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Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 149 |
1 files changed, 83 insertions, 66 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index b22c180b499..c41820b8d39 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -28,20 +28,23 @@ sometimes be useful for debugging end-user issues. <dl> <dt><code>LIBGL_DEBUG</code></dt> <dd>If defined debug information will be printed to stderr. - If set to 'verbose' additional information will be printed.</dd> + If set to <code>verbose</code> additional information will be + printed.</dd> <dt><code>LIBGL_DRIVERS_PATH</code></dt> <dd>colon-separated list of paths to search for DRI drivers</dd> <dt><code>LIBGL_ALWAYS_INDIRECT</code></dt> -<dd>if set to `true`, forces an indirect rendering context/connection.</dd> +<dd>if set to <code>true</code>, forces an indirect rendering + context/connection.</dd> <dt><code>LIBGL_ALWAYS_SOFTWARE</code></dt> -<dd>if set to `true`, always use software rendering</dd> +<dd>if set to <code>true</code>, always use software rendering</dd> <dt><code>LIBGL_NO_DRAWARRAYS</code></dt> -<dd>if set to `true`, do not use DrawArrays GLX protocol (for debugging)</dd> +<dd>if set to <code>true</code>, do not use DrawArrays GLX protocol + (for debugging)</dd> <dt><code>LIBGL_SHOW_FPS</code></dt> -<dd>print framerate to stdout based on the number of glXSwapBuffers - calls per second.</dd> +<dd>print framerate to stdout based on the number of + <code>glXSwapBuffers</code> calls per second.</dd> <dt><code>LIBGL_DRI3_DISABLE</code></dt> -<dd>disable DRI3 if set to `true`.</dd> +<dd>disable DRI3 if set to <code>true</code>.</dd> </dl> <h2>Core Mesa environment variables</h2> @@ -56,16 +59,18 @@ sometimes be useful for debugging end-user issues. <dt><code>MESA_NO_SSE</code></dt> <dd>if set, disables Intel SSE optimizations</dd> <dt><code>MESA_NO_ERROR</code></dt> -<dd>if set to 1, error checking is disabled as per KHR_no_error. +<dd>if set to 1, error checking is disabled as per <code>KHR_no_error</code>. This will result in undefined behaviour for invalid use of the api, but can reduce CPU use for apps that are known to be error free.</dd> <dt><code>MESA_DEBUG</code></dt> <dd>if set, error messages are printed to stderr. For example, - if the application generates a GL_INVALID_ENUM error, a corresponding error - message indicating where the error occurred, and possibly why, will be - printed to stderr. For release builds, MESA_DEBUG defaults to off (no debug - output). MESA_DEBUG accepts the following comma-separated list of named - flags, which adds extra behaviour to just set MESA_DEBUG=1: + if the application generates a <code>GL_INVALID_ENUM</code> error, a + corresponding error message indicating where the error occurred, and + possibly why, will be printed to stderr. For release builds, + <code>MESA_DEBUG</code> defaults to off (no debug output). + <code>MESA_DEBUG</code> accepts the following comma-separated list of + named flags, which adds extra behaviour to just set + <code>MESA_DEBUG=1</code>: <dl> <dt><code>silent</code></dt> <dd>turn off debug messages. Only useful for debug builds.</dd> @@ -76,8 +81,9 @@ sometimes be useful for debugging end-user issues. <dt><code>incomplete_fbo</code></dt> <dd>extra debug messages when a fbo is incomplete</dd> <dt><code>context</code></dt> - <dd>create a debug context (see GLX_CONTEXT_DEBUG_BIT_ARB) and print - error and performance messages to stderr (or MESA_LOG_FILE).</dd> + <dd>create a debug context (see <code>GLX_CONTEXT_DEBUG_BIT_ARB</code>) + and print error and performance messages to stderr (or + <code>MESA_LOG_FILE</code>).