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-rw-r--r--docs/shading.html17
1 files changed, 0 insertions, 17 deletions
diff --git a/docs/shading.html b/docs/shading.html
index e9fe3dde166..df23694ea89 100644
--- a/docs/shading.html
+++ b/docs/shading.html
@@ -222,34 +222,17 @@ struct gl_shader_state
{
...
/** Driver-selectable options: */
- GLboolean EmitHighLevelInstructions;
GLboolean EmitCondCodes;
- GLboolean EmitComments;
};
</pre>
<dl>
-<dt>EmitHighLevelInstructions</dt>
-<dd>
-This option controls instruction selection for loops and conditionals.
-If the option is set high-level IF/ELSE/ENDIF, LOOP/ENDLOOP, CONT/BRK
-instructions will be emitted.
-Otherwise, those constructs will be implemented with BRA instructions.
-</dd>
-
<dt>EmitCondCodes</dt>
<dd>
If set, condition codes (ala GL_NV_fragment_program) will be used for
branching and looping.
Otherwise, ordinary registers will be used (the IF instruction will
examine the first operand's X component and do the if-part if non-zero).
-This option is only relevant if EmitHighLevelInstructions is set.
-</dd>
-
-<dt>EmitComments</dt>
-<dd>
-If set, instructions will be annotated with comments to help with debugging.
-Extra NOP instructions will also be inserted.
</dd>
</dl>