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-rw-r--r--docs/MESA_packed_depth_stencil.spec2
-rw-r--r--docs/MESA_program_debug.spec2
-rw-r--r--docs/MESA_resize_buffers.spec2
-rw-r--r--docs/MESA_shader_debug.spec265
-rw-r--r--docs/MESA_sprite_point.spec2
-rw-r--r--docs/MESA_trace.spec2
-rw-r--r--docs/MESA_window_pos.spec2
-rw-r--r--docs/README.BEOS2
-rw-r--r--docs/README.QUAKE2
-rw-r--r--docs/RELNOTES-3.12
-rw-r--r--docs/RELNOTES-3.22
-rw-r--r--docs/RELNOTES-3.2.12
-rw-r--r--docs/RELNOTES-3.32
-rw-r--r--docs/RELNOTES-3.42
-rw-r--r--docs/RELNOTES-3.4.12
-rw-r--r--docs/RELNOTES-3.4.22
-rw-r--r--docs/RELNOTES-3.52
-rw-r--r--docs/RELNOTES-4.02
-rw-r--r--docs/RELNOTES-4.0.12
-rw-r--r--docs/RELNOTES-4.0.22
-rw-r--r--docs/RELNOTES-4.0.32
-rw-r--r--docs/RELNOTES-4.12
-rw-r--r--docs/RELNOTES-5.02
-rw-r--r--docs/RELNOTES-5.0.12
-rw-r--r--docs/RELNOTES-5.0.22
-rw-r--r--docs/RELNOTES-6.02
-rw-r--r--docs/RELNOTES-6.0.12
-rw-r--r--docs/RELNOTES-6.12
-rw-r--r--docs/RELNOTES-6.22
-rw-r--r--docs/RELNOTES-6.2.12
-rw-r--r--docs/RELNOTES-6.32
-rw-r--r--docs/RELNOTES-6.3.12
-rw-r--r--docs/RELNOTES-6.3.22
-rw-r--r--docs/RELNOTES-6.42
-rw-r--r--docs/RELNOTES-6.4.12
-rw-r--r--docs/RELNOTES-6.4.22
-rw-r--r--docs/RELNOTES-6.52
-rw-r--r--docs/contents.html2
-rw-r--r--docs/download.html15
-rw-r--r--docs/envvars.html5
-rw-r--r--docs/faq.html31
-rw-r--r--docs/glfbdev-driver.html71
-rw-r--r--docs/install.html99
-rw-r--r--docs/modelers.html2
-rw-r--r--docs/news.html129
-rw-r--r--docs/relnotes-6.5.1.html89
-rw-r--r--docs/relnotes.html1
-rw-r--r--docs/versions.html1813
-rw-r--r--docs/xlibdriver.html25
49 files changed, 2394 insertions, 225 deletions
diff --git a/docs/MESA_packed_depth_stencil.spec b/docs/MESA_packed_depth_stencil.spec
index f196fbca833..4f7ab1e28cf 100644
--- a/docs/MESA_packed_depth_stencil.spec
+++ b/docs/MESA_packed_depth_stencil.spec
@@ -17,7 +17,7 @@ Status
Version
- $Id: MESA_packed_depth_stencil.spec,v 1.2 2003-09-19 14:58:21 brianp Exp $
+ $Id: MESA_packed_depth_stencil.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
Number
diff --git a/docs/MESA_program_debug.spec b/docs/MESA_program_debug.spec
index 52d013b7a6a..391d39fa70a 100644
--- a/docs/MESA_program_debug.spec
+++ b/docs/MESA_program_debug.spec
@@ -18,7 +18,7 @@ Version
Last Modified Date: July 20, 2003
Author Revision: 1.0
- $Date: 2004-03-25 01:42:41 $ $Revision: 1.4 $
+ $Date: 2004/03/25 01:42:41 $ $Revision: 1.4 $
Number
diff --git a/docs/MESA_resize_buffers.spec b/docs/MESA_resize_buffers.spec
index f2cf9ca0a2b..f79d29c405a 100644
--- a/docs/MESA_resize_buffers.spec
+++ b/docs/MESA_resize_buffers.spec
@@ -16,7 +16,7 @@ Status
Version
- $Id: MESA_resize_buffers.spec,v 1.3 2004-03-25 01:42:42 brianp Exp $
+ $Id: MESA_resize_buffers.spec,v 1.3 2004/03/25 01:42:42 brianp Exp $
Number
diff --git a/docs/MESA_shader_debug.spec b/docs/MESA_shader_debug.spec
new file mode 100644
index 00000000000..dbd22b3c667
--- /dev/null
+++ b/docs/MESA_shader_debug.spec
@@ -0,0 +1,265 @@
+Name
+
+ MESA_shader_debug
+
+Name Strings
+
+ GL_MESA_shader_debug
+
+Contact
+
+ Brian Paul (brian.paul 'at' tungstengraphics.com)
+ Michal Krol (mjkrol 'at' gmail.com)
+
+Status
+
+ XXX - Not complete yet!!!
+
+Version
+
+ Last Modified Date: July 30, 2006
+ Author Revision: 0.2
+ $Date: 2006/07/30 14:28:38 $ $Revision: 1.2 $
+
+Number
+
+ TBD
+
+Dependencies
+
+ OpenGL 1.0 is required.
+
+ The ARB_shader_objects extension is required.
+
+ The ARB_shading_language_100 extension is required.
+
+ The extension is written against the OpenGL 1.5 specification.
+
+ The extension is written against the OpenGL Shading Language 1.10
+ Specification.
+
+Overview
+
+ This extension introduces a debug object that can be attached to
+ a program object to enable debugging. Vertex and/or fragment shader,
+ during execution, issue diagnostic function calls that are logged
+ to the debug object's log. A separate debug log for each shader type
+ is maintained. A debug object can be attached, detached and queried
+ at any time outside the Begin/End pair. Multiple debug objects can
+ be attached to a single program object.
+
+IP Status
+
+ None
+
+Issues
+
+ None
+
+New Procedures and Functions
+
+ handleARB CreateDebugObjectMESA(void)
+ void ClearDebugLogMESA(handleARB obj, enum logType, enum shaderType)
+ void GetDebugLogMESA(handleARB obj, enum logType, enum shaderType,
+ sizei maxLength, sizei *length,
+ charARB *debugLog)
+ sizei GetDebugLogLengthMESA(handleARB obj, enum logType,
+ enum shaderType)
+
+New Types
+
+ None
+
+New Tokens
+
+ Returned by the <params> parameter of GetObjectParameter{fi}vARB:
+
+ DEBUG_OBJECT_MESA 0x8759
+
+ Accepted by the <logType> argument of ClearDebugLogMESA,
+ GetDebugLogLengthMESA and GetDebugLogMESA:
+
+ DEBUG_PRINT_MESA 0x875A
+ DEBUG_ASSERT_MESA 0x875B
+
+Additions to Chapter 2 of the OpenGL 1.5 Specification
+(OpenGL Operation)
+
+ None
+
+Additions to Chapter 3 of the OpenGL 1.5 Specification (Rasterization)
+
+ None
+
+Additions to Chapter 4 of the OpenGL 1.5 Specification (Per-Fragment
+Operations and the Frame Buffer)
+
+ None
+
+Additions to Chapter 5 of the OpenGL 1.5 Specification
+(Special Functions)
+
+ None
+
+Additions to Chapter 6 of the OpenGL 1.5 Specification (State and State
+Requests)
+
+ None
+
+Additions to Appendix A of the OpenGL 1.5 Specification (Invariance)
+
+ None
+
+Additions to Chapter 1 of the OpenGL Shading Language 1.10 Specification
+(Introduction)
+
+ None
+
+Additions to Chapter 2 of the OpenGL Shading Language 1.10 Specification
+(Overview of OpenGL Shading)
+
+ None
+
+Additions to Chapter 3 of the OpenGL Shading Language 1.10 Specification
+(Basics)
+
+ None
+
+Additions to Chapter 4 of the OpenGL Shading Language 1.10 Specification
+(Variables and Types)
+
+ None
+
+Additions to Chapter 5 of the OpenGL Shading Language 1.10 Specification
+(Operators and Expressions)
+
+ None
+
+Additions to Chapter 6 of the OpenGL Shading Language 1.10 Specification
+(Statements and Structure)
+
+ None
+
+Additions to Chapter 7 of the OpenGL Shading Language 1.10 Specification
+(Built-in Variables)
+
+ None
+
+Additions to Chapter 8 of the OpenGL Shading Language 1.10 Specification
+(Built-in Functions)
+
+ Add a new section 8.10 "Debug Functions":
+
+ Debug functions are available to both fragment and vertex shaders.
+ They are used to track the execution of a shader by logging
+ passed-in arguments to the debug object's log. Those values can be
+ retrieved by the application for inspection after shader execution
+ is complete.
+
+ The text, if any, produced by any of these functions is appended
+ to each debug object that is attached to the program object.
+ There are different debug log types
+
+ Add a new section 8.10.1 "Print Function":
+
+ The following printMESA prototypes are available.
+
+ void printMESA(const float value)
+ void printMESA(const int value)
+ void printMESA(const bool value)
+ void printMESA(const vec2 value)
+ void printMESA(const vec3 value)
+ void printMESA(const vec4 value)
+ void printMESA(const ivec2 value)
+ void printMESA(const ivec3 value)
+ void printMESA(const ivec4 value)
+ void printMESA(const bvec2 value)
+ void printMESA(const bvec3 value)
+ void printMESA(const bvec4 value)
+ void printMESA(const mat2 value)
+ void printMESA(const mat3 value)
+ void printMESA(const mat4 value)
+ void printMESA(const sampler1D value)
+ void printMESA(const sampler2D value)
+ void printMESA(const sampler3D value)
+ void printMESA(const samplerCube value)
+ void printMESA(const sampler1DShadow value)
+ void printMESA(const sampler2DShadow value)
+
+ The printMESA function writes the argument <value> to the "debug
+ print log" (XXX DEBUG_PRINT_MESA?). Each component is written in
+ text format (XXX format!) and is delimited by a white space (XXX 1
+ or more?).
+
+ Add a new section 8.10.2 "Assert Function":
+
+ The following assertMESA prototypes are available.
+
+ void assertMESA(const bool condition)
+ void assertMESA(const bool condition, const int cookie)
+ void assertMESA(const bool condition, const int cookie,
+ const int file, const int line)
+
+ The assertMESA function checks if the argument <condition> is
+ true or false. If it is true, nothing happens. If it is false,
+ a diagnostic message is written to the "debug assert log".
+ The message contains the argument <file>, <line>, <cookie> and
+ implementation dependent double-quoted string, each of this
+ delimited by a white space. If the argument <cookie> is not present,
+ it is meant as if it was of value 0. If the arguments <file> and
+ <line> are not present, they are meant as if they were of values
+ __FILE__ and __LINE__, respectively. The following three calls
+ produce the same output, assuming they were issued from the same
+ file and line.
+
+ assertMESA (false);
+ assertMESA (false, 0);
+ assertMESA (false, 0, __FILE__, __LINE__);
+
+ The diagnostic message examples follow.
+
+ 1 89 0 ""
+ 1 45 333 "all (lessThanEqual (fragColor, vec4 (1.0)))"
+ 1 66 1 "assertion failed in file 1, line 66, cookie 1"
+
+Additions to Chapter 9 of the OpenGL Shading Language 1.10 Specification
+(Shading Language Grammar)
+
+ None
+
+Additions to Chapter 10 of the OpenGL Shading Language 1.10
+Specification (Issues)
+
+ None
+
+Additions to the AGL/EGL/GLX/WGL Specifications
+
+ None
+
+GLX Protocol
+
+ None
+
+Errors
+
+ TBD
+
+New State
+
+ TBD
+
+New Implementation Dependent State
+
+ TBD
+
+Sample Code
+
+ TBD
+
+Revision History
+
+ 29 May 2006
+ Initial draft. (Michal Krol)
+ 30 July 2006
+ Add Overview, New Procedures and Functions, New Tokens sections.
+ Add sections 8.10.1, 8.10.2 to GLSL spec.
diff --git a/docs/MESA_sprite_point.spec b/docs/MESA_sprite_point.spec
index b29ce659622..9422ff57295 100644
--- a/docs/MESA_sprite_point.spec
+++ b/docs/MESA_sprite_point.spec
@@ -16,7 +16,7 @@ Status
Version
- $Id: MESA_sprite_point.spec,v 1.2 2003-09-19 14:58:21 brianp Exp $
+ $Id: MESA_sprite_point.spec,v 1.2 2003/09/19 14:58:21 brianp Exp $
Number
diff --git a/docs/MESA_trace.spec b/docs/MESA_trace.spec
index a6322a1dfc3..f0a79c7df99 100644
--- a/docs/MESA_trace.spec
+++ b/docs/MESA_trace.spec
@@ -17,7 +17,7 @@ Status
Version
- $Id: MESA_trace.spec,v 1.4 2004-03-25 01:42:42 brianp Exp $
+ $Id: MESA_trace.spec,v 1.4 2004/03/25 01:42:42 brianp Exp $
Number
diff --git a/docs/MESA_window_pos.spec b/docs/MESA_window_pos.spec
index f602a401dd9..eb1d0d1f068 100644
--- a/docs/MESA_window_pos.spec
+++ b/docs/MESA_window_pos.spec
@@ -16,7 +16,7 @@ Status
Version
- $Id: MESA_window_pos.spec,v 1.4 2004-03-25 01:42:42 brianp Exp $
+ $Id: MESA_window_pos.spec,v 1.4 2004/03/25 01:42:42 brianp Exp $
Number
diff --git a/docs/README.BEOS b/docs/README.BEOS
index 07faddf5c5d..5847730af07 100644
--- a/docs/README.BEOS
+++ b/docs/README.BEOS
@@ -134,4 +134,4 @@ as of February, 1999.
----------------------------------------------------------------------
-$Id: README.BEOS,v 1.12 2004-10-13 00:35:55 phoudoin Exp $
+$Id: README.BEOS,v 1.12 2004/10/13 00:35:55 phoudoin Exp $
diff --git a/docs/README.QUAKE b/docs/README.QUAKE
index 426652c2ed1..5a13b7a4981 100644
--- a/docs/README.QUAKE
+++ b/docs/README.QUAKE
@@ -205,4 +205,4 @@ http://www.linuxgames.com/quake2/
----------------------------------------------------------------------
-$Id: README.QUAKE,v 1.3 1998-08-23 15:26:26 brianp Exp $
+$Id: README.QUAKE,v 1.3 1998/08/23 15:26:26 brianp Exp $
diff --git a/docs/RELNOTES-3.1 b/docs/RELNOTES-3.1
index 4ac5226e1d0..4d6e3c2f44b 100644
--- a/docs/RELNOTES-3.1
+++ b/docs/RELNOTES-3.1
@@ -143,4 +143,4 @@ code). Anyone want to help?
----------------------------------------------------------------------
-$Id: RELNOTES-3.1,v 1.2 2000-04-07 17:08:06 brianp Exp $
+$Id: RELNOTES-3.1,v 1.2 2000/04/07 17:08:06 brianp Exp $
diff --git a/docs/RELNOTES-3.2 b/docs/RELNOTES-3.2
index bee1cc8703c..7737c28e80f 100644
--- a/docs/RELNOTES-3.2
+++ b/docs/RELNOTES-3.2
@@ -9,4 +9,4 @@ have been added. For a list of bug fixes please read the VERSIONS file.
----------------------------------------------------------------------
-$Id: RELNOTES-3.2,v 1.2 2000-04-07 17:08:06 brianp Exp $
+$Id: RELNOTES-3.2,v 1.2 2000/04/07 17:08:06 brianp Exp $
diff --git a/docs/RELNOTES-3.2.1 b/docs/RELNOTES-3.2.1
index 17134dbef15..2ad5b9046a1 100644
--- a/docs/RELNOTES-3.2.1
+++ b/docs/RELNOTES-3.2.1
@@ -29,4 +29,4 @@ GLU library.
----------------------------------------------------------------------
-$Id: RELNOTES-3.2.1,v 1.2 2000-07-21 16:32:33 brianp Exp $
+$Id: RELNOTES-3.2.1,v 1.2 2000/07/21 16:32:33 brianp Exp $
diff --git a/docs/RELNOTES-3.3 b/docs/RELNOTES-3.3
index c988078fe63..362a74ee31d 100644
--- a/docs/RELNOTES-3.3
+++ b/docs/RELNOTES-3.3
@@ -268,4 +268,4 @@ image convolution. This will (hopefully) be done for Mesa 3.5/3.6.
----------------------------------------------------------------------
-$Id: RELNOTES-3.3,v 1.8 2000-07-21 16:26:41 brianp Exp $
+$Id: RELNOTES-3.3,v 1.8 2000/07/21 16:26:41 brianp Exp $
diff --git a/docs/RELNOTES-3.4 b/docs/RELNOTES-3.4
index 429404dfb03..4aa607a37cc 100644
--- a/docs/RELNOTES-3.4
+++ b/docs/RELNOTES-3.4
@@ -19,4 +19,4 @@ see the VERSIONS file.
