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diff --git a/docs/relnotes/10.0.2.html b/docs/relnotes/10.0.2.html new file mode 100644 index 00000000000..7ff19685b57 --- /dev/null +++ b/docs/relnotes/10.0.2.html @@ -0,0 +1,158 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 10.0.2 Release Notes / (January 9, 2014)</h1> + +<p> +Mesa 10.0.2 is a bug fix release which fixes bugs found since the 10.0.1 release. +</p> +<p> +Mesa 10.0.2 implements the OpenGL 3.3 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 3.3. OpenGL +3.3 is <strong>only</strong> available if requested at context creation +because compatibility contexts not supported. +</p> + + +<h2>MD5 checksums</h2> +<pre> +</pre> + + +<h2>New features</h2> +<p>None</p> + +<h2>Bug fixes</h2> + +<p>This list is likely incomplete.</p> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=70740">Bug 70740</a> - HiZ on SNB causes GPU hang with WebGL web app</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72026">Bug 72026</a> - SIGSEGV in fs_visitor::visit(ir_dereference_variable*)</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72264">Bug 72264</a> - GLSL error reporting</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=72369">Bug 72369</a> - glitches in serious sam 3 with the sb shader backend</li> + +</ul> + +<h2>Changes</h2> + +<p>The full set of changes can be viewed by using the following git command:</p> + +<pre> + git log mesa-10.0.1..mesa-10.0.2 +</pre> + +<p>Aaron Watry (8):</p> +<ul> + <li>clover: Remove unused variable</li> + <li>pipe_loader/sw: close dev->lib when initialization fails</li> + <li>radeon/compute: Stop leaking LLVMContexts in radeon_llvm_parse_bitcode</li> + <li>r600/compute: Free compiled kernels when deleting compute state</li> + <li>r600/compute: Use the correct FREE macro when deleting compute state</li> + <li>radeon/llvm: Free target data at end of optimization</li> + <li>st/vdpau: Destroy context when initialization fails</li> + <li>r600/pipe: Stop leaking context->start_compute_cs_cmd.buf on EG/CM</li> +</ul> + +<p>Alex Deucher (1):</p> +<ul> + <li>r600g: fix SUMO2 pci id</li> +</ul> + +<p>Alexander von Gluck IV (1):</p> +<ul> + <li>Haiku: Add in public GL kit headers</li> +</ul> + +<p>Anuj Phogat (1):</p> +<ul> + <li>mesa: Fix error code generation in glBeginConditionalRender()</li> +</ul> + +<p>Carl Worth (2):</p> +<ul> + <li>docs: Add md5sums for the 10.0.1 release.</li> + <li>Update version to 10.0.2</li> +</ul> + +<p>Chad Versace (1):</p> +<ul> + <li>i965/gen6: Fix HiZ hang in WebGL Google Maps</li> +</ul> + +<p>Erik Faye-Lund (1):</p> +<ul> + <li>glcpp: error on multiple #else/#elif directives</li> +</ul> + +<p>Henri Verbeet (1):</p> +<ul> + <li>i915: Add support for gl_FragData[0] reads.</li> +</ul> + +<p>Ilia Mirkin (1):</p> +<ul> + <li>nv50: fix a small leak on context destroy</li> +</ul> + +<p>Jonathan Liu (2):</p> +<ul> + <li>st/mesa: use pipe_sampler_view_release()</li> + <li>llvmpipe: use pipe_sampler_view_release() to avoid segfault</li> +</ul> + +<p>Kenneth Graunke (2):</p> +<ul> + <li>i965: Fix 3DSTATE_PUSH_CONSTANT_ALLOC_PS packet creation.</li> + <li>Revert "mesa: Remove GLXContextID typedef from glx.h."</li> +</ul> + +<p>Kevin Rogovin (1):</p> +<ul> + <li>Use line number information from entire function expression</li> +</ul> + +<p>Kristian Høgsberg (1):</p> +<ul> + <li>dri_util: Don't assume __DRIcontext->driverPrivate is a gl_context</li> +</ul> + +<p>Marek Olšák (2):</p> +<ul> + <li>mesa: fix interpretation of glClearBuffer(drawbuffer)</li> + <li>st/mesa: fix glClear with multiple colorbuffers and different formats</li> +</ul> + +<p>Paul Berry (2):</p> +<ul> + <li>glsl: Teach ir_variable_refcount about ir_loop::counter variables.</li> + <li>glsl: Fix inconsistent assumptions about ir_loop::counter.</li> +</ul> + +<p>Vadim Girlin (1):</p> +<ul> + <li>r600g/sb: fix stack size computation on evergreen</li> +</ul> + +</div> +</body> +</html> |