diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/GL3.txt | 7 | ||||
-rw-r--r-- | docs/egl.html | 4 | ||||
-rw-r--r-- | docs/install.html | 2 | ||||
-rw-r--r-- | docs/relnotes-7.9.html | 50 |
4 files changed, 57 insertions, 6 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt index 889edefbce1..78ac6e852dd 100644 --- a/docs/GL3.txt +++ b/docs/GL3.txt @@ -16,6 +16,7 @@ GLSL changes (GL_EXT_gpu_shader4, etc) not started Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe) Map buffer subranges (GL_APPLE_flush_buffer_range) not started Float textures, renderbuffers some infrastructure done + (incl. GL_EXT_packed_float, GL_EXT_shared_exponent) Framebuffer objects (GL_EXT_framebuffer_object) DONE Half-float some infrastructure done Multisample blit DONE @@ -25,7 +26,7 @@ Packed depth/stencil formats DONE Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE GL_EXT_texture_compression_rgtc not started Red and red/green texture formats Ian? -Transform feedback (GL_EXT_transform_feedback) not started +Transform feedback (GL_EXT_transform_feedback) ~50% done Vertex array objects (GL_APPLE_vertex_array_object) DONE sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started glClearBuffer commands DONE, except for dispatch @@ -39,7 +40,7 @@ glBindBufferRange, glBindBufferBase commands not started GL 3.1: GLSL 1.30 and 1.40 not started -Instanced drawing (GL_ARB_draw_instanced) not started +Instanced drawing (GL_ARB_draw_instanced) ~50% done Buffer copying (GL_ARB_copy_buffer) DONE Primitive restart (GL_NV_primitive_restart) not started 16 vertex texture image units not started @@ -56,7 +57,7 @@ GLSL 1.50 not started Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack) BGRA vertex order (GL_ARB_vertex_array_bgra) DONE Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE -Frag shader coord (GL_ARB_fragment_coord_conventions) not started +Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium) Provoking vertex (GL_ARB_provoking_vertex) DONE Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly? Multisample textures (GL_ARB_texture_multisample) not started diff --git a/docs/egl.html b/docs/egl.html index 55907f6cfac..e960309fc47 100644 --- a/docs/egl.html +++ b/docs/egl.html @@ -106,11 +106,11 @@ noted that the classic <code>libGL</code> is not a state tracker and cannot be used with EGL (unless the EGL driver in use is <code>egl_glx</code>). To build the OpenGL state tracker, one may append <code>glx</code> to <code>--with-state-trackers</code> and manually build -<code>src/gallium/winsys/xlib/</code>.</p> +<code>src/gallium/targets/libgl-xlib/</code>.</p> <h2>Use EGL</h2> -<p> The demos for OpenGL ES and OpenVG can be found in <code>progs/es1/</code>, +<p>The demos for OpenGL ES and OpenVG can be found in <code>progs/es1/</code>, <code>progs/es2/</code> and <code>progs/openvg/</code>. You can use them to test your build. For example,</p> diff --git a/docs/install.html b/docs/install.html index 5aea92e0b51..3962ea5c91e 100644 --- a/docs/install.html +++ b/docs/install.html @@ -361,7 +361,7 @@ To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler tool This will create: </p> <ul> -<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll +<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll — Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll <li>build/windows-x86-debug/glut/glx/glut32.dll <li>progs/build/windows-x86-debug/wgl/wglinfo.exe <li>progs/build/windows-x86-debug/trivial/tri.exe diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html new file mode 100644 index 00000000000..f7d5016dc69 --- /dev/null +++ b/docs/relnotes-7.9.html @@ -0,0 +1,50 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.9 Release Notes / date TBD</H1> + +<p> +Mesa 7.9 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.9.1. +</p> +<p> +Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +tbd +</pre> + + +<h2>New features</h2> +<ul> +</ul> + + +<h2>Bug fixes</h2> +<ul> +</ul> + + +<h2>Changes</h2> +<ul> +</ul> + +</body> +</html> |