = 0x0D31, - GL_MAX_CLIP_PLANES = 0x0D32, - GL_MAX_TEXTURE_SIZE = 0x0D33, - GL_MAX_PIXEL_MAP_TABLE = 0x0D34, - GL_MAX_VIEWPORT_DIMS = 0x0D3A, - GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B, - - /* Gets */ - GL_ATTRIB_STACK_DEPTH = 0x0BB0, - GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1, - GL_COLOR_CLEAR_VALUE = 0x0C22, - GL_COLOR_WRITEMASK = 0x0C23, - GL_CURRENT_INDEX = 0x0B01, - GL_CURRENT_COLOR = 0x0B00, - GL_CURRENT_NORMAL = 0x0B02, - GL_CURRENT_RASTER_COLOR = 0x0B04, - GL_CURRENT_RASTER_DISTANCE = 0x0B09, - GL_CURRENT_RASTER_INDEX = 0x0B05, - GL_CURRENT_RASTER_POSITION = 0x0B07, - GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06, - GL_CURRENT_RASTER_POSITION_VALID = 0x0B08, - GL_CURRENT_TEXTURE_COORDS = 0x0B03, - GL_INDEX_CLEAR_VALUE = 0x0C20, - GL_INDEX_MODE = 0x0C30, - GL_INDEX_WRITEMASK = 0x0C21, - GL_MODELVIEW_MATRIX = 0x0BA6, - GL_MODELVIEW_STACK_DEPTH = 0x0BA3, - GL_NAME_STACK_DEPTH = 0x0D70, - GL_PROJECTION_MATRIX = 0x0BA7, - GL_PROJECTION_STACK_DEPTH = 0x0BA4, - GL_RENDER_MODE = 0x0C40, - GL_RGBA_MODE = 0x0C31, - GL_TEXTURE_MATRIX = 0x0BA8, - GL_TEXTURE_STACK_DEPTH = 0x0BA5, - GL_VIEWPORT = 0x0BA2, - - /* Evaluators */ - GL_AUTO_NORMAL = 0x0D80, - GL_MAP1_COLOR_4 = 0x0D90, - GL_MAP1_GRID_DOMAIN = 0x0DD0, - GL_MAP1_GRID_SEGMENTS = 0x0DD1, - GL_MAP1_INDEX = 0x0D91, - GL_MAP1_NORMAL = 0x0D92, - GL_MAP1_TEXTURE_COORD_1 = 0x0D93, - GL_MAP1_TEXTURE_COORD_2 = 0x0D94, - GL_MAP1_TEXTURE_COORD_3 = 0x0D95, - GL_MAP1_TEXTURE_COORD_4 = 0x0D96, - GL_MAP1_VERTEX_3 = 0x0D97, - GL_MAP1_VERTEX_4 = 0x0D98, - GL_MAP2_COLOR_4 = 0x0DB0, - GL_MAP2_GRID_DOMAIN = 0x0DD2, - GL_MAP2_GRID_SEGMENTS = 0x0DD3, - GL_MAP2_INDEX = 0x0DB1, - GL_MAP2_NORMAL = 0x0DB2, - GL_MAP2_TEXTURE_COORD_1 = 0x0DB3, - GL_MAP2_TEXTURE_COORD_2 = 0x0DB4, - GL_MAP2_TEXTURE_COORD_3 = 0x0DB5, - GL_MAP2_TEXTURE_COORD_4 = 0x0DB6, - GL_MAP2_VERTEX_3 = 0x0DB7, - GL_MAP2_VERTEX_4 = 0x0DB8, - GL_COEFF = 0x0A00, - GL_DOMAIN = 0x0A02, - GL_ORDER = 0x0A01, - - /* Hints */ - GL_FOG_HINT = 0x0C54, - GL_LINE_SMOOTH_HINT = 0x0C52, - GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50, - GL_POINT_SMOOTH_HINT = 0x0C51, - GL_POLYGON_SMOOTH_HINT = 0x0C53, - GL_DONT_CARE = 0x1100, - GL_FASTEST = 0x1101, - GL_NICEST = 0x1102, - - /* Scissor box */ - GL_SCISSOR_TEST = 0x0C11, - GL_SCISSOR_BOX = 0x0C10, - - /* Pixel Mode / Transfer */ - GL_MAP_COLOR = 0x0D10, - GL_MAP_STENCIL = 0x0D11, - GL_INDEX_SHIFT = 0x0D12, - GL_INDEX_OFFSET = 0x0D13, - GL_RED_SCALE = 0x0D14, - GL_RED_BIAS = 0x0D15, - GL_GREEN_SCALE = 0x0D18, - GL_GREEN_BIAS = 0x0D19, - GL_BLUE_SCALE = 0x0D1A, - GL_BLUE_BIAS = 0x0D1B, - GL_ALPHA_SCALE = 0x0D1C, - GL_ALPHA_BIAS = 0x0D1D, - GL_DEPTH_SCALE = 0x0D1E, - GL_DEPTH_BIAS = 0x0D1F, - GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1, - GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0, - GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2, - GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3, - GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4, - GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5, - GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6, - GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7, - GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8, - GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9, - GL_PIXEL_MAP_S_TO_S = 0x0C71, - GL_PIXEL_MAP_I_TO_I = 0x0C70, - GL_PIXEL_MAP_I_TO_R = 0x0C72, - GL_PIXEL_MAP_I_TO_G = 0x0C73, - GL_PIXEL_MAP_I_TO_B = 0x0C74, - GL_PIXEL_MAP_I_TO_A = 0x0C75, - GL_PIXEL_MAP_R_TO_R = 0x0C76, - GL_PIXEL_MAP_G_TO_G = 0x0C77, - GL_PIXEL_MAP_B_TO_B = 0x0C78, - GL_PIXEL_MAP_A_TO_A = 0x0C79, - GL_PACK_ALIGNMENT = 0x0D05, - GL_PACK_LSB_FIRST = 0x0D01, - GL_PACK_ROW_LENGTH = 0x0D02, - GL_PACK_SKIP_PIXELS = 0x0D04, - GL_PACK_SKIP_ROWS = 0x0D03, - GL_PACK_SWAP_BYTES = 0x0D00, - GL_UNPACK_ALIGNMENT = 0x0CF5, - GL_UNPACK_LSB_FIRST = 0x0CF1, - GL_UNPACK_ROW_LENGTH = 0x0CF2, - GL_UNPACK_SKIP_PIXELS = 0x0CF4, - GL_UNPACK_SKIP_ROWS = 0x0CF3, - GL_UNPACK_SWAP_BYTES = 0x0CF0, - GL_ZOOM_X = 0x0D16, - GL_ZOOM_Y = 0x0D17, - - /* Texture mapping */ - GL_TEXTURE_ENV = 0x2300, - GL_TEXTURE_ENV_MODE = 0x2200, - GL_TEXTURE_1D = 0x0DE0, - GL_TEXTURE_2D = 0x0DE1, - GL_TEXTURE_WRAP_S = 0x2802, - GL_TEXTURE_WRAP_T = 0x2803, - GL_TEXTURE_MAG_FILTER = 0x2800, - GL_TEXTURE_MIN_FILTER = 0x2801, - GL_TEXTURE_ENV_COLOR = 0x2201, - GL_TEXTURE_GEN_S = 0x0C60, - GL_TEXTURE_GEN_T = 0x0C61, - GL_TEXTURE_GEN_MODE = 0x2500, - GL_TEXTURE_BORDER_COLOR = 0x1004, - GL_TEXTURE_WIDTH = 0x1000, - GL_TEXTURE_HEIGHT = 0x1001, - GL_TEXTURE_BORDER = 0x1005, - GL_TEXTURE_COMPONENTS = 0x1003, - GL_TEXTURE_RED_SIZE = 0x805C, - GL_TEXTURE_GREEN_SIZE = 0x805D, - GL_TEXTURE_BLUE_SIZE = 0x805E, - GL_TEXTURE_ALPHA_SIZE = 0x805F, - GL_TEXTURE_LUMINANCE_SIZE = 0x8060, - GL_TEXTURE_INTENSITY_SIZE = 0x8061, - GL_NEAREST_MIPMAP_NEAREST = 0x2700, - GL_NEAREST_MIPMAP_LINEAR = 0x2702, - GL_LINEAR_MIPMAP_NEAREST = 0x2701, - GL_LINEAR_MIPMAP_LINEAR = 0x2703, - GL_OBJECT_LINEAR = 0x2401, - GL_OBJECT_PLANE = 0x2501, - GL_EYE_LINEAR = 0x2400, - GL_EYE_PLANE = 0x2502, - GL_SPHERE_MAP = 0x2402, - GL_DECAL = 0x2101, - GL_MODULATE = 0x2100, - GL_NEAREST = 0x2600, - GL_REPEAT = 0x2901, - GL_CLAMP = 0x2900, - GL_S = 0x2000, - GL_T = 0x2001, - GL_R = 0x2002, - GL_Q = 0x2003, - GL_TEXTURE_GEN_R = 0x0C62, - GL_TEXTURE_GEN_Q = 0x0C63, - - /* GL 1.1 texturing */ - GL_PROXY_TEXTURE_1D = 0x8063, - GL_PROXY_TEXTURE_2D = 0x8064, - GL_TEXTURE_PRIORITY = 0x8066, - GL_TEXTURE_RESIDENT = 0x8067, - GL_TEXTURE_BINDING_1D = 0x8068, - GL_TEXTURE_BINDING_2D = 0x8069, - GL_TEXTURE_INTERNAL_FORMAT = 0x1003, - - /* GL 1.2 texturing */ - GL_PACK_SKIP_IMAGES = 0x806B, - GL_PACK_IMAGE_HEIGHT = 0x806C, - GL_UNPACK_SKIP_IMAGES = 0x806D, - GL_UNPACK_IMAGE_HEIGHT = 0x806E, - GL_TEXTURE_3D = 0x806F, - GL_PROXY_TEXTURE_3D = 0x8070, - GL_TEXTURE_DEPTH = 0x8071, - GL_TEXTURE_WRAP_R = 0x8072, - GL_MAX_3D_TEXTURE_SIZE = 0x8073, - GL_TEXTURE_BINDING_3D = 0x806A, - - /* Internal texture formats (GL 1.1) */ - GL_ALPHA4 = 0x803B, - GL_ALPHA8 = 0x803C, - GL_ALPHA12 = 0x803D, - GL_ALPHA16 = 0x803E, - GL_LUMINANCE4 = 0x803F, - GL_LUMINANCE8 = 0x8040, - GL_LUMINANCE12 = 0x8041, - GL_LUMINANCE16 = 0x8042, - GL_LUMINANCE4_ALPHA4 = 0x8043, - GL_LUMINANCE6_ALPHA2 = 0x8044, - GL_LUMINANCE8_ALPHA8 = 0x8045, - GL_LUMINANCE12_ALPHA4 = 0x8046, - GL_LUMINANCE12_ALPHA12 = 0x8047, - GL_LUMINANCE16_ALPHA16 = 0x8048, - GL_INTENSITY = 0x8049, - GL_INTENSITY4 = 0x804A, - GL_INTENSITY8 = 0x804B, - GL_INTENSITY12 = 0x804C, - GL_INTENSITY16 = 0x804D, - GL_R3_G3_B2 = 0x2A10, - GL_RGB4 = 0x804F, - GL_RGB5 = 0x8050, - GL_RGB8 = 0x8051, - GL_RGB10 = 0x8052, - GL_RGB12 = 0x8053, - GL_RGB16 = 0x8054, - GL_RGBA2 = 0x8055, - GL_RGBA4 = 0x8056, - GL_RGB5_A1 = 0x8057, - GL_RGBA8 = 0x8058, - GL_RGB10_A2 = 0x8059, - GL_RGBA12 = 0x805A, - GL_RGBA16 = 0x805B, - - /* Utility */ - GL_VENDOR = 0x1F00, - GL_RENDERER = 0x1F01, - GL_VERSION = 0x1F02, - GL_EXTENSIONS = 0x1F03, - - /* Errors */ - GL_INVALID_VALUE = 0x0501, - GL_INVALID_ENUM = 0x0500, - GL_INVALID_OPERATION = 0x0502, - GL_STACK_OVERFLOW = 0x0503, - GL_STACK_UNDERFLOW = 0x0504, - GL_OUT_OF_MEMORY = 0x0505, - - /* - * Extensions - */ - - /* GL_EXT_blend_minmax and GL_EXT_blend_color */ - GL_CONSTANT_COLOR_EXT = 0x8001, - GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002, - GL_CONSTANT_ALPHA_EXT = 0x8003, - GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004, - GL_BLEND_EQUATION_EXT = 0x8009, - GL_MIN_EXT = 0x8007, - GL_MAX_EXT = 0x8008, - GL_FUNC_ADD_EXT = 0x8006, - GL_FUNC_SUBTRACT_EXT = 0x800A, - GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B, - GL_BLEND_COLOR_EXT = 0x8005, - - /* GL_EXT_polygon_offset */ - GL_POLYGON_OFFSET_EXT = 0x8037, - GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038, - GL_POLYGON_OFFSET_BIAS_EXT = 0x8039, - - /* GL_EXT_vertex_array */ - GL_VERTEX_ARRAY_EXT = 0x8074, - GL_NORMAL_ARRAY_EXT = 0x8075, - GL_COLOR_ARRAY_EXT = 0x8076, - GL_INDEX_ARRAY_EXT = 0x8077, - GL_TEXTURE_COORD_ARRAY_EXT = 0x8078, - GL_EDGE_FLAG_ARRAY_EXT = 0x8079, - GL_VERTEX_ARRAY_SIZE_EXT = 0x807A, - GL_VERTEX_ARRAY_TYPE_EXT = 0x807B, - GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C, - GL_VERTEX_ARRAY_COUNT_EXT = 0x807D, - GL_NORMAL_ARRAY_TYPE_EXT = 0x807E, - GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F, - GL_NORMAL_ARRAY_COUNT_EXT = 0x8080, - GL_COLOR_ARRAY_SIZE_EXT = 0x8081, - GL_COLOR_ARRAY_TYPE_EXT = 0x8082, - GL_COLOR_ARRAY_STRIDE_EXT = 0x8083, - GL_COLOR_ARRAY_COUNT_EXT = 0x8084, - GL_INDEX_ARRAY_TYPE_EXT = 0x8085, - GL_INDEX_ARRAY_STRIDE_EXT = 0x8086, - GL_INDEX_ARRAY_COUNT_EXT = 0x8087, - GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088, - GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089, - GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A, - GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B, - GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C, - GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D, - GL_VERTEX_ARRAY_POINTER_EXT = 0x808E, - GL_NORMAL_ARRAY_POINTER_EXT = 0x808F, - GL_COLOR_ARRAY_POINTER_EXT = 0x8090, - GL_INDEX_ARRAY_POINTER_EXT = 0x8091, - GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092, - GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093, - - /* GL_EXT_texture_object */ - GL_TEXTURE_PRIORITY_EXT = 0x8066, - GL_TEXTURE_RESIDENT_EXT = 0x8067, - GL_TEXTURE_1D_BINDING_EXT = 0x8068, - GL_TEXTURE_2D_BINDING_EXT = 0x8069, - - /* GL_EXT_texture3D */ - GL_PACK_SKIP_IMAGES_EXT = 0x806B, - GL_PACK_IMAGE_HEIGHT_EXT = 0x806C, - GL_UNPACK_SKIP_IMAGES_EXT = 0x806D, - GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E, - GL_TEXTURE_3D_EXT = 0x806F, - GL_PROXY_TEXTURE_3D_EXT = 0x8070, - GL_TEXTURE_DEPTH_EXT = 0x8071, - GL_TEXTURE_WRAP_R_EXT = 0x8072, - GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073, - GL_TEXTURE_3D_BINDING_EXT = 0x806A, - - /* GL_EXT_paletted_texture */ - GL_TABLE_TOO_LARGE_EXT = 0x8031, - GL_COLOR_TABLE_FORMAT_EXT = 0x80D8, - GL_COLOR_TABLE_WIDTH_EXT = 0x80D9, - GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA, - GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB, - GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC, - GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD, - GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE, - GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF, - GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED, - GL_COLOR_INDEX1_EXT = 0x80E2, - GL_COLOR_INDEX2_EXT = 0x80E3, - GL_COLOR_INDEX4_EXT = 0x80E4, - GL_COLOR_INDEX8_EXT = 0x80E5, - GL_COLOR_INDEX12_EXT = 0x80E6, - GL_COLOR_INDEX16_EXT = 0x80E7, - - /* GL_EXT_shared_texture_palette */ - GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB, - - /* GL_EXT_point_parameters */ - GL_POINT_SIZE_MIN_EXT = 0x8126, - GL_POINT_SIZE_MAX_EXT = 0x8127, - GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128, - GL_DISTANCE_ATTENUATION_EXT = 0x8129, - - /* GL_EXT_rescale_normal */ - GL_RESCALE_NORMAL_EXT = 0x803A, - - /* GL_EXT_abgr */ - GL_ABGR_EXT = 0x8000, - - /* GL_EXT_stencil_wrap */ - GL_INCR_WRAP_EXT = 0x8507, - GL_DECR_WRAP_EXT = 0x8508, - - /* GL_SGIS_texture_edge_clamp */ - GL_CLAMP_TO_EDGE_SGIS = 0x812F, - - /* GL_INGR_blend_func_separate */ - GL_BLEND_DST_RGB_INGR = 0x80C8, - GL_BLEND_SRC_RGB_INGR = 0x80C9, - GL_BLEND_DST_ALPHA_INGR = 0x80CA, - GL_BLEND_SRC_ALPHA_INGR = 0x80CB, - - /* OpenGL 1.2 */ - GL_RESCALE_NORMAL = 0x803A, - GL_CLAMP_TO_EDGE = 0x812F, - GL_MAX_ELEMENTS_VERTICES = 0x80E8, - GL_MAX_ELEMENTS_INDICES = 0x80E9, - GL_BGR = 0x80E0, - GL_BGRA = 0x80E1, - GL_UNSIGNED_BYTE_3_3_2 = 0x8032, - GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362, - GL_UNSIGNED_SHORT_5_6_5 = 0x8363, - GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364, - GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033, - GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365, - GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034, - GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366, - GL_UNSIGNED_INT_8_8_8_8 = 0x8035, - GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367, - GL_UNSIGNED_INT_10_10_10_2 = 0x8036, - GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368, - GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8, - GL_SINGLE_COLOR = 0x81F9, - GL_SEPARATE_SPECULAR_COLOR = 0x81FA, - GL_TEXTURE_MIN_LOD = 0x813A, - GL_TEXTURE_MAX_LOD = 0x813B, - GL_TEXTURE_BASE_LEVEL = 0x813C, - GL_TEXTURE_MAX_LEVEL = 0x813D, - - /* GL_ARB_multitexture */ - GL_TEXTURE0_ARB = 0x84C0, - GL_TEXTURE1_ARB = 0x84C1, - GL_TEXTURE2_ARB = 0x84C2, - GL_TEXTURE3_ARB = 0x84C3, - GL_TEXTURE4_ARB = 0x84C4, - GL_TEXTURE5_ARB = 0x84C5, - GL_TEXTURE6_ARB = 0x84C6, - GL_TEXTURE7_ARB = 0x84C7, - GL_TEXTURE8_ARB = 0x84C8, - GL_TEXTURE9_ARB = 0x84C9, - GL_TEXTURE10_ARB = 0x84CA, - GL_TEXTURE11_ARB = 0x84CB, - GL_TEXTURE12_ARB = 0x84CC, - GL_TEXTURE13_ARB = 0x84CD, - GL_TEXTURE14_ARB = 0x84CE, - GL_TEXTURE15_ARB = 0x84CF, - GL_TEXTURE16_ARB = 0x84D0, - GL_TEXTURE17_ARB = 0x84D1, - GL_TEXTURE18_ARB = 0x84D2, - GL_TEXTURE19_ARB = 0x84D3, - GL_TEXTURE20_ARB = 0x84D4, - GL_TEXTURE21_ARB = 0x84D5, - GL_TEXTURE22_ARB = 0x84D6, - GL_TEXTURE23_ARB = 0x84D7, - GL_TEXTURE24_ARB = 0x84D8, - GL_TEXTURE25_ARB = 0x84D9, - GL_TEXTURE26_ARB = 0x84DA, - GL_TEXTURE27_ARB = 0x84DB, - GL_TEXTURE28_ARB = 0x84DC, - GL_TEXTURE29_ARB = 0x84DD, - GL_TEXTURE30_ARB = 0x84DE, - GL_TEXTURE31_ARB = 0x84DF, - GL_ACTIVE_TEXTURE_ARB = 0x84E0, - GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1, - GL_MAX_TEXTURE_UNITS_ARB = 0x84E2, - - /* - * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) - */ - /* GL_EXT_color_table */ - GL_COLOR_TABLE = 0x80D0, - GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1, - GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2, - GL_PROXY_COLOR_TABLE = 0x80D3, - GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4, - GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5, - GL_COLOR_TABLE_SCALE = 0x80D6, - GL_COLOR_TABLE_BIAS = 0x80D7, - GL_COLOR_TABLE_FORMAT = 0x80D8, - GL_COLOR_TABLE_WIDTH = 0x80D9, - GL_COLOR_TABLE_RED_SIZE = 0x80DA, - GL_COLOR_TABLE_GREEN_SIZE = 0x80DB, - GL_COLOR_TABLE_BLUE_SIZE = 0x80DC, - GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD, - GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE, - GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF, - /* GL_EXT_convolution and GL_HP_convolution_border_modes */ - GL_CONVOLUTION_1D = 0x8010, - GL_CONVOLUTION_2D = 0x8011, - GL_SEPARABLE_2D = 0x8012, - GL_CONVOLUTION_BORDER_MODE = 0x8013, - GL_CONVOLUTION_FILTER_SCALE = 0x8014, - GL_CONVOLUTION_FILTER_BIAS = 0x8015, - GL_REDUCE = 0x8016, - GL_CONVOLUTION_FORMAT = 0x8017, - GL_CONVOLUTION_WIDTH = 0x8018, - GL_CONVOLUTION_HEIGHT = 0x8019, - GL_MAX_CONVOLUTION_WIDTH = 0x801A, - GL_MAX_CONVOLUTION_HEIGHT = 0x801B, - GL_POST_CONVOLUTION_RED_SCALE = 0x801C, - GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D, - GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E, - GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F, - GL_POST_CONVOLUTION_RED_BIAS = 0x8020, - GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021, - GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022, - GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023, - GL_CONSTANT_BORDER = 0x8151, - GL_REPLICATE_BORDER = 0x8153, - GL_CONVOLUTION_BORDER_COLOR = 0x8154, - /* GL_SGI_color_matrix */ - GL_COLOR_MATRIX = 0x80B1, - GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2, - GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3, - GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4, - GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5, - GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6, - GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7, - GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8, - GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9, - GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA, - GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB, - /* GL_EXT_histogram */ - GL_HISTOGRAM = 0x8024, - GL_PROXY_HISTOGRAM = 0x8025, - GL_HISTOGRAM_WIDTH = 0x8026, - GL_HISTOGRAM_FORMAT = 0x8027, - GL_HISTOGRAM_RED_SIZE = 0x8028, - GL_HISTOGRAM_GREEN_SIZE = 0x8029, - GL_HISTOGRAM_BLUE_SIZE = 0x802A, - GL_HISTOGRAM_ALPHA_SIZE = 0x802B, - GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C, - GL_HISTOGRAM_SINK = 0x802D, - GL_MINMAX = 0x802E, - GL_MINMAX_FORMAT = 0x802F, - GL_MINMAX_SINK = 0x8030, - GL_TABLE_TOO_LARGE = 0x8031, - /* GL_EXT_blend_color, GL_EXT_blend_minmax */ - GL_BLEND_EQUATION = 0x8009, - GL_MIN = 0x8007, - GL_MAX = 0x8008, - GL_FUNC_ADD = 0x8006, - GL_FUNC_SUBTRACT = 0x800A, - GL_FUNC_REVERSE_SUBTRACT = 0x800B, - GL_BLEND_COLOR = 0x8005, - - /* GL_NV_texgen_reflection (nVidia) */ - GL_NORMAL_MAP_NV = 0x8511, - GL_REFLECTION_MAP_NV = 0x8512, - - /* GL_PGI_misc_hints */ - GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000, - GL_STRICT_DEPTHFUNC_HINT_PGI = 107030, - GL_STRICT_LIGHTING_HINT_PGI = 107031, - GL_STRICT_SCISSOR_HINT_PGI = 107032, - GL_FULL_STIPPLE_HINT_PGI = 107033, - GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011, - GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012, - GL_CONSERVE_MEMORY_HINT_PGI = 107005, - GL_RECLAIM_MEMORY_HINT_PGI = 107006, - GL_ALWAYS_FAST_HINT_PGI = 107020, - GL_ALWAYS_SOFT_HINT_PGI = 107021, - GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022, - GL_ALLOW_DRAW_WIN_HINT_PGI = 107023, - GL_ALLOW_DRAW_FRG_HINT_PGI = 107024, - GL_ALLOW_DRAW_SPN_HINT_PGI = 107024, - GL_ALLOW_DRAW_MEM_HINT_PGI = 107025, - GL_CLIP_NEAR_HINT_PGI = 107040, - GL_CLIP_FAR_HINT_PGI = 107041, - GL_WIDE_LINE_HINT_PGI = 107042, - GL_BACK_NORMALS_HINT_PGI = 107043, - GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010, - - /* GL_EXT_compiled_vertex_array */ - GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8, - GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9, - - /* GL_EXT_clip_volume_hint */ - GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0 - - -/* When you add new enums, please make sure you update the strings - * in enums.c as well... + + +/* + * + * Constants + * */ -} -#ifdef CENTERLINE_CLPP - /* CenterLine C++ workaround: */ - gl_enum; - typedef int GLenum; -#else - /* all other compilers */ - GLenum; -#endif +/* Boolean values */ +#define GL_FALSE 0x0 +#define GL_TRUE 0x1 + +/* Data types */ +#define GL_BYTE 0x1400 +#define GL_UNSIGNED_BYTE 0x1401 +#define GL_SHORT 0x1402 +#define GL_UNSIGNED_SHORT 0x1403 +#define GL_INT 0x1404 +#define GL_UNSIGNED_INT 0x1405 +#define GL_FLOAT 0x1406 +#define GL_DOUBLE 0x140A +#define GL_2_BYTES 0x1407 +#define GL_3_BYTES 0x1408 +#define GL_4_BYTES 0x1409 + +/* Primitives */ +#define GL_POINTS 0x0000 +#define GL_LINES 0x0001 +#define GL_LINE_LOOP 0x0002 +#define GL_LINE_STRIP 0x0003 +#define GL_TRIANGLES 0x0004 +#define GL_TRIANGLE_STRIP 0x0005 +#define GL_TRIANGLE_FAN 0x0006 +#define GL_QUADS 0x0007 +#define GL_QUAD_STRIP 0x0008 +#define GL_POLYGON 0x0009 + +/* Vertex Arrays */ +#define GL_VERTEX_ARRAY 0x8074 +#define GL_NORMAL_ARRAY 0x8075 +#define GL_COLOR_ARRAY 0x8076 +#define GL_INDEX_ARRAY 0x8077 +#define GL_TEXTURE_COORD_ARRAY 0x8078 +#define GL_EDGE_FLAG_ARRAY 0x8079 +#define GL_VERTEX_ARRAY_SIZE 0x807A +#define GL_VERTEX_ARRAY_TYPE 0x807B +#define GL_VERTEX_ARRAY_STRIDE 0x807C +#define GL_NORMAL_ARRAY_TYPE 0x807E +#define GL_NORMAL_ARRAY_STRIDE 0x807F +#define GL_COLOR_ARRAY_SIZE 0x8081 +#define GL_COLOR_ARRAY_TYPE 0x8082 +#define GL_COLOR_ARRAY_STRIDE 0x8083 +#define GL_INDEX_ARRAY_TYPE 0x8085 +#define GL_INDEX_ARRAY_STRIDE 0x8086 +#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A +#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C +#define GL_VERTEX_ARRAY_POINTER 0x808E +#define GL_NORMAL_ARRAY_POINTER 0x808F +#define GL_COLOR_ARRAY_POINTER 