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-rw-r--r--include/GL/gl.h2451
-rw-r--r--include/GL/glu.h410
-rw-r--r--include/GL/glx.h63
3 files changed, 1708 insertions, 1216 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index a37382bd820..0ab6b2aa138 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -1,8 +1,8 @@
-/* $Id: gl.h,v 1.17 1999/11/05 18:20:31 tjump Exp $ */
+/* $Id: gl.h,v 1.18 1999/11/11 01:27:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -45,6 +45,11 @@
#endif
+/*
+ * XXX move as many of these pragma's and MS Windows-isms into
+ * the new src/glheader.h file.
+ */
+
#if defined(_WIN32) && !defined(__WIN32__)
# define __WIN32__
#endif
@@ -127,991 +132,967 @@ extern "C" {
/*
* Apps can test for this symbol to do conditional compilation if needed.
*/
+/* XXX these Mesa symbols are going away
#define MESA
-
#define MESA_MAJOR_VERSION 3
#define MESA_MINOR_VERSION 1
+*/
#define GL_VERSION_1_1 1
#define GL_VERSION_1_2 1
+
/*
*
- * Enumerations
+ * Datatypes
*
*/
+#ifdef CENTERLINE_CLPP
+#define signed
+#endif
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef void GLvoid;
+typedef signed char GLbyte; /* 1-byte signed */
+typedef short GLshort; /* 2-byte signed */
+typedef int GLint; /* 4-byte signed */
+typedef unsigned char GLubyte; /* 1-byte unsigned */
+typedef unsigned short GLushort; /* 2-byte unsigned */
+typedef unsigned int GLuint; /* 4-byte unsigned */
+typedef int GLsizei; /* 4-byte signed */
+typedef float GLfloat; /* single precision float */
+typedef float GLclampf; /* single precision float in [0,1] */
+typedef double GLdouble; /* double precision float */
+typedef double GLclampd; /* double precision float in [0,1] */
-typedef enum {
- /* Boolean values */
- GL_FALSE = 0,
- GL_TRUE = 1,
-
- /* Data types */
- GL_BYTE = 0x1400,
- GL_UNSIGNED_BYTE = 0x1401,
- GL_SHORT = 0x1402,
- GL_UNSIGNED_SHORT = 0x1403,
- GL_INT = 0x1404,
- GL_UNSIGNED_INT = 0x1405,
- GL_FLOAT = 0x1406,
- GL_DOUBLE = 0x140A,
- GL_2_BYTES = 0x1407,
- GL_3_BYTES = 0x1408,
- GL_4_BYTES = 0x1409,
-
- /* Primitives */
- GL_POINTS = 0x0000,
- GL_LINES = 0x0001,
- GL_LINE_LOOP = 0x0002,
- GL_LINE_STRIP = 0x0003,
- GL_TRIANGLES = 0x0004,
- GL_TRIANGLE_STRIP = 0x0005,
- GL_TRIANGLE_FAN = 0x0006,
- GL_QUADS = 0x0007,
- GL_QUAD_STRIP = 0x0008,
- GL_POLYGON = 0x0009,
-
- /* Vertex Arrays */
- GL_VERTEX_ARRAY = 0x8074,
- GL_NORMAL_ARRAY = 0x8075,
- GL_COLOR_ARRAY = 0x8076,
- GL_INDEX_ARRAY = 0x8077,
- GL_TEXTURE_COORD_ARRAY = 0x8078,
- GL_EDGE_FLAG_ARRAY = 0x8079,
- GL_VERTEX_ARRAY_SIZE = 0x807A,
- GL_VERTEX_ARRAY_TYPE = 0x807B,
- GL_VERTEX_ARRAY_STRIDE = 0x807C,
- GL_NORMAL_ARRAY_TYPE = 0x807E,
- GL_NORMAL_ARRAY_STRIDE = 0x807F,
- GL_COLOR_ARRAY_SIZE = 0x8081,
- GL_COLOR_ARRAY_TYPE = 0x8082,
- GL_COLOR_ARRAY_STRIDE = 0x8083,
- GL_INDEX_ARRAY_TYPE = 0x8085,
- GL_INDEX_ARRAY_STRIDE = 0x8086,
- GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088,
- GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089,
- GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A,
- GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C,
- GL_VERTEX_ARRAY_POINTER = 0x808E,
- GL_NORMAL_ARRAY_POINTER = 0x808F,
- GL_COLOR_ARRAY_POINTER = 0x8090,
- GL_INDEX_ARRAY_POINTER = 0x8091,
- GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092,
- GL_EDGE_FLAG_ARRAY_POINTER = 0x8093,
- GL_V2F = 0x2A20,
- GL_V3F = 0x2A21,
- GL_C4UB_V2F = 0x2A22,
- GL_C4UB_V3F = 0x2A23,
- GL_C3F_V3F = 0x2A24,
- GL_N3F_V3F = 0x2A25,
- GL_C4F_N3F_V3F = 0x2A26,
- GL_T2F_V3F = 0x2A27,
- GL_T4F_V4F = 0x2A28,
- GL_T2F_C4UB_V3F = 0x2A29,
- GL_T2F_C3F_V3F = 0x2A2A,
- GL_T2F_N3F_V3F = 0x2A2B,
- GL_T2F_C4F_N3F_V3F = 0x2A2C,
- GL_T4F_C4F_N3F_V4F = 0x2A2D,
-
- /* Matrix Mode */
- GL_MATRIX_MODE = 0x0BA0,
- GL_MODELVIEW = 0x1700,
- GL_PROJECTION = 0x1701,
- GL_TEXTURE = 0x1702,
-
- /* Points */
- GL_POINT_SMOOTH = 0x0B10,
- GL_POINT_SIZE = 0x0B11,
- GL_POINT_SIZE_GRANULARITY = 0x0B13,
- GL_POINT_SIZE_RANGE = 0x0B12,
-
- /* Lines */
- GL_LINE_SMOOTH = 0x0B20,
- GL_LINE_STIPPLE = 0x0B24,
- GL_LINE_STIPPLE_PATTERN = 0x0B25,
- GL_LINE_STIPPLE_REPEAT = 0x0B26,
- GL_LINE_WIDTH = 0x0B21,
- GL_LINE_WIDTH_GRANULARITY = 0x0B23,
- GL_LINE_WIDTH_RANGE = 0x0B22,
-
- /* Polygons */
- GL_POINT = 0x1B00,
- GL_LINE = 0x1B01,
- GL_FILL = 0x1B02,
- GL_CW = 0x0900,
- GL_CCW = 0x0901,
- GL_FRONT = 0x0404,
- GL_BACK = 0x0405,
- GL_POLYGON_MODE = 0x0B40,
- GL_POLYGON_SMOOTH = 0x0B41,
- GL_POLYGON_STIPPLE = 0x0B42,
- GL_EDGE_FLAG = 0x0B43,
- GL_CULL_FACE = 0x0B44,
- GL_CULL_FACE_MODE = 0x0B45,
- GL_FRONT_FACE = 0x0B46,
- GL_POLYGON_OFFSET_FACTOR = 0x8038,
- GL_POLYGON_OFFSET_UNITS = 0x2A00,
- GL_POLYGON_OFFSET_POINT = 0x2A01,
- GL_POLYGON_OFFSET_LINE = 0x2A02,
- GL_POLYGON_OFFSET_FILL = 0x8037,
-
- /* Display Lists */
- GL_COMPILE = 0x1300,
- GL_COMPILE_AND_EXECUTE = 0x1301,
- GL_LIST_BASE = 0x0B32,
- GL_LIST_INDEX = 0x0B33,
- GL_LIST_MODE = 0x0B30,
-
- /* Depth buffer */
- GL_NEVER = 0x0200,
- GL_LESS = 0x0201,
- GL_GEQUAL = 0x0206,
- GL_LEQUAL = 0x0203,
- GL_GREATER = 0x0204,
- GL_NOTEQUAL = 0x0205,
- GL_EQUAL = 0x0202,
- GL_ALWAYS = 0x0207,
- GL_DEPTH_TEST = 0x0B71,
- GL_DEPTH_BITS = 0x0D56,
- GL_DEPTH_CLEAR_VALUE = 0x0B73,
- GL_DEPTH_FUNC = 0x0B74,
- GL_DEPTH_RANGE = 0x0B70,
- GL_DEPTH_WRITEMASK = 0x0B72,
- GL_DEPTH_COMPONENT = 0x1902,
-
- /* Lighting */
- GL_LIGHTING = 0x0B50,
- GL_LIGHT0 = 0x4000,
- GL_LIGHT1 = 0x4001,
- GL_LIGHT2 = 0x4002,
- GL_LIGHT3 = 0x4003,
- GL_LIGHT4 = 0x4004,
- GL_LIGHT5 = 0x4005,
- GL_LIGHT6 = 0x4006,
- GL_LIGHT7 = 0x4007,
- GL_SPOT_EXPONENT = 0x1205,
- GL_SPOT_CUTOFF = 0x1206,
- GL_CONSTANT_ATTENUATION = 0x1207,
- GL_LINEAR_ATTENUATION = 0x1208,
- GL_QUADRATIC_ATTENUATION = 0x1209,
- GL_AMBIENT = 0x1200,
- GL_DIFFUSE = 0x1201,
- GL_SPECULAR = 0x1202,
- GL_SHININESS = 0x1601,
- GL_EMISSION = 0x1600,
- GL_POSITION = 0x1203,
- GL_SPOT_DIRECTION = 0x1204,
- GL_AMBIENT_AND_DIFFUSE = 0x1602,
- GL_COLOR_INDEXES = 0x1603,
- GL_LIGHT_MODEL_TWO_SIDE = 0x0B52,
- GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51,
- GL_LIGHT_MODEL_AMBIENT = 0x0B53,
- GL_FRONT_AND_BACK = 0x0408,
- GL_SHADE_MODEL = 0x0B54,
- GL_FLAT = 0x1D00,
- GL_SMOOTH = 0x1D01,
- GL_COLOR_MATERIAL = 0x0B57,
- GL_COLOR_MATERIAL_FACE = 0x0B55,
- GL_COLOR_MATERIAL_PARAMETER = 0x0B56,
- GL_NORMALIZE = 0x0BA1,
-
- /* User clipping planes */
- GL_CLIP_PLANE0 = 0x3000,
- GL_CLIP_PLANE1 = 0x3001,
- GL_CLIP_PLANE2 = 0x3002,
- GL_CLIP_PLANE3 = 0x3003,
- GL_CLIP_PLANE4 = 0x3004,
- GL_CLIP_PLANE5 = 0x3005,
-
- /* Accumulation buffer */
- GL_ACCUM_RED_BITS = 0x0D58,
- GL_ACCUM_GREEN_BITS = 0x0D59,
- GL_ACCUM_BLUE_BITS = 0x0D5A,
- GL_ACCUM_ALPHA_BITS = 0x0D5B,
- GL_ACCUM_CLEAR_VALUE = 0x0B80,
- GL_ACCUM = 0x0100,
- GL_ADD = 0x0104,
- GL_LOAD = 0x0101,
- GL_MULT = 0x0103,
- GL_RETURN = 0x0102,
-
- /* Alpha testing */
- GL_ALPHA_TEST = 0x0BC0,
- GL_ALPHA_TEST_REF = 0x0BC2,
- GL_ALPHA_TEST_FUNC = 0x0BC1,
-
- /* Blending */
- GL_BLEND = 0x0BE2,
- GL_BLEND_SRC = 0x0BE1,
- GL_BLEND_DST = 0x0BE0,
- GL_ZERO = 0,
- GL_ONE = 1,
- GL_SRC_COLOR = 0x0300,
- GL_ONE_MINUS_SRC_COLOR = 0x0301,
- GL_DST_COLOR = 0x0306,
