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-rw-r--r--docs/WL_bind_wayland_display.spec92
-rw-r--r--docs/news.html9
-rw-r--r--docs/relnotes-7.10.1.html380
-rw-r--r--docs/relnotes-7.11.html2
-rw-r--r--docs/relnotes-7.9.2.html336
-rw-r--r--docs/relnotes.html2
6 files changed, 821 insertions, 0 deletions
diff --git a/docs/WL_bind_wayland_display.spec b/docs/WL_bind_wayland_display.spec
new file mode 100644
index 00000000000..0ff49d6a762
--- /dev/null
+++ b/docs/WL_bind_wayland_display.spec
@@ -0,0 +1,92 @@
+Name
+
+ WL_bind_wayland_display
+
+Name Strings
+
+ EGL_WL_bind_wayland_display
+
+Contact
+
+ Kristian Høgsberg <[email protected]>
+ Benjamin Franzke <[email protected]>
+
+Status
+
+ Proposal
+
+Version
+
+ Version 1, March 1, 2011
+
+Number
+
+ EGL Extension #not assigned
+
+Dependencies
+
+ Reguires EGL 1.4 or later. This extension is written against the
+ wording of the EGL 1.4 specification.
+
+ EGL_KHR_base_image is required.
+
+Overview
+
+ This extension provides entry points for binding and unbinding the
+ wl_display of a Wayland compositor to an EGLDisplay. Binding a
+ wl_display means that the EGL implementation should provide one or
+ more interfaces in the Wayland protocol to allow clients to create
+ wl_buffer objects. On the server side, this extension also
+ provides a new target for eglCreateImageKHR, to create an EGLImage
+ from a wl_buffer
+
+ Adding a implementation specific wayland interface, allows the
+ EGL implementation to define specific wayland requests and events,
+ needed for buffer sharing in a EGL wayland platform.
+
+IP Status
+
+ Open-source; freely implementable.
+
+New Procedures and Functions
+
+ EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
+ struct wl_display *display);
+
+ EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
+ struct wl_display *display);
+
+New Tokens
+
+ Accepted as <target> in eglCreateImageKHR
+
+ EGL_WAYLAND_BUFFER_WL 0x31D5
+
+Additions to the EGL 1.4 Specification:
+
+ To bind a server side wl_display to an EGLDisplay, call
+
+ EGLBoolean eglBindWaylandDisplayWL(EGLDisplay dpy,
+ struct wl_display *display);
+
+ To unbind a server side wl_display from an EGLDisplay, call
+
+ EGLBoolean eglUnbindWaylandDisplayWL(EGLDisplay dpy,
+ struct wl_display *display);
+
+ eglBindWaylandDisplayWL returns EGL_FALSE when there is already a
+ wl_display bound to EGLDisplay otherwise EGL_TRUE.
+
+ eglUnbindWaylandDisplayWL returns EGL_FALSE when there is no
+ wl_display bound to the EGLDisplay currently otherwise EGL_TRUE.
+
+ Import a wl_buffer by calling eglCreateImageKHR with
+ wl_buffer as EGLClientBuffer, EGL_WAYLAND_BUFFER_WL as the target,
+ and an empty attribute_list.
+
+Issues
+
+Revision History
+
+ Version 1, March 1, 2011
+ Initial draft (Benjamin Franzke)
diff --git a/docs/news.html b/docs/news.html
index 72d38ee3f80..6a706ab3c56 100644
--- a/docs/news.html
+++ b/docs/news.html
@@ -11,6 +11,15 @@
<H1>News</H1>
+<h2>March 2, 2011</h2>
+
+<p>
+<a href="relnotes-7.9.2.html">Mesa 7.9.2</a> and
+<a href="relnotes-7.10.1.html">Mesa 7.10.1</a> are released. These are
+stable releases containing bug fixes since the 7.9.1 and 7.10 releases.
