diff options
Diffstat (limited to 'include/GL/gl_mangle.h')
-rw-r--r-- | include/GL/gl_mangle.h | 97 |
1 files changed, 96 insertions, 1 deletions
diff --git a/include/GL/gl_mangle.h b/include/GL/gl_mangle.h index 8d3306b9fb1..a58a00f632b 100644 --- a/include/GL/gl_mangle.h +++ b/include/GL/gl_mangle.h @@ -50,6 +50,7 @@ #define glArrayObjectATI MANGLE(ArrayObjectATI) #define glAsyncMarkerSGIX MANGLE(AsyncMarkerSGIX) #define glAttachObjectARB MANGLE(AttachObjectARB) +#define glAttachShader MANGLE(AttachShader) #define glBeginFragmentShaderATI MANGLE(BeginFragmentShaderATI) #define glBegin MANGLE(Begin) #define glBeginOcclusionQueryNV MANGLE(BeginOcclusionQueryNV) @@ -57,6 +58,7 @@ #define glBeginQuery MANGLE(BeginQuery) #define glBeginVertexShaderEXT MANGLE(BeginVertexShaderEXT) #define glBindAttribLocationARB MANGLE(BindAttribLocationARB) +#define glBindAttribLocation MANGLE(BindAttribLocation) #define glBindBufferARB MANGLE(BindBufferARB) #define glBindBuffer MANGLE(BindBuffer) #define glBindFragmentShaderATI MANGLE(BindFragmentShaderATI) @@ -89,6 +91,7 @@ #define glBlendEquation MANGLE(BlendEquation) #define glBlendEquationSeparateATI MANGLE(BlendEquationSeparateATI) #define glBlendEquationSeparateEXT MANGLE(BlendEquationSeparateEXT) +#define glBlendEquationSeparate MANGLE(BlendEquationSeparate) #define glBlendFunc MANGLE(BlendFunc) #define glBlendFuncSeparateEXT MANGLE(BlendFuncSeparateEXT) #define glBlendFuncSeparateINGR MANGLE(BlendFuncSeparateINGR) @@ -99,6 +102,7 @@ #define glBufferSubData MANGLE(BufferSubData) #define glCallList MANGLE(CallList) #define glCallLists MANGLE(CallLists) +#define glClampColorARB MANGLE(ClampColorARB) #define glClearAccum MANGLE(ClearAccum) #define glClearColor MANGLE(ClearColor) #define glClearDepth MANGLE(ClearDepth) @@ -179,6 +183,7 @@ #define glCombinerParameterivNV MANGLE(CombinerParameterivNV) #define glCombinerStageParameterfvNV MANGLE(CombinerStageParameterfvNV) #define glCompileShaderARB MANGLE(CompileShaderARB) +#define glCompileShader MANGLE(CompileShader) #define glCompressedTexImage1DARB MANGLE(CompressedTexImage1DARB) #define glCompressedTexImage1D MANGLE(CompressedTexImage1D) #define glCompressedTexImage2DARB MANGLE(CompressedTexImage2DARB) @@ -222,7 +227,9 @@ #define glCopyTexSubImage2D MANGLE(CopyTexSubImage2D) #define glCopyTexSubImage3DEXT MANGLE(CopyTexSubImage3DEXT) #define glCopyTexSubImage3D MANGLE(CopyTexSubImage3D) +#define glCreateProgram MANGLE(CreateProgram) #define glCreateProgramObjectARB MANGLE(CreateProgramObjectARB) +#define glCreateShader MANGLE(CreateShader) #define glCreateShaderObjectARB MANGLE(CreateShaderObjectARB) #define glCullFace MANGLE(CullFace) #define glCullParameterdvEXT MANGLE(CullParameterdvEXT) @@ -240,10 +247,12 @@ #define glDeleteLists