----------------------------------------------------------------------
-$Id: RELNOTES-3.4,v 1.2 2002-03-23 02:37:17 brianp Exp $
+$Id: RELNOTES-3.4,v 1.2 2002/03/23 02:37:17 brianp Exp $
diff --git a/docs/RELNOTES-3.4.1 b/docs/RELNOTES-3.4.1
index 341a052e109..18443507c28 100644
--- a/docs/RELNOTES-3.4.1
+++ b/docs/RELNOTES-3.4.1
@@ -19,4 +19,4 @@ the Mesa 3.4 release. For details, see the VERSIONS file.
----------------------------------------------------------------------
-$Id: RELNOTES-3.4.1,v 1.2 2001-05-23 14:45:01 brianp Exp $
+$Id: RELNOTES-3.4.1,v 1.2 2001/05/23 14:45:01 brianp Exp $
diff --git a/docs/RELNOTES-3.4.2 b/docs/RELNOTES-3.4.2
index f097de560f9..894ed199ff7 100644
--- a/docs/RELNOTES-3.4.2
+++ b/docs/RELNOTES-3.4.2
@@ -19,4 +19,4 @@ the Mesa 3.4.1 release. For details, see the VERSIONS file.
----------------------------------------------------------------------
-$Id: RELNOTES-3.4.2,v 1.2 2001-05-23 14:45:01 brianp Exp $
+$Id: RELNOTES-3.4.2,v 1.2 2001/05/23 14:45:01 brianp Exp $
diff --git a/docs/RELNOTES-3.5 b/docs/RELNOTES-3.5
index f891faaab5d..52097a1cd6e 100644
--- a/docs/RELNOTES-3.5
+++ b/docs/RELNOTES-3.5
@@ -225,4 +225,4 @@ In the future I hope to implement support for 32-bit, floating point
color channels.
----------------------------------------------------------------------
-$Id: RELNOTES-3.5,v 1.14 2001-06-20 19:02:48 brianp Exp $
+$Id: RELNOTES-3.5,v 1.14 2001/06/20 19:02:48 brianp Exp $
diff --git a/docs/RELNOTES-4.0 b/docs/RELNOTES-4.0
index b9b4cb70eb5..e4249cfa175 100644
--- a/docs/RELNOTES-4.0
+++ b/docs/RELNOTES-4.0
@@ -160,4 +160,4 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 4.0.
----------------------------------------------------------------------
-$Id: RELNOTES-4.0,v 3.2 2001-10-17 14:59:21 brianp Exp $
+$Id: RELNOTES-4.0,v 3.2 2001/10/17 14:59:21 brianp Exp $
diff --git a/docs/RELNOTES-4.0.1 b/docs/RELNOTES-4.0.1
index 9c6eae9811e..b4d7efca812 100644
--- a/docs/RELNOTES-4.0.1
+++ b/docs/RELNOTES-4.0.1
@@ -19,4 +19,4 @@ Mesa 4.0.1 only contains bug fixes since version 4.0.
See the docs/VERSIONS file for the list of bug fixes.
----------------------------------------------------------------------
-$Id: RELNOTES-4.0.1,v 1.2 2001-12-18 14:08:23 brianp Exp $
+$Id: RELNOTES-4.0.1,v 1.2 2001/12/18 14:08:23 brianp Exp $
diff --git a/docs/RELNOTES-4.0.2 b/docs/RELNOTES-4.0.2
index a2a7646c03b..1b7eaaa8fed 100644
--- a/docs/RELNOTES-4.0.2
+++ b/docs/RELNOTES-4.0.2
@@ -47,4 +47,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-4.0.2,v 1.2 2002-03-23 02:38:39 brianp Exp $
+$Id: RELNOTES-4.0.2,v 1.2 2002/03/23 02:38:39 brianp Exp $
diff --git a/docs/RELNOTES-4.0.3 b/docs/RELNOTES-4.0.3
index 375ed482dee..c69b6a279ec 100644
--- a/docs/RELNOTES-4.0.3
+++ b/docs/RELNOTES-4.0.3
@@ -49,4 +49,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-4.0.3,v 1.2 2002-06-26 02:36:34 brianp Exp $
+$Id: RELNOTES-4.0.3,v 1.2 2002/06/26 02:36:34 brianp Exp $
diff --git a/docs/RELNOTES-4.1 b/docs/RELNOTES-4.1
index db4d0ae2f3e..92cf9196f06 100644
--- a/docs/RELNOTES-4.1
+++ b/docs/RELNOTES-4.1
@@ -305,4 +305,4 @@ are some things to change:
----------------------------------------------------------------------
-$Id: RELNOTES-4.1,v 1.22 2002-10-29 15:06:37 brianp Exp $
+$Id: RELNOTES-4.1,v 1.22 2002/10/29 15:06:37 brianp Exp $
diff --git a/docs/RELNOTES-5.0 b/docs/RELNOTES-5.0
index d8b42e57e8c..565e4ad78e4 100644
--- a/docs/RELNOTES-5.0
+++ b/docs/RELNOTES-5.0
@@ -82,4 +82,4 @@ driver call the _mesa_enable_1_4_extensions() function.
----------------------------------------------------------------------
-$Id: RELNOTES-5.0,v 3.2 2002-11-13 15:33:51 brianp Exp $
+$Id: RELNOTES-5.0,v 3.2 2002/11/13 15:33:51 brianp Exp $
diff --git a/docs/RELNOTES-5.0.1 b/docs/RELNOTES-5.0.1
index aa11a0cd65e..8d72cc44c11 100644
--- a/docs/RELNOTES-5.0.1
+++ b/docs/RELNOTES-5.0.1
@@ -43,4 +43,4 @@ driver call the _mesa_enable_1_4_extensions() function.
----------------------------------------------------------------------
-$Id: RELNOTES-5.0.1,v 3.1 2003-03-30 16:17:54 brianp Exp $
+$Id: RELNOTES-5.0.1,v 3.1 2003/03/30 16:17:54 brianp Exp $
diff --git a/docs/RELNOTES-5.0.2 b/docs/RELNOTES-5.0.2
index 5efb680b0d3..cfc9ad04fd6 100644
--- a/docs/RELNOTES-5.0.2
+++ b/docs/RELNOTES-5.0.2
@@ -43,4 +43,4 @@ driver call the _mesa_enable_1_4_extensions() function.
----------------------------------------------------------------------
-$Id: RELNOTES-5.0.2,v 1.1 2003-09-04 23:10:38 brianp Exp $
+$Id: RELNOTES-5.0.2,v 1.1 2003/09/04 23:10:38 brianp Exp $
diff --git a/docs/RELNOTES-6.0 b/docs/RELNOTES-6.0
index 8e9414599eb..de01a879a4c 100644
--- a/docs/RELNOTES-6.0
+++ b/docs/RELNOTES-6.0
@@ -84,4 +84,4 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 6.0.
----------------------------------------------------------------------
-$Id: RELNOTES-6.0,v 1.3 2004-01-15 15:47:57 brianp Exp $
+$Id: RELNOTES-6.0,v 1.3 2004/01/15 15:47:57 brianp Exp $
diff --git a/docs/RELNOTES-6.0.1 b/docs/RELNOTES-6.0.1
index 7fc21a3999d..e72d9fe891c 100644
--- a/docs/RELNOTES-6.0.1
+++ b/docs/RELNOTES-6.0.1
@@ -47,4 +47,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-6.0.1,v 3.1 2004-04-02 23:37:02 brianp Exp $
+$Id: RELNOTES-6.0.1,v 3.1 2004/04/02 23:37:02 brianp Exp $
diff --git a/docs/RELNOTES-6.1 b/docs/RELNOTES-6.1
index 2a114549e66..830f1e47e72 100644
--- a/docs/RELNOTES-6.1
+++ b/docs/RELNOTES-6.1
@@ -109,4 +109,4 @@ See the VERSIONS file for more details about bug fixes, etc. in Mesa 6.1.
----------------------------------------------------------------------
-$Id: RELNOTES-6.1,v 3.5 2004-08-17 22:58:23 brianp Exp $
+$Id: RELNOTES-6.1,v 3.5 2004/08/17 22:58:23 brianp Exp $
diff --git a/docs/RELNOTES-6.2 b/docs/RELNOTES-6.2
index 3f95ca9964c..4043a5655e3 100644
--- a/docs/RELNOTES-6.2
+++ b/docs/RELNOTES-6.2
@@ -49,4 +49,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-6.2,v 3.4 2004-10-02 15:43:14 brianp Exp $
+$Id: RELNOTES-6.2,v 3.4 2004/10/02 15:43:14 brianp Exp $
diff --git a/docs/RELNOTES-6.2.1 b/docs/RELNOTES-6.2.1
index 5a9968e4617..d72560e5af2 100644
--- a/docs/RELNOTES-6.2.1
+++ b/docs/RELNOTES-6.2.1
@@ -47,4 +47,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-6.2.1,v 3.1 2004-12-09 23:21:36 brianp Exp $
+$Id: RELNOTES-6.2.1,v 3.1 2004/12/09 23:21:36 brianp Exp $
diff --git a/docs/RELNOTES-6.3 b/docs/RELNOTES-6.3
index cc0a6ad76e1..dde335eec11 100644
--- a/docs/RELNOTES-6.3
+++ b/docs/RELNOTES-6.3
@@ -112,4 +112,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-6.3,v 3.13 2005-07-21 15:57:29 brianp Exp $
+$Id: RELNOTES-6.3,v 3.13 2005/07/21 15:57:29 brianp Exp $
diff --git a/docs/RELNOTES-6.3.1 b/docs/RELNOTES-6.3.1
index a40d815c600..cc6e8be1b2c 100644
--- a/docs/RELNOTES-6.3.1
+++ b/docs/RELNOTES-6.3.1
@@ -46,4 +46,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-6.3.1,v 3.1 2005-07-21 18:45:54 brianp Exp $
+$Id: RELNOTES-6.3.1,v 3.1 2005/07/21 18:45:54 brianp Exp $
diff --git a/docs/RELNOTES-6.3.2 b/docs/RELNOTES-6.3.2
index a0121699d7a..f2d47bff19a 100644
--- a/docs/RELNOTES-6.3.2
+++ b/docs/RELNOTES-6.3.2
@@ -34,4 +34,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-6.3.2,v 3.2 2005-08-19 16:57:50 brianp Exp $
+$Id: RELNOTES-6.3.2,v 3.2 2005/08/19 16:57:50 brianp Exp $
diff --git a/docs/RELNOTES-6.4 b/docs/RELNOTES-6.4
index a676dec175f..a12600c3c83 100644
--- a/docs/RELNOTES-6.4
+++ b/docs/RELNOTES-6.4
@@ -47,4 +47,4 @@ in Mesa 6.3.
----------------------------------------------------------------------
-$Id: RELNOTES-6.4,v 3.1 2005-10-24 23:33:27 brianp Exp $
+$Id: RELNOTES-6.4,v 3.1 2005/10/24 23:33:27 brianp Exp $
diff --git a/docs/RELNOTES-6.4.1 b/docs/RELNOTES-6.4.1
index 6088db3ad43..4a867e77825 100644
--- a/docs/RELNOTES-6.4.1
+++ b/docs/RELNOTES-6.4.1
@@ -44,4 +44,4 @@ in Mesa 6.3.
----------------------------------------------------------------------
-$Id: RELNOTES-6.4.1,v 3.1 2006-02-03 17:21:54 brianp Exp $
+$Id: RELNOTES-6.4.1,v 3.1 2006/02/03 17:21:54 brianp Exp $
diff --git a/docs/RELNOTES-6.4.2 b/docs/RELNOTES-6.4.2
index 48389b06a0f..f9312157b1a 100644
--- a/docs/RELNOTES-6.4.2
+++ b/docs/RELNOTES-6.4.2
@@ -44,4 +44,4 @@ in Mesa 6.3.
----------------------------------------------------------------------
-$Id: RELNOTES-6.4.2,v 3.1 2006-02-03 17:21:54 brianp Exp $
+$Id: RELNOTES-6.4.2,v 3.1 2006/02/03 17:21:54 brianp Exp $
diff --git a/docs/RELNOTES-6.5 b/docs/RELNOTES-6.5
index da91a941bf3..f51b1bde386 100644
--- a/docs/RELNOTES-6.5
+++ b/docs/RELNOTES-6.5
@@ -94,4 +94,4 @@ D3D needs updating
----------------------------------------------------------------------
-$Id: RELNOTES-6.5,v 3.4 2006-03-29 04:53:02 brianp Exp $
+$Id: RELNOTES-6.5,v 3.4 2006/03/29 04:53:02 brianp Exp $
diff --git a/docs/contents.html b/docs/contents.html
index 1f92980d8cc..40cefa26e7a 100644
--- a/docs/contents.html
+++ b/docs/contents.html
@@ -28,7 +28,7 @@ a:visited {
<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
<li><a href="license.html" target="MainFrame">License & Copyright</a>
<li><a href="faq.html" target="MainFrame">FAQ</a>
-<li><a href="VERSIONS" target="MainFrame">Version History</a>
+<li><a href="versions.html" target="MainFrame">Version History</a>
<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
diff --git a/docs/download.html b/docs/download.html
index 19d014f375c..d80d06a3d1c 100644
--- a/docs/download.html
+++ b/docs/download.html
@@ -9,7 +9,7 @@
<H1>Downloading</H1>
<p>
-Last development release: <b>6.5</b>
+Last development release: <b>6.5.1</b>
</p>
<p>
@@ -32,10 +32,10 @@ Mesa is distributed in several parts:
</li>
<li><b>MesaDemos-x.y.z</b> - OpenGL demonstration and test programs.
Most of the programs require GLUT (either the
- <a href="http://www.opengl.org/resources/libraries/glut.html"
+ <a href="http://www.opengl.org/resources/libraries/glut"
target="_parent">original GLUT by Mark Kilgard</a> or
<a href="http://freeglut.sourceforge.net" target="_parent">freeglut</a> or
- <a href="http://freeglut.sourceforge.net" target="_parent">OpenGLUT</a>).
+ <a href="http://openglut.sourceforge.net" target="_parent">OpenGLUT</a>).
</li>
<li><b>MesaGLUT-x.y.z</b> - Mark Kilgard's GLUT, easily compiled and used
with Mesa. Plus, other implementation of GLUT for DOS, OS/2, BeOS, etc.
@@ -48,8 +48,12 @@ package.
</p>
<p>
+If you're new to this and not sure what you're doing, grab all three packages.
+</p>
+
+<p>
The packages are available in .tar.gz, .tar.bz2 and .zip formats.
-Other organizations might offer additional package formats.
+Other sites might offer additional package formats.
</p>
<H1>Unpacking</H1>
@@ -95,7 +99,7 @@ or
<h1>Contents</h1>
<p>
-After unpacking you'll have these directories:
+After unpacking you'll have these files and directories (among others):
</p>
<pre>
Makefile - top-level Makefile for most systems
@@ -106,6 +110,7 @@ docs/ - documentation
src/ - source code for libraries
src/mesa - sources for the main Mesa library and device drivers
src/glu - libGLU source code
+src/glx - sources for building libGL with full GLX and DRI support
src/glw - Xt/Motif/OpenGL widget code
</pre>
diff --git a/docs/envvars.html b/docs/envvars.html
index 6520befaaab..7b64dc9fefe 100644
--- a/docs/envvars.html
+++ b/docs/envvars.html
@@ -20,6 +20,11 @@ Mesa supports the following environment variables:
If the value of MESA_DEBUG is "FP" floating point arithmetic errors will
generate exceptions.
<li>MESA_NO_DITHER - if set, disables dithering, overriding glEnable(GL_DITHER)
+<li>MESA_TEX_PROG - if set, implement conventional texture env modes with
+fragment programs (intended for developers only)
+<li>MESA_TNL_PROG - if set, implement conventional vertex transformation
+operations with vertex programs (intended for developers only).
+Setting this variable automatically sets the MESA_TEX_PROG variable as well.
</ul>
<p>
diff --git a/docs/faq.html b/docs/faq.html
index b93d5007dc0..89496c8404d 100644
--- a/docs/faq.html
+++ b/docs/faq.html
@@ -9,7 +9,7 @@
<center>
<h1>Mesa Frequently Asked Questions</h1>
-Last updated: 21 October 2004
+Last updated: 21 August 2006
</center>
<br>
@@ -46,7 +46,7 @@ Mesa 6.x supports the OpenGL 1.5 specification.
<h2>1.2 Does Mesa support/use graphics hardware?</h2>
<p>
Yes. Specifically, Mesa serves as the OpenGL core for the open-source DRI
-drivers for XFree86/X.org. See the <a href="http://dri.sf.net/">DRI
+drivers for XFree86/X.org. See the <a href="http://dri.freedesktop.org/">DRI
website</a> for more information.
</p>
<p>
@@ -160,6 +160,12 @@ rendering, etc.
</p>
<p>
+<a href="http://www.ticalc.org/archives/files/fileinfo/361/36173.html"
+target="_parent">ClosedGL</a> is an OpenGL subset library for TI
+graphing calculators.