+</p>
+
+
<h2>October 4, 2010</h2>
<p>
diff --git a/docs/relnotes-7.10.1.html b/docs/relnotes-7.10.1.html
new file mode 100644
index 00000000000..ea605d966ca
--- /dev/null
+++ b/docs/relnotes-7.10.1.html
@@ -0,0 +1,380 @@
+<HTML>
+
+<head>
+<TITLE>Mesa Release Notes</TITLE>
+<link rel="stylesheet" type="text/css" href="mesa.css">
+<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+</head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.10.1 Release Notes / TBD</H1>
+
+<p>
+Mesa 7.10.1 is a bug fix release which fixes bugs found since the 7.10 release.
+</p>
+<p>
+Mesa 7.10.1 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+4b4cee19f3bf16eb78bd4cc278ccf812 MesaLib-7.10.1.tar.gz
+efe8da4d80c2a5d32a800770b8ce5dfa MesaLib-7.10.1.tar.bz2
+0fd2b1a025934de3f8cecf9fb9b57f4c MesaLib-7.10.1.zip
+42beb0f5188d544476c19496f725fa67 MesaGLUT-7.10.1.tar.gz
+637bb8a20fdad89f7382b4ea83f896e3 MesaGLUT-7.10.1.tar.bz2
+bdbf3ffb2606d6aa8afabb6c6243b91b MesaGLUT-7.10.1.zip
+</pre>
+
+
+<h2>New features</h2>
+<p>None.</p>
+
+<h2>Bug fixes</h2>
+<p>This list is likely incomplete.</p>
+<ul>
+<li>Fix an off-by-one bug in a vsplit assertion.</li>
+<li>Fix incorrect handling of <tt>layout</tt> qualifier
+with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
+
+<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
+
+<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
+
+<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
+
+<li>Assorted Gallium llvmpipe driver bug fixes</li>
+
+<li>Assorted Mesa/Gallium state tracker bug fixes</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34030">Bug 34030</a> - [bisected] Starcraft 2: some effects are corrupted or too big</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34179">Bug 34179</a> - Nouveau 3D driver: nv50_pc_emit.c:863 assertion error kills Compiz</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
+
+<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
+
+<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
+
+<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
+
+</ul>
+
+
+<h2>Changes</h2>
+<p>The full set of changes can be viewed by using the following GIT command:</p>
+
+<pre>
+ git log mesa-7.10..mesa-7.10.1
+</pre>
+
+<p>Alberto Milone (1):
+<ul>
+ <li>r600c: add evergreen ARL support.</li>
+</ul></p>
+
+<p>Brian Paul (21):
+<ul>
+ <li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
+ <li>docs: add links to 7.9.1 and 7.10 release notes</li>
+ <li>docs: added news item for 7.9.1 and 7.10 release</li>
+ <li>gallivm: work around LLVM 2.6 bug when calling C functions</li>
+ <li>gallivm: fix copy&amp;paste error from previous commit</li>
+ <li>mesa: fix a few format table mistakes, assertions</li>
+ <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
+ <li>mesa: don't assert in GetIntegerIndexed, etc</li>
+ <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
+ <li>llvmpipe: make sure binning is active when we begin/end a query</li>
+ <li>st/mesa: fix incorrect fragcoord.x translation</li>
+ <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
+ <li>cso: fix loop bound in cso_set_vertex_samplers()</li>
+ <li>st/mesa: fix incorrect glCopyPixels position on fallback path</li>
+ <li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
+ <li>st/mesa: fix the default case in st_format_datatype()</li>
+ <li>st/mesa: need to translate clear color according to surface's base format</li>
+ <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
+ <li>docs: add link to 7.10.1 release notes</li>
+ <li>mesa: implement glGetShaderPrecisionFormat()</li>
+ <li>docs: updated environment variable list</li>
+</ul></p>
+
+<p>Bryce Harrington (1):
+<ul>
+ <li>r300g: Null pointer check for buffer deref in gallium winsys</li>
+</ul></p>
+
+<p>Chad Versace (20):
+<ul>
+ <li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
+ <li>glcpp: Fix segfault when validating macro redefinitions</li>
+ <li>glsl: Fix parser rule for type_specifier</li>
+ <li>glsl: Change default value of ast_type_specifier::precision</li>
+ <li>glsl: Add semantic checks for precision qualifiers</li>
+ <li>glsl: Add support for default precision statements</li>
+ <li>glsl: Remove redundant semantic check in parser</li>