MANGLE(DeleteLists) #define glDeleteObjectARB MANGLE(DeleteObjectARB) #define glDeleteOcclusionQueriesNV MANGLE(DeleteOcclusionQueriesNV) +#define glDeleteProgram MANGLE(DeleteProgram) #define glDeleteProgramsARB MANGLE(DeleteProgramsARB) #define glDeleteProgramsNV MANGLE(DeleteProgramsNV) #define glDeleteQueriesARB MANGLE(DeleteQueriesARB) #define glDeleteQueries MANGLE(DeleteQueries) +#define glDeleteShader MANGLE(DeleteShader) #define glDeleteTexturesEXT MANGLE(DeleteTexturesEXT) #define glDeleteTextures MANGLE(DeleteTextures) #define glDeleteVertexArraysAPPLE MANGLE(DeleteVertexArraysAPPLE) @@ -253,16 +262,20 @@ #define glDepthMask MANGLE(DepthMask) #define glDepthRange MANGLE(DepthRange) #define glDetachObjectARB MANGLE(DetachObjectARB) +#define glDetachShader MANGLE(DetachShader) #define glDetailTexFuncSGIS MANGLE(DetailTexFuncSGIS) #define glDisableClientState MANGLE(DisableClientState) #define glDisable MANGLE(Disable) #define glDisableTraceMESA MANGLE(DisableTraceMESA) #define glDisableVariantClientStateEXT MANGLE(DisableVariantClientStateEXT) #define glDisableVertexAttribArrayARB MANGLE(DisableVertexAttribArrayARB) +#define glDisableVertexAttribArray MANGLE(DisableVertexAttribArray) #define glDrawArraysEXT MANGLE(DrawArraysEXT) #define glDrawArrays MANGLE(DrawArrays) #define glDrawBuffer MANGLE(DrawBuffer) +#define glDrawBuffersARB MANGLE(DrawBuffersARB) #define glDrawBuffersATI MANGLE(DrawBuffersATI) +#define glDrawBuffers MANGLE(DrawBuffers) #define glDrawElementArrayAPPLE MANGLE(DrawElementArrayAPPLE) #define glDrawElementArrayATI MANGLE(DrawElementArrayATI) #define glDrawElements MANGLE(DrawElements) @@ -284,6 +297,7 @@ #define glEnableTraceMESA MANGLE(EnableTraceMESA) #define glEnableVariantClientStateEXT MANGLE(EnableVariantClientStateEXT) #define glEnableVertexAttribArrayARB MANGLE(EnableVertexAttribArrayARB) +#define glEnableVertexAttribArray MANGLE(EnableVertexAttribArray) #define glEndFragmentShaderATI MANGLE(EndFragmentShaderATI) #define glEndList MANGLE(EndList) #define glEnd MANGLE(End) @@ -373,11 +387,15 @@ #define glGenVertexArraysAPPLE MANGLE(GenVertexArraysAPPLE) #define glGenVertexShadersEXT MANGLE(GenVertexShadersEXT) #define glGetActiveAttribARB MANGLE(GetActiveAttribARB) +#define glGetActiveAttrib MANGLE(GetActiveAttrib) #define glGetActiveUniformARB MANGLE(GetActiveUniformARB) +#define glGetActiveUniform MANGLE(GetActiveUniform) #define glGetArrayObjectfvATI MANGLE(GetArrayObjectfvATI) #define glGetArrayObjectivATI MANGLE(GetArrayObjectivATI) #define glGetAttachedObjectsARB MANGLE(GetAttachedObjectsARB) +#define glGetAttachedShaders MANGLE(GetAttachedShaders) #define glGetAttribLocationARB MANGLE(GetAttribLocationARB) +#define glGetAttribLocation MANGLE(GetAttribLocation) #define