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-rw-r--r--docs/envvars.html4
-rw-r--r--docs/releasing.html4
2 files changed, 4 insertions, 4 deletions
diff --git a/docs/envvars.html b/docs/envvars.html
index ca553e5397f..b70528fa467 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -30,7 +30,7 @@ sometimes be useful for debugging end-user issues.
If set to 'verbose' additional information will be printed.
<li>LIBGL_DRIVERS_PATH - colon-separated list of paths to search for DRI drivers
<li>LIBGL_ALWAYS_INDIRECT - forces an indirect rendering context/connection.
-<li>LIBGL_ALWAYS_SOFTWARE - if set, always use software rendering
+<li>LIBGL_ALWAYS_SOFTWARE - if set to `true`, always use software rendering
<li>LIBGL_NO_DRAWARRAYS - if set do not use DrawArrays GLX protocol (for debugging)
<li>LIBGL_SHOW_FPS - print framerate to stdout based on the number of glXSwapBuffers
calls per second.
@@ -240,7 +240,7 @@ Mesa EGL supports different sets of environment variables. See the
Use kill -10 <pid> to toggle the hud as desired.
<li>GALLIUM_HUD_DUMP_DIR - specifies a directory for writing the displayed
hud values into files.
-<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=1 for
+<li>GALLIUM_DRIVER - useful in combination with LIBGL_ALWAYS_SOFTWARE=true for
choosing one of the software renderers "softpipe", "llvmpipe" or "swr".
<li>GALLIUM_LOG_FILE - specifies a file for logging all errors, warnings, etc.
rather than stderr.
diff --git a/docs/releasing.html b/docs/releasing.html
index 930de0edef7..66742b0bcb4 100644
--- a/docs/releasing.html
+++ b/docs/releasing.html
@@ -483,12 +483,12 @@ Here is one solution that I've been using.
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
- export LIBGL_ALWAYS_SOFTWARE=1
+ export LIBGL_ALWAYS_SOFTWARE=true
eval $__glxinfo_cmd
eval $__glxgears_cmd
eval $__es2info_cmd
eval $__es2gears_cmd
- export LIBGL_ALWAYS_SOFTWARE=1
+ export LIBGL_ALWAYS_SOFTWARE=true
export GALLIUM_DRIVER=softpipe
eval $__glxinfo_cmd
eval $__glxgears_cmd