0x8090 +#define GL_INDEX_ARRAY_POINTER 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 +#define GL_V2F 0x2A20 +#define GL_V3F 0x2A21 +#define GL_C4UB_V2F 0x2A22 +#define GL_C4UB_V3F 0x2A23 +#define GL_C3F_V3F 0x2A24 +#define GL_N3F_V3F 0x2A25 +#define GL_C4F_N3F_V3F 0x2A26 +#define GL_T2F_V3F 0x2A27 +#define GL_T4F_V4F 0x2A28 +#define GL_T2F_C4UB_V3F 0x2A29 +#define GL_T2F_C3F_V3F 0x2A2A +#define GL_T2F_N3F_V3F 0x2A2B +#define GL_T2F_C4F_N3F_V3F 0x2A2C +#define GL_T4F_C4F_N3F_V4F 0x2A2D + +/* Matrix Mode */ +#define GL_MATRIX_MODE 0x0BA0 +#define GL_MODELVIEW 0x1700 +#define GL_PROJECTION 0x1701 +#define GL_TEXTURE 0x1702 + +/* Points */ +#define GL_POINT_SMOOTH 0x0B10 +#define GL_POINT_SIZE 0x0B11 +#define GL_POINT_SIZE_GRANULARITY 0x0B13 +#define GL_POINT_SIZE_RANGE 0x0B12 + +/* Lines */ +#define GL_LINE_SMOOTH 0x0B20 +#define GL_LINE_STIPPLE 0x0B24 +#define GL_LINE_STIPPLE_PATTERN 0x0B25 +#define GL_LINE_STIPPLE_REPEAT 0x0B26 +#define GL_LINE_WIDTH 0x0B21 +#define GL_LINE_WIDTH_GRANULARITY 0x0B23 +#define GL_LINE_WIDTH_RANGE 0x0B22 + +/* Polygons */ +#define GL_POINT 0x1B00 +#define GL_LINE 0x1B01 +#define GL_FILL 0x1B02 +#define GL_CW 0x0900 +#define GL_CCW 0x0901 +#define GL_FRONT 0x0404 +#define GL_BACK 0x0405 +#define GL_POLYGON_MODE 0x0B40 +#define GL_POLYGON_SMOOTH 0x0B41 +#define GL_POLYGON_STIPPLE 0x0B42 +#define GL_EDGE_FLAG 0x0B43 +#define GL_CULL_FACE 0x0B44 +#define GL_CULL_FACE_MODE 0x0B45 +#define GL_FRONT_FACE 0x0B46 +#define GL_POLYGON_OFFSET_FACTOR 0x8038 +#define GL_POLYGON_OFFSET_UNITS 0x2A00 +#define GL_POLYGON_OFFSET_POINT 0x2A01 +#define GL_POLYGON_OFFSET_LINE 0x2A02 +#define GL_POLYGON_OFFSET_FILL 0x8037 + +/* Display Lists */ +#define GL_COMPILE 0x1300 +#define GL_COMPILE_AND_EXECUTE 0x1301 +#define GL_LIST_BASE 0x0B32 +#define GL_LIST_INDEX 0x0B33 +#define GL_LIST_MODE 0x0B30 + +/* Depth buffer */ +#define GL_NEVER 0x0200 +#define GL_LESS 0x0201 +#define GL_GEQUAL 0x0206 +#define GL_LEQUAL 0x0203 +#define GL_GREATER 0x0204 +#define GL_NOTEQUAL 0x0205 +#define GL_EQUAL 0x0202 +#define GL_ALWAYS 0x0207 +#define GL_DEPTH_TEST 0x0B71 +#define GL_DEPTH_BITS 0x0D56 +#define GL_DEPTH_CLEAR_VALUE 0x0B73 +#define GL_DEPTH_FUNC 0x0B74 +#define GL_DEPTH_RANGE 0x0B70 +#define GL_DEPTH_WRITEMASK 0x0B72 +#define GL_DEPTH_COMPONENT 0x1902 + +/* Lighting */ +#define GL_LIGHTING 0x0B50 +#define GL_LIGHT0 0x4000 +#define GL_LIGHT1 0x4001 +#define GL_LIGHT2 0x4002 +#define GL_LIGHT3 0x4003 +#define GL_LIGHT4 0x4004 +#define GL_LIGHT5 0x4005 +#define GL_LIGHT6 0x4006 +#define GL_LIGHT7 0x4007 +#define GL_SPOT_EXPONENT 0x1205 +#define GL_SPOT_CUTOFF 0x1206 +#define GL_CONSTANT_ATTENUATION 0x1207 +#define GL_LINEAR_ATTENUATION 0x1208 +#define GL_QUADRATIC_ATTENUATION 0x1209 +#define GL_AMBIENT 0x1200 +#define GL_DIFFUSE 0x1201 +#define GL_SPECULAR 0x1202 +#define GL_SHININESS 0x1601 +#define GL_EMISSION 0x1600 +#define GL_POSITION 0x1203 +#define GL_SPOT_DIRECTION 0x1204 +#define GL_AMBIENT_AND_DIFFUSE 0x1602 +#define GL_COLOR_INDEXES 0x1603 +#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 +#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 +#define GL_LIGHT_MODEL_AMBIENT 0x0B53 +#define GL_FRONT_AND_BACK 0x0408 +#define GL_SHADE_MODEL 0x0B54 +#define GL_FLAT 0x1D00 +#define GL_SMOOTH 0x1D01 +#define GL_COLOR_MATERIAL 0x0B57 +#define GL_COLOR_MATERIAL_FACE 0x0B55 +#define GL_COLOR_MATERIAL_PARAMETER 0x0B56 +#define GL_NORMALIZE 0x0BA1 + +/* User clipping planes */ +#define GL_CLIP_PLANE0 0x3000 +#define GL_CLIP_PLANE1 0x3001 +#define GL_CLIP_PLANE2 0x3002 +#define GL_CLIP_PLANE3 0x3003 +#define GL_CLIP_PLANE4 0x3004 +#define GL_CLIP_PLANE5 0x3005 + +/* Accumulation buffer */ +#define GL_ACCUM_RED_BITS 0x0D58 +#define GL_ACCUM_GREEN_BITS 0x0D59 +#define GL_ACCUM_BLUE_BITS 0x0D5A +#define GL_ACCUM_ALPHA_BITS 0x0D5B +#define GL_ACCUM_CLEAR_VALUE 0x0B80 +#define GL_ACCUM 0x0100 +#define GL_ADD 0x0104 +#define GL_LOAD 0x0101 +#define GL_MULT 0x0103 +#define GL_RETURN 0x0102 + +/* Alpha testing */ +#define GL_ALPHA_TEST 0x0BC0 +#define GL_ALPHA_TEST_REF 0x0BC2 +#define GL_ALPHA_TEST_FUNC 0x0BC1 + +/* Blending */ +#define GL_BLEND 0x0BE2 +#define GL_BLEND_SRC 0x0BE1 +#define GL_BLEND_DST 0x0BE0 +#define GL_ZERO 0x0 +#define GL_ONE 0x1 +#define GL_SRC_COLOR 0x0300 +#define GL_ONE_MINUS_SRC_COLOR 0x0301 +#define GL_DST_COLOR 0x0306 +#define GL_ONE_MINUS_DST_COLOR 0x0307 +#define GL_SRC_ALPHA 0x0302 +#define GL_ONE_MINUS_SRC_ALPHA 0x0303 +#define GL_DST_ALPHA 0x0304 +#define GL_ONE_MINUS_DST_ALPHA 0x0305 +#define GL_SRC_ALPHA_SATURATE 0x0308 +#define GL_CONSTANT_COLOR 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 +#define GL_CONSTANT_ALPHA 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 + +/* Render Mode */ +#define GL_FEEDBACK 0x1C01 +#define GL_RENDER 0x1C00 +#define GL_SELECT 0x1C02 + +/* Feedback */ +#define GL_2D 0x0600 +#define GL_3D 0x0601 +#define GL_3D_COLOR 0x0602 +#define GL_3D_COLOR_TEXTURE 0x0603 +#define GL_4D_COLOR_TEXTURE 0x0604 +#define GL_POINT_TOKEN 0x0701 +#define GL_LINE_TOKEN 0x0702 +#define GL_LINE_RESET_TOKEN 0x0707 +#define GL_POLYGON_TOKEN 0x0703 +#define GL_BITMAP_TOKEN 0x0704 +#define GL_DRAW_PIXEL_TOKEN 0x0705 +#define GL_COPY_PIXEL_TOKEN 0x0706 +#define GL_PASS_THROUGH_TOKEN 0x0700 +#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 +#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 +#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 + +/* Selection */ +#define GL_SELECTION_BUFFER_POINTER 0x0DF3 +#define GL_SELECTION_BUFFER_SIZE 0x0DF4 + +/* Fog */ +#define GL_FOG 0x0B60 +#define GL_FOG_MODE 0x0B65 +#define GL_FOG_DENSITY 0x0B62 +#define GL_FOG_COLOR 0x0B66 +#define GL_FOG_INDEX 0x0B61 +#define GL_FOG_START 0x0B63 +#define GL_FOG_END 0x0B64 +#define GL_LINEAR 0x2601 +#define GL_EXP 0x0800 +#define GL_EXP2 0x0801 + +/* Logic Ops */ +#define GL_LOGIC_OP 0x0BF1 +#define GL_INDEX_LOGIC_OP 0x0BF1 +#define GL_COLOR_LOGIC_OP 0x0BF2 +#define GL_LOGIC_OP_MODE 0x0BF0 +#define GL_CLEAR 0x1500 +#define GL_SET 0x150F +#define GL_COPY 0x1503 +#define GL_COPY_INVERTED 0x150C +#define GL_NOOP 0x1505 +#define GL_INVERT 0x150A +#define GL_AND 0x1501 +#define GL_NAND 0x150E +#define GL_OR 0x1507 +#define GL_NOR 0x1508 +#define GL_XOR 0x1506 +#define GL_EQUIV 0x1509 +#define GL_AND_REVERSE 0x1502 +#define GL_AND_INVERTED 0x1504 +#define GL_OR_REVERSE 0x150B +#define GL_OR_INVERTED 0x150D + +/* Stencil */ +#define GL_STENCIL_TEST 0x0B90 +#define GL_STENCIL_WRITEMASK 0x0B98 +#define GL_STENCIL_BITS 0x0D57 +#define GL_STENCIL_FUNC 0x0B92 +#define GL_STENCIL_VALUE_MASK 0x0B93 +#define GL_STENCIL_REF 0x0B97 +#define GL_STENCIL_FAIL 0x0B94 +#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 +#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 +#define GL_STENCIL_CLEAR_VALUE 0x0B91 +#define GL_STENCIL_INDEX 0x1901 +#define GL_KEEP 0x1E00 +#define GL_REPLACE 0x1E01 +#define GL_INCR 0x1E02 +#define GL_DECR 0x1E03 + +/* Buffers, Pixel Drawing/Reading */ +#define GL_NONE 0x0 +#define GL_LEFT 0x0406 +#define GL_RIGHT 0x0407 +/*GL_FRONT 0x0404 */ +/*GL_BACK 0x0405 */ +/*GL_FRONT_AND_BACK 0x0408 */ +#define GL_FRONT_LEFT 0x0400 +#define GL_FRONT_RIGHT 0x0401 +#define GL_BACK_LEFT 0x0402 +#define GL_BACK_RIGHT 0x0403 +#define GL_AUX0 0x0409 +#define GL_AUX1 0x040A +#define GL_AUX2 0x040B +#define GL_AUX3 0x040C +#define GL_COLOR_INDEX 0x1900 +#define GL_RED 0x1903 +#define GL_GREEN 0x1904 +#define GL_BLUE 0x1905 +#define GL_ALPHA 0x1906 +#define GL_LUMINANCE 0x1909 +#define GL_LUMINANCE_ALPHA 0x190A +#define GL_ALPHA_BITS 0x0D55 +#define GL_RED_BITS 0x0D52 +#define GL_GREEN_BITS 0x0D53 +#define GL_BLUE_BITS 0x0D54 +#define GL_INDEX_BITS 0x0D51 +#define GL_SUBPIXEL_BITS 0x0D50 +#define GL_AUX_BUFFERS 0x0C00 +#define GL_READ_BUFFER 0x0C02 +#define GL_DRAW_BUFFER 0x0C01 +#define GL_DOUBLEBUFFER 0x0C32 +#define GL_STEREO 0x0C33 +#define GL_BITMAP 0x1A00 +#define GL_COLOR 0x1800 +#define GL_DEPTH 0x1801 +#define GL_STENCIL 0x1802 +#define GL_DITHER 0x0BD0 +#define GL_RGB 0x1907 +#define GL_RGBA 0x1908 + +/* Implementation limits */ +#define GL_MAX_LIST_NESTING 0x0B31 +#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 +#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 +#define GL_MAX_NAME_STACK_DEPTH 0x0D37 +#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 +#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 +#define GL_MAX_EVAL_ORDER 0x0D30 +#define GL_MAX_LIGHTS 0x0D31 +#define GL_MAX_CLIP_PLANES 0x0D32 +#define GL_MAX_TEXTURE_SIZE 0x0D33 +#define GL_MAX_PIXEL_MAP_TABLE 0x0D34 +#define GL_MAX_VIEWPORT_DIMS 0x0D3A +#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B + +/* Gets */ +#define GL_ATTRIB_STACK_DEPTH 0x0BB0 +#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 +#define GL_COLOR_CLEAR_VALUE 0x0C22 +#define GL_COLOR_WRITEMASK 0x0C23 +#define GL_CURRENT_INDEX 0x0B01 +#define GL_CURRENT_COLOR 0x0B00 +#define GL_CURRENT_NORMAL 0x0B02 +#define GL_CURRENT_RASTER_COLOR 0x0B04 +#define GL_CURRENT_RASTER_DISTANCE 0x0B09 +#define GL_CURRENT_RASTER_INDEX 0x0B05 +#define GL_CURRENT_RASTER_POSITION 0x0B07 +#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 +#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 +#define GL_CURRENT_TEXTURE_COORDS 0x0B03 +#define GL_INDEX_CLEAR_VALUE 0x0C20 +#define GL_INDEX_MODE 0x0C30 +#define GL_INDEX_WRITEMASK 0x0C21 +#define GL_MODELVIEW_MATRIX 0x0BA6 +#define GL_MODELVIEW_STACK_DEPTH 0x0BA3 +#define GL_NAME_STACK_DEPTH 0x0D70 +#define GL_PROJECTION_MATRIX 0x0BA7 +#define GL_PROJECTION_STACK_DEPTH 0x0BA4 +#define GL_RENDER_MODE 0x0C40 +#define GL_RGBA_MODE 0x0C31 +#define GL_TEXTURE_MATRIX 0x0BA8 +#define GL_TEXTURE_STACK_DEPTH 0x0BA5 +#define GL_VIEWPORT 0x0BA2 + +/* Evaluators */ +#define GL_AUTO_NORMAL 0x0D80 +#define GL_MAP1_COLOR_4 0x0D90 +#define GL_MAP1_GRID_DOMAIN 0x0DD0 +#define GL_MAP1_GRID_SEGMENTS 0x0DD1 +#define GL_MAP1_INDEX 0x0D91 +#define GL_MAP1_NORMAL 0x0D92 +#define