+ <li>glsl: Fix semantic checks on precision qualifiers</li>
+ <li>glsl: Fix segfault due to missing printf argument</li>
+ <li>glsl: Mark 'in' variables at global scope as read-only</li>
+ <li>mesa: Refactor handling of extension strings</li>
+ <li>mesa: Add/remove extensions in extension string</li>
+ <li>mesa: Change dependencies of some OES extension strings</li>
+ <li>mesa: Change OES_point_sprite to depend on ARB_point_sprite</li>
+ <li>mesa: Change OES_standard_derivatives to be stand-alone extension</li>
+ <li>i915: Disable extension OES_standard_derivatives</li>
+ <li>glcpp: Raise error when modulus is zero</li>
+ <li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
+ <li>glsl: Reinstate constant-folding for division by zero</li>
+ <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
+</ul></p>
+
+<p>Chia-I Wu (1):
+<ul>
+ <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
+</ul></p>
+
+<p>Christoph Bumiller (1):
+<ul>
+ <li>nv50,nvc0: do not forget to apply sign mode to saved TGSI inputs</li>
+</ul></p>
+
+<p>Cyril Brulebois (1):
+<ul>
+ <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
+</ul></p>
+
+<p>Dave Airlie (3):
+<ul>
+ <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
+ <li>radeon: calculate complete texture state inside TFP function</li>
+ <li>radeon: avoid segfault on 3D textures.</li>
+</ul></p>
+
+<p>Dimitry Andric (4):
+<ul>
+ <li>mesa: s/movzx/movzbl/</li>
+ <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
+ <li>glapi: adding @ char before type specifier in glapi_x86.S</li>
+ <li>glapi: add @GOTPCREL relocation type</li>
+</ul></p>
+
+<p>Eric Anholt (16):
+<ul>
+ <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
+ <li>i965/fs: When producing ir_unop_abs of an operand, strip negate.</li>
+ <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
+ <li>i965/fs: Do flat shading when appropriate.</li>
+ <li>i965: Avoid double-negation of immediate values in the VS.</li>
+ <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
+ <li>i965: Fix dead pointers to fp-&gt;Parameters-&gt;ParameterValues[] after realloc.</li>
+ <li>docs: Add a relnote for the Civ IV on i965.</li>
+ <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
+ <li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
+ <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
+ <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
+ <li>i965: Fix a bug in i965 compute-to-MRF.</li>
+ <li>i965/fs: Add a helper function for detecting math opcodes.</li>
+</ul></p>
+
+<p>Fredrik Höglund (1):
+<ul>
+ <li>st/mesa: fix a regression from cae2bb76</li>
+</ul></p>
+
+<p>Ian Romanick (42):
+<ul>
+ <li>docs: Add 7.10 md5sums</li>
+ <li>glsl: Support the 'invariant(all)' pragma</li>
+ <li>glcpp: Generate an error for division by zero</li>
+ <li>glsl: Add version_string containing properly formatted GLSL version</li>
+ <li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
+ <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
+ <li>glsl: Track variable usage, use that to enforce semantics</li>
+ <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
+ <li>docs: Initial bits of 7.10.1 release notes</li>
+ <li>mesa: bump version to 7.10.1-devel</li>
+ <li>doc: Update 7.10.1 release notes</li>
+ <li>glsl: Emit errors or warnings when 'layout' is used with 'attribute' or 'varying'</li>
+ <li>docs: Update 7.10.1 release notes</li>
+ <li>glsl: Refresh autogenerated lexer and parser files.</li>
+ <li>glsl: Don't assert when the value returned by a function has no rvalue</li>
+ <li>linker: Set sizes for non-global arrays as well</li>
+ <li>linker: Propagate max_array_access while linking functions</li>
+ <li>docs: Update 7.10.1 release notes</li>
+ <li>mesa: glGetUniform only returns a single element of an array</li>
+ <li>linker: Generate link errors when ES shaders are missing stages</li>
+ <li>mesa: Fix error checks in GetVertexAttrib functions</li>
+ <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
+ <li>docs: Update 7.10.1 release notes</li>
+ <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
+ <li>i965: Set correct values for range/precision of fragment shader types</li>