+</p>
+
+<p>
There may be other open OpenGL implementations, but Mesa is the most
popular and feature-complete.
</p>
@@ -284,9 +290,8 @@ hardware it has detected.
<p>
Make sure the ratio of the far to near clipping planes isn't too great.
Look
-<a href="http://www.sgi.com/software/opengl/advanced97/notes/node18.html"
-target="_parent">
-here</a> for details.
+<a href="http://www.opengl.org/resources/faq/technical/depthbuffer.htm#0040"
+target="_parent"> here</a> for details.
</p>
<p>
Mesa uses a 16-bit depth buffer by default which is smaller and faster
@@ -335,13 +340,14 @@ will fix the problem.
<a name="part4">
</a><h1><a name="part4">4. Developer Questions</a></h1>
-<h2><a name="part4">4.1 How can I contribute?</a></h2>
+<h2>4.1 How can I contribute?</a></h2>
<p>
-<a name="part4">First, join the Mesa3d-dev mailing list. That's where Mesa development
-is discussed.
+First, join the <a href="http://www.mesa3d.org/lists.html>Mesa3d-dev
+mailing list</a>.
+That's where Mesa development is discussed.
</a></p>
<p>
-<a name="part4">The </a><a href="http://www.opengl.org/developers/documentation/specs.html" target="_parent">
+The </a><a href="http://www.opengl.org/documentation" target="_parent">
OpenGL Specification</a> is the bible for OpenGL implemention work.
You should read it.
</p>
@@ -373,7 +379,7 @@ the archives) is a good way to get information.
</p>
-<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa and/or the DRI drivers?</h2>
+<h2>4.3 Why isn't GL_EXT_texture_compression_s3tc implemented in Mesa?</h2>
<p>
The <a href="http://oss.sgi.com/projects/ogl-sample/registry/EXT/texture_compression_s3tc.txt" target="_parent">specification for the extension</a>
indicates that there are intellectual property (IP) and/or patent issues
@@ -385,8 +391,9 @@ implement the extension (specifically the compression/decompression
algorithms).
</p>
<p>
-Until we can get official permission to do so, this extension will not
-be implemented in Mesa.
+In the mean time, a 3rd party <a href=
+"http://homepage.hispeed.ch/rscheidegger/dri_experimental/s3tc_index.html"
+target="_parent">plug-in library</a> is available.
</p>
diff --git a/docs/glfbdev-driver.html b/docs/glfbdev-driver.html
index b49950eb9e1..981df7c088a 100644
--- a/docs/glfbdev-driver.html
+++ b/docs/glfbdev-driver.html
@@ -37,54 +37,75 @@ The GL/glfbdev.h header file defines the glFBDev interface.
The progs/fbdev/glfbdevtest.c demonstrates how to use the glFBDev interface.
</p>
+
<p>
For more information about fbdev, see the
<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
Framebuffer Howto</a>
</p>
-
+<p>
+You will need at minimum, a framebuffer device, check /dev/fb0
+</p>
<h1>2. Compilation</h1>
<p>
To compile Mesa with support for the glFBDev interface:
<pre>
- XXX todo
+ make realclean
+ make linux-fbdev
</pre>
<p>
When compilation is finished look in progs/glfbdev/ for the glfbdevtest demo.
</p>
-
-</p>
-xxx todo
-</p>
-
-
-<h1>3. Compiling and linking glFBDev programs</h1>
+<h1>3. Permissions</h1>
<p>
-xxx todo
-</p>
-
-
+Typically /dev/fb/0 is grouped to the video group. It may be useful to add
+your user to the video group so the demos will not have to be run as root.
+To use fbdevglut with the prefered tty input, you should add the user to the
+tty group as well
+<p>
-<h1>4. Running glFBDev programs</h1>
+<h1>4. Using fbdevglut</h1>
+Almost all of the programs in the progs directory use glut, and they compile with fbdevglut.
<p>
-First, you need to have a working fbdev environment.
-See the
-<a href="http://www.tldp.org/HOWTO/Framebuffer-HOWTO.html" target="_parent">
-Framebuffer Howto</a> for information.
+To compile the redbook sample programs:
+<pre>
+ cd progs/redbook
+ make
+</pre>
</p>
-
+<p>glut features not supported:
+<li>Overlays
+<li>Subwindows
+<li>Input devices other than Keyboard/Mouse
+<li>No support for GLUT_MULTISAMPLE, GLUT_STEREO, or GLUT_LUMINANCE
+<li>Cursor and Menu Support will flicker in GLUT_SINGLE mode
+
+<p>Keyboard input is read by opening /dev/tty and reading keycodes in medium raw mode.
+<p>Mouse input is read from env var MOUSE, or /dev/gpmdata and should be in ms3 format.
+To forward data in this format to /dev/gpmdata, run gpm with the -Rms3 option.
+<p> glutInit allows glut programs to pass parameters to the glut library, currently the
+following options are supported for fbdevglut:
+<p><li>-geometry widthxheight -- This will force the resolution to be widthxheight instead of autodetecting.
+The modes are read from /etc/fb.modes
+<p><li>-bpp -- This will force the bitdepth to the one specified
+<p><li>-vt -- This allows you to specify the virtual terminal to attach keyboard input to. It is useful to specify when running inside screen.
+<p><li>-mousespeed -- A floating point multiplication factor to increase mouse speed
+<p><li>-nomouse -- Disable mouse support
+<p><li>-nokeyboard -- Disable keyboard support (this will probably break mouse support as well)
+<p><li>-stdin -- Use stdin for input instead of attaching to kbd in medium-raw mode.
+This will make it impossible to detect keypresses like Shift+Tab, you will also need to specify -gpmmouse for mouse support. This option can be used with a debugger, and it is possible to single step a program with gdb and set the FRAMEBUFFER environment variable to a different framebuffer for display. The program will not be able to handle vt switching on it's own, so it will always display.
+<p><li>-gpmmouse -- This will attempt to connect to the /dev/gpmctl socket using liblow
+for mouse data. Gpm does not provide this data when in graphics mode, so vt switching
+will briefly display text. This mode typically has no initial mouse delay.
+<p><li>-- Ignore any additional arguments
+<p>Notes:
<p>
-Programs must be run with root permission.
+1. The mouse pointer flickers in single buffering mode, as it must be rendered in software. Hopefully in the future there will be a way to access hardware cursors in fbdev devices.
</p>
-
-</p>
-
-
-
</body>
</html>
diff --git a/docs/install.html b/docs/install.html
index 4087750a725..804dee59b5a 100644
--- a/docs/install.html
+++ b/docs/install.html
@@ -27,9 +27,12 @@
Mesa may be compiled in several different ways:
</p>
<ul>
-<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa is compiled as
+<li><b><em>Stand-alone/Xlib mode</em></b> - Mesa will be compiled as
a software renderer using Xlib to do all rendering.
-libGL.so is a self-contained rendering library.
+The libGL.so library will be a self-contained rendering library that will
+allow you to run OpenGL/GLX applications on any X server (regardless of
+whether it supports the GLX X server extension).
+You will <em>not</em> be able to use hardware 3D acceleration.
<p>
To compile stand-alone Mesa type <b>make</b> in the top-level directory.
You'll see a list of supported system configurations.
@@ -41,17 +44,26 @@ Choose one from the list (such as linux-x86), and type:
<p>This will produce libGL.so and several other libraries</p>
</li>
-<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers (for ATI,
-Intel, Matrox, etc) are built.
-libGL.so implements the GLX extension and dynamically loads the DRI drivers.
+<li><b><em>DRI/accelerated</em></b> - The DRI hardware drivers for
+accelerated OpenGL rendering (for ATI, Intel, Matrox, etc) will be built.
+The libGL.so library will support the GLX extension and will load/use
+the DRI hardware drivers.
+
<p>
-To build the DRI drivers you'll first need to have the DRM (Direct
-Rendering Manager) kernel drivers and header files.
-They're available from the <a href="http://dri.sf.net/" target="_parent">DRI</a> project.
+<b>Prerequisites:</b>
</p>
+
+<ol>
+
+<li>
+<p>
+DRM kernel modules and header files from the
+<a href="http://dri.sf.net/" target="_parent">DRI</a> project.
+</p>
+
<p>
-Your distribution should already have both the kernel modules and support
-library already installed. If not, you can get them from CVS by doing:
+If you don't already have the DRM file, you can get the sources from
+CVS by doing:
<pre>
cvs -z3 -d:pserver:[email protected]:/cvs/dri co drm
</pre>
@@ -61,21 +73,49 @@ DRI Building Instructions</a> for the steps to build the DRM modules. Mesa
6.5 requires at least libdrm 2.0.1 or greater.
</p>
<p>
-Build Mesa and the DRI drivers by running
+You can verify that the DRM files have been properly installed by
+running <code>pkg-config --modversion libdrm</code>
+
+</li>
+
+<li>
+Recent /usr/include/GL/glxproto.h file.
+<p>You'll need this if you get any errors about _GLXvop_BindTexImageEXT
+being undefined.
</p>
-<pre>
-make linux-dri
-</pre>
<p>
-There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
-and <code>linux-ppc</code> configurations, optimized for those architectures.
+Download/install the
+<a href="http://gitweb.freedesktop.org/?p=xorg/proto/glproto.git">glproto</a>
+module from X.org git, or grab the
+<A href="http://webcvs.freedesktop.org/*checkout*/xorg/proto/GL/glxproto.h?rev=1.9&content-type=text%2Fplain">glxproto.h file</a> and put it in the
+Mesa/include/GL/ directory.
</p>
-<p>
-Finally, you'll need a DRI-enabled X server from
+</li>
+
+<li>DRI-enabled X server.
+<p>Visit
+<a href="http://www.xfree86.org" target="_parent">XFree86</a>
+or
<a href="http://freedesktop.org/wiki/Software_2fXserver" target="_parent">
-X.org</a> or <a href="http://www.xfree86.org" target="_parent">XFree86</a>.
-Visit those projects' home pages for more information.
+X.org</a>
+for more information.
+</p>
+</li>
+
+</ol>
+
+
+<p>
+Build Mesa and the DRI hardware drivers by running
+</p>
+<pre>
+ make linux-dri
+</pre>
+<p>
+There are also <code>linux-dri-x86</code>, <code>linux-dri-x86-64</code>,
+and <code>linux-ppc</code> configurations which are optimized for those
+architectures.
</p>
</li>
@@ -92,7 +132,7 @@ Later, if you want to rebuild for a different configuration run
<p>
When compilation has finished, look in the top-level <code>lib/</code>
-directory.
+(or <code>lib64/</code>) directory.
You'll see a set of library files similar to this:
</p>
<pre>
@@ -129,10 +169,15 @@ lrwxrwxrwx 1 brian users 23 Mar 26 07:53 libOSMesa.so.6 -> libOSM
If you built the DRI hardware drivers, you'll also see the DRI drivers:
</p>
<pre>
+-rwxr-xr-x 1 brian users 15607851 Jul 21 12:11 ffb_dri.so*
+-rwxr-xr-x 1 brian users 15148747 Jul 21 12:11 i810_dri.so*
+-rwxr-xr-x 1 brian users 14497814 Jul 21 12:11 i830_dri.so*
+-rwxr-xr-x 1 brian users 16895413 Jul 21 12:11 i915_dri.so*
-rwxr-xr-x 1 brian users 11320803 Jul 21 12:11 mach64_dri.so
-rwxr-xr-x 1 brian users 11418014 Jul 21 12:12 mga_dri.so
-rwxr-xr-x 1 brian users 11064426 Jul 21 12:12 r128_dri.so
-rwxr-xr-x 1 brian users 11849858 Jul 21 12:12 r200_dri.so
+-rwxr-xr-x 1 brian users 16050488 Jul 21 12:11 r300_dri.so*
-rwxr-xr-x 1 brian users 11757388 Jul 21 12:12 radeon_dri.so
-rwxr-xr-x 1 brian users 11232304 Jul 21 12:13 s3v_dri.so
-rwxr-xr-x 1 brian users 11062970 Jul 21 12:13 savage_dri.so
@@ -239,14 +284,16 @@ already installed, you'll have to choose different directories, like
</p>
<p>
-To install Mesa's headers and libraries, run <code>make install</code>
-You'll be prompted to enter alternative directories for the headers
-and libraries.
+To install Mesa's headers and libraries, run <code>make install</code>.
+But first, check the Mesa/configs/default file and examine the values
+of the <b>INSTALL_DIR</b> and <b>DRI_DRIVER_INSTALL_DIR</b> variables.
+Change them if needed, then run <code>make install</code>
</p>
<p>
-Note: at runtime, you can set the LD_LIBRARY_PATH (on Linux) to switch
-between the Mesa libs and another vendor libs whenever you want.
+Note: at runtime you can use the LD_LIBRARY_PATH environment variable
+(on Linux at least) to switch
+between the Mesa libraries and other vendor's libraries whenever you want.
This is a handy way to compare multiple OpenGL implementations.
</p>
diff --git a/docs/modelers.html b/docs/modelers.html
index 4da4364268d..b93f4d8b760 100644
--- a/docs/modelers.html
+++ b/docs/modelers.html
@@ -9,7 +9,7 @@
<H1>Modelers, Renderers and Viewers</H1>
<ul>
- <li><a href="http://www.aqsis.com/" target="_parent">Aqsis</a> - a RenderMan compatible renderer</li>
+ <li><a href="http://www.aqsis.org/" target="_parent">Aqsis</a> - a RenderMan compatible renderer</li>
<li><a href="http://www.ac3d.org/" target="_parent">AC3D</a> - 3-D modeler
</li><li><a href="http://mesa3d.sourceforge.net/notfound.html">ARCAD</a> - CAD program
</li><li><a href="http://www.mediascape.com/" target="_parent">Artstream</a> - provides
diff --git a/docs/news.html b/docs/news.html
index e1d050a9d08..0c77ad5d30f 100644
--- a/docs/news.html
+++ b/docs/news.html
@@ -11,48 +11,23 @@
<H1>News</H1>
-<h2>March 31, 2006</h2>
+<h2>September 15, 2006</h2>
<p>
-Mesa 6.5 has been released. This is a new development release.
+Mesa 6.5.1 has been released. This is a new development release.
+</p>
+<a href="versions.html#6.5.1">Changes in version 6.5.1</a>
+<p>
+The MD5 checksums are:
</p>
<pre>
- New:
- - OpenGL Shading Language support through GL_ARB_shader_objects,
- GL_ARB_shading_language_100, GL_ARB_vertex_shader and
- GL_ARB_fragment_shader (done by Michal Krol)
- - GL_EXT_packed_depth_stencil extension
- - GL_EXT_timer_query extension
- - GL_EXT_framebuffer_blit extension
- - GL_ARB_half_float_pixel
- - GLX_MESA_copy_sub_buffer for DRI drivers (Dave Reveman)
- - reflect demo improved to support multiple windows
- - singlebuffer demo (shows no/little-flicker single-buffered rendering)
- - r200: enable GL_ARB_texture_env_crossbar, separate the texture
- sampling unit bits from the texture env combine enable bits
- - r200: add support for GL_ATI_fragment_shader
- - added fast XOR-mode line drawing optimization
- - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
- and GL_EXT_fog_coord
- - MESA_GLX_ALPHA_BITS env var for xlib driver
- - many DRI driver updates (including screen rotation support
- for the Intel DRI driver)
- Changes:
- - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
- - removed GL_SGIX/SGIS_pixel_texture extensions
- Bug fixes:
- - fixed glxcontextmodes.c datatype problem (bug 5835)
- - fixed aix-gcc build/install bugs (bug 5874)
- - fixed some bugs in texture env program generation
- - glXCopyContext() didn't handle texture object bindings properly
- - glXCopyContext() didn't copy all lighting state
- - fixed FreeBSD config (Pedro Giffuni)
- - fixed some minor framebuffer object bugs
- - replaced dprintf() with _glu_printf() in GLU (bug 6244)
- - fixed a number of thread safety bugs/regressions
- - fixed a number of GLU tesselator bugs (John Shell, bug 6339)
- - paletted texturing was broken w/ floating point palettes (K. Schultz)
- - lots of assorted framebuffer object bug fixes
+TBD
</pre>
+
+<h2>March 31, 2006</h2>
+<p>
+Mesa 6.5 has been released. This is a new development release.
+</p>
+<a href="versions.html#6.5">Changes in version 6.5</a>
<p>
The MD5 checksums are:
</p>
@@ -73,15 +48,7 @@ ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
<p>
Mesa 6.4.2 has been released. This is primarily a bug-fix release.
</p>
-<pre>
- New items:
- - added OSMesaColorClamp() function/feature
- - added wglGetExtensionStringARB() function
- Bug fixes:
- - fixed some problems when building on Windows
- - GLw header files weren't installed by installmesa script (bug 5396)
- - GL/glfbdev.h file was missing from tarballs
-</pre>
+<a href="versions.html#6.4.2">Changes in version 6.4.2</a>
<p>
The MD5 checksums are:
</p>
@@ -102,21 +69,7 @@ fe1523744fc05edc3811dfc6a1bf4181 MesaGLUT-6.4.2.zip
<p>
Mesa 6.4.1 has been released. This is a stable, bug-fix release.
