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-rw-r--r--docs/GL3.txt11
-rw-r--r--docs/egl.html4
-rw-r--r--docs/install.html2
-rw-r--r--docs/relnotes-7.9.html50
4 files changed, 59 insertions, 8 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 889edefbce1..386619e2f7c 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -16,6 +16,7 @@ GLSL changes (GL_EXT_gpu_shader4, etc) not started
Conditional rendering (GL_NV_conditional_render) DONE (swrast & softpipe)
Map buffer subranges (GL_APPLE_flush_buffer_range) not started
Float textures, renderbuffers some infrastructure done
+ (incl. GL_EXT_packed_float, GL_EXT_shared_exponent)
Framebuffer objects (GL_EXT_framebuffer_object) DONE
Half-float some infrastructure done
Multisample blit DONE
@@ -25,7 +26,7 @@ Packed depth/stencil formats DONE
Per-buffer blend and masks (GL_EXT_draw_buffers2) DONE
GL_EXT_texture_compression_rgtc not started
Red and red/green texture formats Ian?
-Transform feedback (GL_EXT_transform_feedback) not started
+Transform feedback (GL_EXT_transform_feedback) ~50% done
Vertex array objects (GL_APPLE_vertex_array_object) DONE
sRGB framebuffer format (GL_EXT_framebuffer_sRGB) not started
glClearBuffer commands DONE, except for dispatch
@@ -33,20 +34,20 @@ glGetStringi command DONE, except for dispatch
glTexParameterI, glGetTexParameterI commands DONE, except for dispatch
glVertexAttribI commands not started
glBindFragDataLocation, glGetFragDataLocation cmds not started
-glBindBufferRange, glBindBufferBase commands not started
+glBindBufferRange, glBindBufferBase commands DONE
GL 3.1:
GLSL 1.30 and 1.40 not started
-Instanced drawing (GL_ARB_draw_instanced) not started
+Instanced drawing (GL_ARB_draw_instanced) ~50% done
Buffer copying (GL_ARB_copy_buffer) DONE
Primitive restart (GL_NV_primitive_restart) not started
16 vertex texture image units not started
Texture buffer objs (GL_ARB_textur_buffer_object) not started
Rectangular textures (GL_ARB_texture_rectangle) DONE
Uniform buffer objs (GL_ARB_uniform_buffer_object) not started
-Signed normalized texture formats not started
+Signed normalized texture formats ~50% done
GL 3.2:
@@ -56,7 +57,7 @@ GLSL 1.50 not started
Geometry shaders (GL_ARB_geometry_shader4) partially done (Zack)
BGRA vertex order (GL_ARB_vertex_array_bgra) DONE
Base vertex offset(GL_ARB_draw_elements_base_vertex) DONE
-Frag shader coord (GL_ARB_fragment_coord_conventions) not started
+Frag shader coord (GL_ARB_fragment_coord_conventions) DONE (swrast, gallium)
Provoking vertex (GL_ARB_provoking_vertex) DONE
Seamless cubemaps (GL_ARB_seamless_cube_map) DONE, mostly?
Multisample textures (GL_ARB_texture_multisample) not started
diff --git a/docs/egl.html b/docs/egl.html
index 55907f6cfac..e960309fc47 100644
--- a/docs/egl.html
+++ b/docs/egl.html
@@ -106,11 +106,11 @@ noted that the classic <code>libGL</code> is not a state tracker and cannot be
used with EGL (unless the EGL driver in use is <code>egl_glx</code>). To build
the OpenGL state tracker, one may append <code>glx</code> to
<code>--with-state-trackers</code> and manually build
-<code>src/gallium/winsys/xlib/</code>.</p>
+<code>src/gallium/targets/libgl-xlib/</code>.</p>
<h2>Use EGL</h2>
-<p> The demos for OpenGL ES and OpenVG can be found in <code>progs/es1/</code>,
+<p>The demos for OpenGL ES and OpenVG can be found in <code>progs/es1/</code>,
<code>progs/es2/</code> and <code>progs/openvg/</code>. You can use them to
test your build. For example,</p>
diff --git a/docs/install.html b/docs/install.html
index 5aea92e0b51..3962ea5c91e 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -361,7 +361,7 @@ To build Mesa with SCons for Windows on Linux using the MinGW crosscompiler tool
This will create:
</p>
<ul>
-<li>build/windows-x86-debug/gallium/winsys/gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
+<li>build/windows-x86-debug/gallium/targets/libgl-gdi/opengl32.dll &mdash; Mesa + Gallium + softpipe, binary compatible with Windows's opengl32.dll
<li>build/windows-x86-debug/glut/glx/glut32.dll
<li>progs/build/windows-x86-debug/wgl/wglinfo.exe
<li>progs/build/windows-x86-debug/trivial/tri.exe
diff --git a/docs/relnotes-7.9.html b/docs/relnotes-7.9.html
new file mode 100644
index 00000000000..f7d5016dc69
--- /dev/null
+++ b/docs/relnotes-7.9.html
@@ -0,0 +1,50 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 7.9 Release Notes / date TBD</H1>
+
+<p>
+Mesa 7.9 is a new development release.
+People who are concerned with stability and reliability should stick
+with a previous release or wait for Mesa 7.9.1.
+</p>
+<p>
+Mesa 7.9 implements the OpenGL 2.1 API, but the version reported by
+glGetString(GL_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 2.1.
+</p>
+<p>
+See the <a href="install.html">Compiling/Installing page</a> for prerequisites
+for DRI hardware acceleration.
+</p>
+
+
+<h2>MD5 checksums</h2>
+<pre>
+tbd
+</pre>
+
+
+<h2>New features</h2>
+<ul>
+</ul>
+
+
+<h2>Bug fixes</h2>
+<ul>
+</ul>
+
+
+<h2>Changes</h2>
+<ul>
+</ul>
+
+</body>
+</html>