+ <li>i915: Set correct values for range/precision of fragment shader types</li>
+ <li>intel: Fix typeos from 3d028024 and 790ff232</li>
+ <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
+ <li>glsl: Reject shader versions not supported by the implementation</li>
+ <li>mesa: Initial size for secondary color array is 3</li>
+ <li>glsl: Finish out the reduce/reduce error fixes</li>
+ <li>glsl: Regenerate compiler and glcpp files from cherry picks</li>
+ <li>linker: Fix off-by-one error implicit array sizing</li>
+ <li>docs: update 7.10.1 release notes with Ian's recent cherry picks</li>
+ <li>i915: Only mark a register as available if all components are written</li>
+ <li>i915: Calculate partial result to temp register first</li>
+ <li>i915: Force lowering of all types of indirect array accesses in the FS</li>
+ <li>docs: Update 7.10.1 with (hopefully) the last of the cherry picks</li>
+ <li>docs: Clean up bug fixes list</li>
+ <li>intel: Remove driver date and related bits from renderer string</li>
+ <li>mesa: set version string to 7.10.1 (final)</li>
+</ul></p>
+
+<p>Jian Zhao (1):
+<ul>
+ <li>mesa: fix an error in uniform arrays in row calculating.</li>
+</ul></p>
+
+<p>Julien Cristau (3):
+<ul>
+ <li>glx: fix request lengths</li>
+ <li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
+ <li>glx: fix length of GLXGetFBConfigsSGIX</li>
+</ul></p>
+
+<p>Keith Packard (1):
+<ul>
+ <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
+</ul></p>
+
+<p>Kenneth Graunke (20):
+<ul>
+ <li>glsl: Expose a public glsl_type::void_type const pointer.</li>
+ <li>glsl: Don't bother unsetting a destructor that was never set.</li>
+ <li>glsl, i965: Remove unnecessary talloc includes.</li>
+ <li>glcpp: Remove use of talloc reference counting.</li>
+ <li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
+ <li>Convert everything from the talloc API to the ralloc API.</li>
+ <li>ralloc: a new MIT-licensed recursive memory allocator.</li>
+ <li>Remove talloc from the make and automake build systems.</li>
+ <li>Remove talloc from the SCons build system.</li>
+ <li>Remove the talloc sources from the Mesa repository.</li>
+ <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
+ <li>i965/fs: Apply source modifier workarounds to POW as well.</li>
+ <li>i965: Fix shaders that write to gl_PointSize on Sandybridge.</li>
+ <li>i965/fs: Avoid register coalescing away gen6 MATH workarounds.</li>
+ <li>i965/fs: Correctly set up gl_FragCoord.w on Sandybridge.</li>
+ <li>i965: Increase Sandybridge point size clamp.</li>
+ <li>i965/fs: Refactor control flow stack handling.</li>
+ <li>i965: Increase Sandybridge point size clamp in the clip state.</li>
+ <li>glsl: Use reralloc instead of plain realloc.</li>
+ <li>Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."</li>
+</ul></p>
+
+<p>Marek Olšák (4):
+<ul>
+ <li>docs: fix messed up names with special characters in relnotes-7.10</li>
+ <li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
+ <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
+ <li>st/dri: Track drawable context bindings</li>
+</ul></p>
+
+<p>Paulo Zanoni (1):
+<ul>
+ <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
+</ul></p>
+
+<p>Sam Hocevar (2):
+<ul>
+ <li>docs: add glsl info</li>
+ <li>docs: fix glsl_compiler name</li>
+</ul></p>
+
+<p>Tom Fogal (1):
+<ul>
+ <li>Regenerate gl_mangle.h.</li>
+</ul></p>
+
+<p>Tom Stellard (2):
+<ul>
+ <li>r300/compiler: Disable register rename pass on r500</li>
+ <li>r300/compiler: Don't erase sources when converting RGB-&gt;Alpha</li>
+</ul></p>
+
+<p>Vinson Lee (3):
+<ul>
+ <li>ralloc: Add missing va_end following va_copy.</li>
+ <li>mesa: Move declaration before code in extensions.c.</li>
+ <li>mesa: Move loop variable declarations outside for loop in extensions.c.</li>
+</ul></p>
+
+<p>nobled (1):
+<ul>
+ <li>glx: Put null check before use</li>
+</ul></p>
+
+</p>
+
+</body>
+</html>
diff --git a/docs/relnotes-7.11.html b/docs/relnotes-7.11.html
index 4b1730b17ec..277339bc4ce 100644
--- a/docs/relnotes-7.11.html
+++ b/docs/relnotes-7.11.html
@@ -53,6 +53,8 @@ tbd
<ul>
<li>The Windows MSVC project files have been removed. They haven't been maintained
in quite a while. Building with SCons is an alterantive.
