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-rw-r--r--include/EGL/eglplatform.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/include/EGL/eglplatform.h b/include/EGL/eglplatform.h
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+++ b/include/EGL/eglplatform.h
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+/* -*- mode: c; tab-width: 8; -*- */
+/* vi: set sw=4 ts=8: */
+/* Platform-specific types and definitions for egl.h */
+
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/* Windows calling convention boilerplate */
+#if (defined(WIN32) || defined(_WIN32_WCE))
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
+#endif
+#include <windows.h>
+#endif
+
+#include <sys/types.h>
+
+/* Macros used in EGL function prototype declarations.
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * On Windows, EGLAPIENTRY can be defined like APIENTRY.
+ * On most other platforms, it should be empty.
+ */
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY
+#endif
+#ifndef EGLAPIENTRYP
+#define EGLAPIENTRYP EGLAPIENTRY *
+#endif
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ */
+
+/* Unix (tentative)
+ #include <X headers>
+ typedef Display *NativeDisplayType;
+ - or maybe, if encoding "hostname:display.head"
+ typedef const char *NativeWindowType;
+ etc.
+ */
+
+
+#if (defined(WIN32) || defined(_WIN32_WCE))
+
+/** BEGIN Added for Windows **/
+#ifndef EGLAPI
+#define EGLAPI __declspec(dllexport)
+#endif
+typedef long int32_t;
+typedef HDC NativeDisplayType;
+typedef HWND NativeWindowType;
+typedef HBITMAP NativePixmapType;
+/** END Added for Windows **/
+
+#elif defined(__gnu_linux__)
+
+/** BEGIN Added for X (Mesa) **/
+#ifndef EGLAPI
+#define EGLAPI extern
+#endif
+
+#include <X11/Xlib.h>
+typedef Display *NativeDisplayType;
+typedef Window NativeWindowType;
+typedef Pixmap NativePixmapType;
+/** END Added for X (Mesa) **/
+
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef NativeDisplayType EGLNativeDisplayType;
+typedef NativePixmapType EGLNativePixmapType;
+typedef NativeWindowType EGLNativeWindowType;
+
+#endif /* __eglplatform_h */