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Diffstat (limited to 'docs')
-rw-r--r-- | docs/envvars.html | 1 | ||||
-rw-r--r-- | docs/install.html | 4 | ||||
-rw-r--r-- | docs/relnotes-7.7.html | 55 | ||||
-rw-r--r-- | docs/relnotes.html | 1 | ||||
-rw-r--r-- | docs/shading.html | 8 |
5 files changed, 66 insertions, 3 deletions
diff --git a/docs/envvars.html b/docs/envvars.html index 6d7a321da9f..b2c0e01ee32 100644 --- a/docs/envvars.html +++ b/docs/envvars.html @@ -28,6 +28,7 @@ Setting this variable automatically sets the MESA_TEX_PROG variable as well. <li>MESA_EXTENSION_OVERRIDE - can be used to enable/disable extensions. A value such as "GL_EXT_foo -GL_EXT_bar" will enable the GL_EXT_foo extension and disable the GL_EXT_bar extension. +<li>MESA_GLSL - <a href="shading.html#envvars">shading language options</a> </ul> <p> diff --git a/docs/install.html b/docs/install.html index 953d2094d5b..8c24cee7a3e 100644 --- a/docs/install.html +++ b/docs/install.html @@ -35,14 +35,14 @@ <h3>1.1 Prerequisites for DRI and hardware acceleration</h3> <p> -The following are required for DRI-based hardware acceleration with Mesa 7.3: +The following are required for DRI-based hardware acceleration with Mesa: </p> <ul> <li><a href="http://xorg.freedesktop.org/releases/individual/proto/">dri2proto</a> version 1.99.3 or later <li>Linux 2.6.28 <li><a href="http://dri.freedesktop.org/libdrm/" target="_parent">libDRM</a> -version 2.4.3 or later +version 2.4.15 or later <li>Xorg server version 1.5 or later </ul> </p> diff --git a/docs/relnotes-7.7.html b/docs/relnotes-7.7.html new file mode 100644 index 00000000000..856b8fae3d7 --- /dev/null +++ b/docs/relnotes-7.7.html @@ -0,0 +1,55 @@ +<HTML> + +<TITLE>Mesa Release Notes</TITLE> + +<head><link rel="stylesheet" type="text/css" href="mesa.css"></head> + +<BODY> + +<body bgcolor="#eeeeee"> + +<H1>Mesa 7.7 Release Notes / date TBD</H1> + +<p> +Mesa 7.7 is a new development release. +People who are concerned with stability and reliability should stick +with a previous release or wait for Mesa 7.7.1. +</p> +<p> +Mesa 7.7 implements the OpenGL 2.1 API, but the version reported by +glGetString(GL_VERSION) depends on the particular driver being used. +Some drivers don't support all the features required in OpenGL 2.1. +</p> +<p> +See the <a href="install.html">Compiling/Installing page</a> for prerequisites +for DRI hardware acceleration. +</p> + + +<h2>MD5 checksums</h2> +<pre> +tbd +</pre> + + +<h2>New features</h2> +<ul> +<li>GL_ARB_draw_elements_base_vertex (supported in Intel i965 and software drivers)</li> +<li>GL_ARB_depth_clamp (supported in Intel i965 DRI and software drivers)</li> +<li>GL_NV_depth_clamp (supported in Intel i965 DRI and software drivers)</li> +<li>GL_ARB_provoking_vertex (same as GL_EXT_provoking_vertex)</li> +<li>Wavefront .obj file loader/viewer demo (progs/demos/objviewer) +</ul> + + +<h2>Bug fixes</h2> +<ul> +</ul> + + +<h2>Changes</h2> +<ul> +</ul> + +</body> +</html> diff --git a/docs/relnotes.html b/docs/relnotes.html index d8cbc791eb7..b301ee046a7 100644 --- a/docs/relnotes.html +++ b/docs/relnotes.html @@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release. </p> <UL> +<LI><A HREF="relnotes-7.7.html">7.7 release notes</A> <LI><A HREF="relnotes-7.6.1.html">7.6.1 release notes</A> <LI><A HREF="relnotes-7.6.html">7.6 release notes</A> <LI><A HREF="relnotes-7.5.2.html">7.5.2 release notes</A> diff --git a/docs/shading.html b/docs/shading.html index 77c86be3aa6..96060f1a752 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -39,7 +39,8 @@ Contents <p> The <b>MESA_GLSL</b> environment variable can be set to a comma-separated -list of keywords to control some aspects of the GLSL compiler: +list of keywords to control some aspects of the GLSL compiler and shader +execution. These are generally used for debugging. </p> <ul> <li>dump - print GLSL shader code to stdout at link time @@ -49,6 +50,11 @@ list of keywords to control some aspects of the GLSL compiler: <li>nopt - disable compiler optimizations <li>opt - force compiler optimizations <li>uniform - print message to stdout when glUniform is called +<li>nopvert - force vertex shaders to be a simple shader that just transforms + the vertex position with ftransform() and passes through the color and + texcoord[0] attributes. +<li>nopfrag - force fragment shader to be a simple shader that passes + through the color attribute. </ul> <p> Example: export MESA_GLSL=dump,nopt |