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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
+<html lang="en">
+<head>
+ <meta http-equiv="content-type" content="text/html; charset=utf-8">
+ <title>Mesa Release Notes</title>
+ <link rel="stylesheet" type="text/css" href="../mesa.css">
+</head>
+<body>
+
+<div class="header">
+ <h1>The Mesa 3D Graphics Library</h1>
+</div>
+
+<iframe src="../contents.html"></iframe>
+<div class="content">
+
+<h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1>
+
+<p>
+Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release.
+</p>
+<p>
+Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by
+glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
+glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
+Some drivers don't support all the features required in OpenGL 4.5. OpenGL
+4.5 is <strong>only</strong> available if requested at context creation
+because compatibility contexts are not supported.
+</p>
+
+
+<h2>SHA256 checksums</h2>
+<pre>
+TBD
+</pre>
+
+
+<h2>New features</h2>
+<p>None</p>
+
+
+<h2>Bug fixes</h2>
+
+<ul>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers &gt; 1 fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li>
+
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li>
+
+</ul>
+
+
+<h2>Changes</h2>
+
+<p>Andres Gomez (6):</p>
+<ul>
+ <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li>
+ <li>cherry-ignore: added 17.3 nominations.</li>
+ <li>cherry-ignore: radv: port merge tess info from anv</li>
+ <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li>
+ <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li>
+ <li>Update version to 17.2.8</li>
+</ul>
+
+<p>Bas Nieuwenhuizen (2):</p>
+<ul>
+ <li>spirv: Fix loading an entire block at once.</li>
+ <li>radv: Fix multi-layer blits.</li>
+</ul>
+
+<p>Brian Paul (2):</p>
+<ul>
+ <li>xlib: call _mesa_warning() instead of fprintf()</li>
+ <li>gallium/aux: include nr_samples in util_resource_size() computation</li>
+</ul>
+
+<p>Emil Velikov (1):</p>
+<ul>
+ <li>docs: add sha256 checksums for 17.2.7</li>
+</ul>
+
+<p>Iago Toral Quiroga (1):</p>
+<ul>
+ <li>i965/vec4: use a temp register to compute offsets for pull loads</li>
+</ul>
+
+<p>Leo Liu (1):</p>
+<ul>
+ <li>radeon/vce: move destroy command before feedback command</li>
+</ul>
+
+<p>Matt Turner (2):</p>
+<ul>
+ <li>util: Assume little endian in the absence of platform-specific handling</li>
+ <li>util: Add a SHA1 unit test program</li>
+</ul>
+
+<p>Roland Scheidegger (2):</p>
+<ul>
+ <li>r600: use min_dx10/max_dx10 instead of min/max</li>
+ <li>r600: use DX10_CLAMP bit in shader setup</li>
+</ul>
+
+
+</div>
+</body>
+</html>