</dd> </dl> </dd> <dt><code>MESA_LOG_FILE</code></dt> @@ -89,33 +95,34 @@ sometimes be useful for debugging end-user issues. <dt><code>MESA_TNL_PROG</code></dt> <dd>if set, implement conventional vertex transformation operations with vertex programs (intended for developers only). Setting this variable - automatically sets the MESA_TEX_PROG variable as well.</dd> + automatically sets the <code>MESA_TEX_PROG</code> variable as well.</dd> <dt><code>MESA_EXTENSION_OVERRIDE</code></dt> <dd>can be used to enable/disable extensions. A value such as - "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable - the GL_EXT_bar extension.</dd> + <code>GL_EXT_foo -GL_EXT_bar</code> will enable the + <code>GL_EXT_foo</code> extension and disable the + <code>GL_EXT_bar</code> extension.</dd> <dt><code>MESA_EXTENSION_MAX_YEAR</code></dt> -<dd>The GL_EXTENSIONS string returned by Mesa is sorted by extension year. - If this variable is set to year X, only extensions defined on or before - year X will be reported. This is to work-around a bug in some games where - the extension string is copied into a fixed-size buffer without - truncating. If the extension string is too long, the buffer overrun can - cause the game to crash. This is a work-around for that. -</dd> +<dd>The <code>GL_EXTENSIONS</code> string returned by Mesa is sorted by + extension year. If this variable is set to year X, only extensions + defined on or before year X will be reported. This is to work-around a + bug in some games where the extension string is copied into a fixed-size + buffer without truncating. If the extension string is too long, the + buffer overrun can cause the game to crash. This is a work-around for + that.</dd> <dt><code>MESA_GL_VERSION_OVERRIDE</code></dt> <dd>changes the value returned by -glGetString(GL_VERSION) and possibly the GL API type. +<code>glGetString(GL_VERSION)</code> and possibly the GL API type. <ul> - <li>The format should be MAJOR.MINOR[FC|COMPAT] - <li>FC is an optional suffix that indicates a forward compatible - context. This is only valid for versions >= 3.0. - <li>COMPAT is an optional suffix that indicates a compatibility - context or GL_ARB_compatibility support. This is only valid for - versions >= 3.1. + <li>The format should be <code>MAJOR.MINOR[FC|COMPAT]</code> + <li><code>FC</code> is an optional suffix that indicates a forward + compatible context. This is only valid for versions >= 3.0. + <li><code>COMPAT</code> is an optional suffix that indicates a + compatibility context or <code>GL_ARB_compatibility</code> support. + This is only valid for versions >= 3.1. <li>GL versions <= 3.0 are set to a compatibility (non-Core) profile <li>GL versions = 3.1, depending on the driver, it may or may not - have the ARB_compatibility extension enabled. + have the <code>ARB_compatibility</code> extension enabled. <li>GL versions >= 3.2 are set to a Core profile <li>Examples: <dl> @@ -145,36 +152,39 @@ glGetString(GL_VERSION) and possibly the GL API type. </ul> </dd> <dt><code>MESA_GLES_VERSION_OVERRIDE</code></dt> -<dd>changes the value returned by glGetString(GL_VERSION) for OpenGL ES. +<dd>changes the value returned by <code>glGetString(GL_VERSION)</code> + for OpenGL ES. <ul> -<li> The format should be MAJOR.MINOR -<li> Examples: 2.0, 3.0, 3.1 +<li> The format should be <code>MAJOR.MINOR</code> +<li> Examples: <code>2.0</code>, <code>3.0</code>, <code>3.1</code> <li> Mesa may not really implement all the features of the given version. (for developers only) </ul> </dd> <dt><code>MESA_GLSL_VERSION_OVERRIDE</code></dt> -<dd>changes the value returned by glGetString(GL_SHADING_LANGUAGE_VERSION). +<dd>changes the value returned by + <code>glGetString(GL_SHADING_LANGUAGE_VERSION)</code>. Valid values are integers, such as "130". Mesa will not really implement all the features of the given language version if it's higher than what's normally reported. (for