- GL_ONE_MINUS_DST_COLOR = 0x0307,
- GL_SRC_ALPHA = 0x0302,
- GL_ONE_MINUS_SRC_ALPHA = 0x0303,
- GL_DST_ALPHA = 0x0304,
- GL_ONE_MINUS_DST_ALPHA = 0x0305,
- GL_SRC_ALPHA_SATURATE = 0x0308,
- GL_CONSTANT_COLOR = 0x8001,
- GL_ONE_MINUS_CONSTANT_COLOR = 0x8002,
- GL_CONSTANT_ALPHA = 0x8003,
- GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004,
-
- /* Render Mode */
- GL_FEEDBACK = 0x1C01,
- GL_RENDER = 0x1C00,
- GL_SELECT = 0x1C02,
-
- /* Feedback */
- GL_2D = 0x0600,
- GL_3D = 0x0601,
- GL_3D_COLOR = 0x0602,
- GL_3D_COLOR_TEXTURE = 0x0603,
- GL_4D_COLOR_TEXTURE = 0x0604,
- GL_POINT_TOKEN = 0x0701,
- GL_LINE_TOKEN = 0x0702,
- GL_LINE_RESET_TOKEN = 0x0707,
- GL_POLYGON_TOKEN = 0x0703,
- GL_BITMAP_TOKEN = 0x0704,
- GL_DRAW_PIXEL_TOKEN = 0x0705,
- GL_COPY_PIXEL_TOKEN = 0x0706,
- GL_PASS_THROUGH_TOKEN = 0x0700,
- GL_FEEDBACK_BUFFER_POINTER = 0x0DF0,
- GL_FEEDBACK_BUFFER_SIZE = 0x0DF1,
- GL_FEEDBACK_BUFFER_TYPE = 0x0DF2,
-
- /* Selection */
- GL_SELECTION_BUFFER_POINTER = 0x0DF3,
- GL_SELECTION_BUFFER_SIZE = 0x0DF4,
-
- /* Fog */
- GL_FOG = 0x0B60,
- GL_FOG_MODE = 0x0B65,
- GL_FOG_DENSITY = 0x0B62,
- GL_FOG_COLOR = 0x0B66,
- GL_FOG_INDEX = 0x0B61,
- GL_FOG_START = 0x0B63,
- GL_FOG_END = 0x0B64,
- GL_LINEAR = 0x2601,
- GL_EXP = 0x0800,
- GL_EXP2 = 0x0801,
-
- /* Logic Ops */
- GL_LOGIC_OP = 0x0BF1,
- GL_INDEX_LOGIC_OP = 0x0BF1,
- GL_COLOR_LOGIC_OP = 0x0BF2,
- GL_LOGIC_OP_MODE = 0x0BF0,
- GL_CLEAR = 0x1500,
- GL_SET = 0x150F,
- GL_COPY = 0x1503,
- GL_COPY_INVERTED = 0x150C,
- GL_NOOP = 0x1505,
- GL_INVERT = 0x150A,
- GL_AND = 0x1501,
- GL_NAND = 0x150E,
- GL_OR = 0x1507,
- GL_NOR = 0x1508,
- GL_XOR = 0x1506,
- GL_EQUIV = 0x1509,
- GL_AND_REVERSE = 0x1502,
- GL_AND_INVERTED = 0x1504,
- GL_OR_REVERSE = 0x150B,
- GL_OR_INVERTED = 0x150D,
-
- /* Stencil */
- GL_STENCIL_TEST = 0x0B90,
- GL_STENCIL_WRITEMASK = 0x0B98,
- GL_STENCIL_BITS = 0x0D57,
- GL_STENCIL_FUNC = 0x0B92,
- GL_STENCIL_VALUE_MASK = 0x0B93,
- GL_STENCIL_REF = 0x0B97,
- GL_STENCIL_FAIL = 0x0B94,
- GL_STENCIL_PASS_DEPTH_PASS = 0x0B96,
- GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95,
- GL_STENCIL_CLEAR_VALUE = 0x0B91,
- GL_STENCIL_INDEX = 0x1901,
- GL_KEEP = 0x1E00,
- GL_REPLACE = 0x1E01,
- GL_INCR = 0x1E02,
- GL_DECR = 0x1E03,
-
- /* Buffers, Pixel Drawing/Reading */
- GL_NONE = 0,
- GL_LEFT = 0x0406,
- GL_RIGHT = 0x0407,
- /*GL_FRONT = 0x0404, */
- /*GL_BACK = 0x0405, */
- /*GL_FRONT_AND_BACK = 0x0408, */
- GL_FRONT_LEFT = 0x0400,
- GL_FRONT_RIGHT = 0x0401,
- GL_BACK_LEFT = 0x0402,
- GL_BACK_RIGHT = 0x0403,
- GL_AUX0 = 0x0409,
- GL_AUX1 = 0x040A,
- GL_AUX2 = 0x040B,
- GL_AUX3 = 0x040C,
- GL_COLOR_INDEX = 0x1900,
- GL_RED = 0x1903,
- GL_GREEN = 0x1904,
- GL_BLUE = 0x1905,
- GL_ALPHA = 0x1906,
- GL_LUMINANCE = 0x1909,
- GL_LUMINANCE_ALPHA = 0x190A,
- GL_ALPHA_BITS = 0x0D55,
- GL_RED_BITS = 0x0D52,
- GL_GREEN_BITS = 0x0D53,
- GL_BLUE_BITS = 0x0D54,
- GL_INDEX_BITS = 0x0D51,
- GL_SUBPIXEL_BITS = 0x0D50,
- GL_AUX_BUFFERS = 0x0C00,
- GL_READ_BUFFER = 0x0C02,
- GL_DRAW_BUFFER = 0x0C01,
- GL_DOUBLEBUFFER = 0x0C32,
- GL_STEREO = 0x0C33,
- GL_BITMAP = 0x1A00,
- GL_COLOR = 0x1800,
- GL_DEPTH = 0x1801,
- GL_STENCIL = 0x1802,
- GL_DITHER = 0x0BD0,
- GL_RGB = 0x1907,
- GL_RGBA = 0x1908,
-
- /* Implementation limits */
- GL_MAX_LIST_NESTING = 0x0B31,
- GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35,
- GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36,
- GL_MAX_NAME_STACK_DEPTH = 0x0D37,
- GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38,
- GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39,
- GL_MAX_EVAL_ORDER = 0x0D30,
- GL_MAX_LIGHTS = 0x0D31,
- GL_MAX_CLIP_PLANES = 0x0D32,
- GL_MAX_TEXTURE_SIZE = 0x0D33,
- GL_MAX_PIXEL_MAP_TABLE = 0x0D34,
- GL_MAX_VIEWPORT_DIMS = 0x0D3A,
- GL_MAX_CLIENT_ATTRIB_STACK_DEPTH= 0x0D3B,
-
- /* Gets */
- GL_ATTRIB_STACK_DEPTH = 0x0BB0,
- GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1,
- GL_COLOR_CLEAR_VALUE = 0x0C22,
- GL_COLOR_WRITEMASK = 0x0C23,
- GL_CURRENT_INDEX = 0x0B01,
- GL_CURRENT_COLOR = 0x0B00,
- GL_CURRENT_NORMAL = 0x0B02,
- GL_CURRENT_RASTER_COLOR = 0x0B04,
- GL_CURRENT_RASTER_DISTANCE = 0x0B09,
- GL_CURRENT_RASTER_INDEX = 0x0B05,
- GL_CURRENT_RASTER_POSITION = 0x0B07,
- GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06,
- GL_CURRENT_RASTER_POSITION_VALID = 0x0B08,
- GL_CURRENT_TEXTURE_COORDS = 0x0B03,
- GL_INDEX_CLEAR_VALUE = 0x0C20,
- GL_INDEX_MODE = 0x0C30,
- GL_INDEX_WRITEMASK = 0x0C21,
- GL_MODELVIEW_MATRIX = 0x0BA6,
- GL_MODELVIEW_STACK_DEPTH = 0x0BA3,
- GL_NAME_STACK_DEPTH = 0x0D70,
- GL_PROJECTION_MATRIX = 0x0BA7,
- GL_PROJECTION_STACK_DEPTH = 0x0BA4,
- GL_RENDER_MODE = 0x0C40,
- GL_RGBA_MODE = 0x0C31,
- GL_TEXTURE_MATRIX = 0x0BA8,
- GL_TEXTURE_STACK_DEPTH = 0x0BA5,
- GL_VIEWPORT = 0x0BA2,
-
- /* Evaluators */
- GL_AUTO_NORMAL = 0x0D80,
- GL_MAP1_COLOR_4 = 0x0D90,
- GL_MAP1_GRID_DOMAIN = 0x0DD0,
- GL_MAP1_GRID_SEGMENTS = 0x0DD1,
- GL_MAP1_INDEX = 0x0D91,
- GL_MAP1_NORMAL = 0x0D92,
- GL_MAP1_TEXTURE_COORD_1 = 0x0D93,
- GL_MAP1_TEXTURE_COORD_2 = 0x0D94,
- GL_MAP1_TEXTURE_COORD_3 = 0x0D95,
- GL_MAP1_TEXTURE_COORD_4 = 0x0D96,
- GL_MAP1_VERTEX_3 = 0x0D97,
- GL_MAP1_VERTEX_4 = 0x0D98,
- GL_MAP2_COLOR_4 = 0x0DB0,
- GL_MAP2_GRID_DOMAIN = 0x0DD2,
- GL_MAP2_GRID_SEGMENTS = 0x0DD3,
- GL_MAP2_INDEX = 0x0DB1,
- GL_MAP2_NORMAL = 0x0DB2,
- GL_MAP2_TEXTURE_COORD_1 = 0x0DB3,
- GL_MAP2_TEXTURE_COORD_2 = 0x0DB4,
- GL_MAP2_TEXTURE_COORD_3 = 0x0DB5,
- GL_MAP2_TEXTURE_COORD_4 = 0x0DB6,
- GL_MAP2_VERTEX_3 = 0x0DB7,
- GL_MAP2_VERTEX_4 = 0x0DB8,
- GL_COEFF = 0x0A00,
- GL_DOMAIN = 0x0A02,
- GL_ORDER = 0x0A01,
-
- /* Hints */
- GL_FOG_HINT = 0x0C54,
- GL_LINE_SMOOTH_HINT = 0x0C52,
- GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50,
- GL_POINT_SMOOTH_HINT = 0x0C51,
- GL_POLYGON_SMOOTH_HINT = 0x0C53,
- GL_DONT_CARE = 0x1100,
- GL_FASTEST = 0x1101,
- GL_NICEST = 0x1102,
-
- /* Scissor box */
- GL_SCISSOR_TEST = 0x0C11,
- GL_SCISSOR_BOX = 0x0C10,
-
- /* Pixel Mode / Transfer */
- GL_MAP_COLOR = 0x0D10,
- GL_MAP_STENCIL = 0x0D11,
- GL_INDEX_SHIFT = 0x0D12,
- GL_INDEX_OFFSET = 0x0D13,
- GL_RED_SCALE = 0x0D14,
- GL_RED_BIAS = 0x0D15,
- GL_GREEN_SCALE = 0x0D18,
- GL_GREEN_BIAS = 0x0D19,
- GL_BLUE_SCALE = 0x0D1A,
- GL_BLUE_BIAS = 0x0D1B,
- GL_ALPHA_SCALE = 0x0D1C,
- GL_ALPHA_BIAS = 0x0D1D,
- GL_DEPTH_SCALE = 0x0D1E,
- GL_DEPTH_BIAS = 0x0D1F,
- GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1,
- GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0,
- GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2,
- GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3,
- GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4,
- GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5,
- GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6,
- GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7,
- GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8,
- GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9,
- GL_PIXEL_MAP_S_TO_S = 0x0C71,
- GL_PIXEL_MAP_I_TO_I = 0x0C70,
- GL_PIXEL_MAP_I_TO_R = 0x0C72,
- GL_PIXEL_MAP_I_TO_G = 0x0C73,
- GL_PIXEL_MAP_I_TO_B = 0x0C74,