glGetBooleanv MANGLE(GetBooleanv) #define glGetBufferParameterivARB MANGLE(GetBufferParameterivARB) #define glGetBufferParameteriv MANGLE(GetBufferParameteriv) @@ -474,7 +492,9 @@ #define glGetPolygonStipple MANGLE(GetPolygonStipple) #define glGetProgramEnvParameterdvARB MANGLE(GetProgramEnvParameterdvARB) #define glGetProgramEnvParameterfvARB MANGLE(GetProgramEnvParameterfvARB) +#define glGetProgramInfoLog MANGLE(GetProgramInfoLog) #define glGetProgramivARB MANGLE(GetProgramivARB) +#define glGetProgramiv MANGLE(GetProgramiv) #define glGetProgramivNV MANGLE(GetProgramivNV) #define glGetProgramLocalParameterdvARB MANGLE(GetProgramLocalParameterdvARB) #define glGetProgramLocalParameterfvARB MANGLE(GetProgramLocalParameterfvARB) @@ -492,9 +512,11 @@ #define glGetQueryObjectuiv MANGLE(GetQueryObjectuiv) #define glGetSeparableFilterEXT MANGLE(GetSeparableFilterEXT) #define glGetSeparableFilter MANGLE(GetSeparableFilter) +#define glGetShaderInfoLog MANGLE(GetShaderInfoLog) +#define glGetShaderiv MANGLE(GetShaderiv) #define glGetShaderSourceARB MANGLE(GetShaderSourceARB) +#define glGetShaderSource MANGLE(GetShaderSource) #define glGetSharpenTexFuncSGIS MANGLE(GetSharpenTexFuncSGIS) -#define glGetString MANGLE(GetString) #define glGetTexBumpParameterfvATI MANGLE(GetTexBumpParameterfvATI) #define glGetTexBumpParameterivATI MANGLE(GetTexBumpParameterivATI) #define glGetTexEnvfv MANGLE(GetTexEnvfv) @@ -510,8 +532,11 @@ #define glGetTexParameteriv MANGLE(GetTexParameteriv) #define glGetTrackMatrixivNV MANGLE(GetTrackMatrixivNV) #define glGetUniformfvARB MANGLE(GetUniformfvARB) +#define glGetUniformfv MANGLE(GetUniformfv) #define glGetUniformivARB MANGLE(GetUniformivARB) +#define glGetUniformiv MANGLE(GetUniformiv) #define glGetUniformLocationARB MANGLE(GetUniformLocationARB) +#define glGetUniformLocation MANGLE(GetUniformLocation) #define glGetVariantArrayObjectfvATI MANGLE(GetVariantArrayObjectfvATI) #define glGetVariantArrayObjectivATI MANGLE(GetVariantArrayObjectivATI) #define glGetVariantBooleanvEXT MANGLE(GetVariantBooleanvEXT) @@ -521,12 +546,16 @@ #define glGetVertexAttribArrayObjectfvATI MANGLE(GetVertexAttribArrayObjectfvATI) #define glGetVertexAttribArrayObjectivATI MANGLE(GetVertexAttribArrayObjectivATI) #define glGetVertexAttribdvARB MANGLE(GetVertexAttribdvARB) +#define glGetVertexAttribdv MANGLE(GetVertexAttribdv) #define glGetVertexAttribdvNV MANGLE(GetVertexAttribdvNV) #define glGetVertexAttribfvARB MANGLE(GetVertexAttribfvARB) +#define glGetVertexAttribfv MANGLE(GetVertexAttribfv) #define glGetVertexAttribfvNV MANGLE(GetVertexAttribfvNV) #define glGetVertexAttribivARB MANGLE(GetVertexAttribivARB) +#define glGetVertexAttribiv MANGLE(GetVertexAttribiv) #define glGetVertexAttribivNV MANGLE(GetVertexAttribivNV) #define