+<li>Removed GL_SGI_texture_color_table support from swrast driver - the only
+driver that implemented it.
</ul>
diff --git a/docs/relnotes-7.9.2.html b/docs/relnotes-7.9.2.html
new file mode 100644
index 00000000000..65929cc2ac2
--- /dev/null
+++ b/docs/relnotes-7.9.2.html
@@ -0,0 +1,336 @@
+<HTML>
+
+<head>
+<TITLE>Mesa Release Notes</TITLE>
+<link rel="stylesheet" type="text/css" href="mesa.css">
+<meta http-equiv="content-type" content="text/html; charset=utf-8" />
+</head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.9.2 Release Notes / TBD</H1>
+
+<p>
+Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release.
+</p>
+<p>
+Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+eb4ab8c1a03386def3ea34b1358e9cda MesaLib-7.9.2.tar.gz
+8f6d1474912787ce13bd35f3bae9938a MesaLib-7.9.2.tar.bz2
+427a81dd43ac97603768dc5c6af3df26 MesaLib-7.9.2.zip
+aacb8f4db997e346db40c6066942140a MesaGLUT-7.9.2.tar.gz
+18abe6cff4fad8ad4752c7b7ab548e5d MesaGLUT-7.9.2.tar.bz2
+3189e5732d636c71baf3d8bc23ce7b11 MesaGLUT-7.9.2.zip
+</pre>
+
+
+<h2>New features</h2>
+<p>None.</p>
+
+<h2>Bug fixes</h2>
+<p>This list is likely incomplete.</p>
+<ul>
+<li>Fix an off-by-one bug in a vsplit assertion.</li>
+<li>Fix incorrect handling of <tt>layout</tt> qualifier
+with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
+
+<li>Fix an i965 GPU hang in GLSL shaders that contain an unconditional <tt>discard</tt> statement.</li>
+
+<li>Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.</li>
+
+<li>Fix numerous issues handling precision qualifiers in GLSL ES.</li>
+
+<li>Fixed a few GLX protocol encoder bugs (Julien Cristau)</li>
+
+<li>Assorted Gallium llvmpipe driver bug fixes</li>
+
+<li>Assorted Mesa/Gallium state tracker bug fixes</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=26795">Bug 26795</a> - gl_FragCoord off by one in Gallium drivers.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29823">Bug 29823</a> - GetUniform[if]v busted</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29927">Bug 29927</a> - [glsl2] fail to compile shader with constructor for array of struct type</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156">Bug 30156</a> - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925">Bug 31925</a> - [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32214">Bug 32214</a> - [gles2]no link error happens when missing vertex shader or frag shader</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32375">Bug 32375</a> - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32541">Bug 32541</a> - Segmentation Fault while running an HDR (high dynamic range) rendering demo</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32569">Bug 32569</a> - [gles2] glGetShaderPrecisionFormat not implemented yet</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32695">Bug 32695</a> - [glsl] SIGSEGV glcpp/glcpp-parse.y:833</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32831">Bug 32831</a> - [glsl] division by zero crashes GLSL compiler</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33219">Bug 33219</a> -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33306">Bug 33306</a> - GLSL integer division by zero crashes GLSL compiler</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33308">Bug 33308</a> -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33386">Bug 33386</a> - Dubious assembler in read_rgba_span_x86.S</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33388">Bug 33388</a> - Dubious assembler in xform4.S</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33433">Bug 33433</a> - Error in x86-64 API dispatch code.