- GL_PIXEL_MAP_I_TO_A = 0x0C75,
- GL_PIXEL_MAP_R_TO_R = 0x0C76,
- GL_PIXEL_MAP_G_TO_G = 0x0C77,
- GL_PIXEL_MAP_B_TO_B = 0x0C78,
- GL_PIXEL_MAP_A_TO_A = 0x0C79,
- GL_PACK_ALIGNMENT = 0x0D05,
- GL_PACK_LSB_FIRST = 0x0D01,
- GL_PACK_ROW_LENGTH = 0x0D02,
- GL_PACK_SKIP_PIXELS = 0x0D04,
- GL_PACK_SKIP_ROWS = 0x0D03,
- GL_PACK_SWAP_BYTES = 0x0D00,
- GL_UNPACK_ALIGNMENT = 0x0CF5,
- GL_UNPACK_LSB_FIRST = 0x0CF1,
- GL_UNPACK_ROW_LENGTH = 0x0CF2,
- GL_UNPACK_SKIP_PIXELS = 0x0CF4,
- GL_UNPACK_SKIP_ROWS = 0x0CF3,
- GL_UNPACK_SWAP_BYTES = 0x0CF0,
- GL_ZOOM_X = 0x0D16,
- GL_ZOOM_Y = 0x0D17,
-
- /* Texture mapping */
- GL_TEXTURE_ENV = 0x2300,
- GL_TEXTURE_ENV_MODE = 0x2200,
- GL_TEXTURE_1D = 0x0DE0,
- GL_TEXTURE_2D = 0x0DE1,
- GL_TEXTURE_WRAP_S = 0x2802,
- GL_TEXTURE_WRAP_T = 0x2803,
- GL_TEXTURE_MAG_FILTER = 0x2800,
- GL_TEXTURE_MIN_FILTER = 0x2801,
- GL_TEXTURE_ENV_COLOR = 0x2201,
- GL_TEXTURE_GEN_S = 0x0C60,
- GL_TEXTURE_GEN_T = 0x0C61,
- GL_TEXTURE_GEN_MODE = 0x2500,
- GL_TEXTURE_BORDER_COLOR = 0x1004,
- GL_TEXTURE_WIDTH = 0x1000,
- GL_TEXTURE_HEIGHT = 0x1001,
- GL_TEXTURE_BORDER = 0x1005,
- GL_TEXTURE_COMPONENTS = 0x1003,
- GL_TEXTURE_RED_SIZE = 0x805C,
- GL_TEXTURE_GREEN_SIZE = 0x805D,
- GL_TEXTURE_BLUE_SIZE = 0x805E,
- GL_TEXTURE_ALPHA_SIZE = 0x805F,
- GL_TEXTURE_LUMINANCE_SIZE = 0x8060,
- GL_TEXTURE_INTENSITY_SIZE = 0x8061,
- GL_NEAREST_MIPMAP_NEAREST = 0x2700,
- GL_NEAREST_MIPMAP_LINEAR = 0x2702,
- GL_LINEAR_MIPMAP_NEAREST = 0x2701,
- GL_LINEAR_MIPMAP_LINEAR = 0x2703,
- GL_OBJECT_LINEAR = 0x2401,
- GL_OBJECT_PLANE = 0x2501,
- GL_EYE_LINEAR = 0x2400,
- GL_EYE_PLANE = 0x2502,
- GL_SPHERE_MAP = 0x2402,
- GL_DECAL = 0x2101,
- GL_MODULATE = 0x2100,
- GL_NEAREST = 0x2600,
- GL_REPEAT = 0x2901,
- GL_CLAMP = 0x2900,
- GL_S = 0x2000,
- GL_T = 0x2001,
- GL_R = 0x2002,
- GL_Q = 0x2003,
- GL_TEXTURE_GEN_R = 0x0C62,
- GL_TEXTURE_GEN_Q = 0x0C63,
-
- /* GL 1.1 texturing */
- GL_PROXY_TEXTURE_1D = 0x8063,
- GL_PROXY_TEXTURE_2D = 0x8064,
- GL_TEXTURE_PRIORITY = 0x8066,
- GL_TEXTURE_RESIDENT = 0x8067,
- GL_TEXTURE_BINDING_1D = 0x8068,
- GL_TEXTURE_BINDING_2D = 0x8069,
- GL_TEXTURE_INTERNAL_FORMAT = 0x1003,
-
- /* GL 1.2 texturing */
- GL_PACK_SKIP_IMAGES = 0x806B,
- GL_PACK_IMAGE_HEIGHT = 0x806C,
- GL_UNPACK_SKIP_IMAGES = 0x806D,
- GL_UNPACK_IMAGE_HEIGHT = 0x806E,
- GL_TEXTURE_3D = 0x806F,
- GL_PROXY_TEXTURE_3D = 0x8070,
- GL_TEXTURE_DEPTH = 0x8071,
- GL_TEXTURE_WRAP_R = 0x8072,
- GL_MAX_3D_TEXTURE_SIZE = 0x8073,
- GL_TEXTURE_BINDING_3D = 0x806A,
-
- /* Internal texture formats (GL 1.1) */
- GL_ALPHA4 = 0x803B,
- GL_ALPHA8 = 0x803C,
- GL_ALPHA12 = 0x803D,
- GL_ALPHA16 = 0x803E,
- GL_LUMINANCE4 = 0x803F,
- GL_LUMINANCE8 = 0x8040,
- GL_LUMINANCE12 = 0x8041,
- GL_LUMINANCE16 = 0x8042,
- GL_LUMINANCE4_ALPHA4 = 0x8043,
- GL_LUMINANCE6_ALPHA2 = 0x8044,
- GL_LUMINANCE8_ALPHA8 = 0x8045,
- GL_LUMINANCE12_ALPHA4 = 0x8046,
- GL_LUMINANCE12_ALPHA12 = 0x8047,
- GL_LUMINANCE16_ALPHA16 = 0x8048,
- GL_INTENSITY = 0x8049,
- GL_INTENSITY4 = 0x804A,
- GL_INTENSITY8 = 0x804B,
- GL_INTENSITY12 = 0x804C,
- GL_INTENSITY16 = 0x804D,
- GL_R3_G3_B2 = 0x2A10,
- GL_RGB4 = 0x804F,
- GL_RGB5 = 0x8050,
- GL_RGB8 = 0x8051,
- GL_RGB10 = 0x8052,
- GL_RGB12 = 0x8053,
- GL_RGB16 = 0x8054,
- GL_RGBA2 = 0x8055,
- GL_RGBA4 = 0x8056,
- GL_RGB5_A1 = 0x8057,
- GL_RGBA8 = 0x8058,
- GL_RGB10_A2 = 0x8059,
- GL_RGBA12 = 0x805A,
- GL_RGBA16 = 0x805B,
-
- /* Utility */
- GL_VENDOR = 0x1F00,
- GL_RENDERER = 0x1F01,
- GL_VERSION = 0x1F02,
- GL_EXTENSIONS = 0x1F03,
-
- /* Errors */
- GL_INVALID_VALUE = 0x0501,
- GL_INVALID_ENUM = 0x0500,
- GL_INVALID_OPERATION = 0x0502,
- GL_STACK_OVERFLOW = 0x0503,
- GL_STACK_UNDERFLOW = 0x0504,
- GL_OUT_OF_MEMORY = 0x0505,
-
- /*
- * Extensions
- */
-
- /* GL_EXT_blend_minmax and GL_EXT_blend_color */
- GL_CONSTANT_COLOR_EXT = 0x8001,
- GL_ONE_MINUS_CONSTANT_COLOR_EXT = 0x8002,
- GL_CONSTANT_ALPHA_EXT = 0x8003,
- GL_ONE_MINUS_CONSTANT_ALPHA_EXT = 0x8004,
- GL_BLEND_EQUATION_EXT = 0x8009,
- GL_MIN_EXT = 0x8007,
- GL_MAX_EXT = 0x8008,
- GL_FUNC_ADD_EXT = 0x8006,
- GL_FUNC_SUBTRACT_EXT = 0x800A,
- GL_FUNC_REVERSE_SUBTRACT_EXT = 0x800B,
- GL_BLEND_COLOR_EXT = 0x8005,
-
- /* GL_EXT_polygon_offset */
- GL_POLYGON_OFFSET_EXT = 0x8037,
- GL_POLYGON_OFFSET_FACTOR_EXT = 0x8038,
- GL_POLYGON_OFFSET_BIAS_EXT = 0x8039,
-
- /* GL_EXT_vertex_array */
- GL_VERTEX_ARRAY_EXT = 0x8074,
- GL_NORMAL_ARRAY_EXT = 0x8075,
- GL_COLOR_ARRAY_EXT = 0x8076,
- GL_INDEX_ARRAY_EXT = 0x8077,
- GL_TEXTURE_COORD_ARRAY_EXT = 0x8078,
- GL_EDGE_FLAG_ARRAY_EXT = 0x8079,
- GL_VERTEX_ARRAY_SIZE_EXT = 0x807A,
- GL_VERTEX_ARRAY_TYPE_EXT = 0x807B,
- GL_VERTEX_ARRAY_STRIDE_EXT = 0x807C,
- GL_VERTEX_ARRAY_COUNT_EXT = 0x807D,
- GL_NORMAL_ARRAY_TYPE_EXT = 0x807E,
- GL_NORMAL_ARRAY_STRIDE_EXT = 0x807F,
- GL_NORMAL_ARRAY_COUNT_EXT = 0x8080,
- GL_COLOR_ARRAY_SIZE_EXT = 0x8081,
- GL_COLOR_ARRAY_TYPE_EXT = 0x8082,
- GL_COLOR_ARRAY_STRIDE_EXT = 0x8083,
- GL_COLOR_ARRAY_COUNT_EXT = 0x8084,
- GL_INDEX_ARRAY_TYPE_EXT = 0x8085,
- GL_INDEX_ARRAY_STRIDE_EXT = 0x8086,
- GL_INDEX_ARRAY_COUNT_EXT = 0x8087,
- GL_TEXTURE_COORD_ARRAY_SIZE_EXT = 0x8088,
- GL_TEXTURE_COORD_ARRAY_TYPE_EXT = 0x8089,
- GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = 0x808A,
- GL_TEXTURE_COORD_ARRAY_COUNT_EXT = 0x808B,
- GL_EDGE_FLAG_ARRAY_STRIDE_EXT = 0x808C,
- GL_EDGE_FLAG_ARRAY_COUNT_EXT = 0x808D,
- GL_VERTEX_ARRAY_POINTER_EXT = 0x808E,
- GL_NORMAL_ARRAY_POINTER_EXT = 0x808F,
- GL_COLOR_ARRAY_POINTER_EXT = 0x8090,
- GL_INDEX_ARRAY_POINTER_EXT = 0x8091,
- GL_TEXTURE_COORD_ARRAY_POINTER_EXT = 0x8092,
- GL_EDGE_FLAG_ARRAY_POINTER_EXT = 0x8093,
-
- /* GL_EXT_texture_object */
- GL_TEXTURE_PRIORITY_EXT = 0x8066,
- GL_TEXTURE_RESIDENT_EXT = 0x8067,
- GL_TEXTURE_1D_BINDING_EXT = 0x8068,
- GL_TEXTURE_2D_BINDING_EXT = 0x8069,
-
- /* GL_EXT_texture3D */
- GL_PACK_SKIP_IMAGES_EXT = 0x806B,
- GL_PACK_IMAGE_HEIGHT_EXT = 0x806C,
- GL_UNPACK_SKIP_IMAGES_EXT = 0x806D,
- GL_UNPACK_IMAGE_HEIGHT_EXT = 0x806E,
- GL_TEXTURE_3D_EXT = 0x806F,
- GL_PROXY_TEXTURE_3D_EXT = 0x8070,
- GL_TEXTURE_DEPTH_EXT = 0x8071,
- GL_TEXTURE_WRAP_R_EXT = 0x8072,
- GL_MAX_3D_TEXTURE_SIZE_EXT = 0x8073,
- GL_TEXTURE_3D_BINDING_EXT = 0x806A,
-
- /* GL_EXT_paletted_texture */
- GL_TABLE_TOO_LARGE_EXT = 0x8031,
- GL_COLOR_TABLE_FORMAT_EXT = 0x80D8,
- GL_COLOR_TABLE_WIDTH_EXT = 0x80D9,
- GL_COLOR_TABLE_RED_SIZE_EXT = 0x80DA,
- GL_COLOR_TABLE_GREEN_SIZE_EXT = 0x80DB,
- GL_COLOR_TABLE_BLUE_SIZE_EXT = 0x80DC,
- GL_COLOR_TABLE_ALPHA_SIZE_EXT = 0x80DD,
- GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = 0x80DE,
- GL_COLOR_TABLE_INTENSITY_SIZE_EXT = 0x80DF,
- GL_TEXTURE_INDEX_SIZE_EXT = 0x80ED,
- GL_COLOR_INDEX1_EXT = 0x80E2,
- GL_COLOR_INDEX2_EXT = 0x80E3,
- GL_COLOR_INDEX4_EXT = 0x80E4,
- GL_COLOR_INDEX8_EXT = 0x80E5,
- GL_COLOR_INDEX12_EXT = 0x80E6,
- GL_COLOR_INDEX16_EXT = 0x80E7,
-
- /* GL_EXT_shared_texture_palette */
- GL_SHARED_TEXTURE_PALETTE_EXT = 0x81FB,
-
- /* GL_EXT_point_parameters */
- GL_POINT_SIZE_MIN_EXT = 0x8126,
- GL_POINT_SIZE_MAX_EXT = 0x8127,
- GL_POINT_FADE_THRESHOLD_SIZE_EXT = 0x8128,
- GL_DISTANCE_ATTENUATION_EXT = 0x8129,
-