glGetVertexAttribPointervARB MANGLE(GetVertexAttribPointervARB) +#define glGetVertexAttribPointerv MANGLE(GetVertexAttribPointerv) #define glGetVertexAttribPointervNV MANGLE(GetVertexAttribPointervNV) #define glGlobalAlphaFactorbSUN MANGLE(GlobalAlphaFactorbSUN) #define glGlobalAlphaFactordSUN MANGLE(GlobalAlphaFactordSUN) @@ -575,9 +604,11 @@ #define glIsObjectBufferATI MANGLE(IsObjectBufferATI) #define glIsOcclusionQueryNV MANGLE(IsOcclusionQueryNV) #define glIsProgramARB MANGLE(IsProgramARB) +#define glIsProgram MANGLE(IsProgram) #define glIsProgramNV MANGLE(IsProgramNV) #define glIsQueryARB MANGLE(IsQueryARB) #define glIsQuery MANGLE(IsQuery) +#define glIsShader MANGLE(IsShader) #define glIsTextureEXT MANGLE(IsTextureEXT) #define glIsTexture MANGLE(IsTexture) #define glIsVariantEnabledEXT MANGLE(IsVariantEnabledEXT) @@ -594,6 +625,7 @@ #define glLineStipple MANGLE(LineStipple) #define glLineWidth MANGLE(LineWidth) #define glLinkProgramARB MANGLE(LinkProgramARB) +#define glLinkProgram MANGLE(LinkProgram) #define glListBase MANGLE(ListBase) #define glListParameterfSGIX MANGLE(ListParameterfSGIX) #define glListParameterfvSGIX MANGLE(ListParameterfvSGIX) @@ -954,6 +986,7 @@ #define glShaderOp2EXT MANGLE(ShaderOp2EXT) #define glShaderOp3EXT MANGLE(ShaderOp3EXT) #define glShaderSourceARB MANGLE(ShaderSourceARB) +#define glShaderSource MANGLE(ShaderSource) #define glSharpenTexFuncSGIS MANGLE(SharpenTexFuncSGIS) #define glSpriteParameterfSGIX MANGLE(SpriteParameterfSGIX) #define glSpriteParameterfvSGIX MANGLE(SpriteParameterfvSGIX) @@ -962,9 +995,12 @@ #define glStartInstrumentsSGIX MANGLE(StartInstrumentsSGIX) #define glStencilFunc MANGLE(StencilFunc) #define glStencilFuncSeparateATI MANGLE(StencilFuncSeparateATI) +#define glStencilFuncSeparate MANGLE(StencilFuncSeparate) #define glStencilMask MANGLE(StencilMask) +#define glStencilMaskSeparate MANGLE(StencilMaskSeparate) #define glStencilOp MANGLE(StencilOp) #define glStencilOpSeparateATI MANGLE(StencilOpSeparateATI) +#define glStencilOpSeparate MANGLE(StencilOpSeparate) #define glStopInstrumentsSGIX MANGLE(StopInstrumentsSGIX) #define glSwizzleEXT MANGLE(SwizzleEXT) #define glTagSampleBufferSGIX MANGLE(TagSampleBufferSGIX) @@ -1084,31 +1120,52 @@ #define glTranslated MANGLE(Translated) #define glTranslatef MANGLE(Translatef) #define glUniform1fARB MANGLE(Uniform1fARB) +#define glUniform1f MANGLE(Uniform1f) #define glUniform1fvARB MANGLE(Uniform1fvARB) +#define glUniform1fv MANGLE(Uniform1fv) #define glUniform1iARB MANGLE(Uniform1iARB) +#define glUniform1i MANGLE(Uniform1i) #define glUniform1ivARB MANGLE(Uniform1ivARB) +#define glUniform1iv MANGLE(Uniform1iv) #define glUniform2fARB MANGLE(Uniform2fARB) +#define glUniform2f MANGLE(Uniform2f) #define glUniform2fvARB