</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33507">Bug 33507</a> - [glsl] GLSL preprocessor modulus by zero crash</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33508">Bug 33508</a> - [glsl] GLSL compiler modulus by zero crash</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33916">Bug 33916</a> - Compiler accepts reserved operators % and %=</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34047">Bug 34047</a> - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34114">Bug 34114</a> - Sun Studio build fails due to standard library functions not being in global namespace</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=34198">Bug 34198</a> - [GLSL] implicit sized array with index 0 used gets assertion</li>
+
+<li><a href="https://bugs.launchpad.net/ubuntu/+source/mesa/+bug/691653">Ubuntu bug 691653</a> - compiz crashes when using alt-tab (the radeon driver kills it) </li>
+
+<li><a href="https://bugs.meego.com/show_bug.cgi?id=13005">Meego bug 13005</a> - Graphics GLSL issue lead to camera preview fail on Pinetrail</li>
+
+<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> -->
+
+</ul>
+
+
+<h2>Changes</h2>
+<p>The full set of changes can be viewed by using the following GIT command:</p>
+
+<pre>
+ git log mesa-7.9.1..mesa-7.9.2
+</pre>
+
+<p>Alberto Milone (1):
+<ul>
+ <li>r600c: add evergreen ARL support.</li>
+</ul></p>
+
+<p>Brian Paul (19):
+<ul>
+ <li>draw: Fix an off-by-one bug in a vsplit assertion.</li>
+ <li>mesa: fix a few format table mistakes, assertions</li>
+ <li>mesa: fix num_draw_buffers==0 in fixed-function fragment program generation</li>
+ <li>mesa: don't assert in GetIntegerIndexed, etc</li>
+ <li>mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()</li>
+ <li>llvmpipe: make sure binning is active when we begin/end a query</li>
+ <li>st/mesa: fix incorrect fragcoord.x translation</li>
+ <li>softpipe: fix off-by-one error in setup_fragcoord_coeff()</li>
+ <li>cso: fix loop bound in cso_set_vertex_samplers()</li>
+ <li>st/mesa: set renderbuffer _BaseFormat in a few places</li>
+ <li>st/mesa: fix the default case in st_format_datatype()</li>
+ <li>st/mesa: need to translate clear color according to surface's base format</li>
+ <li>docs: update 7.9.2 release notes with Brian's cherry-picks</li>
+ <li>docs: add links to 7.9.1 and 7.9.2 release notes</li>
+ <li>mesa: include compiler.h for ASSERT macro</li>
+ <li>glsl: add ir_shader case in switch stmt to silence warning</li>
+ <li>glsl2: fix signed/unsigned comparison warning</li>
+ <li>mesa: implement glGetShaderPrecisionFormat()</li>
+ <li>docs: updated environment variable list</li>
+</ul></p>
+
+<p>Bryce Harrington (1):
+<ul>
+ <li>r300g: Null pointer check for buffer deref in gallium winsys</li>
+</ul></p>
+
+<p>Chad Versace (14):
+<ul>
+ <li>glsl: At link-time, check that globals have matching centroid qualifiers</li>
+ <li>glcpp: Fix segfault when validating macro redefinitions</li>
+ <li>glsl: Fix parser rule for type_specifier</li>
+ <li>glsl: Change default value of ast_type_specifier::precision</li>
+ <li>glsl: Add semantic checks for precision qualifiers</li>
+ <li>glsl: Add support for default precision statements</li>
+ <li>glsl: Remove redundant semantic check in parser</li>
+ <li>glsl: Fix semantic checks on precision qualifiers</li>
+ <li>glsl: Fix segfault due to missing printf argument</li>
+ <li>glsl: Mark 'in' variables at global scope as read-only</li>