- /* GL_EXT_rescale_normal */
- GL_RESCALE_NORMAL_EXT = 0x803A,
-
- /* GL_EXT_abgr */
- GL_ABGR_EXT = 0x8000,
-
- /* GL_EXT_stencil_wrap */
- GL_INCR_WRAP_EXT = 0x8507,
- GL_DECR_WRAP_EXT = 0x8508,
-
- /* GL_SGIS_texture_edge_clamp */
- GL_CLAMP_TO_EDGE_SGIS = 0x812F,
-
- /* GL_INGR_blend_func_separate */
- GL_BLEND_DST_RGB_INGR = 0x80C8,
- GL_BLEND_SRC_RGB_INGR = 0x80C9,
- GL_BLEND_DST_ALPHA_INGR = 0x80CA,
- GL_BLEND_SRC_ALPHA_INGR = 0x80CB,
-
- /* OpenGL 1.2 */
- GL_RESCALE_NORMAL = 0x803A,
- GL_CLAMP_TO_EDGE = 0x812F,
- GL_MAX_ELEMENTS_VERTICES = 0x80E8,
- GL_MAX_ELEMENTS_INDICES = 0x80E9,
- GL_BGR = 0x80E0,
- GL_BGRA = 0x80E1,
- GL_UNSIGNED_BYTE_3_3_2 = 0x8032,
- GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362,
- GL_UNSIGNED_SHORT_5_6_5 = 0x8363,
- GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364,
- GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033,
- GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365,
- GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034,
- GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366,
- GL_UNSIGNED_INT_8_8_8_8 = 0x8035,
- GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367,
- GL_UNSIGNED_INT_10_10_10_2 = 0x8036,
- GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368,
- GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8,
- GL_SINGLE_COLOR = 0x81F9,
- GL_SEPARATE_SPECULAR_COLOR = 0x81FA,
- GL_TEXTURE_MIN_LOD = 0x813A,
- GL_TEXTURE_MAX_LOD = 0x813B,
- GL_TEXTURE_BASE_LEVEL = 0x813C,
- GL_TEXTURE_MAX_LEVEL = 0x813D,
-
- /* GL_ARB_multitexture */
- GL_TEXTURE0_ARB = 0x84C0,
- GL_TEXTURE1_ARB = 0x84C1,
- GL_TEXTURE2_ARB = 0x84C2,
- GL_TEXTURE3_ARB = 0x84C3,
- GL_TEXTURE4_ARB = 0x84C4,
- GL_TEXTURE5_ARB = 0x84C5,
- GL_TEXTURE6_ARB = 0x84C6,
- GL_TEXTURE7_ARB = 0x84C7,
- GL_TEXTURE8_ARB = 0x84C8,
- GL_TEXTURE9_ARB = 0x84C9,
- GL_TEXTURE10_ARB = 0x84CA,
- GL_TEXTURE11_ARB = 0x84CB,
- GL_TEXTURE12_ARB = 0x84CC,
- GL_TEXTURE13_ARB = 0x84CD,
- GL_TEXTURE14_ARB = 0x84CE,
- GL_TEXTURE15_ARB = 0x84CF,
- GL_TEXTURE16_ARB = 0x84D0,
- GL_TEXTURE17_ARB = 0x84D1,
- GL_TEXTURE18_ARB = 0x84D2,
- GL_TEXTURE19_ARB = 0x84D3,
- GL_TEXTURE20_ARB = 0x84D4,
- GL_TEXTURE21_ARB = 0x84D5,
- GL_TEXTURE22_ARB = 0x84D6,
- GL_TEXTURE23_ARB = 0x84D7,
- GL_TEXTURE24_ARB = 0x84D8,
- GL_TEXTURE25_ARB = 0x84D9,
- GL_TEXTURE26_ARB = 0x84DA,
- GL_TEXTURE27_ARB = 0x84DB,
- GL_TEXTURE28_ARB = 0x84DC,
- GL_TEXTURE29_ARB = 0x84DD,
- GL_TEXTURE30_ARB = 0x84DE,
- GL_TEXTURE31_ARB = 0x84DF,
- GL_ACTIVE_TEXTURE_ARB = 0x84E0,
- GL_CLIENT_ACTIVE_TEXTURE_ARB = 0x84E1,
- GL_MAX_TEXTURE_UNITS_ARB = 0x84E2,
-
- /*
- * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
- */
- /* GL_EXT_color_table */
- GL_COLOR_TABLE = 0x80D0,
- GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1,
- GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2,
- GL_PROXY_COLOR_TABLE = 0x80D3,
- GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4,
- GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5,
- GL_COLOR_TABLE_SCALE = 0x80D6,
- GL_COLOR_TABLE_BIAS = 0x80D7,
- GL_COLOR_TABLE_FORMAT = 0x80D8,
- GL_COLOR_TABLE_WIDTH = 0x80D9,
- GL_COLOR_TABLE_RED_SIZE = 0x80DA,
- GL_COLOR_TABLE_GREEN_SIZE = 0x80DB,
- GL_COLOR_TABLE_BLUE_SIZE = 0x80DC,
- GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD,
- GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE,
- GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF,
- /* GL_EXT_convolution and GL_HP_convolution_border_modes */
- GL_CONVOLUTION_1D = 0x8010,
- GL_CONVOLUTION_2D = 0x8011,
- GL_SEPARABLE_2D = 0x8012,
- GL_CONVOLUTION_BORDER_MODE = 0x8013,
- GL_CONVOLUTION_FILTER_SCALE = 0x8014,
- GL_CONVOLUTION_FILTER_BIAS = 0x8015,
- GL_REDUCE = 0x8016,
- GL_CONVOLUTION_FORMAT = 0x8017,
- GL_CONVOLUTION_WIDTH = 0x8018,
- GL_CONVOLUTION_HEIGHT = 0x8019,
- GL_MAX_CONVOLUTION_WIDTH = 0x801A,
- GL_MAX_CONVOLUTION_HEIGHT = 0x801B,
- GL_POST_CONVOLUTION_RED_SCALE = 0x801C,
- GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D,
- GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E,
- GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F,
- GL_POST_CONVOLUTION_RED_BIAS = 0x8020,
- GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021,
- GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022,
- GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023,
- GL_CONSTANT_BORDER = 0x8151,
- GL_REPLICATE_BORDER = 0x8153,
- GL_CONVOLUTION_BORDER_COLOR = 0x8154,
- /* GL_SGI_color_matrix */
- GL_COLOR_MATRIX = 0x80B1,
- GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2,
- GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3,
- GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4,
- GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5,
- GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6,
- GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7,
- GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8,
- GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9,
- GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA,
- GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB,
- /* GL_EXT_histogram */
- GL_HISTOGRAM = 0x8024,
- GL_PROXY_HISTOGRAM = 0x8025,
- GL_HISTOGRAM_WIDTH = 0x8026,
- GL_HISTOGRAM_FORMAT = 0x8027,
- GL_HISTOGRAM_RED_SIZE = 0x8028,
- GL_HISTOGRAM_GREEN_SIZE = 0x8029,
- GL_HISTOGRAM_BLUE_SIZE = 0x802A,
- GL_HISTOGRAM_ALPHA_SIZE = 0x802B,
- GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C,
- GL_HISTOGRAM_SINK = 0x802D,
- GL_MINMAX = 0x802E,
- GL_MINMAX_FORMAT = 0x802F,
- GL_MINMAX_SINK = 0x8030,
- GL_TABLE_TOO_LARGE = 0x8031,
- /* GL_EXT_blend_color, GL_EXT_blend_minmax */
- GL_BLEND_EQUATION = 0x8009,
- GL_MIN = 0x8007,
- GL_MAX = 0x8008,
- GL_FUNC_ADD = 0x8006,
- GL_FUNC_SUBTRACT = 0x800A,
- GL_FUNC_REVERSE_SUBTRACT = 0x800B,
- GL_BLEND_COLOR = 0x8005,
-
- /* GL_NV_texgen_reflection (nVidia) */
- GL_NORMAL_MAP_NV = 0x8511,
- GL_REFLECTION_MAP_NV = 0x8512,
-
- /* GL_PGI_misc_hints */
- GL_PREFER_DOUBLEBUFFER_HINT_PGI = 107000,
- GL_STRICT_DEPTHFUNC_HINT_PGI = 107030,
- GL_STRICT_LIGHTING_HINT_PGI = 107031,
- GL_STRICT_SCISSOR_HINT_PGI = 107032,
- GL_FULL_STIPPLE_HINT_PGI = 107033,
- GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI = 107011,
- GL_NATIVE_GRAPHICS_END_HINT_PGI = 107012,
- GL_CONSERVE_MEMORY_HINT_PGI = 107005,
- GL_RECLAIM_MEMORY_HINT_PGI = 107006,
- GL_ALWAYS_FAST_HINT_PGI = 107020,
- GL_ALWAYS_SOFT_HINT_PGI = 107021,
- GL_ALLOW_DRAW_OBJ_HINT_PGI = 107022,
- GL_ALLOW_DRAW_WIN_HINT_PGI = 107023,
- GL_ALLOW_DRAW_FRG_HINT_PGI = 107024,
- GL_ALLOW_DRAW_SPN_HINT_PGI = 107024,
- GL_ALLOW_DRAW_MEM_HINT_PGI = 107025,
- GL_CLIP_NEAR_HINT_PGI = 107040,
- GL_CLIP_FAR_HINT_PGI = 107041,
- GL_WIDE_LINE_HINT_PGI = 107042,
- GL_BACK_NORMALS_HINT_PGI = 107043,
- GL_NATIVE_GRAPHICS_HANDLE_PGI = 107010,
-
- /* GL_EXT_compiled_vertex_array */
- GL_ARRAY_ELEMENT_LOCK_FIRST_SGI = 0x81A8,
- GL_ARRAY_ELEMENT_LOCK_COUNT_SGI = 0x81A9,
-
- /* GL_EXT_clip_volume_hint */
- GL_CLIP_VOLUME_CLIPPING_HINT_EXT = 0x80F0
-
-
-/* When you add new enums, please make sure you update the strings
- * in enums.c as well...