</p>
-<pre>
- Bug fixes:
- - redefining a vertex program string didn't take effect in TNL module
- - fixed occasional segfault upon vertex/fragment parsing error
- - vertex program LIT instruction didn't handle 0^0=1 correctly
- - fragment program fog option didn't work with glDrawPixels, glBitmap
- - USE_MGL_NAMESPACE didn't work for x86-64
- - OSMesa demos were missing from previous release tarballs
- - fixed problem with float->ushort conversion in glClear (bug 4992)
- - popping of GL_EYE_PLANE texgen state was broken (bug 4996)
- - popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
- - fixed occasional triangle color interpolation problem on VMS
- - work around invalid free() call (bug 5131)
- - fixed BSD X server compilation problem by including stdint.h
-</pre>
+<a href="versions.html#6.4.1">Changes in version 6.4.1</a>
<p>
The MD5 checksums are:
</p>
@@ -139,37 +92,7 @@ bd003bb4f981a4f91dee4c38644d4f3f MesaGLUT-6.4.1.tar.bz2
<p>
Mesa 6.4 has been released. This is a stable, bug-fix release.
</p>
-<pre>
- New:
- - Added a fast XOR line drawing function in Xlib driver
- - Added support for GL_ARB_texture_mirrored_repeat to savage
- driver (supported only on Savage4 hardware).
- Changes:
- - Mesa now packaged in three parts: Library, Demos and GLUT
- Bug fixes:
- - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
- - Some files were present multiple times in the 6.3.2 tarballs
- - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
- - glxgears_fbconfig demo didn't work (bug 4237)
- - fixed bug when bilinear sampling 2d textures with borders
- - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
- - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
- - fixed a few problems with proxy color tables (bug 4270)
- - fixed precision problem in Z clearing (bug 4395)
- - glBitmap, glDraw/CopyPixels mistakenly generated selection hits
- - fixed potential segfault caused by reading pixels outside
- of renderbuffer bounds
- - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
- - fixed memory corruption bug involving software alpha buffers
- - glReadPixels clipped by window bounds was sometimes broken
- - glDraw/CopyPixels of stencil data ignored the stencil write mask
- - glReadPixels from a texture bound to a framebuffer object didn't work
- - glIsRender/FramebufferEXT weren't totally correct
- - fixed a number of point size attenuation/fade bugs
- - fixed glFogCoord bug 4729
- - GLX encoding for transpose matrix functions was broken
- - fixed broken fragment program KIL and SWZ instructions
-</pre>
+<a href="versions.html#6.4">Changes in version 6.4</a>
<p>
The MD5 checksums are:
</p>
@@ -191,23 +114,7 @@ d8734f2c69bcf7ef9f5ae454a85743ba MesaDemos-6.4.tar.gz
Mesa 6.3.2 has been released.
Note: there was no public release of version 6.3.1.
</p>
-<pre>
- New:
- - The distribution now includes the DRI drivers and GLX code
- Changes:
- - Made the DRI "new" driver interface standard, remove old code
- Bug fixes:
- - GL_ARB_vertex/fragment_shader were mistakenly listed in the
- extensions string
- - negative relative addressing in vertex programs was broken
- - update/fix SPARC assembly code for vertex transformation
- - fixed memory leak when freeing GLX drawables/renderbuffers
- - fixed display list memory leak
- - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
- - wglGetProcAddress() didn't handle wgl-functions
- - fixed glxext.h cross-compile issue (Colin Harrison)
- - assorted DRI driver fixes
-</pre>
+<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
<p>
The MD5 checksums are:
</p>
@@ -1226,6 +1133,6 @@ source code</a>.</p>
<hr>
-$Id: news.html,v 3.28 2006-04-01 02:29:40 brianp Exp $
+$Id: news.html,v 3.30 2006/09/16 04:13:20 brianp Exp $
</body>
</html>
diff --git a/docs/relnotes-6.5.1.html b/docs/relnotes-6.5.1.html
new file mode 100644
index 00000000000..0640e992bba
--- /dev/null
+++ b/docs/relnotes-6.5.1.html
@@ -0,0 +1,89 @@
+<HTML>
+
+<TITLE>Mesa Release Notes</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+<H1>Mesa 6.5.1 Release Notes</H1>
+
+
+
+<H2>Introduction</H2>
+
+<p>
+Mesa uses an even/odd version number scheme like the Linux kernel.
+Odd numbered versions (such as 6.5) designate new developmental releases.
+Even numbered versions (such as 6.4) designate stable releases.
+</p>
+
+<p>
+Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
+<a href="versions.html#6.5.1">bug fixes</a>.
+</p>
+
+
+<h2>New Features</h2>
+
+<ul>
+<li>Intel i965 "broadwater" DRI driver
+
+<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
+ arrays in an object.
+
+<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
+
+<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
+ multiple vertex/fragment program parameters with one call.
+</ul>
+
+
+<h2>Internal code changes</h2>
+
+<p>
+A number of Mesa program-related structs were renamed.
+For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
+All the effected drivers have been updated.
+</p>
+
+<p>Ian Romanick updated the GL API dispatch code in a number of ways.
+First, many old/unused extensions were removed.
+Second, the static entrypoints for some extensions were removed.
+This means GL function pointers will have to be used more often
+(e.g. use glXGetProcAddressARB()).
+</p>
+
+
+<h2>To Do (someday) items</h2>
+<ul>
+<li>Switch to freeglut
+<li>Increase MAX_DRAWBUFFERS
+<li>Fix linux-glide target/driver.
+<li>Fix lambda calculation for frag progs.
+</ul>
+
+
+<h2>Driver Status</h2>
+
+<pre>
+Driver Status
+---------------------- ----------------------
+DRI drivers varies with the driver
+XMesa/GLX (on Xlib) implements OpenGL 1.5
+OSMesa (off-screen) implements OpenGL 1.5
+Glide (3dfx Voodoo1/2) implements OpenGL 1.3
+SVGA implements OpenGL 1.3
+Wind River UGL implements OpenGL 1.3
+Windows/Win32 implements OpenGL 1.5
+DJGPP implements OpenGL 1.5
+GGI implements OpenGL 1.3
+BeOS implements OpenGL 1.5
+Allegro needs updating
+D3D needs updating
+</pre>
+
+</body>
+</html>
diff --git a/docs/relnotes.html b/docs/relnotes.html
index fc5009945de..7383f02098f 100644
--- a/docs/relnotes.html
+++ b/docs/relnotes.html
@@ -13,6 +13,7 @@ The release notes summarize what's new or changed in each Mesa release.
</p>
<UL>
+<LI><A HREF="relnotes-6.5.1.html">6.5.1 release notes</A>
<LI><A HREF="RELNOTES-6.5">RELNOTES-6.5</A>
<LI><A HREF="RELNOTES-6.4.2">RELNOTES-6.4.2</A>
<LI><A HREF="RELNOTES-6.4.1">RELNOTES-6.4.1</A>
diff --git a/docs/versions.html b/docs/versions.html
new file mode 100644
index 00000000000..ad31a548dd3
--- /dev/null
+++ b/docs/versions.html
@@ -0,0 +1,1813 @@
+<HTML>
+
+<TITLE>Mesa Version History</TITLE>
+
+<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
+
+<BODY>
+
+<body bgcolor="#eeeeee">
+
+
+<H1>Mesa Version History</H1>
+
+
+<H2>1.0 beta February 1995</H2>
+<ul>
+<li>Initial release
+</ul>
+
+<H2>1.1 beta March 4, 1995</H2>
+Changes:
+<ul>
+<li>faster point and line drawing (2x faster)
+<li>more systems supported, better Makefiles
+<li>Renamed lib*.a files to avoid collisions
+<li>many small bug fixes
+</ul>
+New:
+<ul>
+<li>pseudo-GLX functions added
+<li>new implementation of evaluators (eval2.c)
+<li>GLUT support
+</ul>
+
+<H2>1.1.1 beta March 7, 1995</H2>
+Changes:
+<ul>
+<li>Reverted from eval2.c to eval.c due to FPE on Linux
+<li>more speed improvements
+<li>more Makefile changes
+</ul>
+
+<H2>1.1.2 beta March 14, 1995</H2>
+New:
+<ul>
+<li>implementation of SGI's blending extensions
+<li>glXUseXFont implemented
+<li>added MESA_DEBUG environment variable support
+</ul>
+Changes:
+<ul>
+<li>Using eval2.c again
+<li>more FPE-prevention checks (0-length normals are OK)
+<li>a few small bug fixes
+<li>much faster pixel logic ops!
+<li>faster transformation arithmetic
+</ul>
+
+<H2>1.1.3 beta March 31, 1995</H2>
+New:
+<ul>
+<li>gluScaleImage() and gluBuild2DMipMaps() implemented
+<li>Mesa widgets for Xt/Motif
+<li>blendEXT demos
+<li>added environment variables for selecting visuals
+</ul>
+Changes:
+<ul>
+<li>almost all GLUT demos work correctly now
+<li>faster X device driver functions
+<li>more bug fixes
+</ul>
+
+<H2>1.1.4 beta April 20, 1995</H2>
+Bug fixes:
+<ul>
+<li>missing #define SEEK_SET in src-tk/image.c
+<li>compile glShadeModel into display lists
+<li>fixed pow() domain error in src/light.c
+<li>fixed "flickering bitmaps" in double buffer mode
+<li>fixed tk.h and aux.h for C++
+<li>state of LIGHT_MODEL_LOCAL_VIEWER was inverted
+</ul>
+New features:
+<ul>
+<li>MUCH, MUCH nicer dithering in 8-bit RGB mode
+<li>updated widgets and widget demos
+<li>Implemented GLXPixmap functions
+<li>Added GLU 1.1 and GLX 1.1 functions
+<li>Changed the X/Mesa interface API, more versatile
+<li>Implemented gluPartialDisk()
+</ul>
+
+<H2>1.2 May 22, 1995</H2>
+Bug fixes:
+<ul>
+<li>IRIX 4.x makefile problem
+<li>modified tk to share root colormap as needed
+<li>gluLookAt normalization problem
+<li>suppress Expose, NoExpose events in swapbuffers
+<li>glBitmap() and glDrawPixels() clipping
+</ul>
+New features:
+<ul>
+<li>GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture
+ modes implemented
+<li>texture maps stored more efficiently
+<li>texture maps can be compiled into display lists
+<li>Bogdan Sikorski's GLU polygon tesselation code
+<li>Linas Vepstas's sweep and extrusion library
+<li>glXCreateContext()'s shareList parameter works as it's supposed to.
+ XMesaCreateContext() updated to accept a shareList parameter too.
+<li>Mesa can be compiled with real OpenGL .h files
+<li>MESA_BACK_BUFFER environment variable
+<li>better GLX error checking
+</ul>
+
+<h2>1.2.1 June 22, 1995</h2>
+Bug fixes:
+<ul>
+<li>X/Mesa double buffer window resize crash
+<li>widgets now pass PointerMotion events
+<li>X/Mesa incorrect default clear color and drawing color
+<li>more robust X MIT-SHM support in X/Mesa
+<li>glTexImage( format=GL_LUMINANCE ) didn't work
+<li>GL_LINE mode polygons with line width > 1.0 could cause a crash
+<li>numerous feedback bugs
+<li>glReadPixels() from depth buffer was wrong
+<li>error prone depth and stencil buffer allocation
+New features:
+<li>Preliminary Microsoft Windows driver
+<li>Implemented a number of missing functions: glEvalCoord[12][df]v(),
+ glGet...(), etc.
+<li>Added a few missing symbols to gl.h and glu.h
+<li>Faster rendering of smooth-shaded, RGBA, depth-buffered polygons.
+<li>Faster rendering of lines when width=2.0
+<li>Stencil-related functions now work in display lists
+</ul>
+Changes:
+<ul>
+<li>renamed aux.h as glaux.h (MS-DOS names can't start with aux)
+<li>most filenames are in 8.3 format to accomodate MS-DOS
+<li>use GLubytes to store arrays of colors instead of GLints
+</ul>
+
+<h2>1.2.2 August 2, 1995</h2>
+New features:
+<ul>
+<li>texture mapped points and lines
+<li>NURBS! (but not 100% complete)
+<li>viewports may safely extend beyond window boundaries
+<li>MESA_PRIVATE_CMAP environment variable
+<li>Grayscale X display support
+<li>two new demos: demos/gears.c and demos/shadow.c
+<li>MachTen for Macintosh configuration
+</ul>
+Bug fixes:
+<ul>
+<li>glGet*(GL_DEPTH_BITS) returned bytes, not bits
+<li>point, line, and bitmap rasterization suffered from roundoff errors
+<li>fixed a division by zero error in line clippping
+<li>occasional wrong default background color really fixed!