MANGLE(Uniform2fvARB) +#define glUniform2fv MANGLE(Uniform2fv) #define glUniform2iARB MANGLE(Uniform2iARB) +#define glUniform2i MANGLE(Uniform2i) #define glUniform2ivARB MANGLE(Uniform2ivARB) +#define glUniform2iv MANGLE(Uniform2iv) #define glUniform3fARB MANGLE(Uniform3fARB) +#define glUniform3f MANGLE(Uniform3f) #define glUniform3fvARB MANGLE(Uniform3fvARB) +#define glUniform3fv MANGLE(Uniform3fv) #define glUniform3iARB MANGLE(Uniform3iARB) +#define glUniform3i MANGLE(Uniform3i) #define glUniform3ivARB MANGLE(Uniform3ivARB) +#define glUniform3iv MANGLE(Uniform3iv) #define glUniform4fARB MANGLE(Uniform4fARB) +#define glUniform4f MANGLE(Uniform4f) #define glUniform4fvARB MANGLE(Uniform4fvARB) +#define glUniform4fv MANGLE(Uniform4fv) #define glUniform4iARB MANGLE(Uniform4iARB) +#define glUniform4i MANGLE(Uniform4i) #define glUniform4ivARB MANGLE(Uniform4ivARB) +#define glUniform4iv MANGLE(Uniform4iv) #define glUniformMatrix2fvARB MANGLE(UniformMatrix2fvARB) +#define glUniformMatrix2fv MANGLE(UniformMatrix2fv) #define glUniformMatrix3fvARB MANGLE(UniformMatrix3fvARB) +#define glUniformMatrix3fv MANGLE(UniformMatrix3fv) #define glUniformMatrix4fvARB MANGLE(UniformMatrix4fvARB) +#define glUniformMatrix4fv MANGLE(UniformMatrix4fv) #define glUnlockArraysEXT MANGLE(UnlockArraysEXT) #define glUnmapBufferARB MANGLE(UnmapBufferARB) #define glUnmapBuffer MANGLE(UnmapBuffer) #define glUnmapObjectBufferATI MANGLE(UnmapObjectBufferATI) #define glUpdateObjectBufferATI MANGLE(UpdateObjectBufferATI) +#define glUseProgram MANGLE(UseProgram) #define glUseProgramObjectARB MANGLE(UseProgramObjectARB) #define glValidateProgramARB MANGLE(ValidateProgramARB) +#define glValidateProgram MANGLE(ValidateProgram) #define glVariantArrayObjectATI MANGLE(VariantArrayObjectATI) #define glVariantbvEXT MANGLE(VariantbvEXT) #define glVariantdvEXT MANGLE(VariantdvEXT) @@ -1153,77 +1210,114 @@ #define glVertexArrayRangeAPPLE MANGLE(VertexArrayRangeAPPLE) #define glVertexArrayRangeNV MANGLE(VertexArrayRangeNV) #define glVertexAttrib1dARB MANGLE(VertexAttrib1dARB) +#define glVertexAttrib1d MANGLE(VertexAttrib1d) #define glVertexAttrib1dNV MANGLE(VertexAttrib1dNV) #define glVertexAttrib1dvARB MANGLE(VertexAttrib1dvARB) +#define glVertexAttrib1dv MANGLE(VertexAttrib1dv) #define glVertexAttrib1dvNV MANGLE(VertexAttrib1dvNV) #define glVertexAttrib1fARB MANGLE(VertexAttrib1fARB) +#define glVertexAttrib1f MANGLE(VertexAttrib1f) #define glVertexAttrib1fNV MANGLE(VertexAttrib1fNV) #define glVertexAttrib1fvARB MANGLE(VertexAttrib1fvARB) +#define glVertexAttrib1fv MANGLE(VertexAttrib1fv) #define glVertexAttrib1fvNV MANGLE(VertexAttrib1fvNV) #define glVertexAttrib1hNV MANGLE(VertexAttrib1hNV) #define glVertexAttrib1hvNV MANGLE(VertexAttrib1hvNV) #define glVertexAttrib1sARB