GL_MAP1_TEXTURE_COORD_1 0x0D93 +#define GL_MAP1_TEXTURE_COORD_2 0x0D94 +#define GL_MAP1_TEXTURE_COORD_3 0x0D95 +#define GL_MAP1_TEXTURE_COORD_4 0x0D96 +#define GL_MAP1_VERTEX_3 0x0D97 +#define GL_MAP1_VERTEX_4 0x0D98 +#define GL_MAP2_COLOR_4 0x0DB0 +#define GL_MAP2_GRID_DOMAIN 0x0DD2 +#define GL_MAP2_GRID_SEGMENTS 0x0DD3 +#define GL_MAP2_INDEX 0x0DB1 +#define GL_MAP2_NORMAL 0x0DB2 +#define GL_MAP2_TEXTURE_COORD_1 0x0DB3 +#define GL_MAP2_TEXTURE_COORD_2 0x0DB4 +#define GL_MAP2_TEXTURE_COORD_3 0x0DB5 +#define GL_MAP2_TEXTURE_COORD_4 0x0DB6 +#define GL_MAP2_VERTEX_3 0x0DB7 +#define GL_MAP2_VERTEX_4 0x0DB8 +#define GL_COEFF 0x0A00 +#define GL_DOMAIN 0x0A02 +#define GL_ORDER 0x0A01 + +/* Hints */ +#define GL_FOG_HINT 0x0C54 +#define GL_LINE_SMOOTH_HINT 0x0C52 +#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 +#define GL_POINT_SMOOTH_HINT 0x0C51 +#define GL_POLYGON_SMOOTH_HINT 0x0C53 +#define GL_DONT_CARE 0x1100 +#define GL_FASTEST 0x1101 +#define GL_NICEST 0x1102 + +/* Scissor box */ +#define GL_SCISSOR_TEST 0x0C11 +#define GL_SCISSOR_BOX 0x0C10 + +/* Pixel Mode / Transfer */ +#define GL_MAP_COLOR 0x0D10 +#define GL_MAP_STENCIL 0x0D11 +#define GL_INDEX_SHIFT 0x0D12 +#define GL_INDEX_OFFSET 0x0D13 +#define GL_RED_SCALE 0x0D14 +#define GL_RED_BIAS 0x0D15 +#define GL_GREEN_SCALE 0x0D18 +#define GL_GREEN_BIAS 0x0D19 +#define GL_BLUE_SCALE 0x0D1A +#define GL_BLUE_BIAS 0x0D1B +#define GL_ALPHA_SCALE 0x0D1C +#define GL_ALPHA_BIAS 0x0D1D +#define GL_DEPTH_SCALE 0x0D1E +#define GL_DEPTH_BIAS 0x0D1F +#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 +#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 +#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 +#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 +#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 +#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 +#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 +#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 +#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 +#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 +#define GL_PIXEL_MAP_S_TO_S 0x0C71 +#define GL_PIXEL_MAP_I_TO_I 0x0C70 +#define GL_PIXEL_MAP_I_TO_R 0x0C72 +#define GL_PIXEL_MAP_I_TO_G 0x0C73 +#define GL_PIXEL_MAP_I_TO_B 0x0C74 +#define GL_PIXEL_MAP_I_TO_A 0x0C75 +#define GL_PIXEL_MAP_R_TO_R 0x0C76 +#define GL_PIXEL_MAP_G_TO_G 0x0C77 +#define GL_PIXEL_MAP_B_TO_B 0x0C78 +#define GL_PIXEL_MAP_A_TO_A 0x0C79 +#define GL_PACK_ALIGNMENT 0x0D05 +#define GL_PACK_LSB_FIRST 0x0D01 +#define GL_PACK_ROW_LENGTH 0x0D02 +#define GL_PACK_SKIP_PIXELS 0x0D04 +#define GL_PACK_SKIP_ROWS 0x0D03 +#define GL_PACK_SWAP_BYTES 0x0D00 +#define GL_UNPACK_ALIGNMENT 0x0CF5 +#define GL_UNPACK_LSB_FIRST 0x0CF1 +#define GL_UNPACK_ROW_LENGTH 0x0CF2 +#define GL_UNPACK_SKIP_PIXELS 0x0CF4 +#define GL_UNPACK_SKIP_ROWS 0x0CF3 +#define GL_UNPACK_SWAP_BYTES 0x0CF0 +#define GL_ZOOM_X 0x0D16 +#define GL_ZOOM_Y 0x0D17 + +/* Texture mapping */ +#define GL_TEXTURE_ENV 0x2300 +#define GL_TEXTURE_ENV_MODE 0x2200 +#define GL_TEXTURE_1D 0x0DE0 +#define GL_TEXTURE_2D 0x0DE1 +#define GL_TEXTURE_WRAP_S 0x2802 +#define GL_TEXTURE_WRAP_T 0x2803 +#define GL_TEXTURE_MAG_FILTER 0x2800 +#define GL_TEXTURE_MIN_FILTER 0x2801 +#define GL_TEXTURE_ENV_COLOR 0x2201 +#define GL_TEXTURE_GEN_S 0x0C60 +#define GL_TEXTURE_GEN_T 0x0C61 +#define GL_TEXTURE_GEN_MODE 0x2500 +#define GL_TEXTURE_BORDER_COLOR 0x1004 +#define GL_TEXTURE_WIDTH 0x1000 +#define GL_TEXTURE_HEIGHT 0x1001 +#define GL_TEXTURE_BORDER 0x1005 +#define GL_TEXTURE_COMPONENTS 0x1003 +#define GL_TEXTURE_RED_SIZE 0x805C +#define GL_TEXTURE_GREEN_SIZE 0x805D +#define GL_TEXTURE_BLUE_SIZE 0x805E +#define GL_TEXTURE_ALPHA_SIZE 0x805F +#define GL_TEXTURE_LUMINANCE_SIZE 0x8060 +#define GL_TEXTURE_INTENSITY_SIZE 0x8061 +#define GL_NEAREST_MIPMAP_NEAREST 0x2700 +#define GL_NEAREST_MIPMAP_LINEAR 0x2702 +#define GL_LINEAR_MIPMAP_NEAREST 0x2701 +#define GL_LINEAR_MIPMAP_LINEAR 0x2703 +#define GL_OBJECT_LINEAR 0x2401 +#define GL_OBJECT_PLANE 0x2501 +#define GL_EYE_LINEAR 0x2400 +#define GL_EYE_PLANE 0x2502 +#define GL_SPHERE_MAP 0x2402 +#define GL_DECAL 0x2101 +#define GL_MODULATE 0x2100 +#define GL_NEAREST 0x2600 +#define GL_REPEAT 0x2901 +#define GL_CLAMP 0x2900 +#define GL_S 0x2000 +#define GL_T 0x2001 +#define GL_R 0x2002 +#define GL_Q 0x2003 +#define GL_TEXTURE_GEN_R 0x0C62 +#define GL_TEXTURE_GEN_Q 0x0C63 + +/* GL 1.1 texturing */ +#define GL_PROXY_TEXTURE_1D 0x8063 +#define GL_PROXY_TEXTURE_2D 0x8064 +#define GL_TEXTURE_PRIORITY 0x8066 +#define GL_TEXTURE_RESIDENT 0x8067 +#define GL_TEXTURE_BINDING_1D 0x8068 +#define GL_TEXTURE_BINDING_2D 0x8069 +#define GL_TEXTURE_INTERNAL_FORMAT 0x1003 + +/* GL 1.2 texturing */ +#define GL_PACK_SKIP_IMAGES 0x806B +#define GL_PACK_IMAGE_HEIGHT 0x806C +#define GL_UNPACK_SKIP_IMAGES 0x806D +#define GL_UNPACK_IMAGE_HEIGHT 0x806E +#define GL_TEXTURE_3D 0x806F +#define GL_PROXY_TEXTURE_3D 0x8070 +#define GL_TEXTURE_DEPTH 0x8071 +#define GL_TEXTURE_WRAP_R 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE 0x8073 +#define GL_TEXTURE_BINDING_3D 0x806A + +/* Internal texture formats (GL 1.1) */ +#define GL_ALPHA4 0x803B +#define GL_ALPHA8 0x803C +#define GL_ALPHA12 0x803D +#define GL_ALPHA16 0x803E +#define GL_LUMINANCE4 0x803F +#define GL_LUMINANCE8 0x8040 +#define GL_LUMINANCE12 0x8041 +#define GL_LUMINANCE16 0x8042 +#define GL_LUMINANCE4_ALPHA4 0x8043 +#define GL_LUMINANCE6_ALPHA2 0x8044 +#define GL_LUMINANCE8_ALPHA8 0x8045 +#define GL_LUMINANCE12_ALPHA4 0x8046 +#define GL_LUMINANCE12_ALPHA12 0x8047 +#define GL_LUMINANCE16_ALPHA16 0x8048 +#define GL_INTENSITY 0x8049 +#define GL_INTENSITY4 0x804A +#define GL_INTENSITY8 0x804B +#define GL_INTENSITY12 0x804C +#define GL_INTENSITY16 0x804D +#define GL_R3_G3_B2 0x2A10 +#define GL_RGB4 0x804F +#define GL_RGB5 0x8050 +#define GL_RGB8 0x8051 +#define GL_RGB10 0x8052 +#define GL_RGB12 0x8053 +#define GL_RGB16 0x8054 +#define GL_RGBA2 0x8055 +#define GL_RGBA4 0x8056 +#define GL_RGB5_A1 0x8057 +#define GL_RGBA8 0x8058 +#define GL_RGB10_A2 0x8059 +#define GL_RGBA12 0x805A +#define GL_RGBA16 0x805B + +/* Utility */ +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + +/* Errors */ +#define GL_NO_ERROR 0x0 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +/* + * Extensions + */ -/* GL_NO_ERROR must be zero */ -#define GL_NO_ERROR 0 +/* GL_EXT_blend_minmax and GL_EXT_blend_color */ +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_EQUATION_EXT 0x8009 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B +#define GL_BLEND_COLOR_EXT 0x8005 +/* GL_EXT_polygon_offset */ +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 +/* GL_EXT_vertex_array */ +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 -enum { - GL_CURRENT_BIT = 0x00000001, - GL_POINT_BIT = 0x00000002, - GL_LINE_BIT = 0x00000004, - GL_POLYGON_BIT = 0x00000008, - GL_POLYGON_STIPPLE_BIT = 0x00000010, - GL_PIXEL_MODE_BIT = 0x00000020, - GL_LIGHTING_BIT = 0x00000040, - GL_FOG_BIT = 0x00000080, - GL_DEPTH_BUFFER_BIT = 0x00000100, - GL_ACCUM_BUFFER_BIT = 0x00000200, - GL_STENCIL_BUFFER_BIT = 0x00000400, - GL_VIEWPORT_BIT = 0x00000800, - GL_TRANSFORM_BIT = 0x00001000, - GL_ENABLE_BIT = 0x00002000, - GL_COLOR_BUFFER_BIT = 0x00004000, - GL_HINT_BIT = 0x00008000, - GL_EVAL_BIT = 0x00010000, - GL_LIST_BIT = 0x00020000, - GL_TEXTURE_BIT = 0x00040000, - GL_SCISSOR_BIT = 0x00080000, - GL_ALL_ATTRIB_BITS = 0x000FFFFF -}; +/* GL_EXT_texture_object */ +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 +/* GL_EXT_texture3D */ +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +/* GL_EXT_paletted_texture */ +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +/* GL_EXT_shared_texture_palette */ +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB -enum { - GL_CLIENT_PIXEL_STORE_BIT = 0x00000001, - GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002 -}; -#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF +/* GL_EXT_point_parameters */ +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 +/* GL_EXT_rescale_normal */ +#define GL_RESCALE_NORMAL_EXT 0x803A -typedef unsigned int GLbitfield; +/* GL_EXT_abgr */ +#define GL_ABGR_EXT 0x8000 +/* GL_EXT_stencil_wrap */ +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 -#ifdef CENTERLINE_CLPP -#define signed -#endif +/* GL_SGIS_texture_edge_clamp */ +#define GL_CLAMP_TO_EDGE_SGIS 0x812F +/* GL_INGR_blend_func_separate */ +#define GL_BLEND_DST_RGB_INGR 0x80C8 +#define GL_BLEND_SRC_RGB_INGR 0x80C9 +#define GL_BLEND_DST_ALPHA_INGR 0x80CA +#define GL_BLEND_SRC_ALPHA_INGR 0x80CB + +/* OpenGL 1.2 */ +#define GL_RESCALE_NORMAL 0x803A +#define GL_CLAMP_TO_EDGE 0x812F +#define GL_MAX_ELEMENTS_VERTICES 0x80E8 +#define GL_MAX_ELEMENTS_INDICES 0x80E9 +#define GL_BGR 0x80E0 +#define GL_BGRA 0x80E1 +#define GL_UNSIGNED_BYTE_3_3_2 0x8032 +#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 +#define GL_UNSIGNED_SHORT_5_6_5 0x8363 +#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 +#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 +#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 +#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 +#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 +#define GL_UNSIGNED_INT_8_8_8_8 0x8035 +#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 +#define GL_UNSIGNED_INT_10_10_10_2 0x8036 +#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 +#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 +#define GL_SINGLE_COLOR 0x81F9 +#define GL_SEPARATE_SPECULAR_COLOR 0x81FA +#define GL_TEXTURE_MIN_LOD 0x813A +#define GL_TEXTURE_MAX_LOD 0x813B +#define GL_TEXTURE_BASE_LEVEL 0x813C +#define GL_TEXTURE_MAX_LEVEL 0x813D + +/* GL_ARB_multitexture */ +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 /* - * - * Data types (may be architecture dependent in some cases) - * + * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA) */ +/* GL_EXT_color_table */ +#define GL_COLOR_TABLE 