+<li>glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work
+<li>gluBuild2DMipmaps malloc problem fixed
+<li>view volume clipping of smooth shaded lines resulted in bad colors
+</ul>
+Changes:
+<ul>
+<li>new visual selection method in glXChooseVisual()
+<li>improved GLU quadric functions
+<li>call XSync for glFinish and XFlush for glFlush
+<li>glVertex() calls now use a function pointer to avoid conditionals
+<li>removed contrib directory from Mesa tar file (available on ftp site)
+<li>AIX shared library support
+<li>Removed GLUenum type as it's not in OpenGL
+</ul>
+
+<h2>1.2.3 September 26, 1995</h2>
+New features:
+<ul>
+<li>Mesa header files now equivalent to SGI OpenGL headers
+<li>Support for HP's Color Recovery dithering displays
+<li>Faster vertex transformation
+<li>Faster raster operations into X windows under certain conditions
+<li>New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General
+<li>4-bit visuals now supported
+</ul>
+Bug fixes:
+<ul>
+<li>glScissor bug fixed
+<li>round-off errors in clipping lines against clip planes fixed
+<li>byte swapping between hosts and display servers implemented
+<li>glGetError() can be called without a current rendering context
+<li>problem with accidentally culled polygons is fixed
+<li>fixed some widget compilation problems
+</ul>
+
+<h2>1.2.4 November 17, 1995</h2>
+New features:
+<ul>
+<li>More speed improvements (lighting, fogging, polygon drawing)
+<li>Window system and OS-independent off-screen rendering
+<li>Preliminary Fortran bindings
+<li>glPolygonOffsetEXT implemented
+<li>glColorMask and glIndexMask now fully implemented
+<li>glPixelZoom implemented
+<li>display lists fully implemented
+<li>gamma correction
+<li>dithering in 8-bit TrueColor/DirectColor visuals
+</ul>
+Changes:
+<ul>
+<li>Improved device driver interface
+<li>tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk
+<li>Dithering support moved from core into device driver
+</ul>
+Bug fixes:
+<ul>
+<li>glEnable/Disable( GL_LIGHTING ) didn't always take effect
+<li>glReadPixels byte swapping was broken
+<li>glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken
+<li>duplicate glColor4b() prototype in GL/gl.h removed
+<li>stripes in wave -ci demo fixed
+<li>GL_LINEAR_MIPMAP_NEAREST had wrong value
+<li>bugs in HP Color Recovery support fixed
+<li>fixed bug when blending lines, points, bitmaps outside of window
+</ul>
+
+<h2>1.2.5 November 30, 1995</h2>
+New Features:
+<ul>
+<li>updated MS Windows driver
+<li>new implementation of StaticGray/GrayScale visual support
+</ul>
+Bug fixes:
+<ul>
+<li>pixelzooming with gamma correction or blending didn't work
+<li>HP color recovery visual wasn't being picked by glXChooseVisual
+<li>glClear didn't always observe glColorMask changes
+<li>olympic and offset demos didn't compile on some Suns
+<li>texcoord clamping wasn't correct
+<li>a polygon optimization introduced an occasional sampling problem
+</ul>
+
+<h2>1.2.6 January 26, 1996</h2>
+New Features:
+<ul>
+<li>faster line and polygon rendering under certain conditions. See
+ Performance Tips 9 and 10 in README
+<li>profiling
+<li>lighting is a bit faster
+<li>better perspective corrected texture mapping
+<li>Amiga AmiWin (X11) support
+<li>preliminary Linux SVGA driver
+Changes:
+<li>now using a 16-bit depth buffer, faster, smaller
+<li>GL_NORMALIZE is disabled by default
+</ul>
+Bug fixes:
+<ul>
+<li>projective texture mapping
+<li>fixed a memory leak in the context destroy function
+<li>GL_POLYGON with less than 3 vertices caused a crash
+<li>glGet*() returned wrong result for GL_INDEX_MODE
+<li>reading pixels from an unmapped X window caused a BadMatch error
+</ul>
+
+<h2>1.2.7 March 5, 1996</h2>
+New:
+<ul>
+<li>faster lighting
+<li>faster 16-bit TrueColor rendering on Linux
+<li>faster 32-bit TrueColor rendering on Linux, HP, IBM
+<li>non-depth-buffered XImage polygons are faster
+<li>vertex array extension
+<li>software alpha planes
+<li>updated Macintosh driver
+<li>new NeXT driver
+<li>GLU quadric functions generate texture coordinates
+<li>reflect.c demo - reflective, textured surface demo
+</ul>
+Changes:
+<ul>
+<li>gamma correction code moved into the X driver for better performance
+</ul>
+Bug fixes:
+<ul>
+<li>multiple glClipPlane()'s didn't work reliably
+<li>glPolygonMode() didn't always work
+<li>glCullFace( GL_FRONT_AND_BACK ) didn't work
+<li>texture mapping with gamma correction was buggy
+<li>floating point exceptions in texture coordinate interpolation
+<li>XImage byte swapping didn't always work
+<li>polygon edge flags weren't always used correctly
+</ul>
+
+<h2>1.2.8 May 22, 1996</h2>
+New:
+<ul>
+<li>overlay planes on X servers with the SERVER_OVERLAY_VISUALS property
+<li>better monochrome output
+<li>more IRIX 6.x configurations
+<li>more robust RGB mode color allocation
+<li>added MESA_XSYNC environment variable
+<li>GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions
+<li>GL_MESA_window_pos extension
+<li>faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT
+ and GL_UNSIGNED_INT
+<li>driver for prototype Cirrus Mondello 3-D board
+<li>updated AmigaDOS driver
+<li>a few small speed optimizations in polygon rendering
+</ul>
+Changes:
+<ul>
+<li>internal device driver interface modified to simplify device
+ driver implementations and to support hardware Z buffers
+<li>several changes to the X/Mesa interface (xmesa.h)
+</ul>
+Bug fixes:
+<ul>
+<li>fixed pow(0,0) domain error triggered on some systems
+<li>glStencilClear() in a display list caused an infinite loop
+<li>glRasterPos*() was sometimes off by +/-0.5 in X and Y
+<li>color masking and blending were performed in wrong order
+<li>auxSolidCylinder() sometimes drew a wire-frame cylinder
+<li>fixed file writing bug in osdemo.c
+<li>pixel mapping didn't always work
+<li>the GL_GEQUAL stencil func didn't work
+<li>the GL_INVERT stencil op didn't work
+<li>the stencil write mask didn't work
+<li>glPush/PopAttrib() didn't do enough error checking
+<li>glIsList() didn't always work correctly
+</ul>
+
+<h2>2.0 October 10, 1996</h2>
+New:
+<ul>
+<li>Implements OpenGL 1.1 API functions
+<li>all texture filtering modes supported (mipmapping)
+<li>faster texture mapping, see Performance Tip 11 in README
+<li>antialiased RGB points
+<li>X support for line and polygon stippling
+<li>glDrawBuffer( GL_FRONT_AND_BACK ) works
+<li>util/ directory of useful stuff
+<li>demos/texobj demo of texture objects
+</ul>
+Changes:
+<ul>
+<li>major internal changes for thread-safeness
+<li>new device driver interface
+<li>MESA_ALPHA env variable removed
+<li>triangle rasterizer replaces polygon rasterizer
+</ul>
+Bug fixes:
+<ul>
+<li>glPopAttrib() bug
+<li>glDrawBuffer(GL_NONE) works now
+</ul>
+
+<h2>2.1 December 14, 1996</h2>
+New:
+<ul>
+<li>VMS support
+<li>MS-DOS driver
+<li>OpenStep support
+<li>updated, combined Windows 95/NT driver
+<li>implemented glGetLighti() and glGetTexGen*()
+<li>GLX does garbage collection of ancillary buffers
+</ul>
+Bug fixes:
+<ul>
+<li>removed unused _EXT constants from gl.h
+<li>fixed polygon offset bugs
+<li>Z coordinates of clipped lines were incorrect
+<li>glEdgeFlag() in display lists didn't always work
+<li>glLight*() in display lists didn't work
+<li>fixed X line stipple bugs (Michael Pichler)
+<li>glXUseXfonts XFreeFont/XFreeFontInfo bug fixed
+<li>fixed a feedback bug
+<li>glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix
+<li>polygons were sometimes culled instead of clipped
+<li>triangle rasterizer suffered from float/int overflow exceptions
+<li>fixed FP underflow exception in lighting (specular exponent)
+<li>glEnable/glDisable of GL_EXT_vertex_array enums didn't work
+<li>fixed free(NULL) in GLU tesselator code
+<li>using 24-bit color on some X servers resulted in garbage rendering
+<li>32-bit per pixel mode for XFree86 now works
+<li>glRotate(a,0,0,0) gave unpredictable results
+<li>GL_LINE_STRIP with > 480 vertices had occasional clipping problems
+<li>8-bit TrueColor GLXPixmap rendering incorrectly required a colormap
+<li>glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled
+<li>glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right
+<li>accumulation buffer was limited to positive values
+<li>projective textures didn't work
+<li>selection buffer overflows weren't handled correctly
+</ul>
+Changes:
+<ul>
+<li>restored the GL_EXT_polygon_offset extension
+<li>slightly faster RGB dithering
+<li>the SVGA driver works again
+<li>Amiga driver now distributed separately
+<li>NeXT driver updated for Mesa 2.x
+</ul>
+
+<h2>2.2 March 14, 1997</h2>
+New:
+<ul>
+<li>better color selection when dithering
+<li>added GL_EXT_texture_object extension
+<li>updated MS-DOS driver for DJGPP
+<li>added openbsd make configuration
+<li>faster dithered flat-shaded triangles
+<li>various compilation problems with Motif widgets fixed
+<li>gl.h, glx.h and glu.h name mangling option
+<li>BeOS driver
+<li>3D texture mapping extension
+<li>GL_MESA_resize_buffers extension
+<li>morph3d, stex3d and spectex demos
+<li>3Dfx support
+</ul>
+Bug fixes:
+<ul>
+<li>glColorMaterial should finally work right in all respects
+<li>linear interpolation of mipmap levels was incorrectly weighted
+<li>readpix.c didn't compile on Macintosh
+<li>GL_INVERT and related logic ops didn't work right
+<li>glTexImage[12]D() didn't check its parameters consistantly
+<li>fixed a memory leak in glTexImage[12]D()
+<li>kludged around a SunOS 5.x/GCC compiler bug in the feedback code
+<li>glReadPixels aborted instead of normally catching some errors
+<li>a few 1.1 constants were missing or misnamed in gl.h
+<li>glBegin(p); glBegin(q); didn't generate an error
+<li>fixed a memory leak in GLX code
+<li>clipping of concave polygons could cause a core dump
+<li>1-component alpha texture maps didn't work
+<li>fixed a GLU polygon tesselator bug
+<li>polygons with colinear vertices were sometimes culled
+<li>feedback triangle colors were wrong when using smooth shading
+<li>textures with borders didn't work correctly
+<li>colors returned in feedback mode were wrong when using lighting
+<li>spotlights didn't effect ambient lighting correctly
+<li>gluPartialDisk() had a few bugs
+</ul>
+Changes:
+<ul>
+<li>device driver interface expanded to support texture mapping
+<li>faster matrix inversion subroutine
+<li>commented out #include "wmesa_extend.h" from src/wmesa.c
+<li>fixed many compiler warnings in the demo programs
+</ul>
+
+<h2>2.3 June 30, 1997</h2>
+New:
+<ul>
+<li>Mesa distribution divided into two pieces: library code and demos
+<li>faster vertex transformation, clip testing, lighting
+<li>faster line drawing
+<li>TrueColor visuals how have dithering (for depths < 24 bits)
+<li>added MESA_NO_DITHER environment variable
+<li>new device driver function: NearFar(), RenderVB(), RasterSetup()
+<li>added LynxOS configuration
+<li>added cygnus Win32 configuration
+<li>added texcyl.c GLUT demo
+<li>added XMesaDitherColor() to X/Mesa interface
+<li>new NURBS code from Bogdan Sikorski
+<li>added demos/shape.c (non-rectangular X window!)
+</ul>
+Bug fixes:
+<ul>
+<li>glEnable/DisableClientState() were missing from GL/gl.h
+<li>GL_SPHERE_MAP texcoord generation didn't work correctly
+<li>glXGetConfig() returned wrong number of depth, stencil, accum bits
+<li>glDrawPixels feedback/selection didn't examine RasterPos valid bit
+<li>black and white were reversed on some monochrome displays
+<li>fixed potential image memory leak (wasn't setting reference counter)
+<li>glDrawPixels sometimes didn't recognize some GL state changes
+<li>gluProject/UnProject() didn't check for divide by zero
+<li>stex3d demo called random() and srandom(), not portable
+<li>fixed memory leaks in context.c and drawpix.c
+<li>fixed NULL dereferencing problem in gl_update_texture_state()
+<li>glReadPixels between glBegin/glEnd didn't generate an error.
+<li>fixed memory leak in polygon tesselator (Randy Frank)
+<li>fixed seg fault bug drawing flat-shaded, depth-tested lines
+<li>clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded
+<li>glBindTexture sometimes didn't work
+<li>fixed a bug deep in glXReleaseBuffersMESA()
+<li>fog was mistakenly applied to alpha
+<li>glPopMatrix didn't set "dirty matrix" flag
+<li>glPolygonStipple pattern was sometimes wrong
+<li>glClear wasn't disabled during feedback and selection
+<li>fixed memory leak in glTexSubImage[123]D
+</ul>
+Changes:
+<ul>
+<li>many library source files reorganized
+<li>faster X color allocation, colors also freed when finished with them
+<li>new texture sampling function pointer in texture objects
+<li>incorporated 3Dfx VooDoo driver v0.16 into main source tree
+<li>many 3Dfx driver updates
+<li>cygnus Makefiles now included
+<li>updated DOS driver
+<li>made a few changes to dosmesa.c and wmesa.c (VB->Unclipped)
+<li>internally, colors now stored in GLubytes, not GLfixed
+<li>optimized changing of GL_SHININESS parameter
+</ul>
+
+<h2>2.4 September 18, 1997</h2>
+New:
+<ul>
+<li>updated 3Dfx Glide driver
+<li>hacks for 3Dfx rendering into an X window or fullscreen
+<li>added depth buffer access functions to X/Mesa and OS/Mesa interfaces
+</ul>
+Bug fixes:
+<ul>
+<li>pixel buffer could overflow with long, wide lines
+<li>fixed FP underflow problems in lighting
+<li>glTexSubImage1D() had an unitialized variable
+<li>incomplete texture objects could cause a segfault
+<li>glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop
+<li>flat-shaded quads in a strip were miscolored if clipped
+<li>mipmapped triangle lod computation now works correctly
+<li>fixed a few under/overflow bugs in triangle rasterizer
+<li>glArrayElement() assigned bad normal if normal array disabled
+<li>changed argument to glXReleaseBuffersMESA()
+<li>fixed small triangle underflow bugs in tritemp.h (hopefully)
+<li>glBindTexture(target, 0) caused a crash
+<li>glTexImage[123]D() with NULL image pointer caused crash
+<li>glPixelStore parameters are now ignored during display list execution
+<li>fixed a two-sided lighting w/ clipping bug (black vertices)
+<li>textures with width!=height were sometimes mis-rendered
+<li>"weird" projection matrices could cause div by 0, other fp errors
+</ul>
+Changes:
+<ul>
+<li>changed precompiled header symbol from PCH to PC_HEADER
+<li>split api.c into api1.c and api2.c
+<li>added hash.c source file (but not used yet)
+<li>a few Sun and HP configuration file changes
+<li>MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN
+<li>fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c)
+</ul>
+
+<h2>2.5 November 20, 1997</h2>
+New:
+<ul>
+<li>updated 3Dfx driver (v20) for GLQuake
+<li>added GL_EXT_paletted_texture extension
+<li>added GL_EXT_shared_texture_palette extension
+<li>added GL_EXT_point_parameters extension
+<li>now including Mark Kilgard's GLUT library v3.6
+<li>new GLUT-based demos in gdemos/
+<li>added a few more Unix config targets
+<li>added Intel X86 assembly language vertex transformation code
+<li>3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var
+<li>Windows 95 S3 Virge driver
+</ul>
+Bug fixes:
+<ul>
+<li>glCopyTexImage?D would crash due to uninitialized variable
+<li>glColor w/ glColorMaterial in a display list caused a bug
+<li>fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver
+<li>glVertex4*() vertices weren't always projected correctly
+<li>trying to use mipmapped textured points or lines caused crash
+<li>glColor[34][fd]() values now clamped to [0,1] before int conversion
+</ul>
+Changes:
+<ul>
+<li>new device driver functions for texture mapping
+<li>hash tables used for display list and texture object lookup
+<li>fixed GLX visual handling code to avoid saving redundant visuals
+<li>3Dfx Glide libraries automatically linked to libMesaGL.so
+<li>dropped the Cirrus Logic Mondello code since it's obsolete
+<li>updated Cygnus Makefiles (Stephane Rehel)
+<li>updated Windows MSVC++ Makefiles (Oleg Letsinsky)
+<li>procedure for making library files has changed: scripts now take
+ a major and minor version arguments. Make-config changed a lot.