developers only) </dd> <dt><code>MESA_GLSL_CACHE_DISABLE</code></dt> -<dd>if set to `true`, disables the GLSL shader cache</dd> +<dd>if set to <code>true</code>, disables the GLSL shader cache</dd> <dt><code>MESA_GLSL_CACHE_MAX_SIZE</code></dt> <dd>if set, determines the maximum size of the on-disk cache of compiled GLSL - programs. Should be set to a number optionally followed by 'K', 'M', or - 'G' to specify a size in kilobytes, megabytes, or gigabytes. By default, - gigabytes will be assumed. And if unset, a maximum size of 1GB will be - used. Note: A separate cache might be created for each architecture that - Mesa is installed for on your system. For example under the default - settings you may end up with a 1GB cache for x86_64 and another 1GB cache - for i386.</dd> + programs. Should be set to a number optionally followed by <code>K</code>, + <code>M</code>, or <code>G</code> to specify a size in kilobytes, + megabytes, or gigabytes. By default, gigabytes will be assumed. And if + unset, a maximum size of 1GB will be used. Note: A separate cache might + be created for each architecture that Mesa is installed for on your + system. For example under the default settings you may end up with a 1GB + cache for x86_64 and another 1GB cache for i386.</dd> <dt><code>MESA_GLSL_CACHE_DIR</code></dt> <dd>if set, determines the directory to be used for the on-disk cache of compiled GLSL programs. If this variable is not set, then the cache will - be stored in $XDG_CACHE_HOME/mesa_shader_cache (if that variable is set), - or else within .cache/mesa_shader_cache within the user's home directory. + be stored in <code>$XDG_CACHE_HOME/mesa_shader_cache</code> (if that + variable is set), or else within <code>.cache/mesa_shader_cache</code> + within the user's home directory. </dd> <dt><code>MESA_GLSL</code></dt> <dd><a href="shading.html#envvars">shading language compiler options</a></dd> @@ -186,11 +196,12 @@ glGetString(GL_VERSION) and possibly the GL API type. <dd>see <a href="shading.html#replacement">Experimenting with Shader Replacements</a></dd> <dt><code>MESA_VK_VERSION_OVERRIDE</code></dt> <dd>changes the Vulkan physical device version - as returned in VkPhysicalDeviceProperties::apiVersion. + as returned in <code>VkPhysicalDeviceProperties::apiVersion</code>. <ul> - <li>The format should be MAJOR.MINOR[.PATCH]</li> + <li>The format should be <code>MAJOR.MINOR[.PATCH]</code></li> <li>This will not let you force a version higher than the driver's - instance versionas advertised by vkEnumerateInstanceVersion</li> + instance versionas advertised by + <code>vkEnumerateInstanceVersion</code></li> <li>This can be very useful for debugging but some features may not be implemented correctly. (For developers only)</li> </ul> @@ -210,8 +221,8 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details. <dt><code>MESA_CI_VISUAL</code></dt> <dd>specifies the X visual and depth for CI mode</dd> <dt><code>MESA_BACK_BUFFER</code></dt> -<dd>specifies how to implement the back color buffer, either "pixmap" or - "ximage"</dd> +<dd>specifies how to implement the back color buffer, either + <code>pixmap</code> or <code>ximage</code></dd> <dt><code>MESA_GAMMA</code></dt> <dd>gamma correction coefficients for red, green, blue channels</dd> <dt><code>MESA_XSYNC</code></dt> @@ -285,7 +296,7 @@ See the <a href="xlibdriver.html">Xlib software driver page</a> for details. <dt><code>perf</code></dt> <dd>emit messages about performance issues</dd> <dt><code>perfmon</code></dt> - <dd>emit messages about AMD_performance_monitor</dd> + <dd>emit messages about <code>AMD_performance_monitor</code></dd> <dt><code>pix</code></dt> <dd>emit messages about pixel operations</dd> <dt><code>prim</code></dt> @@ -351,7 +362,8 @@ Mesa EGL supports different sets of environment variables. See the <dt><code>GALLIUM_HUD</code></dt> <dd>draws various information on the screen, like framerate, cpu load, driver statistics, performance counters, etc. - Set GALLIUM_HUD=help and run e.g. glxgears for more info.