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-rw-r--r--include/GL/gl.h121
1 files changed, 119 insertions, 2 deletions
diff --git a/include/GL/gl.h b/include/GL/gl.h
index 8df3a6f92ba..f910c3221aa 100644
--- a/include/GL/gl.h
+++ b/include/GL/gl.h
@@ -2210,11 +2210,11 @@ GLAPI void GLAPIENTRY glTracePointerRangeMESA( const GLvoid* first, const GLvoid
typedef void (*GLprogramcallbackMESA)(GLenum target, GLvoid *data);
-extern void
+GLAPI void GLAPIENTRY
glProgramCallbackMESA(GLenum target, GLprogramcallbackMESA callback,
GLvoid *data);
-extern void
+GLAPI void GLAPIENTRY
glGetProgramRegisterfvMESA(GLenum target, GLsizei len, const GLubyte *name,
GLfloat *v);
@@ -2232,6 +2232,123 @@ typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEATIPROC) (GLenum modeRGB, GLen
#endif /* GL_ATI_blend_equation_separate */
+/* XXX this is temporary here! */
+#ifndef GL_EXT_framebuffer_object
+#define GL_EXT_framebuffer_object
+
+GLAPI GLboolean GLAPIENTRY
+glIsRenderbufferEXT(GLuint renderbuffer);
+
+GLAPI void GLAPIENTRY
+glBindRenderbufferEXT(GLenum target, GLuint renderbuffer);
+
+GLAPI void GLAPIENTRY
+glDeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers);
+
+GLAPI void GLAPIENTRY
+glGenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers);
+
+GLAPI void GLAPIENTRY
+glRenderbufferStorageEXT(GLenum target, GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+GLAPI void GLAPIENTRY
+glGetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
+
+GLAPI GLboolean GLAPIENTRY
+glIsFramebufferEXT(GLuint framebuffer);
+
+GLAPI void GLAPIENTRY
+glBindFramebufferEXT(GLenum target, GLuint framebuffer);
+
+GLAPI void GLAPIENTRY
+glDeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers);
+
+GLAPI void GLAPIENTRY
+glGenFramebuffersEXT(GLsizei n, GLuint *framebuffers);
+
+GLAPI GLenum GLAPIENTRY
+glCheckFramebufferStatusEXT(GLenum target);
+
+GLAPI void GLAPIENTRY
+glFramebufferTexture1DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+
+GLAPI void GLAPIENTRY
+glFramebufferTexture2DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+
+GLAPI void GLAPIENTRY
+glFramebufferTexture3DEXT(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture,
+ GLint level, GLint zoffset);
+
+GLAPI void GLAPIENTRY
+glFramebufferRenderbufferEXT(GLenum target, GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+
+GLAPI void GLAPIENTRY
+glGetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
+ GLenum pname, GLint *params);
+
+GLAPI void GLAPIENTRY
+glGenerateMipmapEXT(GLenum target);
+
+
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_STENCIL_INDEX_EXT 0x8D45
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT 0x8CD8
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_FRAMEBUFFER_STATUS_ERROR_EXT 0x8CDE
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+
+#endif /* GL_EXT_framebuffer_object */
+
+
+
/**
** NOTE!!!!! If you add new functions to this file, or update
** glext.h be sure to regenerate the gl_mangle.h file. See comments