+<li>new implementation of glTexSubImage2D()
+<li>updated widgets-mesa directory to create libMesaGLwM.a (Motif widget)
+<li>separate linux-glide and linux-386-glide configurations
+</ul>
+
+<h2>2.6 February 12, 1998</h2>
+New:
+<ul>
+<li>Windows WGL functions
+<li>updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support
+<li>v0.22 of 3Dfx Glide driver
+<li>more X86 assembly language optimizations
+<li>faster blending for some modes
+<li>XMesaSetFXmode() to switch between 3Dfx window and full-screen mode
+<li>added preliminary thread support
+<li>added GLX_MESA_copy_sub_buffer extension
+<li>some clipping optimizations
+</ul>
+Bug fixes:
+<ul>
+<li>fixed shading/material bug when drawing long primitive strips
+<li>fixed clipping problem in long primitive strips
+<li>fixed clipping bug when using 3Dfx driver
+<li>fixed a problem when trying to use X fonts w/ 3Dfx driver
+<li>fixed a texture filter bug in 3Dfx/Glide driver
+<li>fixed bug in 3Dfx/Glide driver involving depth mask & clearing
+<li>glLoadMatrix to set projection matrix confused the 3Dfx driver
+<li>non-identity texture matrices didn't work with linux-386 configs
+<li>glGenTextures() didn't reserve the returned texture IDs
+<li>NULL proxy image sent to glTexImageXD() caused crash
+<li>added texture state validation optimization (Henk Kok)
+<li>fixed colormap reuse problem when using both RGB and CI windows
+<li>32bpp True/DirectColor X visuals weren't recognized
+<li>fixed potential problem in evaluators memory allocation
+<li>fixed assorted demo compilation bugs
+</ul>
+Changes:
+<ul>
+<li>replaced old Mesa/windows/ directory with Mesa/WIN32/ directory
+<li>converted a few old glaux/gltk demos to GLUT
+<li>renamed directories: demos -> xdemos, gdemos -> demos
+</ul>
+
+
+<h2>3.0 September 17, 1998</h2>
+New:
+<ul>
+<li>OpenGL 1.2 API
+<li>GL_EXT_abgr pixel format extension
+<li>GL_SGIS_texture_edge_clamp extension
+<li>GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex)
+<li>GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex)
+<li>GL_EXT_rescale_normal extension and renormal.c demo
+<li>GLX_SGI_video_sync extension (a no-op)
+<li>antialiased lines
+<li>glGetTexImage() now implemented
+<li>glDraw/Copy/ReadPixels() optimizations
+<li>optimized textured triangle code (Marten Stromberg)
+<li>more optimization of dithered TrueColor triangles in X driver
+<li>Linux GGI driver
+<li>updated MGL driver
+</ul>
+Bug fixes:
+<ul>
+<li>lots of assorted compilation fixes
+<li>glInitNames didn't write initial hit record
+<li>glBitmap didn't always check for invalid raster position
+<li>switching between GLX and OSMesa contexts caused a crash
+<li>fixed uninitialized variable in Mesa widget code
+<li>fixed typo in texture code which caused book/texgen to crash
+<li>fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP
+<li>gluDisk() in POINT or LINE mode sometimes failed
+<li>fixed texture + fog bug
+<li>GL_COMPILE_AND_EXECUTE mode didn't work reliably
+<li>glMultMatrix in projection matrix mode w/ 3Dfx driver could fail
+<li>glDrawPixels(color index pixels) weren't converted to RGBA
+<li>fixed possible getenv() buffer overflow security bug
+<li>glBitmap in feedback mode was offset by xOrig, yOrig params
+<li>device driver's DrawPixels hook was never used
+<li>glDrawPixels with zoomY!=1 and top/bottom clipping didn't work
+<li>glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte
+<li>fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c
+<li>glCopyTexSubImage2D() didn't work with 3Dfx driver
+<li>lines with width = 2 could cause crash
+<li>glClear with scissor rect sometimes cleared whole buffer
+<li>glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work
+<li>glTexImageXD( .. GL_ABGR_EXT .. ) didn't work
+<li>computation of inverse modelview matrix sometimes failed
+<li>fixed GL_CLAMP mode texture sampling bug
+<li>textured line interpolation was somewhat broken
+<li>textured triangle interpolation was also somewhat broken
+<li>glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one
+<li>evaluator state wasn't fully initialized
+<li>texture coordinate clipping was buggy
+<li>evaluator surfaces could be mis-colored
+<li>glAccum(GL_RETURN, s) didn't obey glColorMask() settings
+<li>zero area polygons shouldn't be culled if polygon mode is point/line
+<li>clipped width and height of glReadPixels was sometimes off by one
+<li>blending with alpha = 0 or 1.0 wasn't always exact
+<li>reading of pixels from clipped region was buggy
+<li>minor tweaking of X visual management in GLX emulator
+<li>glPolygonStipple now obeys pixel unpacking parameters
+<li>glGetPolygonStipple now obeys pixel packing parameters
+<li>interleaved vertex array texture coordinates were broken
+<li>query of proxy texture internal format was broken
+<li>alpha channel wasn't reliably cleared
+<li>fixed divide by zero error in gluScaleImage if dest size = 1 x 1
+</ul>
+Conformance bug fixes:
+<ul>
+<li>GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing
+<li>GL_TEXTURE_INTERNAL_FORMAT was missing
+<li>glGet*(GL_POLYGON_STIPPLE) was broken
+<li>glPush/PopAttrib() didn't save/restore all texture state
+<li>glBitmap in feedback mode didn't work
+<li>feedback of texture coords didn't always work
+<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke
+<li>glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke
+<li>glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke
+</ul>
+Changes:
+<ul>
+<li>upgraded GLUT to version 3.7
+<li>only GL and GLU library code included in MesaLib.tar.gz
+<li>GLUT and all demos now in MesaDemos.tar.gz
+<li>glaux and gltk libraries removed
+<li>IRIX -n32 and -64 libs go in lib32/ and lib64/ directories
+</ul>
+
+
+<h2>3.1 beta 1 November 19, 1998</h2>
+New:
+<ul>
+<li>GL_EXT_stencil_wrap extension
+<li>GL_INGR_blend_func_separate extension
+<li>GL_ARB_multitexture extension
+<li>GL_NV_texgen_reflection extension
+<li>newly optimized vertex transformation code
+<li>updated GLUT 3.7 code
+<li>better precision when using 32-bit Z buffer
+<li>Allegro DJGPP driver
+</ul>
+Bug fixes:
+<ul>
+<li>glCopyPixels between front/back buffers didn't copy alpha correctly
+<li>fixed out-of-bounds memory access in optimized 2-D texture code
+<li>glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter
+<li>glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter
+<li>clipping of texture coordinates sometimes had bad R,Q values
+<li>GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels
+<li>glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean *
+<li>texture was sometimes applied twice with 3Dfx driver
+<li>glPush/PopAttrib() fouled up texture object reference counts
+<li>glDeleteLists(0, n) caused assertion failure
+<li>bilinear texture sampling wasn't accurate enough
+<li>glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx
+<li>color components were reversed on big endian 32 bpp X visuals
+</ul>
+Changes:
+<ul>
+<li>removed GL_EXT_multitexture extension
+</ul>
+
+
+<h2>3.1 beta 2 May 24, 1999</h2>
+New:
+<ul>
+<li>multi-textured points and lines ([email protected])
+<li>optimized 24bpp X rendering ([email protected])
+<li>added allegro support ([email protected])
+<li>cleaned-up Windows-related stuff (Ted Jump)
+<li>minor stereo changes ([email protected])
+<li>new BeOS driver which implements BGLView class
+<li>new Direct3D driver (see src/D3D)
+<li>more efficient filled gluCylinder() function
+<li>utilities: util/showbuffer.[ch] and util/glstate.[ch]
+<li>fixed some IRIX compiler warnings
+<li>added support for building Mesa in XFree86 with
+ SGI's GLX ([email protected])
+</ul>
+Bug fixes:
+<ul>
+<li>a variety of Windows/Mesa bug fixes ([email protected])
+<li>packed pixel images weren't unpacked correctly
+<li>patches some win32 files in GLUT ([email protected])
+<li>glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX
+<li>fixed lighting bug in Keith's new shading code
+<li>fixed texture segfault seen in Lament screensaver
+<li>fixed miscellaneous low-memory bugs
+<li>glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken
+<li>GL_LINEAR sampling of 3D textures was broken
+<li>fixed SVR4 'cc' compiler macro problem ([email protected])
+<li>added GL_TEXTURE_PRIORITY fix ([email protected])
+<li>fixed wide point and wide line conformance bugs (brianp)
+</ul>
+Changes:
+<ul>
+<li>some device driver changes (see src/dd.h)
+<li>new copyright on core Mesa code
+</ul>
+
+
+<h2>3.1 beta 3 September 17, 1999</h2>
+New:
+<ul>
+<li>optimized glAccum function
+<li>optimized 24bpp rendering in XMesa driver
+<li>GLU 1.2 polygon tessellator
+</ul>
+Bug Fixes:
+<ul>
+<li>glGetTexLevelParameter wasn't fully implemented
+<li>glXUseXFont now handles multi-byte fonts
+<li>glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result
+<li>alpha channel of blending points, lines was sometimes incorrect
+</ul>
+Changes:
+<ul>
+<li>New library names: "libGL" instead of "libMesaGL"
+<li>New library numbering: libGL.so.1.2.310
+<li>New subdirectories: docs/ and bin/
+<li>New Makefile-system (autoconf,automake,libtool)
+</ul>
+
+
+<h2>3.1 final December 14, 1999</h2>
+New:
+<ul>
+<li>added demos/gloss.c
+<li>added xdemos/glxdpyinfo.c
+<li>added GLX_ARB_get_proc_address extension
+<li>rewritten glTexImage code paths (faster, less memory, bug fixes)
+</ul>
+Bug Fixes:
+<ul>
+<li>several vertex array bug fixes
+<li>overlapping glCopyPixels with pixel zooming now works
+<li>glXUseXFont() bitmaps were vertically shifted by one pixel
+<li>glCopyPixels with pixel zooming now works
+</ul>
+
+
+<h2>3.2 final April 24, 2000</h2>
+Bug fixes:
+<ul>
+<li>fixed memcpy bugs in span.c
+<li>fixed missing glEnd problem in demos/tessdemo.c
+<li>fixed bug when clearing 24bpp Ximages
+<li>fixed clipping problem found in Unreal Tournament
+<li>fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2
+<li>fixed Loki's 3dfx RGB vs BGR bug
+<li>fixed Loki's 3dfx smooth/flat shading bug in SoF
+</ul>
+Changes:
+<ul>
+<li>updated docs/README file
+<li>use bcopy() optimizations on FreeBSD
+<li>re-enabled the optimized persp_textured_triangle() function
+</ul>
+
+
+<h2>3.2.1 July 19, 2000</h2>
+Bug fixes:
+<ul>
+<li>gluBuild2DMipmaps() didn't accept GL_BGRA
+<li>Fixed compile/makefile problems on IRIX
+<li>fixed segfault in 3dfx driver when using GL selection/feedback
+<li>no longer cull very, very tiny triangles
+<li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
+<li>fixed Motif detection code in widgets-mesa/configure.in
+<li>glColorMaterial and glMaterial updates to emissive and ambient
+ didn't always work right
+<li>Specular highlights weren't always in the right place
+<li>clipped GL_LINE mode polygons had interior lines appear
+<li>blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken
+<li>GL_NICEST fog didn't always work with flat shading
+<li>glRect commands in display lists were sometimes miscolored
+<li>Line Z offset didn't always work
+<li>fixed texgen normal vector problem (gloss's teapot)
+<li>numerous GL conformance bugs fixed
+</ul>
+Changes:
+<ul>
+<li>glColorMask(false, false, false, false) handled better/faster
+<li>reverted to old GLU polygon tessellator, GLU 1.1
+<li>updated Win32 build files
+</ul>
+
+
+<h2>3.3 July 21, 2000</h2>
+New:
+<ul>
+<li>antialiased triangles now implemented
+<li>GL_EXT_texture_env_add texture mode extension
+<li>GLX 1.3 API
+<li>support for separate draw/read buffers (ie GL_SGI_make_current_read)
+<li>thread-safe API dispath
+<li>improved glxinfo program
+<li>demos/texdown program to measure texture download performance
+<li>glext.h header file
+<li>demos/geartrain program
+<li>GL_EXT_texture_lod_bias extension
+<li>demos/lodbias program
+<li>further optimized glRead/DrawPixels for 16-bit TrueColor X visuals
+<li>GLX_EXT_visual_rating extension (a no-op, however)
+<li>GL_HP_occlusion_test extension (for X and OS/Mesa drivers)
+<li>demos/occlude program
+<li>GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions
+<li>demos/pixeltex program
+<li>GL_SGI_color_matrix extension
+<li>GL_SGI_color_table extension
+<li>GL_EXT_histogram extension
+<li>GL_ARB_texture_cube_map extension
+<li>added xdemos/glxheads and xdemos/manywin
+<li>demos/texenv.c demo
+<li>GL_EXT_texture_env_combine extension (by Holger Waechtler)
+<li>Xlib driver is now thread-safe (see xdemos/glthreads)
+<ul>
+Bug Fixes:
+</ul>
+<li>various GL conformance failures fixed since 3.2.1
+</ul>
+Changes:
+<ul>
+<li>gl.h now uses #defines instead of C enums for all tokens
+<li>glu.h now uses #defines instead of C enums for all tokens
+<li>moved programs from 3Dfx/demos/ into demos/ directory
+</ul>
+
+
+<h2>3.4 November 3, 2000</h2>
+New:
+<ul>
+<li>optimized glDrawPixels for glPixelZoom(1,-1)
+Bug Fixes:
+<li>widgets-mesa/src/*.c files were missing from 3.3 distro
+<li>include/GL/mesa_wgl.h file was missing from 3.3 distro
+<li>fixed some Win32 compile problems
+<li>texture object priorities weren't getting initialized to 1.0
+<li>glAreTexturesResident return value was wrong when using hardware
+<li>glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX)
+<li>glReadPixels with GLushort packed types was broken
+<li>fixed a few bugs in the GL_EXT_texture_env_combine texture code
+<li>glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables
+<li>fixed some typos/bugs in the VB code
+<li>glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work
+<li>optimized glDrawPixels paths weren't being used
+<li>per-fragment fog calculation didn't work without a Z buffer
+<li>improved blending accuracy, fixes Glean blendFunc test failures
+<li>glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly
+<li>glXGetProcAddressARB() didn't always return the right address
+<li>gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format
+<li>texture matrix changes weren't always detected (GLUT projtex demo)
+<li>fixed random color problem in vertex fog code
+<li>fixed Glide-related bug that let Quake get a 24-bit Z buffer
+<ul>
+Changes:
+</ul>
+<li>finished internal support for compressed textures for DRI
+</ul>
+
+
+<h2>3.4.1 February 14, 2001</h2>
+New:
+<ul>
+<li>fixed some Linux build problems
+<li>fixed some Windows build problems
+<li>GL_EXT_texture_env_dot3 extension (Gareth Hughes)
+</ul>
+Bug fixes:
+<ul>
+<li>added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI
+<li>various state-update code changes needed for DRI bugs
+<li>disabled pixel transfer ops in glColorTable commands, not needed
+<li>fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter
+<li>updated sources and fixed compile problems in widgets-mesa/
+<li>GLX_PBUFFER enum value was wrong in glx.h
+<li>fixed a glColorMaterial lighting bug
+<li>fixed bad args to Read/WriteStencilSpan in h/w stencil clear function
+<li>glXCopySubBufferMESA() Y position was off by one
+<li>Error checking of glTexSubImage3D() was broken (bug 128775)
+<li>glPopAttrib() didn't restore all derived Mesa state correctly
+<li>Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL
+ conformance problems at 16bpp.
+<li>clearing depth buffer with scissoring was broken, would segfault
+<li>OSMesaGetDepthBuffer() returned bad bytesPerValue value
+<li>fixed a line clipping bug (reported by Craig McDaniel)
+<li>fixed RGB color over/underflow bug for very tiny triangles
+</ul>
+Known problems:
+<ul>
+<li>NURBS or evaluator surfaces inside display lists don't always work
+</ul>
+
+
+<h2>3.4.2 May 17, 2001</h2>
+Bug fixes:
+<ul>
+<li>deleting the currently bound texture could cause bad problems
+<li>using fog could result in random vertex alpha values
+<li>AA triangle rendering could touch pixels outside right window bound
+<li>fixed byteswapping problem in clear_32bit_ximage() function
+<li>fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam
+<li>fixed memory leak in glXUseXFont()
+<li>fragment sampling in AA triangle function was off by 1/2 pixel
+<li>Windows: reading pixels from framebuffer didn't always work
+<li>glConvolutionFilter2D could segfault or cause FP exception
+<li>fixed segfaults in FX and X drivers when using tex unit 1 but not 0
+<li>GL_NAND logicop didn't work right in RGBA mode
+<li>fixed a memory corruption bug in vertex buffer reset code
+<li>clearing the softwara alpha buffer with scissoring was broken
+<li>fixed a few color index mode fog bugs
+<li>fixed some bad assertions in color index mode
+<li>fixed FX line 'stipple' bug #420091
+<li>fixed stencil buffer clear width/height typo
+<li>fixed GL error glitches in gl[Client]ActiveTextureARB()
+<li>fixed Windows compilation problem in texutil.c
+<li>fixed 1/8-pixel AA triangle sampling error
+</ul>
+Changes:
+<ul>
+<li>optimized writing mono-colored pixel spans to X pixmaps
+<li>increased max viewport size to 2048 x 2048
+</ul>
+
+
+<h2>3.5 June 21, 2001</h2>
+New:
+<ul>
+<li>internals of Mesa divided into modular pieces (Keith Whitwell)
+<li>100% OpenGL 1.2 conformance (passes all conformance tests)
+<li>new AA line algorithm
+<li>GL_EXT_convolution extension
+<li>GL_ARB_imaging subset
+<li>OSMesaCreateContextExt() function
+<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+<li>GL_MAX_TEXTURE_UNITS_ARB now defaults to eight
+<li>GL_EXT_fog_coord extension (Keith Whitwell)
+<li>GL_EXT_secondary_color extension (Keith Whitwell)
+<li>GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
+<li>GL_SGIX_depth_texture extension
+<li>GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions
+<li>demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow
+<li>GL_ARB_texture_env_combine extension
+<li>GL_ARB_texture_env_dot3 extension
+<li>GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp)
+<li>OSMesaCreateContextExt() function
+<li>libOSMesa.so library, contains the OSMesa driver interface
+<li>GL/glxext.h header file for GLX extensions
+<li>somewhat faster software texturing, fogging, depth testing
+<li>all color-index conformance tests now pass (only 8bpp tested)
