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-rw-r--r--docs/GL3.txt2
-rw-r--r--docs/relnotes/10.2.html2
2 files changed, 3 insertions, 1 deletions
diff --git a/docs/GL3.txt b/docs/GL3.txt
index 29075e8d27b..55906f28752 100644
--- a/docs/GL3.txt
+++ b/docs/GL3.txt
@@ -129,7 +129,7 @@ GL 4.1:
GLSL 4.1 not started
GL_ARB_ES2_compatibility DONE (i965, nv50, nvc0, r300, r600, radeonsi)
GL_ARB_get_program_binary DONE (0 binary formats)
- GL_ARB_separate_shader_objects started (Ian Romanick, Gregory Hainaut)
+ GL_ARB_separate_shader_objects DONE (all drivers)
GL_ARB_shader_precision not started
GL_ARB_vertex_attrib_64bit not started
GL_ARB_viewport_array DONE (i965, nv50, r600)
diff --git a/docs/relnotes/10.2.html b/docs/relnotes/10.2.html
index 59fc0df3a15..9bbaf887b9a 100644
--- a/docs/relnotes/10.2.html
+++ b/docs/relnotes/10.2.html
@@ -47,6 +47,8 @@ Note: some of the new features are only available with certain drivers.
<li>GL_ARB_buffer_storage on i965, nv30, nv50, nvc0, r300, r600, and radeonsi</li>
<li>GL_ARB_multi_bind on all drivers</li>
<li>GL_ARB_sample_shading on nv50 (GT21x only), nvc0</li>
+<li>GL_ARB_separate_shader_objects (desktop OpenGL) and
+ GL_EXT_separate_shader_objects (OpenGL ES 2.0 and 3.0) on all drivers</li>
<li>GL_ARB_stencil_texturing on i965/gen8+</li>
<li>GL_ARB_texture_cube_map_array on nv50 (GT21x only)</li>
<li>GL_ARB_texture_gather on nv50 (GT21x only), nvc0</li>