+
+
+/*
+ *
+ * Constants
+ *
*/
-}
-#ifdef CENTERLINE_CLPP
- /* CenterLine C++ workaround: */
- gl_enum;
- typedef int GLenum;
-#else
- /* all other compilers */
- GLenum;
-#endif
+/* Boolean values */
+#define GL_FALSE 0x0
+#define GL_TRUE 0x1
+
+/* Data types */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_DOUBLE 0x140A
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+
+/* Primitives */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON 0x0009
+
+/* Vertex Arrays */
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+
+/* Matrix Mode */
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* Points */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+
+/* Lines */
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+
+/* Polygons */
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_FILL 0x8037
+
+/* Display Lists */
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_LIST_MODE 0x0B30
+
+/* Depth buffer */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_GEQUAL 0x0206
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_EQUAL 0x0202
+#define GL_ALWAYS 0x0207
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_BITS 0x0D56
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_COMPONENT 0x1902
+
+/* Lighting */
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_SHININESS 0x1601
+#define GL_EMISSION 0x1600
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_SHADE_MODEL 0x0B54
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_NORMALIZE 0x0BA1
+
+/* User clipping planes */
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+
+/* Accumulation buffer */
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_ACCUM 0x0100
+#define GL_ADD 0x0104
+#define GL_LOAD 0x0101
+#define GL_MULT 0x0103
+#define GL_RETURN 0x0102
+
+/* Alpha testing */
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+
+/* Blending */
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND_DST 0x0BE0
+#define GL_ZERO 0x0
+#define GL_ONE 0x1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+
+/* Render Mode */
+#define GL_FEEDBACK 0x1C01
+#define GL_RENDER 0x1C00
+#define GL_SELECT 0x1C02
+
+/* Feedback */
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+
+/* Selection */
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+
+/* Fog */
+#define GL_FOG 0x0B60
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_COLOR 0x0B66
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_LINEAR 0x2601
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* Logic Ops */
+#define GL_LOGIC_OP 0x0BF1
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_CLEAR 0x1500
+#define GL_SET 0x150F
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_NOOP 0x1505
+#define GL_INVERT 0x150A
+#define GL_AND 0x1501
+#define GL_NAND 0x150E
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_XOR 0x1506
+#define GL_EQUIV 0x1509
+#define GL_AND_REVERSE 0x1502
+#define GL_AND_INVERTED 0x1504
+#define GL_OR_REVERSE 0x150B
+#define GL_OR_INVERTED 0x150D
+
+/* Stencil */
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BITS 0x0D57
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_INDEX 0x1901
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+
+/* Buffers, Pixel Drawing/Reading */
+#define GL_NONE 0x0
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+/*GL_FRONT 0x0404 */
+/*GL_BACK 0x0405 */
+/*GL_FRONT_AND_BACK 0x0408 */
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_COLOR_INDEX 0x1900
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_ALPHA_BITS 0x0D55
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_INDEX_BITS 0x0D51
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_READ_BUFFER 0x0C02
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_BITMAP 0x1A00
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_DITHER 0x0BD0
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+
+/* Implementation limits */
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+
+/* Gets */
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_MODE 0x0C30
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_RENDER_MODE 0x0C40
+#define GL_RGBA_MODE 0x0C31
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_VIEWPORT 0x0BA2
+
+/* Evaluators */
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_COEFF 0x0A00
+#define GL_DOMAIN 0x0A02
+#define GL_ORDER 0x0A01
+
+/* Hints */
+#define GL_FOG_HINT 0x0C54
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* Scissor box */
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SCISSOR_BOX 0x0C10
+
+/* Pixel Mode / Transfer */
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+
+/* Texture mapping */
+#define GL_TEXTURE_ENV 0x2300
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_LINEAR 0x2400
+#define GL_EYE_PLANE 0x2502
+#define GL_SPHERE_MAP 0x2402
+#define GL_DECAL 0x2101
+#define GL_MODULATE 0x2100
+#define GL_NEAREST 0x2600
+#define GL_REPEAT 0x2901
+#define GL_CLAMP 0x2900
+#define GL_S 0x2000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+
+/* GL 1.1 texturing */
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+
+/* GL 1.2 texturing */
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_TEXTURE_BINDING_3D 0x806A
+
+/* Internal texture formats (GL 1.1) */
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_R3_G3_B2 0x2A10
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+
+/* Utility */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* Errors */
+#define GL_NO_ERROR 0x0
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+/*
+ * Extensions
+ */
-/* GL_NO_ERROR must be zero */
-#define GL_NO_ERROR 0
+/* GL_EXT_blend_minmax and GL_EXT_blend_color */
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_EQUATION_EXT 0x8009
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+#define GL_BLEND_COLOR_EXT 0x8005
+/* GL_EXT_polygon_offset */
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+/* GL_EXT_vertex_array */
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
-enum {
- GL_CURRENT_BIT = 0x00000001,
- GL_POINT_BIT = 0x00000002,
- GL_LINE_BIT = 0x00000004,
- GL_POLYGON_BIT = 0x00000008,
- GL_POLYGON_STIPPLE_BIT = 0x00000010,
- GL_PIXEL_MODE_BIT = 0x00000020,
- GL_LIGHTING_BIT = 0x00000040,
- GL_FOG_BIT = 0x00000080,
- GL_DEPTH_BUFFER_BIT = 0x00000100,
- GL_ACCUM_BUFFER_BIT = 0x00000200,
- GL_STENCIL_BUFFER_BIT = 0x00000400,
- GL_VIEWPORT_BIT = 0x00000800,
- GL_TRANSFORM_BIT = 0x00001000,
- GL_ENABLE_BIT = 0x00002000,
- GL_COLOR_BUFFER_BIT = 0x00004000,
- GL_HINT_BIT = 0x00008000,
- GL_EVAL_BIT = 0x00010000,
- GL_LIST_BIT = 0x00020000,
- GL_TEXTURE_BIT = 0x00040000,
- GL_SCISSOR_BIT = 0x00080000,
- GL_ALL_ATTRIB_BITS = 0x000FFFFF
-};
+/* GL_EXT_texture_object */
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+/* GL_EXT_texture3D */
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+/* GL_EXT_paletted_texture */
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+/* GL_EXT_shared_texture_palette */
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
-enum {
- GL_CLIENT_PIXEL_STORE_BIT = 0x00000001,
- GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
-};
-#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+/* GL_EXT_point_parameters */
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+/* GL_EXT_rescale_normal */
+#define GL_RESCALE_NORMAL_EXT 0x803A
-typedef unsigned int GLbitfield;
+/* GL_EXT_abgr */
+#define GL_ABGR_EXT 0x8000
+/* GL_EXT_stencil_wrap */
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
-#ifdef CENTERLINE_CLPP
-#define signed
-#endif
+/* GL_SGIS_texture_edge_clamp */
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+/* GL_INGR_blend_func_separate */
+#define GL_BLEND_DST_RGB_INGR 0x80C8
+#define GL_BLEND_SRC_RGB_INGR 0x80C9
+#define GL_BLEND_DST_ALPHA_INGR 0x80CA
+#define GL_BLEND_SRC_ALPHA_INGR 0x80CB
+
+/* OpenGL 1.2 */
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+
+/* GL_ARB_multitexture */
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
/*
- *
- * Data types (may be architecture dependent in some cases)
- *
+ * OpenGL 1.2 imaging subset (NOT IMPLEMENTED BY MESA)
*/
+/* GL_EXT_color_table */
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+/* GL_EXT_convolution and GL_HP_convolution_border_modes */
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+/* GL_SGI_color_matrix */
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+/* GL_EXT_histogram */
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+/* GL_EXT_blend_color, GL_EXT_blend_minmax */
+#define GL_BLEND_EQUATION 0x8009
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_COLOR 0x8005
+
+/* GL_NV_texgen_reflection (nVidia) */
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+/* GL_PGI_misc_hints */
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_SPN_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+
+/* GL_EXT_compiled_vertex_array */
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_SGI 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_SGI 0x81A9
+
+/* GL_EXT_clip_volume_hint */
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F
+
+
+/* glPush/PopAttrib bits */
+#define GL_CURRENT_BIT 0x00000001
+#define GL_POINT_BIT 0x00000002
+#define GL_LINE_BIT 0x00000004
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_HINT_BIT 0x00008000
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000FFFFF
+
+
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF
+
-/* C type GL type storage */
-/*-------------------------------------------------------------------------*/
-typedef void GLvoid;
-typedef unsigned char GLboolean;
-typedef signed char GLbyte; /* 1-byte signed */
-typedef short GLshort; /* 2-byte signed */
-typedef int GLint; /* 4-byte signed */
-typedef unsigned char GLubyte; /* 1-byte unsigned */
-typedef unsigned short GLushort; /* 2-byte unsigned */
-typedef unsigned int GLuint; /* 4-byte unsigned */
-typedef int GLsizei; /* 4-byte signed */
-typedef float GLfloat; /* single precision float */
-typedef float GLclampf; /* single precision float in [0,1] */
-typedef double GLdouble; /* double precision float */
-typedef double GLclampd; /* double precision float in [0,1] */