+<li>SPARC assembly language TCL optimizations (David Miller)
+<li>GL_SGIS_generate_mipmap extension
+</ul>
+Bug Fixes:
+<ul>
+<li>fbiRev and tmuRev were unitialized when using Glide3
+<li>fixed a few color index mode conformance failures; all pass now
+<li>now appling antialiasing coverage to alpha after texturing
+<li>colors weren't getting clamped to [0,1] before color table lookup
+<li>fixed RISC alignment errors caused by COPY_4UBV macro
+<li>drawing wide, flat-shaded lines could cause a segfault
+<li>vertices now snapped to 1/16 pixel to fix rendering of tiny triangles
+</ul>
+Changes:
+<ul>
+<li>SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU
+<li>new libOSMesa.so library, contains the OSMesa driver interface
+</ul>
+
+
+<h2>4.0 October 22, 2001</h2>
+New:
+<ul>
+<li>Mesa 4.0 implements the OpenGL 1.3 specification
+<li>GL_IBM_rasterpos_clip extension
+<li>GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp)
+<li>GL_ARB_texture_mirrored_repeat extension
+<li>WindML UGL driver (Stephane Raimbault)
+<li>added OSMESA_MAX_WIDTH/HEIGHT queries
+<li>attempted compiliation fixes for Solaris 5, 7 and 8
+<li>updated glext.h and glxext.h files
+<li>updated Windows driver (Karl Schultz)
+</ul>
+Bug fixes:
+<ul>
+<li>added some missing GLX 1.3 tokens to include/GL/glx.h
+<li>GL_COLOR_MATRIX changes weren't recognized by teximage functions
+<li>glCopyPixels with scale and bias was broken
+<li>glRasterPos with lighting could segfault
+<li>glDeleteTextures could leave a dangling pointer
+<li>Proxy textures for cube maps didn't work
+<li>fixed a number of 16-bit color channel bugs
+<li>fixed a few minor memory leaks
+<li>GLX context sharing was broken in 3.5
+<li>fixed state-update bugs in glPopClientAttrib()
+<li>fixed glDrawRangeElements() bug
+<li>fixed a glPush/PopAttrib() bug related to texture binding
+<li>flat-shaded, textured lines were broken
+<li>fixed a dangling pointer problem in the XMesa code (Chris Burghart)
+<li>lighting didn't always produce the correct alpha value
+<li>fixed 3DNow! code to not read past end of arrays (Andrew Lewycky)
+</ul>
+
+
+<h2>4.0.1 December 17, 2001</h2>
+New:
+<ul>
+<li>better sub-pixel sample positions for AA triangles (Ray Tice)
+<li>slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO)
+</ul>
+Bug fixes:
+<ul>
+<li>added missing break statements in glGet*() for multisample cases
+<li>fixed uninitialized hash table mutex bug (display lists / texobjs)
+<li>fixed bad teximage error check conditional (bug 476846)
+<li>fixed demos readtex.c compilation problem on Windows (Karl Schultz)
+<li>added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT
+<li>silence some compiler warnings (gcc 2.96)
+<li>enable the #define GL_VERSION_1_3 in GL/gl.h
+<li>added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h
+<li>fixed glu.h typedef problem found with MSDev 6.0
+<li>build libGL.so with -Bsymbolic (fixes bug found with Chromium)
+<li>added missing 'const' to glXGetContextIDEXT() in glxext.h
+<li>fixed a few glXGetProcAddress() errors (texture compression, etc)
+<li>fixed start index bug in compiled vertex arrays (Keith)
+<li>fixed compilation problems in src/SPARC/glapi_sparc.S
+<li>fixed triangle strip "parity" bug found in VTK medical1 demo (Keith)
+<li>use glXGetProcAddressARB in GLUT to avoid extension linking problems
+<li>provoking vertex of flat-shaded, color-index triangles was wrong
+<li>fixed a few display list bugs (GLUT walker, molecule, etc) (Keith)
+<li>glTexParameter didn't flush the vertex buffer (Ray Tice)
+<li>feedback attributes for glDraw/CopyPixels and glBitmap were wrong
+<li>fixed bug in normal length caching (ParaView lighting bug)
+<li>fixed separate_specular color bug found in Chimera (18 Dec 2001)
+</ul>
+
+
+<h2>4.0.2 April 2, 2002</h2>
+New:
+<ul>
+<li>New DOS (DJGPP) driver written by Daniel Borca
+<li>New driver interface functions for TCL drivers (such as Radeon DRI)
+<li>GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32"
+ if using deep color channels
+<li>latest GL/glext.h and GL/glxext.h headers from SGI
+</ul>
+Bug fixes:
+<ul>
+<li>GL_BLEND with non-black texture env color wasn't always correct
+<li>GL_REPLACE with GL_RGB texture format wasn't always correct (alpha)
+<li>glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken
+<li>glReadPixels was sometimes mistakenly clipped by the scissor box
+<li>glDraw/ReadPixels didn't catch all the errors that they should have
+<li>Fixed 24bpp rendering problem in Windows driver (Karl Schultz)
+<li>16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c)
+<li>Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP)
+<li>glColorMask as sometimes effecting glXSwapBuffers()
+<li>fixed a potential bug in XMesaGarbageCollect()
+<li>N threads rendering into one window didn't work reliably
+<li>glCopyPixels didn't work for deep color channels
+<li>improved 8 -> 16bit/channel texture image conversion (Gerk Huisma)
+<li>glPopAttrib() didn't correctly restore user clip planes
+<li>user clip planes failed for some perspective projections (Chromium)
+</ul>
+Known bugs:
+<ul>
+<li>mipmap LOD computation
+</ul>
+
+
+<h2>4.0.3 June 25, 2002</h2>
+New:
+<ul>
+<li>updated GL/glext.h file (version 15)
+<li>corrected MMX blend code (Jose Fonseca)
+<li>support for software-based alpha planes in Windows driver
+<li>updated GGI driver (Filip Spacek)
+</ul>
+Bug fixes:
+<ul>
+<li>glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens
+<li>OSMesaMakeCurrent() didn't recognize buffer size changes
+<li>assorted conformance fixes for 16-bit/channel rendering
+<li>texcombine alpha subtraction mode was broken
+<li>fixed lighting bug with non-uniform scaling and display lists
+<li>fixed bug when deleting shared display lists
+<li>disabled SPARC cliptest assembly code (Mesa bug 544665)
+<li>fixed a couple Solaris compilation/link problems
+<li>blending clipped glDrawPixels didn't always work
+<li>glGetTexImage() didn't accept packed pixel types
+<li>glPixelMapu[is]v() could explode given too large of pixelmap
+<li>glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT
+<li>glXCopyContext() could lead to segfaults
+<li>glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665)
+</ul>
+Changes:
+<ul>
+<li>lots of C++ (g++) code clean-ups
+<li>lots of T&L updates for the Radeon DRI driver
+</ul>
+Known bugs:
+<ul>
+<li>mipmap LOD computation (fixed for Mesa 4.1)
+</ul>
+
+
+<h2>4.0.4 October 3, 2002</h2>
+New:
+<ul>
+<li>GL_NV_texture_rectangle extension
+<li>updated glext.h header (version 17)
+<li>updated DOS driver (Daniel Borca)
+<li>updated BeOS R5 driver (Philippe Houdoin)
+<li>added GL_IBM_texture_mirror_repeat
+<li>glxinfo now takes -l option to print interesting OpenGL limits info
+<li>GL_MESA_ycbcr_texture extension
+<li>GL_APPLE_client_storage extension (for some DRI drivers only)
+<li>GL_MESA_pack_invert extension
+</ul>
+Bug fixes:
+<ul>
+<li>fixed GL_LINEAR fog bug by adding clamping
+<li>fixed FP exceptions found using Alpha CPU
+<li>3dfx MESA_GLX_FX=window (render to window) didn't work
+<li>fixed memory leak in wglCreateContest (Karl Schultz)
+<li>define GLAPIENTRY and GLAPI if undefined in glu.h
+<li>wglGetProcAddress didn't handle all API functions
+<li>when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map
+<li>removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc()
+<li>error checking in compressed tex image functions had some glitches
+<li>fixed AIX compile problem in src/config.c
+<li>glGetTexImage was using pixel unpacking instead of packing params
+<li>auto-mipmap generation for cube maps was incorrect
+</ul>
+Changes:
+<ul>
+<li>max texture units reduced to six to accomodate texture rectangles
+<li>removed unfinished GL_MESA_sprite_point extension code
+</ul>
+
+
+<h2>4.1 October 29, 2002</h2>
+New:
+<ul>
+<li>GL_NV_vertex_program extension
+<li>GL_NV_vertex_program1_1 extension
+<li>GL_ARB_window_pos extension
+<li>GL_ARB_depth_texture extension
+<li>GL_ARB_shadow extension
+<li>GL_ARB_shadow_ambient extension
+<li>GL_EXT_shadow_funcs extension
+<li>GL_ARB_point_parameters extension
+<li>GL_ARB_texture_env_crossbar
+<li>GL_NV_point_sprite extension
+<li>GL_NV_texture_rectangle extension
+<li>GL_EXT_multi_draw_arrays extension
+<li>GL_EXT_stencil_two_side extension
+<li>GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions
+<li>GL_ATI_texture_mirror_once extension (Ian Romanick)
+<li>massive overhaul/simplification of software rasterizer module,
+ many contributions from Klaus Niederkrueger
+<li>faster software texturing in some cases (i.e. trilinear filtering)
+<li>new OSMesaGetProcAddress() function
+<li>more blend modes implemented with MMX code (Jose Fonseca)
+<li>added glutGetProcAddress() to GLUT
+<li>added GLUT_FPS env var to compute frames/second in glutSwapBuffers()
+<li>pbinfo and pbdemo PBuffer programs
+<li>glxinfo -v prints transprent pixel info (Gerd Sussner)
+</ul>
+Bug fixes:
+<ul>
+<li>better mipmap LOD computation (prevents excessive blurriness)
+<li>OSMesaMakeCurrent() didn't recognize buffer size changes
+<li>assorted conformance fixes for 16-bit/channel rendering
+<li>texcombine alpha subtraction mode was broken
+<li>fixed some blend problems when GLchan==GLfloat (Gerk Huisma)
+<li>clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma)
+<li>fixed divide by zero error in NURBS tessellator (Jon Perry)
+<li>fixed GL_LINEAR fog bug by adding clamping
+<li>fixed FP exceptions found using Alpha CPU
+<li>3dfx/glide driver render-to-window feature was broken
+<li>added missing GLX_TRANSPARENT_RGB token to glx.h
+<li>fixed error checking related to paletted textures
+<li>fixed reference count error in glDeleteTextures (Randy Fayan)
+</ul>
+Changes:
+<ul>
+<li>New spec file and Python code to generate some GL dispatch files
+<li>Glide driver defaults to "no" with autoconf/automake
+<li>updated demos/stex3d with new options
+</ul>
+
+
+<h2>5.0 November 13, 2002</h2>
+New:
+<ul>
+<li>OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4")
+<li>removed some overlooked debugging code
+<li>glxinfo updated to support GLX_ARB_multisample
+<li>GLUT now support GLX_ARB_multisample
+<li>updated DOS driver (Daniel Borca)
+</ul>
+Bug fixes:
+<ul>
+<li>GL_POINT and GL_LINE-mode polygons didn't obey cull state
+<li>fixed potential bug in _mesa_align_malloc/calloc()
+<li>fixed missing triangle bug when running vertex programs
+<li>fixed a few HPUX compilation problems
+<li>FX (Glide) driver didn't compile
+<li>setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work
+<li>a few EXT functions, like glGenTexturesEXT, were no-ops
+<li>a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate,
+ glMultiDrawArrays and glMultiDrawElements were missing
+<li>glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken
+<li>Pentium 4 Mobile was mistakenly identified as having 3DNow!
+<li>fixed one-bit error in point/line fragment Z calculation
+<li>fixed potential segfault in fakeglx code
+<li>fixed color overflow problem in DOT3 texture env mode
+</ul>
+
+
+<h2>5.0.1 March 30, 2003</h2>
+New:
+<ul>
+<li>DOS driver updates from Daniel Borca
+<li>updated GL/gl_mangle.h file (Bill Hoffman)
+Bug fixes:
+<li>auto mipmap generation for cube maps was broken (bug 641363)
+<li>writing/clearing software alpha channels was unreliable
+<li>minor compilation fixes for OS/2 (Evgeny Kotsuba)
+<li>fixed some bad assertions found with shadowtex demo
+<li>fixed error checking bug in glCopyTexSubImage2D (bug 659020)
+<li>glRotate(angle, -x, 0, 0) was incorrect (bug 659677)
+<li>fixed potential segfault in texture object validation (bug 659012)
+<li>fixed some bogus code in _mesa_test_os_sse_exception_support (Linus)
+<li>fix fog stride bug in tnl code for h/w drivers (Michel Danzer)
+<li>fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080)
+<li>glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3
+<li>fixed compilation problem on Solaris7/x86 (bug 536406)
+<li>fixed prefetch bug in 3DNow! code (Felix Kuhling)
+<li>fixed NeXT build problem (FABSF macro)
+<li>glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811)
+<li>zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964)
+<li>AA line and triangle Z values are now rounded, not truncated
+<li>fixed color interpolation bug when GLchan==GLfloat (bug 694461)
+<li>glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca)
+<li>fixed a minor GL_COLOR_MATERIAL bug
+<li>NV vertex program EXP instruction was broken
+<li>glColorMask misbehaved with X window / pixmap rendering
+<li>fix autoconf/libtool GLU C++ linker problem on Linux (a total hack)
+<li>attempt to fix GGI compilation problem when MesaDemos not present
+<li>NV vertex program ARL-relative fetches didn't work
+</ul>
+Changes:
+<ul>
+<li>use glPolygonOffset in gloss demo to avoid z-fighting artifacts
+<li>updated winpos and pointblast demos to use ARB extensions
+<li>disable SPARC normal transformation code (bug 673938)
+<li>GLU fixes for OS/2 (Evgeny Kotsuba)
+</ul>
+
+
+<h2>5.0.2 September 5, 2003</h2>
+Bug fixes:
+<ul>
+<li>fixed texgen problem causing texcoord's Q to be zero (stex3d)
+<li>default GL_TEXTURE_COMPARE_MODE_ARB was wrong
+<li>GL_CURRENT_MATRIX_NV query was wrong
+<li>GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one
+<li>GL_LIST_MODE query wasn't correct
+<li>GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported
+<li>GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value
+<li>blended, wide lines didn't always work correctly (bug 711595)
+<li>glVertexAttrib4svNV w component was always 1
+<li>fixed bug in GL_IBM_rasterpos_clip (missing return)
+<li>GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly
+<li>a few Solaris compilation fixes
+<li>fixed glClear() problem for DRI drivers (non-existant stencil, etc)
+<li>fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux)
+<li>fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz)
+<li>glFog() didn't clamp fog colors
+<li>fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the
+ gl[Get]TexParameteri[v] functions
+<li>fixed invalid memory references in glTexGen functions (bug 781602)
+<li>integer-valued color arrays weren't handled correctly
+<li>glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work
+<li>GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1
+</ul>
+Changes:
+<ul>
+<li>build GLUT with -fexceptions so C++ apps propogate exceptions
+</ul>
+
+
+<h2>5.1 December 17, 2003</h2>
+New:
+<ul>
+<li>reorganized directory tree
+<li>GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche)
+<li>GL_ATI_texture_env_combine3 extension (Ian Romanick)
+<li>GL_SGI_texture_color_table extension (Eric Plante)
+<li>GL_NV_fragment_program extension
+<li>GL_NV_light_max_exponent extension
+<li>GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle)
+<li>GL_ARB_occlusion_query extension
+<li>GL_ARB_point_sprite extension
+<li>GL_ARB_texture_non_power_of_two extension
+<li>GL_IBM_multimode_draw_arrays extension
+<li>GL_EXT_texture_mirror_clamp extension (Ian Romanick)
+<li>GL_ARB_vertex_buffer_object extension
+<li>new X86 feature detection code (Petr Sebor)
+<li>less memory used for display lists and vertex buffers
+<li>demo of per-pixel lighting with a fragment program (demos/fplight.c)
+<li>new version (18) of glext.h header
+<li>new spriteblast.c demo of GL_ARB_point_sprite
+<li>faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1)
+<li>faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1)
+</ul>
+Bug fixes:
+<ul>
+<li>really enable OpenGL 1.4 features in DOS driver.
+<li>fixed issues in glDrawPixels and glCopyPixels for very wide images
+<li>glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint
+<li>fixed some texgen bugs reported by Daniel Borca
+<li>fixed wglMakeCurrent(NULL, NULL) bug (#835861)
+<li>fixed glTexSubImage3D z-offset bug (Cedric Gautier)
+<li>fixed RGBA blend enable bug (Ville Syrjala)
+<li>glAccum is supposed to be a no-op in selection/feedback mode
+<li>fixed texgen bug #597589 (John Popplewell)
+</ul>
+Changes:
+<ul>
+<li>dropped API trace feature (src/Trace/)
+<li>documentation overhaul. merged with website content. more html.
+<li>glxgears.c demo updated to use GLX swap rate extensions
+<li>glTexImage1/2/3D now allows width/height/depth = 0
+<li>disable SPARC asm code on Linux (bug 852204)
+</ul>
+
+
+<h2>6.0 January 16, 2004</h2>
+New:
+<ul>
+<li>full OpenGL 1.5 support
+<li>updated GL/glext.h file to version 21
+Changes:
+<li>changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h)
+Bug fixes:
+<li>fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color
+ clamping issue
+<li>updated suno5-gcc configs
+<li>glColor3 functions sometimes resulted in undefined alpha values
+<li>fixed FP divide by zero error seen on VMS with xlockmore, others
+<li>fixed vertex/fragment program debug problem (bug 873011)
+<li>building on AIX with gcc works now
+<li>glDeleteProgramsARB failed for ARB fragment programs (bug 876160)
+<li>glDrawRangeElements tried to modify potentially read-only storage
+<li>updated files for building on Windows
+</ul>
+
+
+<h2><a name="6.0.1">6.0.1 April 2, 2004</h2>
+New:
+<ul>
+<li>upgraded glext.h to version 22
+<li>new build targets (Dan Schikore)
+<li>new linux-x86-opteron build target (Heath Feather)
+</ul>
+Bug fixes:
+<ul>
+<li>glBindProgramARB didn't update all necessary state
+<li>fixed build problems on OpenBSD
+<li>omit CVS directories from tarballs
+<li>glGetTexImage(GL_COLOR_INDEX) was broken
+<li>fixed an infinite loop in t&l module
+<li>silenced some valgrind warnings about using unitialized memory
+<li>fixed some compilation/link glitches on IRIX (Mike Stephens)
+<li>glBindProgram wasn't getting compiled into display lists
+<li>GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079)
+<li>two-sided lighting and vertex program didn't work (bug 887330)
+<li>stores to program parameter registers in vertex state programs
+ didn't work.
