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+/** \mainpage
+
+ \section about About
+
+ Gallium3D is <a href="http://www.tungstengraphics.com/">Tungsten Graphics</a>'
+ new architecture for building 3D graphics drivers. Initially
+ supporting Mesa and Linux graphics drivers, Gallium3D is designed to allow
+ portability to all major operating systems and graphics interfaces.
+
+ Compared to existing Linux graphics drivers, Gallium3D will:
+
+ - Make drivers smaller and simpler.
+ Current DRI drivers are rather complicated. They're large, contain
+ duplicated code and are burdened with implementing many concepts tightly
+ tied to the OpenGL 1.x/2.x API.
+
+ - Model modern graphics hardware.
+ The new driver architecture is an abstraction of modern graphics hardware,
+ rather than an OpenGL->hardware translator. The new driver interface will
+ assume the presence of programmable vertex/fragment shaders and flexible
+ memory objects.
+
+ - Support multiple graphics APIs.
+ The OpenGL 3.0 API will be very different from OpenGL 1.x/2.x. We'd like a
+ driver model that is API-neutral so that it's not tied to a specific
+ graphics API.
+
+ \section contents Contents
+
+ - \ref overview
+
+ - \ref statetracker
+
+ - Pipe drivers:
+ - \ref softpipe
+ - \ref i915simple
+ - Simple 965 driver (brw_context.h, brw_winsys.h)
+ - Cell driver (cell_context.h, cell_winsys.h)
+ - \ref failover
+
+ - Winsys drivers:
+ - X11 winsys driver (xm_winsys.c)
+ - Intel DRI winsys driver (intel_context.h, intel_winsys_pipe.c)
+
+ - Ancillary Modules:
+ - \ref draw
+ - \ref tgsi
+ - LLVM TGSI backend (gallivm.h)
+
+ - \ref callgraph
+
+ \section external External documentation
+
+ - <a href="http://www.tungstengraphics.com/gallium3D.htm">Gallium3D's Architectural Overview</a>
+ - <a href="http://www.tungstengraphics.com/wiki/index.php/Gallium3D">Technical Overview</a>
+ - <a href="http://www.tungstengraphics.com/wiki/files/gallium3d-xds2007.pdf">Gallium3D talk from XDS 2007</a>
+
+*/
+
+/** \page overview Overview
+
+ The public interface of a Gallium3D driver is described by the p_context.h
+ header file. The pipe_context structure is an abstract base class with
+ methods for:
+
+ - Setting rendering state (texture sampler state, vertex array info, drawing surfaces, etc.)
+
+ - Setting shader state, using the TGSI binary shader representation.
+
+ - Vertex array and indexed vertex array drawing.
+
+ - Region (memory) management for textures, renderbuffers, vertex buffers, etc.
+
+ - Hardware queries (number of texture units, max texture size, etc).
+
+ The p_state.h header defines all the state objects (such as polygon
+ rasterization options, blend modes, etc) and resources (drawing surfaces,
+ textures, memory buffers). The pipe interface uses "constant state" objects.
+ That is, state objects are created once and are immutable. State objects are
+ put into effect by binding them. This allows Gallium3D drivers to create
+ corresponding hardware state objects which can be quickly handled.
+
+ The p_defines.h header defines numerous constants and tokens (blend modes,
+ texture wrap modes, surface formats, etc.
+
+ The p_winsys.h header defines the window system and OS facilities which
+ Gallium3D drivers rely upon. For example, memory allocation is typically a
+ service the OS provides while window size/position information is provided by
+ the window system. Pipe drivers use the winsys interface to handle these
+ things.
+
+ By abstracting OS and window system services, pipe drivers are portable to
+ other platforms (e.g. embedded devices).
+*/
+
+/** \page statetracker The State Tracker
+
+ The state tracker is the piece which interfaces core Mesa to the Gallium3D
+ interface. It's responsible for translating Mesa state (blend modes, texture
+ state, etc) and drawing commands (like glDrawArrays and glDrawPixels) into
+ pipe objects and operations.