+ <li>glcpp: Raise error when modulus is zero</li>
+ <li>glsl: Set operators '%' and '%=' to be reserved when GLSL &lt 1.30</li>
+ <li>glsl: Reinstate constant-folding for division by zero</li>
+ <li>tnl: Add support for datatype GL_FIXED in vertex arrays</li>
+</ul></p>
+
+<p>Chia-I Wu (1):
+<ul>
+ <li>mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.</li>
+</ul></p>
+
+<p>Chris Wilson (1):
+<ul>
+ <li>intel: Check for unsupported texture when finishing using as a render target</li>
+</ul></p>
+
+<p>Cyril Brulebois (1):
+<ul>
+ <li>Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org</li>
+</ul></p>
+
+<p>Dave Airlie (2):
+<ul>
+ <li>radeon/r200: fix fbo-clearmipmap + gen-teximage</li>
+ <li>radeon: avoid segfault on 3D textures.</li>
+</ul></p>
+
+<p>Dimitry Andric (4):
+<ul>
+ <li>mesa: s/movzx/movzbl/</li>
+ <li>mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S</li>
+ <li>glapi: adding @ char before type specifier in glapi_x86.S</li>
+ <li>glapi: add @GOTPCREL relocation type</li>
+</ul></p>
+
+<p>Eric Anholt (11):
+<ul>
+ <li>i965: Avoid double-negation of immediate values in the VS.</li>
+ <li>docs: Add a relnote for the Civ IV on i965.</li>
+ <li>i965/vs: When MOVing to produce ABS, strip negate of the operand.</li>
+ <li>glsl: Fix the lowering of variable array indexing to not lose write_masks.</li>
+ <li>intel: Make renderbuffer tiling choice match texture tiling choice.</li>
+ <li>glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Add extension enable bit for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Add actual support for glReleaseShaderCompiler from ES2.</li>
+ <li>mesa: Add support for glDepthRangef and glClearDepthf.</li>
+ <li>mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.</li>
+ <li>mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.</li>
+</ul></p>
+
+<p>Ian Romanick (42):
+<ul>
+ <li>docs: Add 7.9.1 md5sums</li>
+ <li>glsl: Support the 'invariant(all)' pragma</li>
+ <li>glcpp: Generate an error for division by zero</li>
+ <li>glsl: Add version_string containing properly formatted GLSL version</li>
+ <li>glsl &amp; glcpp: Refresh autogenerated lexer and parser files.</li>
+ <li>glsl: Disallow 'in' and 'out' on globals in GLSL 1.20</li>
+ <li>glsl: Track variable usage, use that to enforce semantics</li>
+ <li>glsl: Allow 'in' and 'out' when 'layout' is also available</li>
+ <li>docs: Initial set of release notes for 7.9.2</li>
+ <li>mesa: bump version to 7.9.2-devel</li>
+ <li>docs: Update 7.9.2 release notes</li>
+ <li>i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!</li>
+ <li>glsl: Refresh autogenerated lexer and parser files.</li>
+ <li>glsl: Don't assert when the value returned by a function has no rvalue</li>
+ <li>linker: Set sizes for non-global arrays as well</li>
+ <li>linker: Propagate max_array_access while linking functions</li>
+ <li>docs: Update 7.9.2 release notes</li>
+ <li>Use C-style system headers in C++ code to avoid issues with std:: namespace</li>
+ <li>mesa: glGetUniform only returns a single element of an array</li>
+ <li>linker: Generate link errors when ES shaders are missing stages</li>
+ <li>mesa: Fix error checks in GetVertexAttrib functions</li>
+ <li>docs: Update 7.9.2 release notes</li>
+ <li>mesa: Remove unsupported OES extensions</li>
+ <li>glapi: Regenerate for GL_ARB_ES2_compatibility.</li>
+ <li>mesa: Connect glGetShaderPrecisionFormat into the dispatch table</li>
+ <li>i965: Set correct values for range/precision of fragment shader types</li>
+ <li>i915: Set correct values for range/precision of fragment shader types</li>