MANGLE(VertexAttrib1sARB) +#define glVertexAttrib1s MANGLE(VertexAttrib1s) #define glVertexAttrib1sNV MANGLE(VertexAttrib1sNV) #define glVertexAttrib1svARB MANGLE(VertexAttrib1svARB) +#define glVertexAttrib1sv MANGLE(VertexAttrib1sv) #define glVertexAttrib1svNV MANGLE(VertexAttrib1svNV) #define glVertexAttrib2dARB MANGLE(VertexAttrib2dARB) +#define glVertexAttrib2d MANGLE(VertexAttrib2d) #define glVertexAttrib2dNV MANGLE(VertexAttrib2dNV) #define glVertexAttrib2dvARB MANGLE(VertexAttrib2dvARB) +#define glVertexAttrib2dv MANGLE(VertexAttrib2dv) #define glVertexAttrib2dvNV MANGLE(VertexAttrib2dvNV) #define glVertexAttrib2fARB MANGLE(VertexAttrib2fARB) +#define glVertexAttrib2f MANGLE(VertexAttrib2f) #define glVertexAttrib2fNV MANGLE(VertexAttrib2fNV) #define glVertexAttrib2fvARB MANGLE(VertexAttrib2fvARB) +#define glVertexAttrib2fv MANGLE(VertexAttrib2fv) #define glVertexAttrib2fvNV MANGLE(VertexAttrib2fvNV) #define glVertexAttrib2hNV MANGLE(VertexAttrib2hNV) #define glVertexAttrib2hvNV MANGLE(VertexAttrib2hvNV) #define glVertexAttrib2sARB MANGLE(VertexAttrib2sARB) +#define glVertexAttrib2s MANGLE(VertexAttrib2s) #define glVertexAttrib2sNV MANGLE(VertexAttrib2sNV) #define glVertexAttrib2svARB MANGLE(VertexAttrib2svARB) +#define glVertexAttrib2sv MANGLE(VertexAttrib2sv) #define glVertexAttrib2svNV MANGLE(VertexAttrib2svNV) #define glVertexAttrib3dARB MANGLE(VertexAttrib3dARB) +#define glVertexAttrib3d MANGLE(VertexAttrib3d) #define glVertexAttrib3dNV MANGLE(VertexAttrib3dNV) #define glVertexAttrib3dvARB MANGLE(VertexAttrib3dvARB) +#define glVertexAttrib3dv MANGLE(VertexAttrib3dv) #define glVertexAttrib3dvNV MANGLE(VertexAttrib3dvNV) #define glVertexAttrib3fARB MANGLE(VertexAttrib3fARB) +#define glVertexAttrib3f MANGLE(VertexAttrib3f) #define glVertexAttrib3fNV MANGLE(VertexAttrib3fNV) #define glVertexAttrib3fvARB MANGLE(VertexAttrib3fvARB) +#define glVertexAttrib3fv MANGLE(VertexAttrib3fv) #define glVertexAttrib3fvNV MANGLE(VertexAttrib3fvNV) #define glVertexAttrib3hNV MANGLE(VertexAttrib3hNV) #define glVertexAttrib3hvNV MANGLE(VertexAttrib3hvNV) #define glVertexAttrib3sARB MANGLE(VertexAttrib3sARB) +#define glVertexAttrib3s MANGLE(VertexAttrib3s) #define glVertexAttrib3sNV MANGLE(VertexAttrib3sNV) #define glVertexAttrib3svARB MANGLE(VertexAttrib3svARB) +#define glVertexAttrib3sv MANGLE(VertexAttrib3sv) #define glVertexAttrib3svNV MANGLE(VertexAttrib3svNV) #define glVertexAttrib4bvARB MANGLE(VertexAttrib4bvARB) +#define glVertexAttrib4bv MANGLE(VertexAttrib4bv) #define glVertexAttrib4dARB MANGLE(VertexAttrib4dARB) +#define glVertexAttrib4d MANGLE(VertexAttrib4d) #define glVertexAttrib4dNV MANGLE(VertexAttrib4dNV) #define glVertexAttrib4dvARB MANGLE(VertexAttrib4dvARB) +#define glVertexAttrib4dv MANGLE(VertexAttrib4dv) #define