+<li>fixed glOrtho bug found with gcc 3.2.2 (RH9)
+<li>glXCreateWindow() wasn't fully implemented (bug 890894)
+<li>generic vertex attribute arrays didn't work in display lists
+<li>vertex buffer objects' default usage and access fields were wrong
+<li>glDrawArrays with start!=0 was broken
+<li>fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken
+<li>linux-osmesa16-static config didn't work
+<li>fixed a few color index rendering problems (bug 910687)
+<li>glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE
+<li>OSMesa RGB and BGR modes were broken
+<li>glProgramStringARB mistakenly required a null-terminated string
+<li>fragment program XPD instruction was incorrect
+<li>glGetMaterial() didn't work reliably
+<li>ARB_fragment_program KIL instruction was incorrect
+</ul>
+
+
+<h2><a name="6.1">6.1 August 18, 2004</h2>
+New:
+<ul>
+<li>Revamped Makefile system
+<li>glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
+<li>internal driver interface changes related to texture object
+ allocation, vertex/fragment programs, BlendEquationSeparate, etc.
+<li>option to walk triangle edges with double-precision floats
+ (Justin Novosad of Discreet) (see config.h file)
+<li>support for AUX buffers in software GLX driver
+<li>updated glext.h to version 24 and glxext.h to version 6
+<li>new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars
+<li>updated BeOS support (Philippe Houdoin)
+</ul>
+Changes:
+<ul>
+<li>fragment fog interpolation is perspective corrected now
+<li>new glTexImage code, much cleaner, may be a bit faster
+</ul>
+Bug fixes:
+<ul>
+<li>glArrayElement in display lists didn't handle generic vertex attribs
+<li>glFogCoord didn't always work properly
+<li>ARB_fragment_program fog options didn't work
+<li>frag prog TEX instruction no longer incorrectly divides s,t,r by q
+<li>ARB frag prog TEX and TEXP instructions now use LOD=0
+<li>glTexEnviv in display lists didn't work
+<li>glRasterPos didn't do texgen or apply texture matrix
+<li>GL_DOUBLE-valued vertex arrays were broken in some cases
+<li>fixed texture rectangle edge/border sampling bugs
+<li>sampling an incomplete texture in a fragment program would segfault
+<li>glTexImage was missing a few error checks
+<li>fixed some minor glGetTexParameter glitches
+<li>GL_INTENSITY was mistakenly accepted as a <format> to glTexImage
+<li>fragment program writes to RC/HC register were broken
+<li>fixed a few glitches in GL_HP_occlusion_test extension
+<li>glBeginQueryARB and glEndQueryARB didn't work inside display lists
+<li>vertex program state references were broken
+<li>fixed triangle color interpolation bug on AIX (Shane Blackett)
+<li>fixed a number of minor memory leaks (bug #1002030)
+</ul>
+
+
+<h2><a name="6.2">6.2 October 2, 2004</h2>
+New:
+<ul>
+<li>enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle)
+<li>updated Doxygen support (Jose Fonseca)
+</ul>
+Changes:
+<ul>
+<li>some GGI driver updates (Christoph Egger, bug 1025977)
+</ul>
+Bug fixes:
+<ul>
+<li>Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features
+<li>fixed a few compilation issues on IRIX
+<li>fixed a matrix classification bug (reported by Wes Bethel)
+<li>we weren't reseting the vertex/fragment program error state
+ before parsing (Dave Reveman)
+<li>adjust texcoords for sampling texture rectangles (Dave Reveman)
+<li>glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented
+<li>repeated calls to glDeleteTexture(t) could lead to a crash
+<li>fixed potential ref count bugs in VBOs and vertex/fragment programs
+<li>spriteblast demo didn't handle window size changes correctly
+<li>glTexSubImage didn't handle pixels=NULL correctly for PBOs
+<li>fixed color index mode glDrawPixels bug (Karl Schultz)
+</ul>
+
+
+<h2><a name="6.2.1">6.2.1 December 9, 2004</h2>
+Bug fixes:
+<ul>
+<li>don't apply regular fog or color sum when using a fragment program
+<li>glProgramEnvParameter4fARB always generated an error on
+ GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645)
+<li>glVertexAttrib3svNV and glVertexAttrib3svARB were broken
+<li>fixed width/height mix-up in glSeparableFilter2D()
+<li>fixed regression in glCopyPixels + convolution
+<li>glReadPixels from a clipped front color buffer didn't always work
+<li>glTexImage didn't accept GL_RED/GREEN/BLUE as the format
+<li>Attempting queries/accesses of VBO 0 weren't detected as errors
+<li>paletted textures failed if the palette had fewer than 256 entries
+</ul>
+Changes:
+<ul>
+<li>fixed a bunch of compiler warnings found with gcc 3.4
+<li>bug reports should to go bugzilla.freedesktop.org
+</ul>
+
+
+<h2><a name="6.3">6.3 July 20, 2005</h2>
+New:
+<ul>
+<li>GL_EXT_framebuffer_object extension
+<li>GL_ARB_draw_buffers extension
+<li>GL_ARB_pixel_buffer_object extension
+<li>GL_OES_read_format extension (Ian Romanick)
+<li>DirectFB driver (Claudio Ciccani)
+<li>x86_64 vertex transformation code (Mikko T.)
+<li>Updated GL/glext.h to version 29
+</ul>
+Changes:
+<ul>
+<li>added -stereo option for glxgears demo (Jacek Rosik)
+<li>updated the PBuffer demo code in xdemos/ directory
+<li>glDeleteTextures/Programs/Buffers() now makes the object ID
+ available for immediate re-use
+<li>assorted 64-bit clean-ups fixes (x86_64 and Win64)
+<li>lots of internal changes for GL_EXT_framebuffer_object
+</ul>
+Bug fixes:
+<ul>
+<li>some functions didn't support PBO functionality
+<li>glGetTexImage didn't convert color index images to RGBA as required
+<li>fragment program texcoords were sometimes wrong for points and lines
+<li>fixed problem with negative dot product in arbfplight, fplight demos
+<li>fixed bug in perspective correction of antialiased, textured lines
+<li>querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value
+<li>fixed a couple per-pixel fog bugs (Soju Matsumoto)
+<li>glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken
+<li>fixed float parsing bug in ARB frag/vert programs (bug 2520)
+<li>XMesaGetDepthBuffer() returned incorrect value for bytesPerValue
+<li>GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha
+<li>glXChooseFBConfig() crashed if attribList pointer was NULL
+<li>program state.light[n].spot.direction.w was wrong value (bug 3083)
+<li>fragment program fog option required glEnable(GL_FOG) - wrong.
+<li>glColorTable() could produce a Mesa implementation error (bug 3135)
+<li>RasterPos could get corrupted by color index rendering path
+<li>Removed bad XTranslateCoordinates call when rendering to Pixmaps
+<li>glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state
+<li>fixed a few Darwin compilation problems
+</ul>
+
+
+<h2><a name="6.3.1">6.3.1</h2>
+<p>
+This was an intermediate release for X.org which wasn't otherwise released.)
+</p>
+
+
+<h2><a name="6.3.2">6.3.2 August 19, 2005</h2>
+New:
+<ul>
+<li>The distribution now includes the DRI drivers and GLX code
+</ul>
+Changes:
+<ul>
+<li>Made the DRI "new" driver interface standard, remove old code
+</ul>
+Bug fixes:
+<ul>
+<li>GL_ARB_vertex/fragment_shader were mistakenly listed in the
+ extensions string
+<li>negative relative addressing in vertex programs was broken
+<li>update/fix SPARC assembly code for vertex transformation
+<li>fixed memory leak when freeing GLX drawables/renderbuffers
+<li>fixed display list memory leak
+<li>the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
+<li>wglGetProcAddress() didn't handle wgl-functions
+<li>fixed glxext.h cross-compile issue (Colin Harrison)
+<li>assorted DRI driver fixes
+</ul>
+
+
+<h2><a name="6.4">6.4 October 24, 2005</h2>
+New:
+<ul>
+<li>Added a fast XOR line drawing function in Xlib driver
+<li>Added support for GL_ARB_texture_mirrored_repeat to savage driver (supported only on Savage4 hardware).
+</ul>
+Changes:
+<ul>
+<li>Mesa now packaged in three parts: Library, Demos and GLUT
+</ul>
+Bug fixes:
+<ul>
+<li>GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
+<li>Some files were present multiple times in the 6.3.2 tarballs
+<li>r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
+<li>glxgears_fbconfig demo didn't work (bug 4237)
+<li>fixed bug when bilinear sampling 2d textures with borders
+<li>glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
+<li>fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
+<li>fixed a few problems with proxy color tables (bug 4270)
+<li>fixed precision problem in Z clearing (bug 4395)
+<li>glBitmap, glDraw/CopyPixels mistakenly generated selection hits
+<li>fixed potential segfault caused by reading pixels outside
+ of renderbuffer bounds
+<li>glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
+<li>fixed memory corruption bug involving software alpha buffers
+<li>glReadPixels clipped by window bounds was sometimes broken
+<li>glDraw/CopyPixels of stencil data ignored the stencil write mask
+<li>glReadPixels from a texture bound to a framebuffer object didn't work
+<li>glIsRender/FramebufferEXT weren't totally correct
+<li>fixed a number of point size attenuation/fade bugs
+<li>fixed glFogCoord bug 4729
+<li>GLX encoding for transpose matrix functions was broken
+<li>fixed broken fragment program KIL and SWZ instructions
+<li>fragment programs that wrote result.depth.z didn't work
+</ul>
+
+
+<h2><a name="6.4.1">6.4.1 November 30, 2005</h2>
+Bug fixes:
+<ul>
+<li>redefining a vertex program string didn't take effect in TNL module
+<li>fixed occasional segfault upon vertex/fragment parsing error
+<li>vertex program LIT instruction didn't handle 0^0=1 correctly
+<li>fragment program fog option didn't work with glDrawPixels, glBitmap
+<li>USE_MGL_NAMESPACE didn't work for x86-64
+<li>OSMesa demos were missing from previous release tarballs
+<li>fixed problem with float->ushort conversion in glClear (bug 4992)
+<li>popping of GL_EYE_PLANE texgen state was broken (bug 4996)
+<li>popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
+<li>fixed occasional triangle color interpolation problem on VMS
+<li>work around invalid free() call (bug 5131)
+<li>fixed BSD X server compilation problem by including stdint.h
+</ul>
+
+
+<h2><a name="6.4.2">6.4.2 February 2, 2006</h2>
+New:
+<ul>
+<li>added OSMesaColorClamp() function/feature
+<li>added wglGetExtensionStringARB() function
+</ul>
+Bug fixes:
+<ul>
+<li>fixed some problems when building on Windows
+<li>GLw header files weren't installed by installmesa script (bug 5396)
+<li>GL/glfbdev.h file was missing from tarballs
+<li>fixed TNL initialization bug which could lead to crash (bug 5791)
+</ul>
+
+
+<h2><a name="6.5">6.5 March 31, 2006</h2>
+New:
+<ul>
+<li>OpenGL Shading Language support through GL_ARB_shader_objects,
+ GL_ARB_shading_language_100, GL_ARB_vertex_shader and
+ GL_ARB_fragment_shader (done by Michal Krol)
+<li>GL_EXT_packed_depth_stencil extension
+<li>GL_EXT_timer_query extension
+<li>GL_EXT_framebuffer_blit extension
+<li>GL_ARB_half_float_pixel
+<li>reflect demo improved to support multiple windows
+<li>singlebuffer demo (shows no/little-flicker single-buffered rendering)
+<li>r200: enable GL_ARB_texture_env_crossbar, separate the texture
+ sampling unit bits from the texture env combine enable bits
+<li>r200: add support for GL_ATI_fragment_shader
+<li>added fast XOR-mode line drawing optimization
+<li>radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
+ and GL_EXT_fog_coord
+<li>MESA_GLX_ALPHA_BITS env var for xlib driver
+<li>many DRI driver updates (including screen rotation support
+ for the Intel DRI driver)
+</ul>
+Changes:
+<ul>
+<li>removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
+<li>removed GL_SGIX/SGIS_pixel_texture extensions
+</ul>
+Bug fixes:
+<ul>
+<li>fixed glxcontextmodes.c datatype problem (bug 5835)
+<li>fixed aix-gcc build/install bugs (bug 5874)
+<li>fixed some bugs in texture env program generation
+<li>glXCopyContext() didn't handle texture object bindings properly
+<li>glXCopyContext() didn't copy all lighting state
+<li>fixed FreeBSD config (Pedro Giffuni)
+<li>fixed some minor framebuffer object bugs
+<li>replaced dprintf() with _glu_printf() in GLU (bug 6244)
+<li>fixed a number of thread safety bugs/regressions
+<li>fixed a number of GLU tesselator bugs (John Shell, bug 6339)
+<li>paletted texturing was broken w/ floating point palettes (K. Schultz)
+<li>lots of assorted framebuffer object bug fixes
+</ul>
+
+
+<h2><a name="6.5.1">6.5.1 September 15, 2006</h2>
+New:
+<ul>
+<li>Intel i965 DRI driver
+<li>GL_APPLE_vertex_array_object extension (Ian Romanick)
+<li>GL_EXT_texture_sRGB extension
+<li>GL_EXT_gpu_program_parameters (Ian Romanick)
+<li>"engine" demo
+<li>updated fbdev driver and GLUT for fbdev (Sean D'Epagnier)
+<li>many updates to the DRI drivers
+</ul>
+Changes:
+<ul>
+<li>The glVertexAttribARB functions no longer alias the conventional
+ vertex attributes.
+<li>glxinfo program prints more info with -l option
+<li>GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now
+ compatible, in terms of glBindProgramARB()
+<li>The GL_ARB_vertex_program attribute <code>vertex.weight</code> is now
+ accepted by the parser, even though the GL_ARB_vertex_blend and
+ GL_EXT_vertex_weighting extensions aren't supported.
+ Allows Warcraft to run.
+</ul>
+Bug fixes:
+<ul>
+<li>fixed broken texture border handling for depth textures (bug 6498)
+<li>removed the test for duplicated framebuffer attachments, per
+ version 117 of the GL_EXT_framebuffer_object specification
+<li>fixed a few render-to-texture bugs, including render to depth texture
+<li>clipping of lines against user-defined clip planes was broken (6512)
+<li>assembly language dispatch for SPARC was broken (bug 6484)
+<li>assorted compilation fixes on various Unix platforms (Dan Schikore)
+<li>glPopAttrib could restore an invalid value for GL_DRAW_BUFFER
+<li>assorted minor fixes for 16 and 32 bit/channel modes
+<li>fixed assorted bugs in texture compression paths
+<li>fixed indirect rendering vertex array crashes (bug 6863)
+<li>glDrawPixels GL_INDEX_OFFSET didn't always work
+<li>fixed convolution memory leak (bug 7077)
+<li>rectangular depth textures didn't work
+<li>invalid mode to glBegin didn't generate an error (bug 7142)
+<li>'normalized' parameter to glVertexAttribPointerARB didn't work
+<li>disable bogus GLX_SGI_video_sync extension in xlib driver
+<li>fixed R128 driver locking bug (Martijn van Oosterhout)
+<li>using evaluators with vertex programs caused crashes (bug 7564)
+<li>fragment.position wasn't set correctly for point/line primitives
+<li>fixed parser bug for scalar sources for GL_NV_fragment_program
+<li>max fragment program length was incorrectly 128, now 1024
+<li>writes to result.depth in fragment programs weren't clamped to [0,1]
+<li>fixed potential dangling pointer bug in glBindProgram()
+<li>fixed some memory leaks (and potential crashes) in Xlib driver
+</ul>
+
+
+</body>
+</html>
diff --git a/docs/xlibdriver.html b/docs/xlibdriver.html
index 6bb6532533b..d95f4d579c6 100644
--- a/docs/xlibdriver.html
+++ b/docs/xlibdriver.html
@@ -70,17 +70,26 @@ Here are some examples:
<H2>Double Buffering</H2>
<p>
-Mesa can use either an X Pixmap or XImage as the backbuffer when in
-double buffer mode. Using GLX, the default is to use an XImage. The
-<b>MESA_BACK_BUFFER</b> environment variable can override this. The valid
-values for <b>MESA_BACK_BUFFER</b> are: <b>Pixmap</b> and <b>XImage</b>
-(only the first letter is checked, case doesn't matter).
+Mesa can use either an X Pixmap or XImage as the back color buffer when in
+double-buffer mode.
+The default is to use an XImage.
+The <b>MESA_BACK_BUFFER</b> environment variable can override this.
+The valid values for <b>MESA_BACK_BUFFER</b> are: <b>Pixmap</b> and
+<b>XImage</b> (only the first letter is checked, case doesn't matter).
</p>
<p>
-A pixmap is faster when drawing simple lines and polygons while an
-XImage is faster when Mesa has to do pixel-by-pixel rendering. If you
-need depth buffering the XImage will almost surely be faster.
+Using XImage is almost always faster than a Pixmap since it resides in
+the application's address space.
+When glXSwapBuffers() is called, XPutImage() or XShmPutImage() is used
+to transfer the XImage to the on-screen window.
+</p>
+<p>
+A Pixmap may be faster when doing remote rendering of a simple scene.
+Some OpenGL features will be very slow with a Pixmap (for example, blending
+will require a round-trip message for pixel readback.)
+</p>
+<p>
Experiment with the MESA_BACK_BUFFER variable to see which is faster
for your application.
</p>