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-rw-r--r--include/D3D9/d3d9caps.h387
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diff --git a/include/D3D9/d3d9caps.h b/include/D3D9/d3d9caps.h
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index 00000000000..0cce5d3f689
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+++ b/include/D3D9/d3d9caps.h
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+/*
+ * Copyright 2011 Joakim Sindholt <[email protected]>
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * on the rights to use, copy, modify, merge, publish, distribute, sub
+ * license, and/or sell copies of the Software, and to permit persons to whom
+ * the Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
+ * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
+ * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
+ * USE OR OTHER DEALINGS IN THE SOFTWARE. */
+
+#ifndef _D3D9CAPS_H_
+#define _D3D9CAPS_H_
+
+#include "d3d9types.h"
+
+/* Caps flags */
+#define D3DCAPS2_FULLSCREENGAMMA 0x00020000
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000
+#define D3DCAPS2_RESERVED 0x02000000
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000
+#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000
+#define D3DCAPS2_CANSHARERESOURCE 0x80000000
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
+#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100
+#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
+#define D3DCAPS3_DXVAHD 0x00000400
+#define D3DCAPS3_RESERVED 0x8000001F
+
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define D3DCURSORCAPS_COLOR 0x00000001
+#define D3DCURSORCAPS_LOWRES 0x00000002
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x00080000
+#define D3DDEVCAPS_PUREDEVICE 0x00100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000
+#define D3DDEVCAPS_RTPATCHES 0x00400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
+#define D3DDEVCAPS_NPATCHES 0x01000000
+
+#define D3DPMISCCAPS_MASKZ 0x00000002
+#define D3DPMISCCAPS_CULLNONE 0x00000010
+#define D3DPMISCCAPS_CULLCW 0x00000020
+#define D3DPMISCCAPS_CULLCCW 0x00000040
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
+#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200
+#define D3DPMISCCAPS_TSSARGTEMP 0x00000400
+#define D3DPMISCCAPS_BLENDOP 0x00000800
+#define D3DPMISCCAPS_NULLREFERENCE 0x00001000
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
+#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
+#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
+#define D3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
+
+#define D3DPRASTERCAPS_DITHER 0x00000001
+#define D3DPRASTERCAPS_ZTEST 0x00000010
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000
+#define D3DPRASTERCAPS_WBUFFER 0x00040000
+#define D3DPRASTERCAPS_WFOG 0x00100000
+#define D3DPRASTERCAPS_ZFOG 0x00200000
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
+#define D3DPRASTERCAPS_SCISSORTEST 0x01000000
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
+#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
+
+#define D3DPCMPCAPS_NEVER 0x00000001
+#define D3DPCMPCAPS_LESS 0x00000002
+#define D3DPCMPCAPS_EQUAL 0x00000004
+#define D3DPCMPCAPS_LESSEQUAL 0x00000008
+#define D3DPCMPCAPS_GREATER 0x00000010
+#define D3DPCMPCAPS_NOTEQUAL 0x00000020
+#define D3DPCMPCAPS_GREATEREQUAL 0x00000040
+#define D3DPCMPCAPS_ALWAYS 0x00000080
+
+#define D3DPBLENDCAPS_ZERO 0x00000001
+#define D3DPBLENDCAPS_ONE 0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
+#ifndef D3D_DISABLE_9EX
+# define D3DPBLENDCAPS_SRCCOLOR2 0x00004000
+# define D3DPBLENDCAPS_INVSRCCOLOR2 0x00008000
+#endif
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
+#define D3DPSHADECAPS_FOGGOURAUD 0x00080000
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001
+#define D3DPTEXTURECAPS_POW2 0x00000002
+#define D3DPTEXTURECAPS_ALPHA 0x00000004
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000
+#define D3DPTEXTURECAPS_MIPMAP 0x00004000
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