@@ -2198,37 +2179,543 @@ GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
-#if defined(__BEOS__) || defined(__QUICKDRAW__)
-#pragma export off
-#endif
+/*
+ * XXX these extensions may eventually be moved into a new glext.h file
+ */
+
+
+/*
+ * GL_EXT_point_parameters
+ */
+#ifndef GL_EXT_point_parameters
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+GLAPI void GLAPIENTRY glPointParameterfEXT( GLenum pname, GLfloat param );
+GLAPI void GLAPIENTRY glPointParameterfvEXT( GLenum pname, const GLfloat *params );
+
+#endif /* GL_EXT_point_parameters */
+
+
+
+/*
+ * GL_EXT_blend_minmax
+ */
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+GLAPI void GLAPIENTRY glBlendEquationEXT( GLenum mode );
+
+#endif /* GL_EXT_blend_minmax */
+
+
+
+/*
+ * GL_EXT_blend_subtract (requires GL_EXT_blend_max )
+ */
+#ifndef GL_EXT_blend_subtract
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#endif /* GL_EXT_blend_subtract */
+
+
+
+/*
+ * GL_EXT_blend_logic_op
+ */
+#ifndef GL_EXT_blend_logic_op
+#define GL_EXT_blend_logic_op 1
+
+/* No new tokens or functions */
+
+#endif /* GL_EXT_blend_logic_op */
+
+
+
+/*
+ * GL_EXT_blend_color
+ */
+#ifndef GL_EXT_blend_color
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+GLAPI void GLAPIENTRY glBlendColorEXT( GLclampf red, GLclampf green,
+ GLclampf blue, GLclampf alpha );
+
+#endif /* GL_EXT_blend_color */
+
+
+
+/*
+ * GL_EXT_stencil_wrap
+ */
+#ifndef GL_EXT_stencil_wrap
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#endif /* GL_EXT_stencil_wrap */
+
+
+
+/*
+ * GL_EXT_clip_volume_hint
+ */
+#ifndef GL_EXT_clip_volume_hint
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F
+
+#endif /* GL_EXT_clip_volume_hint */
+
+
+
+/*
+ * GL_EXT_abgr
+ */
+#ifndef GL_EXT_abgr
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#endif /* GL_EXT_abgr */
+
+
+
+/*
+ * GL_EXT_rescale_normal
+ */
+#ifndef GL_EXT_rescale_normal
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#endif /* GL_EXT_rescale_normal */
+
+
+
+/*
+ * GL_EXT_paletted_texture
+ */
+#ifndef GL_EXT_paletted_texture
+#define GL_EXT_paletted_texture 1
+
+#define GL_TABLE_TOO_LARGE_EXT 0x8031
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+
+GLAPI void GLAPIENTRY glColorTableEXT( GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table );
+
+GLAPI void GLAPIENTRY glColorSubTableEXT( GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data );
+
+GLAPI void GLAPIENTRY glGetColorTableEXT( GLenum target, GLenum format, GLenum type, GLvoid *table );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterfvEXT( GLenum target, GLenum pname, GLfloat *params );
+
+GLAPI void GLAPIENTRY glGetColorTableParameterivEXT( GLenum target, GLenum pname, GLint *params );
+
+#endif /* GL_EXT_paletted_texture */
+
+
+
+/*
+ * GL_EXT_shared_texture_palette (requires GL_EXT_paletted_texture)
+ */
+#ifndef GL_EXT_shared_texture_palette
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#endif /* GL_EXT_shared_texture_palette */
+
+
+
+/*
+ * GL_EXT_texture3D
+ */
+#ifndef GL_EXT_texture3D
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+GLAPI void GLAPIENTRY glTexImage3DEXT( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
+
+GLAPI void GLAPIENTRY glTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+GLAPI void GLAPIENTRY glCopyTexSubImage3DEXT( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
+
+#endif /* GL_EXT_texture3D */
+
+
+
+
+/*
+ * GL_EXT_texture_object
+ */
+#ifndef GL_EXT_texture_object
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+
+GLAPI void GLAPIENTRY glGenTexturesEXT( GLsizei n, GLuint *textures );
+
+GLAPI void GLAPIENTRY glDeleteTexturesEXT( GLsizei n, const GLuint *textures);
+
+GLAPI void GLAPIENTRY glBindTextureEXT( GLenum target, GLuint texture );
+
+GLAPI void GLAPIENTRY glPrioritizeTexturesEXT( GLsizei n, const GLuint *textures, const GLclampf *priorities );
+
+GLAPI GLboolean GLAPIENTRY glAreTexturesResidentEXT( GLsizei n, const GLuint *textures, GLboolean *residences );
+
+GLAPI GLboolean GLAPIENTRY glIsTextureEXT( GLuint texture );
+
+#endif /* GL_EXT_texture_object */
+
/*
- * Compile-time tests for extensions:
+ * GL_EXT_polygon_offset
*/
-#define GL_EXT_blend_color 1
-#define GL_EXT_blend_logic_op 1
-#define GL_EXT_blend_minmax 1
-#define GL_EXT_blend_subtract 1
-#define GL_EXT_polygon_offset 1
-#define GL_EXT_vertex_array 1
-#define GL_EXT_texture_object 1
-#define GL_EXT_texture3D 1
-#define GL_EXT_paletted_texture 1
-#define GL_EXT_shared_texture_palette 1
-#define GL_EXT_point_parameters 1
-#define GL_EXT_rescale_normal 1
-#define GL_EXT_abgr 1
-#define GL_EXT_stencil_wrap 1
-#define GL_MESA_window_pos 1
-#define GL_MESA_resize_buffers 1
-#define GL_SGIS_texture_edge_clamp 1
-#define GL_INGR_blend_func_separate 1
-#define GL_ARB_multitexture 1
-#define GL_NV_texgen_reflection 1
-#define GL_PGI_misc_hints 1
-#define GL_EXT_compiled_vertex_array 1
-#define GL_EXT_clip_volume_hint 1
+#ifndef GL_EXT_polygon_offset
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+GLAPI void GLAPIENTRY glPolygonOffsetEXT( GLfloat factor, GLfloat bias );
+
+#endif /* GL_EXT_polygon_offset */
+
+
+
+/*
+ * GL_EXT_vertex_array
+ */
+#ifndef GL_EXT_vertex_array
+#define GL_EXT_vertex_array 1
+
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+GLAPI void GLAPIENTRY glVertexPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glNormalPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glColorPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glIndexPointerEXT( GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glTexCoordPointerEXT( GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *ptr );
+
+GLAPI void GLAPIENTRY glEdgeFlagPointerEXT( GLsizei stride, GLsizei count, const GLboolean *ptr );
+
+GLAPI void GLAPIENTRY glGetPointervEXT( GLenum pname, void **params );
+
+GLAPI void GLAPIENTRY glArrayElementEXT( GLint i );
+
+GLAPI void GLAPIENTRY glDrawArraysEXT( GLenum mode, GLint first, GLsizei count );
+
+#endif /* GL_EXT_vertex_array */
+
+
+
+/*
+ * GL_EXT_compiled_vertex_array
+ */
+#ifndef GL_EXT_compiled_vertex_array
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_SGI 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_SGI 0x81A9
+
+GLAPI void GLAPIENTRY glLockArraysEXT( GLint first, GLsizei count );
+GLAPI void GLAPIENTRY glUnlockArraysEXT( void );
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+
+
+/*
+ * GL_NV_texgen_reflection
+ */
+#ifndef GL_NV_texgen_reflection
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#endif /* GL_NV_texgen_reflection */
+
+
+
+/*
+ * GL_INGR_blend_func_separate
+ */
+#ifndef GL_INGR_blend_func_separate
+#define GL_INGR_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_INGR 0x80C8
+#define GL_BLEND_SRC_RGB_INGR 0x80C9
+#define GL_BLEND_DST_ALPHA_INGR 0x80CA
+#define GL_BLEND_SRC_ALPHA_INGR 0x80CB
+
+GLAPI void GLAPIENTRY glBlendFuncSeparateINGR( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha );
+
+#endif /* GL_INGR_blend_func_separate */
+
+
+
+/*
+ * GL_ARB_multitexture
+ */
+#ifndef GL_ARB_multitexture
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+GLAPI void GLAPIENTRY glActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glClientActiveTextureARB(GLenum texture);
+GLAPI void GLAPIENTRY glMultiTexCoord1dARB(GLenum target, GLdouble s);
+GLAPI void GLAPIENTRY glMultiTexCoord1dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1fARB(GLenum target, GLfloat s);
+GLAPI void GLAPIENTRY glMultiTexCoord1fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1iARB(GLenum target, GLint s);
+GLAPI void GLAPIENTRY glMultiTexCoord1ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord1sARB(GLenum target, GLshort s);
+GLAPI void GLAPIENTRY glMultiTexCoord1svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2dARB(GLenum target, GLdouble s, GLdouble t);
+GLAPI void GLAPIENTRY glMultiTexCoord2dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2fARB(GLenum target, GLfloat s, GLfloat t);
+GLAPI void GLAPIENTRY glMultiTexCoord2fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2iARB(GLenum target, GLint s, GLint t);
+GLAPI void GLAPIENTRY glMultiTexCoord2ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord2sARB(GLenum target, GLshort s, GLshort t);
+GLAPI void GLAPIENTRY glMultiTexCoord2svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r);
+GLAPI void GLAPIENTRY glMultiTexCoord3dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r);
+GLAPI void GLAPIENTRY glMultiTexCoord3fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3iARB(GLenum target, GLint s, GLint t, GLint r);
+GLAPI void GLAPIENTRY glMultiTexCoord3ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord3sARB(GLenum target, GLshort s, GLshort t, GLshort r);
+GLAPI void GLAPIENTRY glMultiTexCoord3svARB(GLenum target, const GLshort *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4dARB(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+GLAPI void GLAPIENTRY glMultiTexCoord4dvARB(GLenum target, const GLdouble *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4fARB(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glMultiTexCoord4fvARB(GLenum target, const GLfloat *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4iARB(GLenum target, GLint s, GLint t, GLint r, GLint q);
+GLAPI void GLAPIENTRY glMultiTexCoord4ivARB(GLenum target, const GLint *v);
+GLAPI void GLAPIENTRY glMultiTexCoord4sARB(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+GLAPI void GLAPIENTRY glMultiTexCoord4svARB(GLenum target, const GLshort *v);
+
+#endif /* GL_ARB_multitexture */
+
+
+
+/*
+ * GL_SGIS_texture_edge_clamp
+ */
+#ifndef GL_SGIS_texture_edge_clamp
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+
+
+/*
+ * GL_PGI_misc_hints
+ */
+#ifndef GL_PGI_misc_hints
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_SPN_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+
+#endif /* GL_PGI_misc_hints */
+
+
+
+/*
+ * GL_MESA_window_pos
+ */
+#ifndef GL_MESA_window_pos
+#define GL_MESA_window_pos 1
+
+GLAPI void GLAPIENTRY glWindowPos2iMESA( GLint x, GLint y );