</dd> + Set <code>GALLIUM_HUD=help</code> and run e.g. glxgears for more + info.</dd> <dt><code>GALLIUM_HUD_PERIOD</code></dt> <dd>sets the hud update rate in seconds (float). Use zero to update every frame. The default period is 1/2 second.</dd> @@ -361,13 +373,16 @@ Mesa EGL supports different sets of environment variables. See the <dd>toggle visibility via user specified signal. Especially useful to toggle hud at specific points of application and disable for unencumbered viewing the rest of the time. For example, set - GALLIUM_HUD_VISIBLE to false and GALLIUM_HUD_TOGGLE_SIGNAL to 10 (SIGUSR1). - Use kill -10 <pid> to toggle the hud as desired.</dd> + <code>GALLIUM_HUD_VISIBLE</code> to <code>false</code> and + <code>GALLIUM_HUD_TOGGLE_SIGNAL</code> to <code>10</code> + (<code>SIGUSR1</code>). + Use <code>kill -10 <pid></code> to toggle the hud as desired.</dd> <dt><code>GALLIUM_HUD_DUMP_DIR</code></dt> <dd>specifies a directory for writing the displayed hud values into files.</dd> <dt><code>GALLIUM_DRIVER</code></dt> -<dd>useful in combination with LIBGL_ALWAYS_SOFTWARE=true for choosing one - of the software renderers "softpipe", "llvmpipe" or "swr".</dd> +<dd>useful in combination with <code>LIBGL_ALWAYS_SOFTWARE=true</code> for + choosing one of the software renderers <code>softpipe</code>, + <code>llvmpipe</code> or <code>swr</code>.</dd> <dt><code>GALLIUM_LOG_FILE</code></dt> <dd>specifies a file for logging all errors, warnings, etc. rather than stderr.</dd> @@ -388,8 +403,9 @@ Mesa EGL supports different sets of environment variables. See the shaders, vertex fetch, etc.</dd> <dt><code>ST_DEBUG</code></dt> <dd>controls debug output from the Mesa/Gallium state tracker. - Setting to "tgsi", for example, will print all the TGSI shaders. - See src/mesa/state_tracker/st_debug.c for other options.</dd> + Setting to <code>tgsi</code>, for example, will print all the TGSI + shaders. See <code>src/mesa/state_tracker/st_debug.c</code> for other + options.</dd> </dl> <h3>Clover state tracker environment variables</h3> @@ -398,15 +414,15 @@ Mesa EGL supports different sets of environment variables. See the <dt><code>CLOVER_EXTRA_BUILD_OPTIONS</code></dt> <dd>allows specifying additional compiler and linker options. Specified options are appended after the options set by the OpenCL - program in clBuildProgram.</dd> + program in <code>clBuildProgram</code>.</dd> <dt><code>CLOVER_EXTRA_COMPILE_OPTIONS</code></dt> <dd>allows specifying additional compiler options. Specified options are appended after the options set by the OpenCL - program in clCompileProgram.</dd> + program in <code>clCompileProgram</code>.</dd> <dt><code>CLOVER_EXTRA_LINK_OPTIONS</code></dt> <dd>allows specifying additional linker options. Specified options are appended after the options set by the OpenCL - program in clLinkProgram.</dd> + program in <code>clLinkProgram</code>.</dd> </dl> @@ -463,9 +479,10 @@ Mesa EGL supports different sets of environment variables. See the <h3>WGL environment variables</h3> <dl> <dt><code>WGL_SWAP_INTERVAL</code></dt> -<dd>to set a swap interval, equivalent to calling wglSwapIntervalEXT() - in an application. If this environment variable is set, application - calls to wglSwapIntervalEXT() will have no effect.</dd> +<dd>to set a swap interval, equivalent to calling + <code>wglSwapIntervalEXT()</code> in an application. If this + environment variable is set, application calls to + <code>wglSwapIntervalEXT()</code> will have no effect.</dd> </dl> <h3>VA-API state tracker environment variables</h3> |