+
+ Traditional fixed-function OpenGL components (such as lighting and texture
+ combining) are implemented with shaders. OpenGL commands such as glDrawPixels
+ are translated into textured quadrilateral rendering. Basically, any
+ rendering operation that isn't directly supported by modern graphics hardware
+ is translated into a hardware-friendly form.
+
+ Future state trackers will be created for OpenGL 3.0 and OpenGL-ES 2.x.
+*/
+
+/** \page softpipe Softpipe Driver
+
+ The softpipe driver is a software implementation of the Gallium3D interface.
+ It will be used as a reference implementation and as a fallback driver when a
+ hardware driver isn't available. The softpipe driver will make extensive use
+ of run-time code generation to efficiently execute vertex, fragment and
+ rasterization operations.
+
+ \sa sp_winsys.h
+*/
+
+/** \page i915simple Simple i915 Driver
+
+ The i915 Gallium3D Driver is an initial hardware driver implementation within
+ the Gallium3D driver architecture. We expect that once complete this driver
+ will have equivalent functionality and performance to the current Mesa
+ i915tex driver, but from a much smaller codebase.
+
+ \sa i915_context.h
+ \sa i915_winsys.h
+*/
+
+/** \page failover Failover Module
+
+ The failover module acts as a selector between a hardware driver and the
+ softpipe driver. When the hardware can't implement a particular rendering
+ operation, the failover module will pass the request to the softpipe driver.
+ This is a different solution to the "software fallbacks" scheme of previous
+ Mesa drivers.
+
+ \sa fo_winsys.h
+*/
+
+/** \page draw Draw Module
+ The Draw module provides point/line/polygon rendering services such as
+ vertex transformation, polygon culling and clipping. It will be used by
+ drivers for hardware which lacks vertex transformation (such as the
+ i915/i945). It may also be instantiated and used directly by the state
+ tracker to implement some API functionality that doesn't map well to hardware
+ capabilities.
+
+ The interface of this module corresponds closely to the subset of the Gallium
+ Driver Interface which is relevent to these steps in the pipeline. Specifically
+ there are calls for:
+
+ - Vertex shader constant state objects
+ - Vertex buffer binding
+ - Vertex element layout (vertex fetch) constant state objects
+ - DrawArrays and DrawElements
+ - Rasterizer constant state objects.
+
+ The Draw module is effectively the part of \ref softpipe which is concerned with
+ vertex processing, split off into a separate module so that it can be reused
+ by drivers for rasterization-only hardware. As such it is also instantiated
+ by the \ref i915simple driver.
+
+ Additionally, there are cases in the Mesa OpenGL state_tracker where it is
+ required to obtain transformed vertices and yet it is anticipated that using
+ hardware transformation even if available would reduce performance, usually
+ because the setup costs or latency are prohibitive. For this reason the Mesa
+ state_tracker also instantiates a copy of this module.
+
+ \sa draw_context.h
+*/
+
+/** \page tgsi TGSI
+
+ The TGSI module provides a universal representation of shaders and
+ CPU-based execution of shaders. All Mesa vertex/fragment programs and shaders
+ are translated into the TGSI representation before being passed to the
+ driver. In turn, the driver will convert the TGSI instructions into
+ GPU-specific instructions. For hardware that lacks vertex or fragment shader
+ support, the TGSI's executor can be used. The TGSI executor includes support
+ for SSE code generation. Support for other processors (such as Cell) will be
+ added in the future.
+
+ \sa tgsi_parse.h
+ \sa <a href="http://www.tungstengraphics.com/wiki/files/tgsi.pdf">TGSI specification</a>
+*/
+
+/** \page callgraph Glxgears callgraph example
+
+ Below is a call graph of the glxgears application together with the Gallium3D's softpipe reference driver.
+
+ \htmlonly
+ The functions in the graph below are clickable.
+ \endhtmlonly
+
+ \dot
+digraph {
+ graph [fontname=Arial, fontsize=10];
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+}
+
+ \enddot
+
+ The graph above was generated by the <a href="http://code.google.com/p/jrfonseca/wiki/Gprof2Dot">gprof2dot.py script</a>.
+*/