0x80D0 +#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1 +#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2 +#define GL_PROXY_COLOR_TABLE 0x80D3 +#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4 +#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5 +#define GL_COLOR_TABLE_SCALE 0x80D6 +#define GL_COLOR_TABLE_BIAS 0x80D7 +#define GL_COLOR_TABLE_FORMAT 0x80D8 +#define GL_COLOR_TABLE_WIDTH 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF +/* GL_EXT_convolution and GL_HP_convolution_border_modes */ +#define GL_CONVOLUTION_1D 0x8010 +#define GL_CONVOLUTION_2D 0x8011 +#define GL_SEPARABLE_2D 0x8012 +#define GL_CONVOLUTION_BORDER_MODE 0x8013 +#define GL_CONVOLUTION_FILTER_SCALE 0x8014 +#define GL_CONVOLUTION_FILTER_BIAS 0x8015 +#define GL_REDUCE 0x8016 +#define GL_CONVOLUTION_FORMAT 0x8017 +#define GL_CONVOLUTION_WIDTH 0x8018 +#define GL_CONVOLUTION_HEIGHT 0x8019 +#define GL_MAX_CONVOLUTION_WIDTH 0x801A +#define GL_MAX_CONVOLUTION_HEIGHT 0x801B +#define GL_POST_CONVOLUTION_RED_SCALE 0x801C +#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D +#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E +#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F +#define GL_POST_CONVOLUTION_RED_BIAS 0x8020 +#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021 +#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022 +#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023 +#define GL_CONSTANT_BORDER 0x8151 +#define GL_REPLICATE_BORDER 0x8153 +#define GL_CONVOLUTION_BORDER_COLOR 0x8154 +/* GL_SGI_color_matrix */ +#define GL_COLOR_MATRIX 0x80B1 +#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2 +#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3 +#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4 +#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5 +#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6 +#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7 +#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8 +#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9 +#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA +#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB +/* GL_EXT_histogram */ +#define GL_HISTOGRAM 0x8024 +#define GL_PROXY_HISTOGRAM 0x8025 +#define GL_HISTOGRAM_WIDTH 0x8026 +#define GL_HISTOGRAM_FORMAT 0x8027 +#define GL_HISTOGRAM_RED_SIZE 0x8028 +#define GL_HISTOGRAM_GREEN_SIZE 0x8029 +#define GL_HISTOGRAM_BLUE_SIZE 0x802A +#define GL_HISTOGRAM_ALPHA_SIZE 0x802B +#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C +#define GL_HISTOGRAM_SINK 0x802D +#define GL_MINMAX 0x802E +#define GL_MINMAX_FORMAT 0x802F +#define GL_MINMAX_SINK 0x8030 +#define GL_TABLE_TOO_LARGE 0x8031 +/* GL_EXT_blend_color, GL_EXT_blend_minmax */ +#define GL_BLEND_EQUATION 0x8009 +#define GL_MIN 0x8007 +#define GL_MAX 0x8008 +#define GL_FUNC_ADD 0x8006 +#define GL_FUNC_SUBTRACT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT 0x800B +#define GL_BLEND_COLOR 0x8005 + +/* GL_NV_texgen_reflection (nVidia) */ +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +/* GL_PGI_misc_hints */ +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_SPN_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 + +/* GL_EXT_compiled_vertex_array */ +#define GL_ARRAY_ELEMENT_LOCK_FIRST_SGI 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_SGI 0x81A9 + +/* GL_EXT_clip_volume_hint */ +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F + + +/* glPush/PopAttrib bits */ +#define GL_CURRENT_BIT 0x00000001 +#define GL_POINT_BIT 0x00000002 +#define GL_LINE_BIT 0x00000004 +#define GL_POLYGON_BIT 0x00000008 +#define GL_POLYGON_STIPPLE_BIT 0x00000010 +#define GL_PIXEL_MODE_BIT 0x00000020 +#define GL_LIGHTING_BIT 0x00000040 +#define GL_FOG_BIT 0x00000080 +#define GL_DEPTH_BUFFER_BIT 0x00000100 +#define GL_ACCUM_BUFFER_BIT 0x00000200 +#define GL_STENCIL_BUFFER_BIT 0x00000400 +#define GL_VIEWPORT_BIT 0x00000800 +#define GL_TRANSFORM_BIT 0x00001000 +#define GL_ENABLE_BIT 0x00002000 +#define GL_COLOR_BUFFER_BIT 0x00004000 +#define GL_HINT_BIT 0x00008000 +#define GL_EVAL_BIT 0x00010000 +#define GL_LIST_BIT 0x00020000 +#define GL_TEXTURE_BIT 0x00040000 +#define GL_SCISSOR_BIT 0x00080000 +#define GL_ALL_ATTRIB_BITS 0x000FFFFF + + +#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 +#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 +#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF + -/* C type GL type storage */ -/*-------------------------------------------------------------------------*/ -typedef void GLvoid; -typedef unsigned char GLboolean; -typedef signed char GLbyte; /* 1-byte signed */ -typedef short GLshort; /* 2-byte signed */ -typedef int GLint; /* 4-byte signed */ -typedef unsigned char GLubyte; /* 1-byte unsigned */ -typedef unsigned short GLushort; /* 2-byte unsigned */ -typedef unsigned int GLuint; /* 4-byte unsigned */ -typedef int GLsizei; /* 4-byte signed */ -typedef float GLfloat; /* single precision float */ -typedef float GLclampf; /* single precision float in [0,1] */ -typedef double GLdouble; /* double precision float */ -typedef double GLclampd; /* double precision float in [0,1] */ @@ -2198,37 +2179,543 @@ GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); -#if defined(__BEOS__) || defined(__QUICKDRAW__) -#pragma export off -#endif +/* + * XXX these extensions may eventually be moved into a new glext.h file + */ + + +/* + * GL_EXT_point_parameters + */ +#ifndef GL_EXT_point_parameters +#define GL_EXT_point_parameters 1 + +#define GL_POINT_SIZE_MIN_EXT 0x8126 +#define GL_POINT_SIZE_MAX_EXT 0x8127 +#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128 +#define GL_DISTANCE_ATTENUATION_EXT 0x8129 + +GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param ); +GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params ); + +#endif /* GL_EXT_point_parameters */ + + + +/* + * GL_EXT_blend_minmax + */ +#ifndef GL_EXT_blend_minmax +#define GL_EXT_blend_minmax 1 + +#define GL_FUNC_ADD_EXT 0x8006 +#define GL_MIN_EXT 0x8007 +#define GL_MAX_EXT 0x8008 +#define GL_BLEND_EQUATION_EXT 0x8009 + +GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode ); + +#endif /* GL_EXT_blend_minmax */ + + + +/* + * GL_EXT_blend_subtract (requires GL_EXT_blend_max ) + */ +#ifndef GL_EXT_blend_subtract +#define GL_EXT_blend_subtract 1 + +#define GL_FUNC_SUBTRACT_EXT 0x800A +#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B + +#endif /* GL_EXT_blend_subtract */ + + + +/* + * GL_EXT_blend_logic_op + */ +#ifndef GL_EXT_blend_logic_op +#define GL_EXT_blend_logic_op 1 + +/* No new tokens or functions */ + +#endif /* GL_EXT_blend_logic_op */ + + + +/* + * GL_EXT_blend_color + */ +#ifndef GL_EXT_blend_color +#define GL_EXT_blend_color 1 + +#define GL_CONSTANT_COLOR_EXT 0x8001 +#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002 +#define GL_CONSTANT_ALPHA_EXT 0x8003 +#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004 +#define GL_BLEND_COLOR_EXT 0x8005 + +GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green, + GLclampf blue, GLclampf alpha ); + +#endif /* GL_EXT_blend_color */ + + + +/* + * GL_EXT_stencil_wrap + */ +#ifndef GL_EXT_stencil_wrap +#define GL_EXT_stencil_wrap 1 + +#define GL_INCR_WRAP_EXT 0x8507 +#define GL_DECR_WRAP_EXT 0x8508 + +#endif /* GL_EXT_stencil_wrap */ + + + +/* + * GL_EXT_clip_volume_hint + */ +#ifndef GL_EXT_clip_volume_hint +#define GL_EXT_clip_volume_hint 1 + +#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F + +#endif /* GL_EXT_clip_volume_hint */ + + + +/* + * GL_EXT_abgr + */ +#ifndef GL_EXT_abgr +#define GL_EXT_abgr 1 + +#define GL_ABGR_EXT 0x8000 + +#endif /* GL_EXT_abgr */ + + + +/* + * GL_EXT_rescale_normal + */ +#ifndef GL_EXT_rescale_normal +#define GL_EXT_rescale_normal 1 + +#define GL_RESCALE_NORMAL_EXT 0x803A + +#endif /* GL_EXT_rescale_normal */ + + + +/* + * GL_EXT_paletted_texture + */ +#ifndef GL_EXT_paletted_texture +#define GL_EXT_paletted_texture 1 + +#define GL_TABLE_TOO_LARGE_EXT 0x8031 +#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8 +#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9 +#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA +#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB +#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC +#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD +#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE +#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF +#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED +#define GL_COLOR_INDEX1_EXT 0x80E2 +#define GL_COLOR_INDEX2_EXT 0x80E3 +#define GL_COLOR_INDEX4_EXT 0x80E4 +#define GL_COLOR_INDEX8_EXT 0x80E5 +#define GL_COLOR_INDEX12_EXT 0x80E6 +#define GL_COLOR_INDEX16_EXT 0x80E7 + +GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table ); + +GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data ); + +GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table ); + +GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params ); + +GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params ); + +#endif /* GL_EXT_paletted_texture */ + + + +/* + * GL_EXT_shared_texture_palette (requires GL_EXT_paletted_texture) + */ +#ifndef GL_EXT_shared_texture_palette +#define GL_EXT_shared_texture_palette 1 + +#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB + +#endif /* GL_EXT_shared_texture_palette */ + + + +/* + * GL_EXT_texture3D + */ +#ifndef GL_EXT_texture3D +#define GL_EXT_texture3D 1 + +#define GL_PACK_SKIP_IMAGES_EXT 0x806B +#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C +#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D +#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E +#define GL_TEXTURE_3D_EXT 0x806F +#define GL_PROXY_TEXTURE_3D_EXT 0x8070 +#define GL_TEXTURE_DEPTH_EXT 0x8071 +#define GL_TEXTURE_WRAP_R_EXT 0x8072 +#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073 +#define GL_TEXTURE_3D_BINDING_EXT 0x806A + +GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); + +GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels); + +GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height ); + +#endif /* GL_EXT_texture3D */ + + + + +/* + * GL_EXT_texture_object + */ +#ifndef GL_EXT_texture_object +#define GL_EXT_texture_object 1 + +#define GL_TEXTURE_PRIORITY_EXT 0x8066 +#define GL_TEXTURE_RESIDENT_EXT 0x8067 +#define GL_TEXTURE_1D_BINDING_EXT 0x8068 +#define GL_TEXTURE_2D_BINDING_EXT 0x8069 + +GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures ); + +GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures); + +GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture ); + +GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities ); + +GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences ); + +GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture ); + +#endif /* GL_EXT_texture_object */ + /* - * Compile-time tests for extensions: + * GL_EXT_polygon_offset */ -#define GL_EXT_blend_color 1 -#define GL_EXT_blend_logic_op 1 -#define GL_EXT_blend_minmax 1 -#define GL_EXT_blend_subtract 1 -#define GL_EXT_polygon_offset 1 -#define GL_EXT_vertex_array 1 -#define GL_EXT_texture_object 1 -#define GL_EXT_texture3D 1 -#define GL_EXT_paletted_texture 1 -#define GL_EXT_shared_texture_palette 1 -#define GL_EXT_point_parameters 1 -#define GL_EXT_rescale_normal 1 -#define GL_EXT_abgr 1 -#define GL_EXT_stencil_wrap 1 -#define GL_MESA_window_pos 1 -#define GL_MESA_resize_buffers 1 -#define GL_SGIS_texture_edge_clamp 1 -#define GL_INGR_blend_func_separate 1 -#define GL_ARB_multitexture 1 -#define GL_NV_texgen_reflection 1 -#define GL_PGI_misc_hints 1 -#define GL_EXT_compiled_vertex_array 1 -#define GL_EXT_clip_volume_hint 1 +#ifndef GL_EXT_polygon_offset +#define GL_EXT_polygon_offset 1 + +#define GL_POLYGON_OFFSET_EXT 0x8037 +#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038 +#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039 + +GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias ); + +#endif /* GL_EXT_polygon_offset */ + + + +/* + * GL_EXT_vertex_array + */ +#ifndef GL_EXT_vertex_array +#define GL_EXT_vertex_array 1 + +#define GL_VERTEX_ARRAY_EXT 0x8074 +#define GL_NORMAL_ARRAY_EXT 0x8075 +#define GL_COLOR_ARRAY_EXT 0x8076 +#define GL_INDEX_ARRAY_EXT 0x8077 +#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 +#define GL_EDGE_FLAG_ARRAY_EXT 0x8079 +#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A +#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B +#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C +#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D +#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E +#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F +#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 +#define GL_COLOR_ARRAY_SIZE_EXT 0x8081 +#define GL_COLOR_ARRAY_TYPE_EXT 0x8082 +#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 +#define GL_COLOR_ARRAY_COUNT_EXT 0x8084 +#define GL_INDEX_ARRAY_TYPE_EXT 0x8085 +#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 +#define GL_INDEX_ARRAY_COUNT_EXT 0x8087 +#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 +#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 +#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A +#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B +#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C +#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D +#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E +#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F +#define GL_COLOR_ARRAY_POINTER_EXT 0x8090 +#define GL_INDEX_ARRAY_POINTER_EXT 0x8091 +#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 +#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 + +GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr ); + +GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr ); + +GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params ); + +GLAPI void GLAPIENTRY glArrayElementEXT( GLint i ); + +GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count ); + +#endif /* GL_EXT_vertex_array */ + + + +/* + * GL_EXT_compiled_vertex_array + */ +#ifndef GL_EXT_compiled_vertex_array +#define GL_EXT_compiled_vertex_array 1 + +#define GL_ARRAY_ELEMENT_LOCK_FIRST_SGI 0x81A8 +#define GL_ARRAY_ELEMENT_LOCK_COUNT_SGI 0x81A9 + +GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count ); +GLAPI void GLAPIENTRY glUnlockArraysEXT( void ); + +#endif /* GL_EXT_compiled_vertex_array */ + + + +/* + * GL_NV_texgen_reflection + */ +#ifndef GL_NV_texgen_reflection +#define GL_NV_texgen_reflection 1 + +#define GL_NORMAL_MAP_NV 0x8511 +#define GL_REFLECTION_MAP_NV 0x8512 + +#endif /* GL_NV_texgen_reflection */ + + + +/* + * GL_INGR_blend_func_separate + */ +#ifndef GL_INGR_blend_func_separate +#define GL_INGR_blend_func_separate 1 + +#define GL_BLEND_DST_RGB_INGR 0x80C8 +#define GL_BLEND_SRC_RGB_INGR 0x80C9 +#define GL_BLEND_DST_ALPHA_INGR 0x80CA +#define GL_BLEND_SRC_ALPHA_INGR 0x80CB + +GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha ); + +#endif /* GL_INGR_blend_func_separate */ + + + +/* + * GL_ARB_multitexture + */ +#ifndef GL_ARB_multitexture +#define GL_ARB_multitexture 1 + +#define GL_TEXTURE0_ARB 0x84C0 +#define GL_TEXTURE1_ARB 0x84C1 +#define GL_TEXTURE2_ARB 0x84C2 +#define GL_TEXTURE3_ARB 0x84C3 +#define GL_TEXTURE4_ARB 0x84C4 +#define GL_TEXTURE5_ARB 0x84C5 +#define GL_TEXTURE6_ARB 0x84C6 +#define GL_TEXTURE7_ARB 0x84C7 +#define GL_TEXTURE8_ARB 0x84C8 +#define GL_TEXTURE9_ARB 0x84C9 +#define GL_TEXTURE10_ARB 0x84CA +#define GL_TEXTURE11_ARB 0x84CB +#define GL_TEXTURE12_ARB 0x84CC +#define GL_TEXTURE13_ARB 0x84CD +#define GL_TEXTURE14_ARB 0x84CE +#define GL_TEXTURE15_ARB 0x84CF +#define GL_TEXTURE16_ARB 0x84D0 +#define GL_TEXTURE17_ARB 0x84D1 +#define GL_TEXTURE18_ARB 0x84D2 +#define GL_TEXTURE19_ARB 0x84D3 +#define GL_TEXTURE20_ARB 0x84D4 +#define GL_TEXTURE21_ARB 0x84D5 +#define GL_TEXTURE22_ARB 0x84D6 +#define GL_TEXTURE23_ARB 0x84D7 +#define GL_TEXTURE24_ARB 0x84D8 +#define GL_TEXTURE25_ARB 0x84D9 +#define GL_TEXTURE26_ARB 0x84DA +#define GL_TEXTURE27_ARB 0x84DB +#define GL_TEXTURE28_ARB 0x84DC +#define GL_TEXTURE29_ARB 0x84DD +#define GL_TEXTURE30_ARB 0x84DE +#define GL_TEXTURE31_ARB 0x84DF +#define GL_ACTIVE_TEXTURE_ARB 0x84E0 +#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1 +#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2 + +GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture); +GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s); +GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s); +GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s); +GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s); +GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t); +GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t); +GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t); +GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t); +GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r); +GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r); +GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r); +GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r); +GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v); +GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q); +GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v); +GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); +GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v); +GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q); +GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v); +GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q); +GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v); + +#endif /* GL_ARB_multitexture */ + + + +/* + * GL_SGIS_texture_edge_clamp + */ +#ifndef GL_SGIS_texture_edge_clamp +#define GL_SGIS_texture_edge_clamp 1 + +#define GL_CLAMP_TO_EDGE_SGIS 0x812F + +#endif /* GL_SGIS_texture_edge_clamp */ + + + +/* + * GL_PGI_misc_hints + */ +#ifndef GL_PGI_misc_hints +#define GL_PGI_misc_hints 1 + +#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000 +#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030 +#define GL_STRICT_LIGHTING_HINT_PGI 107031 +#define GL_STRICT_SCISSOR_HINT_PGI 107032 +#define GL_FULL_STIPPLE_HINT_PGI 107033 +#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011 +#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012 +#define GL_CONSERVE_MEMORY_HINT_PGI 107005 +#define GL_RECLAIM_MEMORY_HINT_PGI 107006 +#define GL_ALWAYS_FAST_HINT_PGI 107020 +#define GL_ALWAYS_SOFT_HINT_PGI 107021 +#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022 +#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023 +#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024 +#define GL_ALLOW_DRAW_SPN_HINT_PGI 107024 +#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025 +#define GL_CLIP_NEAR_HINT_PGI 107040 +#define GL_CLIP_FAR_HINT_PGI 107041 +#define GL_WIDE_LINE_HINT_PGI 107042 +#define GL_BACK_NORMALS_HINT_PGI 107043 +#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010 + +#endif /* GL_PGI_misc_hints */ + + + +/* + * GL_MESA_window_pos + */ +#ifndef GL_MESA_window_pos +#define GL_MESA_window_pos 1 + +GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y ); +GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y ); +GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y ); +GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y ); +GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p ); +GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z ); +GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z ); +GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z ); +GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z ); +GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p ); +GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w ); +GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w ); +GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w ); +GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w); +GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p ); +GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p ); +GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p ); +GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p ); + +#endif /* GL_MESA_window_pos */ + + + +/* + * GL_MESA_resize_bufffers + */ +#ifndef GL_MESA_resize_bufffers +#define GL_MESA_resize_buffers 1 + +GLAPI void GLAPIENTRY glResizeBuffersMESA( void ); + +#endif /* GL_MESA_resize_bufffers */ + + + + + +#if defined(__BEOS__) || defined(__QUICKDRAW__) +#pragma export off +#endif #ifdef macintosh diff --git a/include/GL/glu.h b/include/GL/glu.h index 394883c548b..bfb9e90f66b 100644 --- a/include/GL/glu.h +++ b/include/GL/glu.h @@ -1,8 +1,9 @@ -/* $Id: glu.h,v 1.14 1999/11/09 06:17:08 brianp Exp $ */ +/* $Id: glu.h,v 1.15 1999/11/11 01:27:17 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 + * * Copyright (C) 1995-1999 Brian Paul * * This library is free software; you can redistribute it and/or @@ -70,151 +71,149 @@ extern "C" { #endif -#define GLU_VERSION_1_1 1 -#define GLU_VERSION_1_2 1 - - -#define GLU_TRUE GL_TRUE -#define GLU_FALSE GL_FALSE - - -enum { - /* Normal vectors */ - GLU_SMOOTH = 100000, - GLU_FLAT = 100001, - GLU_NONE = 100002, - - /* Quadric draw styles */ - GLU_POINT = 100010, - GLU_LINE = 100011, - GLU_FILL = 100012, - GLU_SILHOUETTE = 100013, - - /* Quadric orientation */ - GLU_OUTSIDE = 100020, - GLU_INSIDE = 100021, - - /* Tessellator */ - GLU_TESS_BEGIN = 100100, - GLU_TESS_VERTEX = 100101, - GLU_TESS_END = 100102, - GLU_TESS_ERROR = 100103, - GLU_TESS_EDGE_FLAG = 100104, - GLU_TESS_COMBINE = 100105, - - GLU_TESS_BEGIN_DATA = 100106, - GLU_TESS_VERTEX_DATA = 100107, - GLU_TESS_END_DATA = 100108, - GLU_TESS_ERROR_DATA = 100109, - GLU_TESS_EDGE_FLAG_DATA = 100110, - GLU_TESS_COMBINE_DATA = 100111, - - /* Winding rules */ - GLU_TESS_WINDING_ODD = 100130, - GLU_TESS_WINDING_NONZERO = 100131, - GLU_TESS_WINDING_POSITIVE = 100132, - GLU_TESS_WINDING_NEGATIVE = 100133, - GLU_TESS_WINDING_ABS_GEQ_TWO = 100134, - - /* Tessellation properties */ - GLU_TESS_WINDING_RULE = 100140, - GLU_TESS_BOUNDARY_ONLY = 100141, - GLU_TESS_TOLERANCE = 100142, - - /* Tessellation errors */ - GLU_TESS_ERROR1 = 100151, /* Missing gluBeginPolygon */ - GLU_TESS_ERROR2 = 100152, /* Missing gluBeginContour */ - GLU_TESS_ERROR3 = 100153, /* Missing gluEndPolygon */ - GLU_TESS_ERROR4 = 100154, /* Missing gluEndContour */ - GLU_TESS_ERROR5 = 100155, /* */ - GLU_TESS_ERROR6 = 100156, /* */ - GLU_TESS_ERROR7 = 100157, /* */ - GLU_TESS_ERROR8 = 100158, /* */ - - /* NURBS */ - GLU_AUTO_LOAD_MATRIX = 100200, - GLU_CULLING = 100201, - GLU_PARAMETRIC_TOLERANCE= 100202, - GLU_SAMPLING_TOLERANCE = 100203, - GLU_DISPLAY_MODE = 100204, - GLU_SAMPLING_METHOD = 100205, - GLU_U_STEP = 100206, - GLU_V_STEP = 100207, - - GLU_PATH_LENGTH = 100215, - GLU_PARAMETRIC_ERROR = 100216, - GLU_DOMAIN_DISTANCE = 100217, - - GLU_MAP1_TRIM_2 = 100210, - GLU_MAP1_TRIM_3 = 100211, - - GLU_OUTLINE_POLYGON = 100240, - GLU_OUTLINE_PATCH = 100241, - - GLU_NURBS_ERROR1 = 100251, /* spline order un-supported */ - GLU_NURBS_ERROR2 = 100252, /* too few knots */ - GLU_NURBS_ERROR3 = 100253, /* valid knot range is empty */ - GLU_NURBS_ERROR4 = 100254, /* decreasing knot sequence */ - GLU_NURBS_ERROR5 = 100255, /* knot multiplicity > spline order */ - GLU_NURBS_ERROR6 = 100256, /* endcurve() must follow bgncurve() */ - GLU_NURBS_ERROR7 = 100257, /* bgncurve() must precede endcurve() */ - GLU_NURBS_ERROR8 = 100258, /* ctrlarray or knot vector is NULL */ - GLU_NURBS_ERROR9 = 100259, /* can't draw pwlcurves */ - GLU_NURBS_ERROR10 = 100260, /* missing gluNurbsCurve() */ - GLU_NURBS_ERROR11 = 100261, /* missing gluNurbsSurface() */ - GLU_NURBS_ERROR12 = 100262, /* endtrim() must precede endsurface() */ - GLU_NURBS_ERROR13 = 100263, /* bgnsurface() must precede endsurface() */ - GLU_NURBS_ERROR14 = 100264, /* curve of improper type passed as trim curve */ - GLU_NURBS_ERROR15 = 100265, /* bgnsurface() must precede bgntrim() */ - GLU_NURBS_ERROR16 = 100266, /* endtrim() must follow bgntrim() */ - GLU_NURBS_ERROR17 = 100267, /* bgntrim() must precede endtrim()*/ - GLU_NURBS_ERROR18 = 100268, /* invalid or missing trim curve*/ - GLU_NURBS_ERROR19 = 100269, /* bgntrim() must precede pwlcurve() */ - GLU_NURBS_ERROR20 = 100270, /* pwlcurve referenced twice*/ - GLU_NURBS_ERROR21 = 100271, /* pwlcurve and nurbscurve mixed */ - GLU_NURBS_ERROR22 = 100272, /* improper usage of trim data type */ - GLU_NURBS_ERROR23 = 100273, /* nurbscurve referenced twice */ - GLU_NURBS_ERROR24 = 100274, /* nurbscurve and pwlcurve mixed */ - GLU_NURBS_ERROR25 = 100275, /* nurbssurface referenced twice */ - GLU_NURBS_ERROR26 = 100276, /* invalid property */ - GLU_NURBS_ERROR27 = 100277, /* endsurface() must follow bgnsurface() */ - GLU_NURBS_ERROR28 = 100278, /* intersecting or misoriented trim curves */ - GLU_NURBS_ERROR29 = 100279, /* intersecting trim curves */ - GLU_NURBS_ERROR30 = 100280, /* UNUSED */ - GLU_NURBS_ERROR31 = 100281, /* unconnected trim curves */ - GLU_NURBS_ERROR32 = 100282, /* unknown knot error */ - GLU_NURBS_ERROR33 = 100283, /* negative vertex count encountered */ - GLU_NURBS_ERROR34 = 100284, /* negative byte-stride */ - GLU_NURBS_ERROR35 = 100285, /* unknown type descriptor */ - GLU_NURBS_ERROR36 = 100286, /* null control point reference */ - GLU_NURBS_ERROR37 = 100287, /* duplicate point on pwlcurve */ - - /* Errors */ - GLU_INVALID_ENUM = 100900, - GLU_INVALID_VALUE = 100901, - GLU_OUT_OF_MEMORY = 100902, - GLU_INCOMPATIBLE_GL_VERSION = 100903, - - /* New in GLU 1.1 */ - GLU_VERSION = 100800, - GLU_EXTENSIONS = 100801, - - /*** GLU 1.0 tessellation - obsolete! ***/ - - /* Contour types */ - GLU_CW = 100120, - GLU_CCW = 100121, - GLU_INTERIOR = 100122, - GLU_EXTERIOR = 100123, - GLU_UNKNOWN = 100124, - - /* Tessellator */ - GLU_BEGIN = GLU_TESS_BEGIN, - GLU_VERTEX = GLU_TESS_VERTEX, - GLU_END = GLU_TESS_END, - GLU_ERROR = GLU_TESS_ERROR, - GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG -}; +#define GLU_VERSION_1_1 1 +#define GLU_VERSION_1_2 1 + + +#define GLU_TRUE 1 +#define GLU_FALSE 0 + + +/* Normal vectors */ +#define GLU_SMOOTH 100000 +#define GLU_FLAT 100001 +#define GLU_NONE 100002 + +/* Quadric draw styles */ +#define GLU_POINT 100010 +#define GLU_LINE 100011 +#define GLU_FILL 100012 +#define GLU_SILHOUETTE 100013 + +/* Quadric orientation */ +#define GLU_OUTSIDE 100020 +#define GLU_INSIDE 100021 + +/* Tessellator */ +#define GLU_TESS_BEGIN 100100 +#define GLU_TESS_VERTEX 100101 +#define GLU_TESS_END 100102 +#define GLU_TESS_ERROR 100103 +#define GLU_TESS_EDGE_FLAG 100104 +#define GLU_TESS_COMBINE 100105 + +#define GLU_TESS_BEGIN_DATA 100106 +#define GLU_TESS_VERTEX_DATA 100107 +#define GLU_TESS_END_DATA 100108 +#define GLU_TESS_ERROR_DATA 100109 +#define GLU_TESS_EDGE_FLAG_DATA 100110 +#define GLU_TESS_COMBINE_DATA 100111 + +/* Winding rules */ +#define GLU_TESS_WINDING_ODD 100130 +#define GLU_TESS_WINDING_NONZERO 100131 +#define GLU_TESS_WINDING_POSITIVE 100132 +#define GLU_TESS_WINDING_NEGATIVE 100133 +#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134 + +/* Tessellation properties */ +#define GLU_TESS_WINDING_RULE 100140 +#define GLU_TESS_BOUNDARY_ONLY 100141 +#define GLU_TESS_TOLERANCE 100142 + +/* Tessellation errors */ +#define GLU_TESS_ERROR1 100151 /* Missing gluBeginPolygon */ +#define GLU_TESS_ERROR2 100152 /* Missing gluBeginContour */ +#define GLU_TESS_ERROR3 100153 /* Missing gluEndPolygon */ +#define GLU_TESS_ERROR4 100154 /* Missing gluEndContour */ +#define GLU_TESS_ERROR5 100155 /* */ +#define GLU_TESS_ERROR6 100156 /* */ +#define GLU_TESS_ERROR7 100157 /* */ +#define GLU_TESS_ERROR8 100158 /* */ + +/* NURBS */ +#define GLU_AUTO_LOAD_MATRIX 100200 +#define GLU_CULLING 100201 +#define GLU_PARAMETRIC_TOLERANC 100202 +#define GLU_SAMPLING_TOLERANCE 100203 +#define GLU_DISPLAY_MODE 100204 +#define GLU_SAMPLING_METHOD 100205 +#define GLU_U_STEP 100206 +#define GLU_V_STEP 100207 + +#define GLU_PATH_LENGTH 100215 +#define GLU_PARAMETRIC_ERROR 100216 +#define GLU_DOMAIN_DISTANCE 100217 + +#define GLU_MAP1_TRIM_2 100210 +#define GLU_MAP1_TRIM_3 100211 + +#define GLU_OUTLINE_POLYGON 100240 +#define GLU_OUTLINE_PATCH 100241 + +#define GLU_NURBS_ERROR1 100251 /* spline order un-supported */ +#define GLU_NURBS_ERROR2 100252 /* too few knots */ +#define GLU_NURBS_ERROR3 100253 /* valid knot range is empty */ +#define GLU_NURBS_ERROR4 100254 /* decreasing knot sequence */ +#define GLU_NURBS_ERROR5 100255 /* knot multiplicity > spline order */ +#define GLU_NURBS_ERROR6 100256 /* endcurve() must follow bgncurve() */ +#define GLU_NURBS_ERROR7 100257 /* bgncurve() must precede endcurve() */ +#define GLU_NURBS_ERROR8 100258 /* ctrlarray or knot vector is NULL */ +#define GLU_NURBS_ERROR9 100259 /* can't draw pwlcurves */ +#define GLU_NURBS_ERROR10 100260 /* missing gluNurbsCurve() */ +#define GLU_NURBS_ERROR11 100261 /* missing gluNurbsSurface() */ +#define GLU_NURBS_ERROR12 100262 /* endtrim() must precede endsurface() */ +#define GLU_NURBS_ERROR13 100263 /* bgnsurface() must precede endsurface() */ +#define GLU_NURBS_ERROR14 100264 /* curve of improper type passed as trim curve */ +#define GLU_NURBS_ERROR15 100265 /* bgnsurface() must precede bgntrim() */ +#define GLU_NURBS_ERROR16 100266 /* endtrim() must follow bgntrim() */ +#define GLU_NURBS_ERROR17 100267 /* bgntrim() must precede endtrim()*/ +#define GLU_NURBS_ERROR18 100268 /* invalid or missing trim curve*/ +#define GLU_NURBS_ERROR19 100269 /* bgntrim() must precede pwlcurve() */ +#define GLU_NURBS_ERROR20 100270 /* pwlcurve referenced twice*/ +#define GLU_NURBS_ERROR21 100271 /* pwlcurve and nurbscurve mixed */ +#define GLU_NURBS_ERROR22 100272 /* improper usage of trim data type */ +#define GLU_NURBS_ERROR23 100273 /* nurbscurve referenced twice */ +#define GLU_NURBS_ERROR24 100274 /* nurbscurve and pwlcurve mixed */ +#define GLU_NURBS_ERROR25 100275 /* nurbssurface referenced twice */ +#define GLU_NURBS_ERROR26 100276 /* invalid property */ +#define GLU_NURBS_ERROR27 100277 /* endsurface() must follow bgnsurface() */ +#define GLU_NURBS_ERROR28 100278 /* intersecting or misoriented trim curves */ +#define GLU_NURBS_ERROR29 100279 /* intersecting trim curves */ +#define GLU_NURBS_ERROR30 100280 /* UNUSED */ +#define GLU_NURBS_ERROR31 100281 /* unconnected trim curves */ +#define GLU_NURBS_ERROR32 100282 /* unknown knot error */ +#define GLU_NURBS_ERROR33 100283 /* negative vertex count encountered */ +#define GLU_NURBS_ERROR34 100284 /* negative byte-stride */ +#define GLU_NURBS_ERROR35 100285 /* unknown type descriptor */ +#define GLU_NURBS_ERROR36 100286 /* null control point reference */ +#define GLU_NURBS_ERROR37 100287 /* duplicate point on pwlcurve */ + +/* Errors */ +#define GLU_INVALID_ENUM 100900 +#define GLU_INVALID_VALUE 100901 +#define GLU_OUT_OF_MEMORY 100902 +#define GLU_INCOMPATIBLE_GL_VERSION 100903 + +/* New in GLU 1.1 */ +#define GLU_VERSION 100800 +#define GLU_EXTENSIONS 100801 + +/*** GLU 1.0 tessellation - obsolete! ***/ + +/* Contour types */ +#define GLU_CW 100120 +#define GLU_CCW 100121 +#define GLU_INTERIOR 100122 +#define GLU_EXTERIOR 100123 +#define GLU_UNKNOWN 100124 + +/* Tessellator */ +#define GLU_BEGIN GLU_TESS_BEGIN +#define GLU_VERTEX GLU_TESS_VERTEX +#define GLU_END GLU_TESS_END +#define GLU_ERROR GLU_TESS_ERROR +#define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG /* @@ -247,37 +246,37 @@ enum { */ GLUAPI void GLAPIENTRY gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez, - GLdouble centerx, GLdouble centery, - GLdouble centerz, - GLdouble upx, GLdouble upy, GLdouble upz ); + GLdouble centerx, GLdouble centery, + GLdouble centerz, + GLdouble upx, GLdouble upy, GLdouble upz ); GLUAPI void GLAPIENTRY gluOrtho2D( GLdouble left, GLdouble right, - GLdouble bottom, GLdouble top ); + GLdouble bottom, GLdouble top ); GLUAPI void GLAPIENTRY gluPerspective( GLdouble fovy, GLdouble aspect, - GLdouble zNear, GLdouble zFar ); + GLdouble zNear, GLdouble zFar ); GLUAPI void GLAPIENTRY gluPickMatrix( GLdouble x, GLdouble y, - GLdouble width, GLdouble height, - const GLint viewport[4] ); + GLdouble width, GLdouble height, + const GLint viewport[4] ); GLUAPI GLint GLAPIENTRY gluProject( GLdouble objx, GLdouble objy, GLdouble objz, - const GLdouble modelMatrix[16], - const GLdouble projMatrix[16], - const GLint viewport[4], - GLdouble *winx, GLdouble *winy, - GLdouble *winz ); - -GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy, - GLdouble winz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], - GLdouble *objx, GLdouble *objy, - GLdouble *objz ); + GLdouble *winx, GLdouble *winy, + GLdouble *winz ); + +GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy, + GLdouble winz, + const GLdouble modelMatrix[16], + const GLdouble projMatrix[16], + const GLint viewport[4], + GLdouble *objx, GLdouble *objy, + GLdouble *objz ); GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode ); @@ -290,19 +289,19 @@ GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode ); */ GLUAPI GLint GLAPIENTRY gluScaleImage( GLenum format, - GLsizei widthin, GLsizei heightin, - GLenum typein, const void *datain, - GLsizei widthout, GLsizei heightout, - GLenum typeout, void *dataout ); + GLint widthin, GLint heightin, + GLenum typein, const void *datain, + GLint widthout, GLint heightout, + GLenum typeout, void *dataout ); GLUAPI GLint GLAPIENTRY gluBuild1DMipmaps( GLenum target, GLint components, - GLsizei width, GLenum format, - GLenum type, const void *data ); + GLint width, GLenum format, + GLenum type, const void *data ); GLUAPI GLint GLAPIENTRY gluBuild2DMipmaps( GLenum target, GLint components, - GLsizei width, GLsizei height, - GLenum format, - GLenum type, const void *data ); + GLint width, GLint height, + GLenum format, + GLenum type, const void *data ); @@ -317,37 +316,39 @@ GLUAPI GLUquadricObj* GLAPIENTRY gluNewQuadric( void ); GLUAPI void GLAPIENTRY gluDeleteQuadric( GLUquadricObj *state ); GLUAPI void GLAPIENTRY gluQuadricDrawStyle( GLUquadricObj *quadObject, - GLenum drawStyle ); + GLenum drawStyle ); GLUAPI void GLAPIENTRY gluQuadricOrientation( GLUquadricObj *quadObject, - GLenum orientation ); + GLenum orientation ); GLUAPI void GLAPIENTRY gluQuadricNormals( GLUquadricObj *quadObject, - GLenum normals ); + GLenum normals ); GLUAPI void GLAPIENTRY gluQuadricTexture( GLUquadricObj *quadObject, - GLboolean textureCoords ); + GLboolean textureCoords ); GLUAPI void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj, - GLenum which, void (GLCALLBACK *fn)() ); + GLenum which, + void (GLCALLBACK *fn)() ); GLUAPI void GLAPIENTRY gluCylinder( GLUquadricObj *qobj, - GLdouble baseRadius, - GLdouble topRadius, - GLdouble height, - GLint slices, GLint stacks ); + GLdouble baseRadius, + GLdouble topRadius, + GLdouble height, + GLint slices, GLint stacks ); GLUAPI void GLAPIENTRY gluSphere( GLUquadricObj *qobj, - GLdouble radius, GLint slices, GLint stacks ); + GLdouble radius, GLint slices, + GLint stacks ); GLUAPI void GLAPIENTRY gluDisk( GLUquadricObj *qobj, - GLdouble innerRadius, GLdouble outerRadius, - GLint slices, GLint loops ); + GLdouble innerRadius, GLdouble outerRadius, + GLint slices, GLint loops ); GLUAPI void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius, - GLdouble outerRadius, GLint slices, - GLint loops, GLdouble startAngle, - GLdouble sweepAngle ); + GLdouble outerRadius, GLint slices, + GLint loops, GLdouble startAngle, + GLdouble sweepAngle ); @@ -362,46 +363,47 @@ GLUAPI GLUnurbsObj* GLAPIENTRY gluNewNurbsRenderer( void ); GLUAPI void GLAPIENTRY gluDeleteNurbsRenderer( GLUnurbsObj *nobj ); GLUAPI void GLAPIENTRY gluLoadSamplingMatrices( GLUnurbsObj *nobj, - const GLfloat modelMatrix[16], - const GLfloat projMatrix[16], - const GLint viewport[4] ); + const GLfloat modelMatrix[16], + const GLfloat projMatrix[16], + const GLint viewport[4] ); GLUAPI void GLAPIENTRY gluNurbsProperty( GLUnurbsObj *nobj, GLenum property, - GLfloat value ); + GLfloat value ); GLUAPI void GLAPIENTRY gluGetNurbsProperty( GLUnurbsObj *nobj, GLenum property, - GLfloat *value ); + GLfloat *value ); GLUAPI void GLAPIENTRY gluBeginCurve( GLUnurbsObj *nobj ); GLUAPI void GLAPIENTRY gluEndCurve( GLUnurbsObj * nobj ); GLUAPI void GLAPIENTRY gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots, - GLfloat *knot, GLint stride, - GLfloat *ctlarray, GLint order, - GLenum type ); + GLfloat *knot, GLint stride, + GLfloat *ctlarray, GLint order, + GLenum type ); GLUAPI void GLAPIENTRY gluBeginSurface( GLUnurbsObj *nobj ); GLUAPI void GLAPIENTRY gluEndSurface( GLUnurbsObj * nobj ); GLUAPI void GLAPIENTRY gluNurbsSurface( GLUnurbsObj *nobj, - GLint sknot_count, GLfloat *sknot, - GLint tknot_count, GLfloat *tknot, - GLint s_stride, GLint t_stride, - GLfloat *ctlarray, - GLint sorder, GLint torder, - GLenum type ); + GLint sknot_count, GLfloat *sknot, + GLint tknot_count, GLfloat *tknot, + GLint s_stride, GLint t_stride, + GLfloat *ctlarray, + GLint sorder, GLint torder, + GLenum type ); GLUAPI void GLAPIENTRY gluBeginTrim( GLUnurbsObj *nobj ); GLUAPI void GLAPIENTRY gluEndTrim( GLUnurbsObj *nobj ); GLUAPI void GLAPIENTRY gluPwlCurve( GLUnurbsObj *nobj, GLint count, - GLfloat *array, GLint stride, GLenum type ); + GLfloat *array, GLint stride, + GLenum type ); GLUAPI void GLAPIENTRY gluNurbsCallback( GLUnurbsObj *nobj, GLenum which, - void (GLCALLBACK *fn)() ); + void (GLCALLBACK *fn)() ); diff --git a/include/GL/glx.h b/include/GL/glx.h index 2df9c277472..9d4c2023f8e 100644 --- a/include/GL/glx.h +++ b/include/GL/glx.h @@ -1,8 +1,8 @@ -/* $Id: glx.h,v 1.5 1999/10/27 09:46:07 brianp Exp $ */ +/* $Id: glx.h,v 1.6 1999/11/11 01:27:17 brianp Exp $ */ /* * Mesa 3-D graphics library - * Version: 3.1 + * Version: 3.3 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * @@ -50,38 +50,41 @@ extern "C" { #define GLX_VERSION_1_1 1 +#define GLX_EXTENSION_NAME "GLX" + + /* * Tokens for glXChooseVisual and glXGetConfig: */ -enum _GLX_CONFIGS { - GLX_USE_GL = 1, - GLX_BUFFER_SIZE = 2, - GLX_LEVEL = 3, - GLX_RGBA = 4, - GLX_DOUBLEBUFFER = 5, - GLX_STEREO = 6, - GLX_AUX_BUFFERS = 7, - GLX_RED_SIZE = 8, - GLX_GREEN_SIZE = 9, - GLX_BLUE_SIZE = 10, - GLX_ALPHA_SIZE = 11, - GLX_DEPTH_SIZE = 12, - GLX_STENCIL_SIZE = 13, - GLX_ACCUM_RED_SIZE = 14, - GLX_ACCUM_GREEN_SIZE = 15, - GLX_ACCUM_BLUE_SIZE = 16, - GLX_ACCUM_ALPHA_SIZE = 17, - - /* GLX_EXT_visual_info extension */ - GLX_X_VISUAL_TYPE_EXT = 0x22, - GLX_TRANSPARENT_TYPE_EXT = 0x23, - GLX_TRANSPARENT_INDEX_VALUE_EXT = 0x24, - GLX_TRANSPARENT_RED_VALUE_EXT = 0x25, - GLX_TRANSPARENT_GREEN_VALUE_EXT = 0x26, - GLX_TRANSPARENT_BLUE_VALUE_EXT = 0x27, - GLX_TRANSPARENT_ALPHA_VALUE_EXT = 0x28 -}; +#define GLX_USE_GL 1 +#define GLX_BUFFER_SIZE 2 +#define GLX_LEVEL 3 +#define GLX_RGBA 4 +#define GLX_DOUBLEBUFFER 5 +#define GLX_STEREO 6 +#define GLX_AUX_BUFFERS 7 +#define GLX_RED_SIZE 8 +#define GLX_GREEN_SIZE 9 +#define GLX_BLUE_SIZE 10 +#define GLX_ALPHA_SIZE 11 +#define GLX_DEPTH_SIZE 12 +#define GLX_STENCIL_SIZE 13 +#define GLX_ACCUM_RED_SIZE 14 +#define GLX_ACCUM_GREEN_SIZE 15 +#define GLX_ACCUM_BLUE_SIZE 16 +#define GLX_ACCUM_ALPHA_SIZE 17 + + +/* GLX_EXT_visual_info extension */ +#define GLX_X_VISUAL_TYPE_EXT 0x22 +#define GLX_TRANSPARENT_TYPE_EXT 0x23 +#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24 +#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25 +#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26 +#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27 +#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28 + /* |