+GLAPI void GLAPIENTRY glWindowPos2sMESA( GLshort x, GLshort y );
+GLAPI void GLAPIENTRY glWindowPos2fMESA( GLfloat x, GLfloat y );
+GLAPI void GLAPIENTRY glWindowPos2dMESA( GLdouble x, GLdouble y );
+GLAPI void GLAPIENTRY glWindowPos2ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos2svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos2fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos2dvMESA( const GLdouble *p );
+GLAPI void GLAPIENTRY glWindowPos3iMESA( GLint x, GLint y, GLint z );
+GLAPI void GLAPIENTRY glWindowPos3sMESA( GLshort x, GLshort y, GLshort z );
+GLAPI void GLAPIENTRY glWindowPos3fMESA( GLfloat x, GLfloat y, GLfloat z );
+GLAPI void GLAPIENTRY glWindowPos3dMESA( GLdouble x, GLdouble y, GLdouble z );
+GLAPI void GLAPIENTRY glWindowPos3ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos3svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos3fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos3dvMESA( const GLdouble *p );
+GLAPI void GLAPIENTRY glWindowPos4iMESA( GLint x, GLint y, GLint z, GLint w );
+GLAPI void GLAPIENTRY glWindowPos4sMESA( GLshort x, GLshort y, GLshort z, GLshort w );
+GLAPI void GLAPIENTRY glWindowPos4fMESA( GLfloat x, GLfloat y, GLfloat z, GLfloat w );
+GLAPI void GLAPIENTRY glWindowPos4dMESA( GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+GLAPI void GLAPIENTRY glWindowPos4ivMESA( const GLint *p );
+GLAPI void GLAPIENTRY glWindowPos4svMESA( const GLshort *p );
+GLAPI void GLAPIENTRY glWindowPos4fvMESA( const GLfloat *p );
+GLAPI void GLAPIENTRY glWindowPos4dvMESA( const GLdouble *p );
+
+#endif /* GL_MESA_window_pos */
+
+
+
+/*
+ * GL_MESA_resize_bufffers
+ */
+#ifndef GL_MESA_resize_bufffers
+#define GL_MESA_resize_buffers 1
+
+GLAPI void GLAPIENTRY glResizeBuffersMESA( void );
+
+#endif /* GL_MESA_resize_bufffers */
+
+
+
+
+
+#if defined(__BEOS__) || defined(__QUICKDRAW__)
+#pragma export off
+#endif
#ifdef macintosh
diff --git a/include/GL/glu.h b/include/GL/glu.h
index 394883c548b..bfb9e90f66b 100644
--- a/include/GL/glu.h
+++ b/include/GL/glu.h
@@ -1,8 +1,9 @@
-/* $Id: glu.h,v 1.14 1999/11/09 06:17:08 brianp Exp $ */
+/* $Id: glu.h,v 1.15 1999/11/11 01:27:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
+ *
* Copyright (C) 1995-1999 Brian Paul
*
* This library is free software; you can redistribute it and/or
@@ -70,151 +71,149 @@ extern "C" {
#endif
-#define GLU_VERSION_1_1 1
-#define GLU_VERSION_1_2 1
-
-
-#define GLU_TRUE GL_TRUE
-#define GLU_FALSE GL_FALSE
-
-
-enum {
- /* Normal vectors */
- GLU_SMOOTH = 100000,
- GLU_FLAT = 100001,
- GLU_NONE = 100002,
-
- /* Quadric draw styles */
- GLU_POINT = 100010,
- GLU_LINE = 100011,
- GLU_FILL = 100012,
- GLU_SILHOUETTE = 100013,
-
- /* Quadric orientation */
- GLU_OUTSIDE = 100020,
- GLU_INSIDE = 100021,
-
- /* Tessellator */
- GLU_TESS_BEGIN = 100100,
- GLU_TESS_VERTEX = 100101,
- GLU_TESS_END = 100102,
- GLU_TESS_ERROR = 100103,
- GLU_TESS_EDGE_FLAG = 100104,
- GLU_TESS_COMBINE = 100105,
-
- GLU_TESS_BEGIN_DATA = 100106,
- GLU_TESS_VERTEX_DATA = 100107,
- GLU_TESS_END_DATA = 100108,
- GLU_TESS_ERROR_DATA = 100109,
- GLU_TESS_EDGE_FLAG_DATA = 100110,
- GLU_TESS_COMBINE_DATA = 100111,
-
- /* Winding rules */
- GLU_TESS_WINDING_ODD = 100130,
- GLU_TESS_WINDING_NONZERO = 100131,
- GLU_TESS_WINDING_POSITIVE = 100132,
- GLU_TESS_WINDING_NEGATIVE = 100133,
- GLU_TESS_WINDING_ABS_GEQ_TWO = 100134,
-
- /* Tessellation properties */
- GLU_TESS_WINDING_RULE = 100140,
- GLU_TESS_BOUNDARY_ONLY = 100141,
- GLU_TESS_TOLERANCE = 100142,
-
- /* Tessellation errors */
- GLU_TESS_ERROR1 = 100151, /* Missing gluBeginPolygon */
- GLU_TESS_ERROR2 = 100152, /* Missing gluBeginContour */
- GLU_TESS_ERROR3 = 100153, /* Missing gluEndPolygon */
- GLU_TESS_ERROR4 = 100154, /* Missing gluEndContour */
- GLU_TESS_ERROR5 = 100155, /* */
- GLU_TESS_ERROR6 = 100156, /* */
- GLU_TESS_ERROR7 = 100157, /* */
- GLU_TESS_ERROR8 = 100158, /* */
-
- /* NURBS */
- GLU_AUTO_LOAD_MATRIX = 100200,
- GLU_CULLING = 100201,
- GLU_PARAMETRIC_TOLERANCE= 100202,
- GLU_SAMPLING_TOLERANCE = 100203,
- GLU_DISPLAY_MODE = 100204,
- GLU_SAMPLING_METHOD = 100205,
- GLU_U_STEP = 100206,
- GLU_V_STEP = 100207,
-
- GLU_PATH_LENGTH = 100215,
- GLU_PARAMETRIC_ERROR = 100216,
- GLU_DOMAIN_DISTANCE = 100217,
-
- GLU_MAP1_TRIM_2 = 100210,
- GLU_MAP1_TRIM_3 = 100211,
-
- GLU_OUTLINE_POLYGON = 100240,
- GLU_OUTLINE_PATCH = 100241,
-
- GLU_NURBS_ERROR1 = 100251, /* spline order un-supported */
- GLU_NURBS_ERROR2 = 100252, /* too few knots */
- GLU_NURBS_ERROR3 = 100253, /* valid knot range is empty */
- GLU_NURBS_ERROR4 = 100254, /* decreasing knot sequence */
- GLU_NURBS_ERROR5 = 100255, /* knot multiplicity > spline order */
- GLU_NURBS_ERROR6 = 100256, /* endcurve() must follow bgncurve() */
- GLU_NURBS_ERROR7 = 100257, /* bgncurve() must precede endcurve() */
- GLU_NURBS_ERROR8 = 100258, /* ctrlarray or knot vector is NULL */
- GLU_NURBS_ERROR9 = 100259, /* can't draw pwlcurves */
- GLU_NURBS_ERROR10 = 100260, /* missing gluNurbsCurve() */
- GLU_NURBS_ERROR11 = 100261, /* missing gluNurbsSurface() */
- GLU_NURBS_ERROR12 = 100262, /* endtrim() must precede endsurface() */
- GLU_NURBS_ERROR13 = 100263, /* bgnsurface() must precede endsurface() */
- GLU_NURBS_ERROR14 = 100264, /* curve of improper type passed as trim curve */
- GLU_NURBS_ERROR15 = 100265, /* bgnsurface() must precede bgntrim() */
- GLU_NURBS_ERROR16 = 100266, /* endtrim() must follow bgntrim() */
- GLU_NURBS_ERROR17 = 100267, /* bgntrim() must precede endtrim()*/
- GLU_NURBS_ERROR18 = 100268, /* invalid or missing trim curve*/
- GLU_NURBS_ERROR19 = 100269, /* bgntrim() must precede pwlcurve() */
- GLU_NURBS_ERROR20 = 100270, /* pwlcurve referenced twice*/
- GLU_NURBS_ERROR21 = 100271, /* pwlcurve and nurbscurve mixed */
- GLU_NURBS_ERROR22 = 100272, /* improper usage of trim data type */
- GLU_NURBS_ERROR23 = 100273, /* nurbscurve referenced twice */
- GLU_NURBS_ERROR24 = 100274, /* nurbscurve and pwlcurve mixed */
- GLU_NURBS_ERROR25 = 100275, /* nurbssurface referenced twice */
- GLU_NURBS_ERROR26 = 100276, /* invalid property */
- GLU_NURBS_ERROR27 = 100277, /* endsurface() must follow bgnsurface() */
- GLU_NURBS_ERROR28 = 100278, /* intersecting or misoriented trim curves */
- GLU_NURBS_ERROR29 = 100279, /* intersecting trim curves */
- GLU_NURBS_ERROR30 = 100280, /* UNUSED */
- GLU_NURBS_ERROR31 = 100281, /* unconnected trim curves */
- GLU_NURBS_ERROR32 = 100282, /* unknown knot error */
- GLU_NURBS_ERROR33 = 100283, /* negative vertex count encountered */
- GLU_NURBS_ERROR34 = 100284, /* negative byte-stride */
- GLU_NURBS_ERROR35 = 100285, /* unknown type descriptor */
- GLU_NURBS_ERROR36 = 100286, /* null control point reference */
- GLU_NURBS_ERROR37 = 100287, /* duplicate point on pwlcurve */
-
- /* Errors */
- GLU_INVALID_ENUM = 100900,
- GLU_INVALID_VALUE = 100901,
- GLU_OUT_OF_MEMORY = 100902,
- GLU_INCOMPATIBLE_GL_VERSION = 100903,
-
- /* New in GLU 1.1 */
- GLU_VERSION = 100800,
- GLU_EXTENSIONS = 100801,
-
- /*** GLU 1.0 tessellation - obsolete! ***/
-
- /* Contour types */
- GLU_CW = 100120,
- GLU_CCW = 100121,
- GLU_INTERIOR = 100122,
- GLU_EXTERIOR = 100123,
- GLU_UNKNOWN = 100124,
-
- /* Tessellator */
- GLU_BEGIN = GLU_TESS_BEGIN,
- GLU_VERTEX = GLU_TESS_VERTEX,
- GLU_END = GLU_TESS_END,
- GLU_ERROR = GLU_TESS_ERROR,
- GLU_EDGE_FLAG = GLU_TESS_EDGE_FLAG
-};
+#define GLU_VERSION_1_1 1
+#define GLU_VERSION_1_2 1
+
+
+#define GLU_TRUE 1
+#define GLU_FALSE 0
+
+
+/* Normal vectors */
+#define GLU_SMOOTH 100000
+#define GLU_FLAT 100001
+#define GLU_NONE 100002
+
+/* Quadric draw styles */
+#define GLU_POINT 100010
+#define GLU_LINE 100011
+#define GLU_FILL 100012
+#define GLU_SILHOUETTE 100013
+
+/* Quadric orientation */
+#define GLU_OUTSIDE 100020
+#define GLU_INSIDE 100021
+
+/* Tessellator */
+#define GLU_TESS_BEGIN 100100
+#define GLU_TESS_VERTEX 100101
+#define GLU_TESS_END 100102
+#define GLU_TESS_ERROR 100103
+#define GLU_TESS_EDGE_FLAG 100104
+#define GLU_TESS_COMBINE 100105
+
+#define GLU_TESS_BEGIN_DATA 100106
+#define GLU_TESS_VERTEX_DATA 100107
+#define GLU_TESS_END_DATA 100108
+#define GLU_TESS_ERROR_DATA 100109
+#define GLU_TESS_EDGE_FLAG_DATA 100110
+#define GLU_TESS_COMBINE_DATA 100111
+
+/* Winding rules */
+#define GLU_TESS_WINDING_ODD 100130
+#define GLU_TESS_WINDING_NONZERO 100131
+#define GLU_TESS_WINDING_POSITIVE 100132
+#define GLU_TESS_WINDING_NEGATIVE 100133
+#define GLU_TESS_WINDING_ABS_GEQ_TWO 100134
+
+/* Tessellation properties */
+#define GLU_TESS_WINDING_RULE 100140
+#define GLU_TESS_BOUNDARY_ONLY 100141
+#define GLU_TESS_TOLERANCE 100142
+
+/* Tessellation errors */
+#define GLU_TESS_ERROR1 100151 /* Missing gluBeginPolygon */
+#define GLU_TESS_ERROR2 100152 /* Missing gluBeginContour */
+#define GLU_TESS_ERROR3 100153 /* Missing gluEndPolygon */
+#define GLU_TESS_ERROR4 100154 /* Missing gluEndContour */
+#define GLU_TESS_ERROR5 100155 /* */
+#define GLU_TESS_ERROR6 100156 /* */
+#define GLU_TESS_ERROR7 100157 /* */
+#define GLU_TESS_ERROR8 100158 /* */
+
+/* NURBS */
+#define GLU_AUTO_LOAD_MATRIX 100200
+#define GLU_CULLING 100201
+#define GLU_PARAMETRIC_TOLERANC 100202
+#define GLU_SAMPLING_TOLERANCE 100203
+#define GLU_DISPLAY_MODE 100204
+#define GLU_SAMPLING_METHOD 100205
+#define GLU_U_STEP 100206
+#define GLU_V_STEP 100207
+
+#define GLU_PATH_LENGTH 100215
+#define GLU_PARAMETRIC_ERROR 100216
+#define GLU_DOMAIN_DISTANCE 100217
+
+#define GLU_MAP1_TRIM_2 100210
+#define GLU_MAP1_TRIM_3 100211
+
+#define GLU_OUTLINE_POLYGON 100240
+#define GLU_OUTLINE_PATCH 100241
+
+#define GLU_NURBS_ERROR1 100251 /* spline order un-supported */
+#define GLU_NURBS_ERROR2 100252 /* too few knots */
+#define GLU_NURBS_ERROR3 100253 /* valid knot range is empty */
+#define GLU_NURBS_ERROR4 100254 /* decreasing knot sequence */
+#define GLU_NURBS_ERROR5 100255 /* knot multiplicity > spline order */
+#define GLU_NURBS_ERROR6 100256 /* endcurve() must follow bgncurve() */
+#define GLU_NURBS_ERROR7 100257 /* bgncurve() must precede endcurve() */
+#define GLU_NURBS_ERROR8 100258 /* ctrlarray or knot vector is NULL */
+#define GLU_NURBS_ERROR9 100259 /* can't draw pwlcurves */
