diff options
Diffstat (limited to 'docs')
-rw-r--r-- | docs/shading.html | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/docs/shading.html b/docs/shading.html index cf989ce9029..b0ed249e1dd 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -172,7 +172,7 @@ This tool is useful for: </ul> <p> -After building Mesa, the compiler can be found at src/glsl/glsl_compiler +After building Mesa, the compiler can be found at src/compiler/glsl/glsl_compiler </p> <p> @@ -180,7 +180,7 @@ Here's an example of using the compiler to compile a vertex shader and emit GL_ARB_vertex_program-style instructions: </p> <pre> - src/glsl/glsl_compiler --dump-ast myshader.vert + src/compiler/glsl/glsl_compiler --version XXX --dump-ast myshader.vert </pre> Options include @@ -188,7 +188,11 @@ Options include <li><b>--dump-ast</b> - dump GPU code <li><b>--dump-hir</b> - dump high-level IR code <li><b>--dump-lir</b> - dump low-level IR code -<li><b>--link</b> - ??? +<li><b>--dump-builder</b> - dump GLSL IR code +<li><b>--link</b> - link shaders +<li><b>--just-log</b> - display only shader / linker info if exist, +without any header or separator +<li><b>--version</b> - [Mandatory] define the GLSL version to use </ul> @@ -196,7 +200,7 @@ Options include <p> The source code for Mesa's shading language compiler is in the -<code>src/glsl/</code> directory. +<code>src/compiler/glsl/</code> directory. </p> <p> |