+
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800
+#define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
+
+#define D3DPTADDRESSCAPS_WRAP 0x00000001
+#define D3DPTADDRESSCAPS_MIRROR 0x00000002
+#define D3DPTADDRESSCAPS_CLAMP 0x00000004
+#define D3DPTADDRESSCAPS_BORDER 0x00000008
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020
+
+#define D3DLINECAPS_TEXTURE 0x00000001
+#define D3DLINECAPS_ZTEST 0x00000002
+#define D3DLINECAPS_BLEND 0x00000004
+#define D3DLINECAPS_ALPHACMP 0x00000008
+#define D3DLINECAPS_FOG 0x00000010
+#define D3DLINECAPS_ANTIALIAS 0x00000020
+
+#define D3DSTENCILCAPS_KEEP 0x00000001
+#define D3DSTENCILCAPS_ZERO 0x00000002
+#define D3DSTENCILCAPS_REPLACE 0x00000004
+#define D3DSTENCILCAPS_INCRSAT 0x00000008
+#define D3DSTENCILCAPS_DECRSAT 0x00000010
+#define D3DSTENCILCAPS_INVERT 0x00000020
+#define D3DSTENCILCAPS_INCR 0x00000040
+#define D3DSTENCILCAPS_DECR 0x00000080
+#define D3DSTENCILCAPS_TWOSIDED 0x00000100
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
+#define D3DFVFCAPS_PSIZE 0x00100000
+
+#define D3DTEXOPCAPS_DISABLE 0x00000001
+#define D3DTEXOPCAPS_SELECTARG1 0x00000002
+#define D3DTEXOPCAPS_SELECTARG2 0x00000004
+#define D3DTEXOPCAPS_MODULATE 0x00000008
+#define D3DTEXOPCAPS_MODULATE2X 0x00000010
+#define D3DTEXOPCAPS_MODULATE4X 0x00000020
+#define D3DTEXOPCAPS_ADD 0x00000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x00000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100
+#define D3DTEXOPCAPS_SUBTRACT 0x00000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x00000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
+#define D3DTEXOPCAPS_PREMODULATE 0x00010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x00200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x01000000
+#define D3DTEXOPCAPS_LERP 0x02000000
+
+#define D3DVTXPCAPS_TEXGEN 0x00000001
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020
+#define D3DVTXPCAPS_TWEENING 0x00000040
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
+
+#define D3DDEVCAPS2_STREAMOFFSET 0x00000001
+#define D3DDEVCAPS2_DMAPNPATCH 0x00000002
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
+
+#define D3DDTCAPS_UBYTE4 0x00000001
+#define D3DDTCAPS_UBYTE4N 0x00000002
+#define D3DDTCAPS_SHORT2N 0x00000004
+#define D3DDTCAPS_SHORT4N 0x00000008
+#define D3DDTCAPS_USHORT2N 0x00000010
+#define D3DDTCAPS_USHORT4N 0x00000020
+#define D3DDTCAPS_UDEC3 0x00000040
+#define D3DDTCAPS_DEC3N 0x00000080
+#define D3DDTCAPS_FLOAT16_2 0x00000100
+#define D3DDTCAPS_FLOAT16_4 0x00000200
+
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+
+#define D3DVS20CAPS_PREDICATION (1 << 0)
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
+#define D3DPS20CAPS_PREDICATION (1 << 2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+/* Structs */
+typedef struct _D3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0, *PD3DVSHADERCAPS2_0, *LPD3DVSHADERCAPS2_0;
+
+typedef struct _D3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0, *PD3DPSHADERCAPS2_0, *LPD3DPSHADERCAPS2_0;
+
+typedef struct _D3DCAPS9 {
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+ DWORD CursorCaps;
+ DWORD DevCaps;
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+ DWORD LineCaps;
+ DWORD MaxTextureWidth;
+ DWORD MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+ float MaxPointSize;
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+ DWORD PixelShaderVersion;
+ float PixelShader1xMaxValue;
+ DWORD DevCaps2;
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+} D3DCAPS9, *PD3DCAPS9, *LPD3DCAPS9;
+
+typedef struct _D3DCONTENTPROTECTIONCAPS {
+ DWORD Caps;
+ GUID KeyExchangeType;
+ UINT BufferAlignmentStart;
+ UINT BlockAlignmentSize;
+ ULONGLONG ProtectedMemorySize;
+} D3DCONTENTPROTECTIONCAPS, *PD3DCONTENTPROTECTIONCAPS, *LPD3DCONTENTPROTECTIONCAPS;
+
+typedef struct _D3DOVERLAYCAPS {
+ UINT Caps;
+ UINT MaxOverlayDisplayWidth;
+ UINT MaxOverlayDisplayHeight;
+} D3DOVERLAYCAPS, *PD3DOVERLAYCAPS, *LPD3DOVERLAYCAPS;
+
+#endif /* _D3D9CAPS_H_ */