glVertexAttrib4dvNV MANGLE(VertexAttrib4dvNV) #define glVertexAttrib4fARB MANGLE(VertexAttrib4fARB) +#define glVertexAttrib4f MANGLE(VertexAttrib4f) #define glVertexAttrib4fNV MANGLE(VertexAttrib4fNV) #define glVertexAttrib4fvARB MANGLE(VertexAttrib4fvARB) +#define glVertexAttrib4fv MANGLE(VertexAttrib4fv) #define glVertexAttrib4fvNV MANGLE(VertexAttrib4fvNV) #define glVertexAttrib4hNV MANGLE(VertexAttrib4hNV) #define glVertexAttrib4hvNV MANGLE(VertexAttrib4hvNV) #define glVertexAttrib4ivARB MANGLE(VertexAttrib4ivARB) +#define glVertexAttrib4iv MANGLE(VertexAttrib4iv) #define glVertexAttrib4NbvARB MANGLE(VertexAttrib4NbvARB) +#define glVertexAttrib4Nbv MANGLE(VertexAttrib4Nbv) #define glVertexAttrib4NivARB MANGLE(VertexAttrib4NivARB) +#define glVertexAttrib4Niv MANGLE(VertexAttrib4Niv) #define glVertexAttrib4NsvARB MANGLE(VertexAttrib4NsvARB) +#define glVertexAttrib4Nsv MANGLE(VertexAttrib4Nsv) #define glVertexAttrib4NubARB MANGLE(VertexAttrib4NubARB) +#define glVertexAttrib4Nub MANGLE(VertexAttrib4Nub) #define glVertexAttrib4NubvARB MANGLE(VertexAttrib4NubvARB) +#define glVertexAttrib4Nubv MANGLE(VertexAttrib4Nubv) #define glVertexAttrib4NuivARB MANGLE(VertexAttrib4NuivARB) +#define glVertexAttrib4Nuiv MANGLE(VertexAttrib4Nuiv) #define glVertexAttrib4NusvARB MANGLE(VertexAttrib4NusvARB) +#define glVertexAttrib4Nusv MANGLE(VertexAttrib4Nusv) #define glVertexAttrib4sARB MANGLE(VertexAttrib4sARB) +#define glVertexAttrib4s MANGLE(VertexAttrib4s) #define glVertexAttrib4sNV MANGLE(VertexAttrib4sNV) #define glVertexAttrib4svARB MANGLE(VertexAttrib4svARB) +#define glVertexAttrib4sv MANGLE(VertexAttrib4sv) #define glVertexAttrib4svNV MANGLE(VertexAttrib4svNV) #define glVertexAttrib4ubNV MANGLE(VertexAttrib4ubNV) #define glVertexAttrib4ubvARB MANGLE(VertexAttrib4ubvARB) +#define glVertexAttrib4ubv MANGLE(VertexAttrib4ubv) #define glVertexAttrib4ubvNV MANGLE(VertexAttrib4ubvNV) #define glVertexAttrib4uivARB MANGLE(VertexAttrib4uivARB) +#define glVertexAttrib4uiv MANGLE(VertexAttrib4uiv) #define glVertexAttrib4usvARB MANGLE(VertexAttrib4usvARB) +#define glVertexAttrib4usv MANGLE(VertexAttrib4usv) #define glVertexAttribArrayObjectATI MANGLE(VertexAttribArrayObjectATI) #define glVertexAttribPointerARB MANGLE(VertexAttribPointerARB) +#define glVertexAttribPointer MANGLE(VertexAttribPointer) #define glVertexAttribPointerNV MANGLE(VertexAttribPointerNV) #define glVertexAttribs1dvNV MANGLE(VertexAttribs1dvNV) #define glVertexAttribs1fvNV MANGLE(VertexAttribs1fvNV) @@ -1353,5 +1447,6 @@ #define glWindowPos4sMESA MANGLE(WindowPos4sMESA) #define glWindowPos4svMESA MANGLE(WindowPos4svMESA) #define glWriteMaskEXT MANGLE(WriteMaskEXT) +gl.h:GLAPI const GLubyte GLAPIENTRYP glGetString( GLenum name ); #endif /* GL_MANGLE_H */ |