diff options
Diffstat (limited to 'include/drm-uapi/v3d_drm.h')
-rw-r--r-- | include/drm-uapi/v3d_drm.h | 28 |
1 files changed, 28 insertions, 0 deletions
diff --git a/include/drm-uapi/v3d_drm.h b/include/drm-uapi/v3d_drm.h index ea70669d213..58fbe48c91e 100644 --- a/include/drm-uapi/v3d_drm.h +++ b/include/drm-uapi/v3d_drm.h @@ -37,6 +37,7 @@ extern "C" { #define DRM_V3D_GET_PARAM 0x04 #define DRM_V3D_GET_BO_OFFSET 0x05 #define DRM_V3D_SUBMIT_TFU 0x06 +#define DRM_V3D_SUBMIT_CSD 0x07 #define DRM_IOCTL_V3D_SUBMIT_CL DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CL, struct drm_v3d_submit_cl) #define DRM_IOCTL_V3D_WAIT_BO DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_WAIT_BO, struct drm_v3d_wait_bo) @@ -45,6 +46,7 @@ extern "C" { #define DRM_IOCTL_V3D_GET_PARAM DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_PARAM, struct drm_v3d_get_param) #define DRM_IOCTL_V3D_GET_BO_OFFSET DRM_IOWR(DRM_COMMAND_BASE + DRM_V3D_GET_BO_OFFSET, struct drm_v3d_get_bo_offset) #define DRM_IOCTL_V3D_SUBMIT_TFU DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_TFU, struct drm_v3d_submit_tfu) +#define DRM_IOCTL_V3D_SUBMIT_CSD DRM_IOW(DRM_COMMAND_BASE + DRM_V3D_SUBMIT_CSD, struct drm_v3d_submit_csd) /** * struct drm_v3d_submit_cl - ioctl argument for submitting commands to the 3D @@ -190,6 +192,7 @@ enum drm_v3d_param { DRM_V3D_PARAM_V3D_CORE0_IDENT1, DRM_V3D_PARAM_V3D_CORE0_IDENT2, DRM_V3D_PARAM_SUPPORTS_TFU, + DRM_V3D_PARAM_SUPPORTS_CSD, }; struct drm_v3d_get_param { @@ -230,6 +233,31 @@ struct drm_v3d_submit_tfu { __u32 out_sync; }; +/* Submits a compute shader for dispatch. This job will block on any + * previous compute shaders submitted on this fd, and any other + * synchronization must be performed with in_sync/out_sync. + */ +struct drm_v3d_submit_csd { + __u32 cfg[7]; + __u32 coef[4]; + + /* Pointer to a u32 array of the BOs that are referenced by the job. + */ + __u64 bo_handles; + + /* Number of BO handles passed in (size is that times 4). */ + __u32 bo_handle_count; + + /* sync object to block on before running the CSD job. Each + * CSD job will execute in the order submitted to its FD. + * Synchronization against rendering/TFU jobs or CSD from + * other fds requires using sync objects. + */ + __u32 in_sync; + /* Sync object to signal when the CSD job is done. */ + __u32 out_sync; +}; + #if defined(__cplusplus) } #endif |