+ <li>intel: Fix typeos from 3d028024 and 790ff232</li>
+ <li>glsl: Ensure that all GLSL versions are supported in the stand-alone compiler</li>
+ <li>glsl: Reject shader versions not supported by the implementation</li>
+ <li>mesa: Initial size for secondary color array is 3</li>
+ <li>glcpp: Regenerate files from recent cherry picks</li>
+ <li>glsl: Finish out the reduce/reduce error fixes</li>
+ <li>glsl: Regenerate compiler files from cherry picks</li>
+ <li>linker: Fix off-by-one error implicit array sizing</li>
+ <li>i915: Only mark a register as available if all components are written</li>
+ <li>i915: Calculate partial result to temp register first</li>
+ <li>i915: Force lowering of all types of indirect array accesses in the FS</li>
+ <li>docs: Update 7.9.2 release notes for recent cherry picks</li>
+ <li>docs: Clean up bug fixes list</li>
+ <li>intel: Remove driver date and related bits from renderer string</li>
+ <li>mesa: set version string to 7.9.2 (final)</li>
+</ul></p>
+
+<p>Jian Zhao (1):
+<ul>
+ <li>mesa: fix an error in uniform arrays in row calculating.</li>
+</ul></p>
+
+<p>Julien Cristau (3):
+<ul>
+ <li>glx: fix request lengths</li>
+ <li>glx: fix GLXChangeDrawableAttributesSGIX request</li>
+ <li>glx: fix length of GLXGetFBConfigsSGIX</li>
+</ul></p>
+
+<p>Keith Packard (1):
+<ul>
+ <li>glsl: Eliminate reduce/reduce conflicts in glsl grammar</li>
+</ul></p>
+
+<p>Kenneth Graunke (12):
+<ul>
+ <li>glsl: Expose a public glsl_type::void_type const pointer.</li>
+ <li>glsl: Don't bother unsetting a destructor that was never set.</li>
+ <li>glsl, i965: Remove unnecessary talloc includes.</li>
+ <li>glcpp: Remove use of talloc reference counting.</li>
+ <li>ralloc: Add a fake implementation of ralloc based on talloc.</li>
+ <li>Convert everything from the talloc API to the ralloc API.</li>
+ <li>ralloc: a new MIT-licensed recursive memory allocator.</li>
+ <li>Remove talloc from the make and automake build systems.</li>
+ <li>Remove talloc from the SCons build system.</li>
+ <li>Remove the talloc sources from the Mesa repository.</li>
+ <li>glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.</li>
+ <li>glsl: Use reralloc instead of plain realloc.</li>
+</ul></p>
+
+<p>Marek Olšák (3):
+<ul>
+ <li>docs: fix messed up names with special characters in relnotes-7.9.1</li>
+ <li>mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2</li>
+ <li>st/dri: Track drawable context bindings</li>
+</ul></p>
+
+<p>Paulo Zanoni (1):
+<ul>
+ <li>dri_util: fail driCreateNewScreen if InitScreen is NULL</li>
+</ul></p>
+
+<p>Sam Hocevar (2):
+<ul>
+ <li>docs: add glsl info</li>
+ <li>docs: fix glsl_compiler name</li>
+</ul></p>
+
+<p>Vinson Lee (1):
+<ul>
+ <li>ralloc: Add missing va_end following va_copy.</li>
+</ul></p>
+
+<p>nobled (1):
+<ul>
+ <li>glx: Put null check before use</li>
+</ul></p>
+</p>
+
+</body>
+</html>
diff --git a/docs/relnotes.html b/docs/relnotes.html
index c57d03b2319..b0ca3ef4313 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -14,7 +14,9 @@ The release notes summarize what's new or changed in each Mesa release.
<UL>
<LI><A HREF="relnotes-7.11.html">7.11 release notes</A>
+<LI><A HREF="relnotes-7.10.1.html">7.10.1 release notes</A>
<LI><A HREF="relnotes-7.10.html">7.10 release notes</A>
+<LI><A HREF="relnotes-7.9.2.html">7.9.2 release notes</A>
<LI><A HREF="relnotes-7.9.1.html">7.9.1 release notes</A>
<LI><A HREF="relnotes-7.9.html">7.9 release notes</A>
<LI><A HREF="relnotes-7.8.3.html">7.8.3 release notes</A>