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diff --git a/docs/relnotes/17.2.8.html b/docs/relnotes/17.2.8.html new file mode 100644 index 00000000000..a209b352e3d --- /dev/null +++ b/docs/relnotes/17.2.8.html @@ -0,0 +1,111 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> +<html lang="en"> +<head> + <meta http-equiv="content-type" content="text/html; charset=utf-8"> + <title>Mesa Release Notes</title> + <link rel="stylesheet" type="text/css" href="../mesa.css"> +</head> +<body> + +<div class="header"> + <h1>The Mesa 3D Graphics Library</h1> +</div> + +<iframe src="../contents.html"></iframe> +<div class="content"> + +<h1>Mesa 17.2.8 Release Notes / December 22, 2017</h1> + +<p> +Mesa 17.2.8 is a bug fix release which fixes bugs found since the 17.2.7 release. +</p> +<p> +Mesa 17.2.8 implements the OpenGL 4.5 API, but the version reported by +glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) / +glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 4.5. OpenGL +4.5 is <strong>only</strong> available if requested at context creation +because compatibility contexts are not supported. +</p> + + +<h2>SHA256 checksums</h2> +<pre> +TBD +</pre> + + +<h2>New features</h2> +<p>None</p> + + +<h2>Bug fixes</h2> + +<ul> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=102710">Bug 102710</a> - vkCmdBlitImage with arrayLayers > 1 fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103007">Bug 103007</a> - [OpenGL CTS] [HSW] KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components fails</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103544">Bug 103544</a> - Graphical glitches r600 in game this war of mine linux native</li> + +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=103579">Bug 103579</a> - Vertex shader causes compiler to crash in SPIRV-to-NIR</li> + +</ul> + + +<h2>Changes</h2> + +<p>Andres Gomez (6):</p> +<ul> + <li>cherry-ignore: swr: Fix KNOB_MAX_WORKER_THREADS thread creation override.</li> + <li>cherry-ignore: added 17.3 nominations.</li> + <li>cherry-ignore: radv: port merge tess info from anv</li> + <li>cherry-ignore: main: Clear shader program data whenever ProgramBinary is called</li> + <li>cherry-ignore: r600: set DX10_CLAMP for compute shader too</li> + <li>Update version to 17.2.8</li> +</ul> + +<p>Bas Nieuwenhuizen (2):</p> +<ul> + <li>spirv: Fix loading an entire block at once.</li> + <li>radv: Fix multi-layer blits.</li> +</ul> + +<p>Brian Paul (2):</p> +<ul> + <li>xlib: call _mesa_warning() instead of fprintf()</li> + <li>gallium/aux: include nr_samples in util_resource_size() computation</li> +</ul> + +<p>Emil Velikov (1):</p> +<ul> + <li>docs: add sha256 checksums for 17.2.7</li> +</ul> + +<p>Iago Toral Quiroga (1):</p> +<ul> + <li>i965/vec4: use a temp register to compute offsets for pull loads</li> +</ul> + +<p>Leo Liu (1):</p> +<ul> + <li>radeon/vce: move destroy command before feedback command</li> +</ul> + +<p>Matt Turner (2):</p> +<ul> + <li>util: Assume little endian in the absence of platform-specific handling</li> + <li>util: Add a SHA1 unit test program</li> +</ul> + +<p>Roland Scheidegger (2):</p> +<ul> + <li>r600: use min_dx10/max_dx10 instead of min/max</li> + <li>r600: use DX10_CLAMP bit in shader setup</li> +</ul> + + +</div> +</body> +</html> |