+#define GLU_NURBS_ERROR10 100260 /* missing gluNurbsCurve() */
+#define GLU_NURBS_ERROR11 100261 /* missing gluNurbsSurface() */
+#define GLU_NURBS_ERROR12 100262 /* endtrim() must precede endsurface() */
+#define GLU_NURBS_ERROR13 100263 /* bgnsurface() must precede endsurface() */
+#define GLU_NURBS_ERROR14 100264 /* curve of improper type passed as trim curve */
+#define GLU_NURBS_ERROR15 100265 /* bgnsurface() must precede bgntrim() */
+#define GLU_NURBS_ERROR16 100266 /* endtrim() must follow bgntrim() */
+#define GLU_NURBS_ERROR17 100267 /* bgntrim() must precede endtrim()*/
+#define GLU_NURBS_ERROR18 100268 /* invalid or missing trim curve*/
+#define GLU_NURBS_ERROR19 100269 /* bgntrim() must precede pwlcurve() */
+#define GLU_NURBS_ERROR20 100270 /* pwlcurve referenced twice*/
+#define GLU_NURBS_ERROR21 100271 /* pwlcurve and nurbscurve mixed */
+#define GLU_NURBS_ERROR22 100272 /* improper usage of trim data type */
+#define GLU_NURBS_ERROR23 100273 /* nurbscurve referenced twice */
+#define GLU_NURBS_ERROR24 100274 /* nurbscurve and pwlcurve mixed */
+#define GLU_NURBS_ERROR25 100275 /* nurbssurface referenced twice */
+#define GLU_NURBS_ERROR26 100276 /* invalid property */
+#define GLU_NURBS_ERROR27 100277 /* endsurface() must follow bgnsurface() */
+#define GLU_NURBS_ERROR28 100278 /* intersecting or misoriented trim curves */
+#define GLU_NURBS_ERROR29 100279 /* intersecting trim curves */
+#define GLU_NURBS_ERROR30 100280 /* UNUSED */
+#define GLU_NURBS_ERROR31 100281 /* unconnected trim curves */
+#define GLU_NURBS_ERROR32 100282 /* unknown knot error */
+#define GLU_NURBS_ERROR33 100283 /* negative vertex count encountered */
+#define GLU_NURBS_ERROR34 100284 /* negative byte-stride */
+#define GLU_NURBS_ERROR35 100285 /* unknown type descriptor */
+#define GLU_NURBS_ERROR36 100286 /* null control point reference */
+#define GLU_NURBS_ERROR37 100287 /* duplicate point on pwlcurve */
+
+/* Errors */
+#define GLU_INVALID_ENUM 100900
+#define GLU_INVALID_VALUE 100901
+#define GLU_OUT_OF_MEMORY 100902
+#define GLU_INCOMPATIBLE_GL_VERSION 100903
+
+/* New in GLU 1.1 */
+#define GLU_VERSION 100800
+#define GLU_EXTENSIONS 100801
+
+/*** GLU 1.0 tessellation - obsolete! ***/
+
+/* Contour types */
+#define GLU_CW 100120
+#define GLU_CCW 100121
+#define GLU_INTERIOR 100122
+#define GLU_EXTERIOR 100123
+#define GLU_UNKNOWN 100124
+
+/* Tessellator */
+#define GLU_BEGIN GLU_TESS_BEGIN
+#define GLU_VERTEX GLU_TESS_VERTEX
+#define GLU_END GLU_TESS_END
+#define GLU_ERROR GLU_TESS_ERROR
+#define GLU_EDGE_FLAG GLU_TESS_EDGE_FLAG
/*
@@ -247,37 +246,37 @@ enum {
*/
GLUAPI void GLAPIENTRY gluLookAt( GLdouble eyex, GLdouble eyey, GLdouble eyez,
- GLdouble centerx, GLdouble centery,
- GLdouble centerz,
- GLdouble upx, GLdouble upy, GLdouble upz );
+ GLdouble centerx, GLdouble centery,
+ GLdouble centerz,
+ GLdouble upx, GLdouble upy, GLdouble upz );
GLUAPI void GLAPIENTRY gluOrtho2D( GLdouble left, GLdouble right,
- GLdouble bottom, GLdouble top );
+ GLdouble bottom, GLdouble top );
GLUAPI void GLAPIENTRY gluPerspective( GLdouble fovy, GLdouble aspect,
- GLdouble zNear, GLdouble zFar );
+ GLdouble zNear, GLdouble zFar );
GLUAPI void GLAPIENTRY gluPickMatrix( GLdouble x, GLdouble y,
- GLdouble width, GLdouble height,
- const GLint viewport[4] );
+ GLdouble width, GLdouble height,
+ const GLint viewport[4] );
GLUAPI GLint GLAPIENTRY gluProject( GLdouble objx, GLdouble objy, GLdouble objz,
- const GLdouble modelMatrix[16],
- const GLdouble projMatrix[16],
- const GLint viewport[4],
- GLdouble *winx, GLdouble *winy,
- GLdouble *winz );
-
-GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
- GLdouble winz,
const GLdouble modelMatrix[16],
const GLdouble projMatrix[16],
const GLint viewport[4],
- GLdouble *objx, GLdouble *objy,
- GLdouble *objz );
+ GLdouble *winx, GLdouble *winy,
+ GLdouble *winz );
+
+GLUAPI GLint GLAPIENTRY gluUnProject( GLdouble winx, GLdouble winy,
+ GLdouble winz,
+ const GLdouble modelMatrix[16],
+ const GLdouble projMatrix[16],
+ const GLint viewport[4],
+ GLdouble *objx, GLdouble *objy,
+ GLdouble *objz );
GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode );
@@ -290,19 +289,19 @@ GLUAPI const GLubyte* GLAPIENTRY gluErrorString( GLenum errorCode );
*/
GLUAPI GLint GLAPIENTRY gluScaleImage( GLenum format,
- GLsizei widthin, GLsizei heightin,
- GLenum typein, const void *datain,
- GLsizei widthout, GLsizei heightout,
- GLenum typeout, void *dataout );
+ GLint widthin, GLint heightin,
+ GLenum typein, const void *datain,
+ GLint widthout, GLint heightout,
+ GLenum typeout, void *dataout );
GLUAPI GLint GLAPIENTRY gluBuild1DMipmaps( GLenum target, GLint components,
- GLsizei width, GLenum format,
- GLenum type, const void *data );
+ GLint width, GLenum format,
+ GLenum type, const void *data );
GLUAPI GLint GLAPIENTRY gluBuild2DMipmaps( GLenum target, GLint components,
- GLsizei width, GLsizei height,
- GLenum format,
- GLenum type, const void *data );
+ GLint width, GLint height,
+ GLenum format,
+ GLenum type, const void *data );
@@ -317,37 +316,39 @@ GLUAPI GLUquadricObj* GLAPIENTRY gluNewQuadric( void );
GLUAPI void GLAPIENTRY gluDeleteQuadric( GLUquadricObj *state );
GLUAPI void GLAPIENTRY gluQuadricDrawStyle( GLUquadricObj *quadObject,
- GLenum drawStyle );
+ GLenum drawStyle );
GLUAPI void GLAPIENTRY gluQuadricOrientation( GLUquadricObj *quadObject,
- GLenum orientation );
+ GLenum orientation );
GLUAPI void GLAPIENTRY gluQuadricNormals( GLUquadricObj *quadObject,
- GLenum normals );
+ GLenum normals );
GLUAPI void GLAPIENTRY gluQuadricTexture( GLUquadricObj *quadObject,
- GLboolean textureCoords );
+ GLboolean textureCoords );
GLUAPI void GLAPIENTRY gluQuadricCallback( GLUquadricObj *qobj,
- GLenum which, void (GLCALLBACK *fn)() );
+ GLenum which,
+ void (GLCALLBACK *fn)() );
GLUAPI void GLAPIENTRY gluCylinder( GLUquadricObj *qobj,
- GLdouble baseRadius,
- GLdouble topRadius,
- GLdouble height,
- GLint slices, GLint stacks );
+ GLdouble baseRadius,
+ GLdouble topRadius,
+ GLdouble height,
+ GLint slices, GLint stacks );
GLUAPI void GLAPIENTRY gluSphere( GLUquadricObj *qobj,
- GLdouble radius, GLint slices, GLint stacks );
+ GLdouble radius, GLint slices,
+ GLint stacks );
GLUAPI void GLAPIENTRY gluDisk( GLUquadricObj *qobj,
- GLdouble innerRadius, GLdouble outerRadius,
- GLint slices, GLint loops );
+ GLdouble innerRadius, GLdouble outerRadius,
+ GLint slices, GLint loops );
GLUAPI void GLAPIENTRY gluPartialDisk( GLUquadricObj *qobj, GLdouble innerRadius,
- GLdouble outerRadius, GLint slices,
- GLint loops, GLdouble startAngle,
- GLdouble sweepAngle );
+ GLdouble outerRadius, GLint slices,
+ GLint loops, GLdouble startAngle,
+ GLdouble sweepAngle );
@@ -362,46 +363,47 @@ GLUAPI GLUnurbsObj* GLAPIENTRY gluNewNurbsRenderer( void );
GLUAPI void GLAPIENTRY gluDeleteNurbsRenderer( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluLoadSamplingMatrices( GLUnurbsObj *nobj,
- const GLfloat modelMatrix[16],
- const GLfloat projMatrix[16],
- const GLint viewport[4] );
+ const GLfloat modelMatrix[16],
+ const GLfloat projMatrix[16],
+ const GLint viewport[4] );
GLUAPI void GLAPIENTRY gluNurbsProperty( GLUnurbsObj *nobj, GLenum property,
- GLfloat value );
+ GLfloat value );
GLUAPI void GLAPIENTRY gluGetNurbsProperty( GLUnurbsObj *nobj, GLenum property,
- GLfloat *value );
+ GLfloat *value );
GLUAPI void GLAPIENTRY gluBeginCurve( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndCurve( GLUnurbsObj * nobj );
GLUAPI void GLAPIENTRY gluNurbsCurve( GLUnurbsObj *nobj, GLint nknots,
- GLfloat *knot, GLint stride,
- GLfloat *ctlarray, GLint order,
- GLenum type );
+ GLfloat *knot, GLint stride,
+ GLfloat *ctlarray, GLint order,
+ GLenum type );
GLUAPI void GLAPIENTRY gluBeginSurface( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndSurface( GLUnurbsObj * nobj );
GLUAPI void GLAPIENTRY gluNurbsSurface( GLUnurbsObj *nobj,
- GLint sknot_count, GLfloat *sknot,
- GLint tknot_count, GLfloat *tknot,
- GLint s_stride, GLint t_stride,
- GLfloat *ctlarray,
- GLint sorder, GLint torder,
- GLenum type );
+ GLint sknot_count, GLfloat *sknot,
+ GLint tknot_count, GLfloat *tknot,
+ GLint s_stride, GLint t_stride,
+ GLfloat *ctlarray,
+ GLint sorder, GLint torder,
+ GLenum type );
GLUAPI void GLAPIENTRY gluBeginTrim( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluEndTrim( GLUnurbsObj *nobj );
GLUAPI void GLAPIENTRY gluPwlCurve( GLUnurbsObj *nobj, GLint count,
- GLfloat *array, GLint stride, GLenum type );
+ GLfloat *array, GLint stride,
+ GLenum type );
GLUAPI void GLAPIENTRY gluNurbsCallback( GLUnurbsObj *nobj, GLenum which,
- void (GLCALLBACK *fn)() );
+ void (GLCALLBACK *fn)() );
diff --git a/include/GL/glx.h b/include/GL/glx.h
index 2df9c277472..9d4c2023f8e 100644
--- a/include/GL/glx.h
+++ b/include/GL/glx.h
@@ -1,8 +1,8 @@
-/* $Id: glx.h,v 1.5 1999/10/27 09:46:07 brianp Exp $ */
+/* $Id: glx.h,v 1.6 1999/11/11 01:27:17 brianp Exp $ */
/*
* Mesa 3-D graphics library
- * Version: 3.1
+ * Version: 3.3
*
* Copyright (C) 1999 Brian Paul All Rights Reserved.
*
@@ -50,38 +50,41 @@ extern "C" {
#define GLX_VERSION_1_1 1
+#define GLX_EXTENSION_NAME "GLX"
+
+
/*
* Tokens for glXChooseVisual and glXGetConfig:
*/
-enum _GLX_CONFIGS {
- GLX_USE_GL = 1,
- GLX_BUFFER_SIZE = 2,
- GLX_LEVEL = 3,
- GLX_RGBA = 4,
- GLX_DOUBLEBUFFER = 5,
- GLX_STEREO = 6,
- GLX_AUX_BUFFERS = 7,
- GLX_RED_SIZE = 8,
- GLX_GREEN_SIZE = 9,
- GLX_BLUE_SIZE = 10,
- GLX_ALPHA_SIZE = 11,
- GLX_DEPTH_SIZE = 12,
- GLX_STENCIL_SIZE = 13,
- GLX_ACCUM_RED_SIZE = 14,
- GLX_ACCUM_GREEN_SIZE = 15,
- GLX_ACCUM_BLUE_SIZE = 16,
- GLX_ACCUM_ALPHA_SIZE = 17,
-
- /* GLX_EXT_visual_info extension */
- GLX_X_VISUAL_TYPE_EXT = 0x22,
- GLX_TRANSPARENT_TYPE_EXT = 0x23,
- GLX_TRANSPARENT_INDEX_VALUE_EXT = 0x24,
- GLX_TRANSPARENT_RED_VALUE_EXT = 0x25,
- GLX_TRANSPARENT_GREEN_VALUE_EXT = 0x26,
- GLX_TRANSPARENT_BLUE_VALUE_EXT = 0x27,
- GLX_TRANSPARENT_ALPHA_VALUE_EXT = 0x28
-};
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+
+
+/* GLX_EXT_visual_info extension */
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+
/*